|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Common|
Combos Browse all
Creature — Sliver
Sliver creatures you control have haste.
Price & Acquistion Set Price Alerts
Blur Sliver Discussion
5 days ago
not sure why you took out red. Sedge Sliver is one of the decks main lords, and combos very well with Manaweft Sliver. slivers become able to tap for the black mana needed to regenerate themselves. Blur Sliver speeds up the deck immensely.
1 week ago
mrlucky131313, thank you for the card suggestions, also if you didn't know you can tag cards using the following code [ [insert card name here w/o spaces in brackets] ]. Now, as for your suggestions here's my input:
Shapers' Sanctuary: Interesting card, but it relies too heavily on opponents wanting to rely on targeted removal to be consistently useful. It's a nice deterrent card, but in EDH I think opponents wouldn't be too hung up over me drawing a single card if they can remove a pesky creature.
Lightning Greaves/Swiftfoot Boots: Awesome card, and perfect for a big beefy creature that needs haste and protection. These cards however seem a bit redundant as I have both Heart Sliver + Blur Sliver in the deck. Crystalline Sliver also provides much needed protection for all slivers as opposed to just one that's equipped. The icing on the cake however is the fact that all of the previously mentioned slivers are tutorable ala the Commander.
Call to the Kindred: Awesome card, but it's too expensive cmc wise for me to want to run it. Additionally, it's entirely dependent on the presence of creatures to actually be worthwhile. I wish it was on a sliver. I'd love it if they put this card on a Sliver. I think this card was once in the deck, but it was cut to make room for better options.
Mimic Vat: I'm not so sure about this one. If you didn't notice, i'm running strictly Sliver tribal here and uh...I wouldn't know what to do with this one. Maybe you could explain how it'd be of use in this deck?
Consecrated Sphinx/Snapcaster Mage: These are not slivers. Therefore, they have no place here in the hive. Now, if Wizards would produce some new slivers with these abilities? Then i'd be all about them.
Cyclonic Rift: Read my decklist, it's already in lol. In fact, i'd argue that all blue EDH decks worth their merit have this card already.
Also, this is shameless...but a +1 would be most appreciated.
3 weeks ago
So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.
Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.
Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.
Consider making this deck pauper? It would probably limit it enough to be fair.
1 month ago
Hey, good job in the Commander league.
Haste is an ability you really want with Silvers, you already have Heart Sliver which is good, but I suggest also adding Blur Sliver and Firewake Sliver. Crystalline Sliver has already been suggested, but I'm going to suggest it again since it can be a game winning two drop Sliver. You already have Winged Sliver, but I suggest also adding Galerider Sliver more flying evasion and it's a one drop Sliver.
Harmonic Sliver can be devastating to your opponents. This Sliver is so good that some nonSliver decks play it because it gives you value when it ETB. The ability it gives Silvers when they ETB is not a may ability if your opponents don't control any artifacts or enchantments and you do then you must destroy one of your own. To prevent this play Darksteel Ingot. It's a three drop Rainbow mana rock with indestructible, it can't be destroyed. Target it with Slivers who ETB to prevent having to destroy your own.
A couple of underrated Slivers who can draw a lot of cards to consider adding: Synapse Sliver and Dormant Sliver. Hibernation Sliver is also underrated as it can save any Sliver from removal, board wipes, exile, etc. It's ability has no mana cost and doesn't target, it can be used with any Sliver who has shroud, you can save Crystalline for the cost of 2 life.
Sliver Queen has already been suggested and if you want to win with an infinite combo with Slivers then it's the best Sliver to include. Horned Sliver has also been mentioned, it's great with Sliver Hivelord giving it trample.
Amoeboid Changeling and Unnatural Selection can make any creature an opponent controls into a Sliver letting Overlord permanently gain control of that creature adding it to your Sliver army. Mirror Entity can be a Sliver, it's a Changeling and it can pump an entire army of Slivers. All Slivers get this power and toughness boost while keeping all their abilities.
Cards to consider adding:
- Crystalline Sliver
- Galerider Sliver
- Harmonic Sliver
- Firewake Sliver
- Amoeboid Changeling
- Mirror Entity
- Unnatural Selection
- Blur Sliver
- Hibernation Sliver
- Synapse Sliver
- Dormant Sliver
- Horned Sliver
- Darksteel Ingot
- Kodama's Reach
Cards to consider cutting:
- Steelform Sliver
- Sliver Construct
- Reflex Sliver
- Plated Sliver
- Opaline Unicorn
- Mistform Sliver
- Groundshaker Sliver
- Diffusion Sliver
- Blazing Volley
- Stinging Shot
- Reduce / Rubble
- 6x Lands
Lands to consider adding to upgrade the manabase:
- Command Tower: best Rainbow land for a five color manabase in Commander, only $1.
- Exotic Orchard: budget Rainbow land.
- Unclaimed Territory: budget Rainbow land to cast Slivers.
- City of Brass: Raindow land, but $6.
- Path of Ancestry: ETB tapped Rainbow land, the scry if using it to cast a Sliver is very good.
- Grand Coliseum: ETB tapped Rainbow land.
- Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh: Battle lands are good with Basic lands and Farseek since it can fetch one of them.
