|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed||Uncommon|
Combos Browse all
Creature — Zombie Soldier
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Price & Acquistion Set Price Alerts
|Have (13)||pskinn01 , maR2307 , Kimimaro , switchkill65 , xXThormentXx , voidruby , Zhorus_The_Bauqret , pokemate0 , PTsmitty , MoJoMiXuP , plof , Va1mar , ericalt91|
|Want (2)||Ariumlegion , vashaclarens|
Diregraf Captain Discussion
4 days ago
6 days ago
Often when you start out it might be hard to really focus on a thing in decks. What catches my eye is that you have multiple things you want to do with your creatures in your graveyard and some of them are anti-synergistic/not efficient enough with what you want the deck overall to do (as far as i can tell). You seem to want to create a critical mass of zombies and/or tokens to aggro your opponent out of the game, while getting value out of Zombie Tribal synergies and through Eternalize/Embalm by basically getting two creatures out of one card.
To that end (aggro out an opponent) you can either focus more on token creation or up the number of "Lord" effects aka cards that give a certain creature type a +1/+1-boost.
Since i presume you want to keep the Blue for The Scarab God i suggest adding some Diregraf Captain which act as Lords and further hurt your opponent for killing your creatures and some number of Liliana's Mastery to create more zombie tokens and as a +1/+1 boost on an enchantment (it's harder to remove for your opponent than a creature).
Other cards you might want are cheap aggressive creatures, preferably with some kind of evasion that makes them hard to block. I think Cursed Minotaur is an option you might want to add, others would include Binding Mummy to tap down blockers, Mummy Paramount which can grow pretty big, Tattered Mummy which works well with Diregraf Captain, Wayward Servant to gain life back and of course the good ol' Diregraf Ghoul.Also Time to Reflect is wonderful in Zombie Tribal Decks.
If you want to explore the Eternalize/Embalm road some more, Sunscourge Champion and Miasmic Mummy would be great additions, since Champion can eternalize pretty early, can gain back life and both can dump somthing with Embalm/Eternalize into your graveyard. Ghoulraiser can be pretty good here as well, since he only get's back a Zombie and leaves your Eternalize/Embalm creatures in your graveyard to use them.
Whatever direction you want to evolve this into, i's strongly suggest to get a second The Scarab God even if it is pretty expensive at the moment, but it does so much for zombie decks. Perhaps wait some more until the price drops a bit?
Other suggestions i have is to look up cards from all the Innistrad sets (the new and the old) as well as Shards of Alara cards that have Unearth.
Also, since The Scarab God can basically rebuy your creatures, everything with an "enters/leaves the battlefield" ability is especially good with him.
I hope i could help you out a bit!
1 week ago
2 weeks ago
I suggest throwing a few Diregraf Captain in there just to buff them up a little.
2 weeks ago
Thanks Draw_Wurm, I think you're right about adding Plague Belcher over Risen Executioner to get a second Diregraf Captain effect. By having the effect of draining each opponent whenever a zombie dies, it makes this more resistant to board wipes. Go ahead and wrath my Zombeetles... you'll still lose life... Then I'll just bring em back again...
I also swapped a couple other cards in and out. This deck is still in beta testing.
3 weeks ago
I like the concept as it seems original. Some thoughts I had:
I'm not a huge fan of the Altar of Dementia. Granted, it's your kill condition and it's a sac outlet, but you can likely accomplish this another way. Corpse Blockade, Carrion Feeder, Nantuko Husk, and Phyrexian Ghoul all count as sac outlets (and you could argue that the latter three could be game winners as a result). The diregraf captain works as your win condition in this regard and you can stay on theme with zombies. For that matter Gnawing Zombie also works, but his sac ability requires an activation cost so you can't really go infinite.
I presume that "forget" is a way to dump Haakon into your graveyard and not something you really intend to play on the opponent. In that case, maybe consider a card that has additional use like Forbid or Rites of Refusal instead. That way you get a little more utility out of the card (in countering a spell) and also get Haakon in the 'yard.
For that matter, you could also stay on theme with Zombies and use Cryptbreaker, Necromancer's Stockpile, Skirk Ridge Exhumer, or even Zombie Infestation. The first two are the strongest options as they also help filter your deck to get to the cards you want. They can also make use of excess lands you may draw throughout the game.
I like the deck overall though. Nifty idea.
4 weeks ago
Below are the Combos that I am adding to the Primer. Just because they are listed, does not mean that they are in my build, but that they COULD be in this deck. My list is not looking to combo out to win, but I do not disregard it as an option for others.
Diregraf Colossus = Infinite Zombies
Noxious Ghoul = Infinite Non-zombie board-wipe
Secrets of the Dead = Infinite Draw
If outlet is Blasting Station = Infinite Damage
If you run Cloudstone Curio:
I find that I have the opposite problem when it comes to hand size. I use our Commander's zombie making ability quite a bit, which keep your hand full because you are not spending the mana to cast stuff your hand as much.