|Commander / EDH||Legal|
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Creature — Zombie Beast
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
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Plague Belcher Discussion
2 days ago
Hey Nick123. I hate to tell you this, but you have this mislabeled. This would be legal in modern, but there are several cards (Cryptbreaker, Diregraf Colossus, Gravecrawler, Gray Merchant of Asphodel, Plague Belcher, Relentless Dead, Unbreathing Horde and Liliana's Mastery) that are illegal in standard. I do not know if you are wanting to play standard, or if this is just casual, but if you are looking to play standard, you will have to make quite a few changes. Either way have fun!
1 week ago
Also, I could imagine it being quite good with Varina's ability, Ashnod's Altar and Anointed Procession. Sac your board to Ashnod's, use the mana to get tapped zombie tokens, and slap down the Throne for the win. This gets better if Plague Belcher is out when the sacrificing happens.
2 weeks ago
3 weeks ago
I've been playing The Scarab God Zombie EDH deck for a long while now. He's a great combo commander because his passive ability is aggressive and helps you hit combos while his active ability perfectly plays along with the zombie theme.
That being said, you've made some weird card choices, especially among your creatures.
Here's some Zombie's that I'd suggest to replace the many non-Zombie creatures you're running:
Balthor the Defiled, Cryptbreaker, Ghoulcaller Gisa, Grave Titan, Graveborn Muse, Gravecrawler (this is the most important combo piece in the deck), Gray Merchant of Asphodel, Havengul Lich, Lazav, the Multifarious (as a shapeshifter, he is a Zombie), Lich Lord of Unx, Lord of the Accursed, Lord of the Undead, Mikaeus, the Unhallowed, Noxious Ghoul, Razaketh, the Foulblooded (can pull all combo pieces in 1 turn, and play all 4 for 6 mana), Relentless Dead, Risen Executioner, Sidisi, Undead Vizier, Taigam, Sidisi's Hand (not a zombie, but fills your graveyard with them and has built in removal). These guys would go a long way to improving the consistency and power level of your deck.
Here's a few non-zombie cards that synergize with them very well:
Attrition (repeatable removal and sac engine), Dictate of Erebos+Grave Pact (combos well with Gravecrawler+sac outlet), Secrets of the Dead (works with all the ways we can play zombies from our graveyard and combos with Gravecrawler), Herald's Horn (draw + ramp), Urza's Incubator (ramp), Vanquisher's Banner (pump + draw), Whip of Erebos (lifelink zombies + graveyard play), Buried Alive (use this to put Gravecrawler, Wonder, and Risen Executioner into your graveyard for a great little combo that instantly gives you access to 3 cards), Search like Diabolic Tutor, Demonic Tutor, and Diabolic Intent helps to get out combo pieces.
The main combo I keep talking about is Rooftop Storm + Gravecrawler + a sac outlet, usually Grimgrin, Corpse-Born, and something to abuse like Grave Pact/Dictate of Erebos, Diregraf Captain/Plague Belcher/Noxious Ghoul/Bontu's Monument. These are all pieces that are individually good, but when put together will instantly win you the game in one way or another. Razaketh, the Foulblooded can be used to grab all 4 combo pieces, then you only need to play Rooftop Storms and you can play the rest of the combo for free! It's a really great card in black combo decks like this.
Anyways, feel free to take a look at my deck if you want any ideas. Zombies are my favorite tribal and are always a blast to play. I love that they can be so combo heavy, yet still be an unstoppable horde if you can't combo out thanks to all the +1/+1 anthems that Zombies get. Good luck with your deck!
3 weeks ago
Two things right off the bat:
You need to run more lands, 32 is way too few even for a mono-color deck. Bump it up to at least 36, personally I would run closer to 38.
You're running some creatures that just aren't that great in EDH, namely: Diregraf Ghoul, Highborn Ghoul, Order of Yawgmoth, Shambling Ghoul, and Walking Corpse. While cheap, they're mostly vanilla, low-power creatures which won't get you very far.
As far as upgrades go, some great cards that I didn't see on your list are: Cryptbreaker, Graveborn Muse, Lord of the Accursed, Plague Belcher, and Shepherd of Rot. These cards have more relevant abilities and are Zombie tribal staples.
Something else to consider is running the mono-black mana package since you are able. While not really a budget option, all mono-black decks can substantially benefit from its inclusion.
1 month ago
@Flooremoji, what would you suggest replacing it with? The idea was to create either pressure with via bodies, or simply end the game via Wayward Servant and/or Plague Belcher. What could I replace it with that would help this deck win more games?
1 month ago
2 months ago
Second off, the curve is a bit wonky. Liliana, the Necromancer needs to go, as it is not only not particularly synergetic with the tribal theme, but also takes up an already crowded 5-mana cost spell slot, as well as conflicting with the 2 other Liliana cards.
Arisen Gorgon is essentially a vanilla 3/3 for 3 mana, and I can't help but feel is just not worth running. Plague Belcher, Dread Shade, Isareth the Awakener, or even Ammit Eternal are more worth running over the Gorgon in my opinion.
Dread Wanderer obviously the best choice as a 1-drop creature, and you can pick them up for roughly a dollar each right now, so I don't see why Diregraf Ghoul and Festering Mummy and taking that spot.
Anyways, just taking about mainboard here, I would recommend:
There, replaced some cards to add more consistency and cohesion, and the cards I suggest to go in are valued less all together than the cards I suggested to drop from the Mainboard.