Plague Belcher


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Plague Belcher

Creature — Zombie Beast


When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.

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Recent Decks

Plague Belcher Discussion

Joe9 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

I just realized that I misread Geralf's Messenger. It only targets one opponent for the 2 damage instead of all opponents. My bad. I take back that recommendation. What's wrong with Unearth? It hits 12 out of 22 creatures in this deck. It essentially gives those 12 creatures flashback for only one black mana. While Plague Belcher is the only creature among those 12 which would come back stronger when brought back with Unearth than with The Scarab God , Unearth still costs 3 less mana. Plus, it can cycle and it doesn't exile the spells. It simply brings them back.

Since Josu Vess's kicker cost can only be paid when its cast from your hand (a.k.a. useless in The Scarab God's eyes), he's almost useless in the graveyard. That's true, but I've had a lot of fun with him in recent weeks. He's a bomb that, when kicked in a standard or modern game, almost always made my opponents scoop. We can agree to disagree about Josu Vess's worthiness as a mana sync. For me, his flavor makes him worthy.

Have you considered Helm of the Host?

zAzen7977 on ZOMBIE FACTORY (Esper Zombie Tribal)

1 week ago

Maveryk and PhyrexianPreator, thanks for the suggestions, but I think you guys are not seeing the synergy I'm trying to accomplish with Plague Belcher and Blasting Station. I want to sacrifice my Gravecrawlers and Stitcher's Suppliers to trigger the self-mill, and I can trigger life-loss with Diregraf Captain and Plague Belcher. I run so many Stations because they can be discarded with self-mill, and I'd like to come across at least one during the late game if I have a Crawler on the board.

Here's an example of how I can get a combo going with the Crawlers and Stations - with a Wayward Servant or Captain/Belcher, I sac the Crawler for 1 damage, and trigger 1 life loss. If two Servants/Captains/Belchers, that's 3 net life loss for 1 mana. So if I have 3 mana available, I can inflict 9 net life loss...etc. And Aether Vial makes it easy to play Captains/Belchers without using mana.

I've avoided Endless Ranks of the Dead because it is too expensive at 4 mana for this low-mana build, and it is too slow for my taste.

Also, I'm not a fan of Unbreathing Horde. It comes into play as a 0/0, and creature cards in my graveyard won't stay there for too long. That's why I'm running the Skaab Ruinators and Prized Amalgams.

PhyrexianPreator on ZOMBIE FACTORY (Esper Zombie Tribal)

1 week ago

If you want both of those cards, then I would cut Plague Belcher for the horde and two Blasting Station for two endless. Blasting station is a great card, but having more than one is redundant and very slow. Paying 9 mana for 3 to 5 damage a turn is your best scenario and the last thing you want is to be slower.

The reason for removing the belcher is due to Diregraf Captain. they effectively have the same effect, but captain buffs your creatures, where belcher kills one. Putting in Unbreathing Horde can possibly give you a creature that will be bigger than any Tarmogoyf.

Also, seeing as how removal heavy decks can prevent you from being a threat, may I suggest Liliana, the Last Hope. She can kill anything with 1 toughness and can bring back creatures from your graveyard. Lastly, her ultimate is essentially Endless Ranks of the Dead on roids. Instead of half the number of zombies you control, you get X+2. So if you control five zombies as the trigger goes on the stack, you get seven zombies, then next turn you get nine more zombies and so on.

FireToTheFace on Monoblack Demons & Zombies

2 weeks ago

I think the zombie theme is relatively strong right now. I also like Plague Belcher for zombies even though it rotates in a couple months. You can attack with a Diregraf Ghoul and then cast the belcher in the second main phase, put the -1/-1 counters on the ghoul which will kill it and deal an additional 1 damage to the opponent, and then you have a monster 5/4 zombie with menace on turn 3 which only gets worse when a Death Baron comes out to give it deathtouch and +1/+1. Demon of Catastrophes is the only demon I am running in my zombie deck right now, and I usually sac a Stitcher's Supplier to get him in, which also feeds your graveyard if you have a Graveyard Marshal.

Silverdrake on Zombie Hordes

3 weeks ago

For removal you could consider Cast Down and/or Go for the Throat, imo the two best black removal spells in modern besides Fatal Push. You could also think about Dread Wanderer, Ammit Eternal, and Plague Belcher as powerful, low-cost zombies.

Pabs4444 on Zombies

4 weeks ago

Never is a fairly budget piece of removal that also can generate a zombie later. Perhaps in place of any of the vanilla creatures that don't come back from the dead. Plague Belcher and Ammit Eternal both may be good for the deck. Either of the Liliana's are good besides the Planeswalker box ones. It may be cool to have a few Ifnir Deadlands in the deck along with 1-2 copies of Dunes of the Dead. Not entirelysure about that, though. But it is always good to have lands be able to do something else besides just tap for mana in the late game. Good luck with the deck! Ps: while it's still in standard, Aethersphere Harvester seems really sweet for this deck. Probably SB. Life gain is huge especially for considering it is a flier.

Saljen on Zombie Tribal Commander

1 month ago

I also play a Zombie EDH Tribal deck, which started out as a budget list and has evolved over the years.

I'm going to make a bunch of suggestions, and I'm trying to keep each suggestion below $5. Cemetery Reaper, Death Baron, and Undead Warchief are the most affordable Zombie anthems, and they add quite a lot of power to your Zombie army. Diregraf Colossus, Noxious Ghoul, Plague Belcher, and Vengeful Dead are excellent combo enablers for Gravecrawler shenanigans. They are also strong on their own merits, but turn into win-cons when you're sac/summoning Gravecrawler multiple times per turn. Cryptbreaker and Zombie Master adds quite a bit of utility. Graveborn Muse can be used to draw a lot over a turn or two, then sacrificed to stop the effect. Wonder in your graveyard gives you a flying Zombie army!

Buried Alive is a great fetch card. If you throw Wonder, Risen Executioner, and Gravecrawler all in the graveyard, then you basically just searched your library for 3 cards and put them in your hand for 3 mana. Great little combo. Plague Wind + Grave Betrayal is a fun little late game combo that takes control of all your opponents creatures, buffs them, and turns them into zombies. Each card is a great late game bomb on it's own as well. Rooftop Storm is basically the best non-creature Zombie card in the game, definitely include that bad boy. Underworld Connections is a pretty solid draw engine. Bontu's Monument is a great addition to any Zombie EDH list. Vanquisher's Banner is a solid card that provides a lot of value. Whip of Erebos can really save you as a way to gain life.

Hopefully I've given you a pretty good upgrade list. It takes time to get your perfect list put together, but I always find it helpful to have a good list of cards to upgrade to.

pbanker on Zombie Copter

1 month ago

I haven't been good about documenting updates so just leaving this comment to explain the most recent changes. I liked Smuggler's Copter in this deck & after doing some research saw people were having success running W/B Zombie Copter lists. I decided to keep it mono-black but added Bloodghast since it plays well with Copter, then added Collective Brutality & Cryptbreaker to further enable Bloodghast & improve overall deck synergy. Gifted Aetherborn, Plague Belcher, Victim of Night & Lashwrithe were cut. Other cards like Bone Picker have also been left out because they weren't very good.

The deck would probably benefit from Liliana of the Veil but I feel ok playing without it. Overall the changes seem more aggressive & enable a very low curve with maximum focus on efficient & resilient aggro creatures. One downside is a lack of blockers, but there's plenty of removal spells. I'm hoping the deck has some legs in modern!

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