|Commander / EDH||Legal|
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Creature — Zombie Beast
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Plague Belcher Discussion
6 days ago
This is a classic Gravecrawler + Phyrexian Altar deck. The ultimate goal is to have one of the following: Zulaport Cutthroat , Wayward Servant , Plague Belcher , Diregraf Captain , Corpse Knight ; alongside the Gravecrawler constantly going back and forth.
There are some cards that allow this combo without Phyrexian Altar . Mikaeus, the Unhallowed can combo with Putrid Goblin . Both can also double sacrifice effects if they are alone for value without combo- ing off. Rooftop Storm can replace Phyrexian Altar or unlock Relentless Dead to replace Gravecrawler .
With a commander like Varina, Lich Queen , with a strong Draw/discard effect, we need cards to discard. Cards that can make incredible value for Windfall + Whispering Madness + Memory Jar while refilling our hand and filling the graveyard. From Under the Floorboards , Waste Not (for opponents), Reanimate , Stitch Together .
3 weeks ago
Hey, nice start, well made first version.
I think it's a mistake to play more Forests and Islands than Swamps because you need Swamps more than any other lands to play Zombies. Consider less Forests, less Islands replacing with more Swamps and dual lands? Lands within the deck's budget to consider adding:
- Llanowar Wastes
- Underground River
- Tainted Wood : only if add more Swamps.
- Blooming Marsh
- City of Brass
- Ash Barrens
Undead Augur and Cryptbreaker are great tribal Zombie cards. I especially like the interaction of these Zombies with Gravecrawler . Cryptbreaker is an engine for Zombie tribal which is busted for a one drop. Carrion Feeder is another one drop Zombie who has good interaction with Gravecrawler and Augur. Plague Belcher has a good Zombie tribal ability. Wonder is powerful when you have discard outlets, good with Island dual lands (Watery, Breeding, Sunken and Fetid). Buried Alive can tutor for Gravecrawler and Wonder and put them into your graveyard. Having another way to tutor for Gravecrawler and other Zombies and get them into the graveyard is helpful to play them with Muldrotha. Deathrite Shaman is not a Zombie, but its a great versatile card in multiplayer Commander. Mystic Remora and Animate Dead are excellent cards to replay with Muldrotha.
Some cards that are within the deck's budget that are upgrades:
- Nature's Lore > Rampant Growth: because playing Forest dual lands ( Breeding Pool and Overgrown Tomb ).
- Beast Within > Murder
- Diabolic Intent > Diabolic Tutor
- Final Parting > Razaketh's Rite
- Chromatic Lantern > Gilded Lotus
- Liliana, Death's Majesty > Liliana, Untouched By Death
Cards to consider cutting:
- 4x Forest
- 4x Island
- Rampant Growth
- Razaketh's Rite
- Diabolic Tutor
- Gilded Lotus
- Liliana, Untouched By Death
- Risen Executioner
- Soulless One
- Curse of the Bloody Tome
- Dread Summons
- Graf Harvest
- Kindred Dominance
- Havengul Lich
- Noosegraf Mob
- Kodama's Reach
Consider cutting Ashnod's Altar , Altar of Dementia and Door of Destinies to clear enough price to add Phyrexian Altar ? Because of having Gravecrawler then Phyrexian Altar is a big upgrade since it can make colored mana which can combo with Gravecrawler and another Zombie. Good luck with your deck.
3 weeks ago
So after sharing ideas and looking at the direction you were headed with your list i made one of my own. Calling it Retribution Rock. So subtle differences from yours and reasons. Dryad Arbor over a Pendelhaven . i like the idea of fetching a creature to sacrifice. Other lands that peak my interest for this deck Mutavault Bojuka Bog Llanowar Reborn So a huge reason i ran Aether Vial was because of how difficult it can be casting double and triple colors. Many opponents will board in Blood Moon against me even when i was running 4 Channeler Initiate and 4 vials, and surprisingly it always tempo'd me or sometimes shut me down. So Sylvan Caryatid helps reach that triple black, since casting Geralf's Messenger is priority in this build, having a hexproof manadork helps ensure one hits the board. Also the big butt on Caryatid triggers evolve, and can absorb 2 -1/-1 counters from Plague Belcher in a pinch. Speaking of, that extra damage from a zombie dying from the Belcher can really mean the difference, hence i strongly believe in running a playset. I really look forward to my Tuesday night modern. I really look forward to pilot the deck and have creative lines of attacking and interacting with Retribution. Will report back with how it fares.
4 weeks ago
Really like the deck, How good is Plague Belcher ? may consider running it in my own zombie deck since a 5/4 with menace is actually really good, not to mention its other abilities. I would like to ask why you run Fatal Push over Path to Exile . Otherwise awesome deck. Really like it! Check out my zombie deck, I would love to see if you have any suggestions.
4 weeks ago
Okay, the easyest ways to upgrade this deck are:
This frees up fourteen slots.
To fill them I would add:
4x Undead Augur
Other (expensive) options:
Gravecrawler is great, but after it spiked, it might be a little to expensive. If you ever do add Gravecrawler , Carrion Feeder is insane. Tidehollow Sculler is one of the best zombies, but without expensive lands, it might not be the right fit.
Thoughtseize : Although you probably don't want to play Inquisition, Sculler and Thoughtseize , they are all good cards. Blood Moon compleatly shuts down some decks, while mostly leaving red decks intact. Leyline of the Void is A+ Sideboard Material, and is always a good cards to play in the 15.
Bloodstained Mire , Polluted Delta , Blackcleave Cliffs and Blood Crypt are all staples of R/B manabases, because of the fetchlands ability to fetch Blood Crypt . Because of this, they are at a crazy price right now, but they are the best.
1 month ago
Without any fetches, Canopy lands, or Carrion Feeder how will you be able to choose when to revolt your Fatal Push es? You got Urborg, Tomb of Yawgmoth which should be serving the role of letting you use fetches without sacrificing them until you want to revolt your Push. You could even use the black Canopies in this regard.
Without Feeder, Plague Belcher seems really middling.
1 month ago
Ok so I'm just going to address all previous comments in the same post to save time
I'm am seeing a problem however of making sure that I kill the opponent faster than I can kill myself, so I feel like if changing over to the more sac oriented core, then I would most likely have to mainboard Gray Merchant of Asphodel (x2) to keep my life total happy, which tbh doesn't leave much room for the Undead Augur s but I can cut Nameless Inversion as well, because I would need the extra draw.
I get the idea of Prismatic Vista but I don't think it to be necessary at the moment, so you'll have to sell me on it more first. I'm not against it, but just not right now I think.
1 month ago
Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.
Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...
You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.
The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).
I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.
As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.
The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.
Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).
Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.
I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).
Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >
Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.
Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.
I certainly forget some factors, I will try to keep editing the list more seriously this weekend.
Plague Belcher occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%