If choosing to play ETB tapped lands such as Blossoming Sands instead consider the Tri-lands: Jungle Shrine, Seaside Citadel, Savage Lands, Frontier Bivouac, Opulent Palace, etc? These lands ETB tapped, but can make one of three different colors instead of only two.
Good luck with your deck.
4 months ago
Hey, man! I'm a great slivers fan. Awesome deck, but I have some thoughts:
Zendikar Resurgent is a different addition, but then again, I don't see why four.
Manabase needs a little work. If you can afford Ancient Ziggurat or even the Ixalan's check-lands, that would help a lot.
I suppose you're trying to keep it budget, but Collected Company is super bonkers with slivers.
Anyhow, I like your style. If you want some more tips, please ask. I've been into slivers for years now.
5 months ago
Modern is a format where...
...Fast creatures cost 0 or 1 mana (occasionally 2, but not very often).
This deck fails at being fast, because the creatures actually are expensive. 3 mana in a deck with no real acceleration is expensive. 4 and 5 mana is just wrong, unless it's cards that completely turns the game around on the spot - a criterium Pitchburn Devils (or the 4 cmc creatures) doesn't really meet.
So, why is there 1 Blur Sliver? No other slivers to benefit from its ability. It is a 2/2 haste creature for 3 mana. That's not really comparable to Goblin Guide, a 2/2 haste creature for 1 mana. Corpse Hauler... very unimpressive creature for the mana, and an ability that costs another 3 mana, and your creature, and which also leaves you a card short on the table (it returns the creature to hand). Is that really something for a fast deck?
5 months ago
I have a sliver deck as well & will make a few suggestions if i may? Crystalline Sliver is by far the best sliver ever printed, imo, but he is not legal in Modern- & the next best thing is Diffusion Sliver! Diffusion Sliver &/or Opaline Sliver are crucial to playing slivers, since targeted removal is a sliver-deck's greatest enemy.. & unlike many sliver-abilities, their abilities actually stack, so with 2 Diffusion Slivers in play, a Path to Exile or Fatal Push or Lightning Bolt would cost FIVE mana just to take out one of your slivers.. I see you have 2 Diffusion Sliver, but since he is so important to keep your engine going, i personally prefer to run 3 of them (they are not aggressive enough to run 4x though, imo). Sentinel Sliver is amazing, & i would recommend 2x in every sliver deck! You can even attack, then use tapping abilities during 2nd Main Phase, effectively giving you a 2nd turn in comparison to running without him. Megantic Sliver is a total game-changer, and i have found 2x Megantic to be very very good. I run 4x Manaweft to be able to cast him, though, plus 1x Gemhide Sliver. Groundshaker Sliver is pretty bad.. I think Battering Sliver is actually better, but he is pretty bad too, imo.. I would cut them in fvor of Megantic Sliver. For a mana-base, 4x Sliver Hive is worth every penny, and 4 Ancient Ziggurat is nearly the same thing for about $1 (that is if you cut some of the sorceries, which i would personally cut all of them in favor of more slivers!). I think Spinneret Sliver is pretty terrible when you could be running Galerider Sliver as a 1-drop with a better ability. Predatory Sliver should be a 4-of, as should Sinew Sliver, which i am surprised to not see here. With 4x Venom Sliver, i would definitely recommend running at least 2x each of Striking Sliver & Bonescythe Sliver!! Another good card to run with the deathtouch is Quilled Sliver, though i wouldn't run more than 1-2 since his targets are limited to attacking/blocking creatures. Blur Sliver is ok, but i have found that cutting him is better- by the time you cast him, you should have other slivers in play, and every single sliver gives its ability to every other sliver, with or without the haste. I would rather give the slivers already in play more abilities instead of giving the cards yet to be played the ability to do the SAME THING as all the other slivers one turn earlier . Since it doesn't help with Predatory/Sinew's ability, i would cut Hardened Scales in favor of something like Collected Company. Harmonic Sliver is a must-have sideboard card, and i run 1x in my mainboard as well. Remember that Virulent Sliver has POISONOUS 1, not Infect- what this means is that your pump spells don't add any additional poison counters to your opponent; each sliver will only give them one poison counter when it connects (unless the pump is from Double Strike! More reason to play Bonescythe Sliver! That would double the poison counters as well). Anyways, sorry for the rant, but hopefully I've given you some ideas! I love slivers!! A couple more fun slivers as 1-ofs are Pulmonic Sliver and Telekinetic Sliver.. so many awesome abilities! Check out my Slivershod deck! My nephew played my Sliver deck against me with my Zombie deck and ended up swinging at me with 150+ damage at once, with Flying, Deathtouch, Double Strike, Lifelink, Indestructible, & a Diffusion Sliver!! That just shows how insanely out of hand they can get if they go un-checked. Good luck!
5 months ago
I see this quite often and it kinda makes me sad. The strongest part of Slivers is the fact that they can be 5 colors so well in every format they are legal in, and without having all 5 colors the slivers become weaker than they should be. Cards like Blur Sliver, Leeching Sliver, Syphon Sliver, Necrotic Sliver, Darkheart Sliver, and a few of the lords are locked off to you without having black and/or red.