|Commander / EDH||Legal|
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Creature — Zombie Beast
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
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Plague Belcher Discussion
21 hours ago
3 days ago
I would replace Plague Belcher with Ammit Eternal. Good way to generate some -1 counters. Also, just a good beater on its own. Less effective against black kill spells and such, though. Works well as an additional card to feed Quillspike if they happen to stick around.
Inkmoth Nexus has also been solid for me. If anything, it helps stop a flyer and drops a -1 counter.
Speaking of lands, Shizo, Death's Storehouse is a relatively safe card. Comes into play untapped, still adds black, and can give Hapatra fear to get through some decks to use her ability.
Other than BSZ, infect, and Wither, you have nothing that puts -1 counters on their creatures. While things like Splendid Agony, Grim Affliction, and even Fume Spitter aren't needed for this deck, I feel like without some of these, Crumbling Ashes is pretty negative. You will HAVE to kill some of your creatures if you don't put counters on the opponent's creatures.
Some solid sideboard options are Hex Parasite as a way to help clear any -1 counters on your side, kill pesky walkers, or neuter Animar, Soul of Elements. Choke just because we don't like blue. Krosan Grip for MANY things including Sword of Feast and Famine and a Loxodon Warhammer that's preventing token beats.
Just my take on the deck. I like the way you have yours together!
4 days ago
Plague Belcher should be added to your "infinite damage" section.
4 days ago
I know Paradox Haze works really well with The Scarab God, but there aren't a whole lot of other cards in your deck that combo with it. Might consider adding in some cards that trigger during your upkeep, like Phyrexian Arena and Graveborn Muse for card draw and Tombstone Stairwell, which goes crazy with Plague Belcher and Vengeful Dead. Plus, you can stack the triggers so that the Stairwell triggers before Scarab's trigger and wreck face with it.
Necropotence is another great card for drawing, but exiling on discard kinda sucks.
Also, lands that make any color mana really help The Scarab God's eternalize ability in the event that you want activate abilities outside of your color identity, so throwing in City of Brass, Mana Confluence, and Exotic Orchard might be pretty sweet. Chromatic Lantern may also give you some ramp, but taking up a spot in a 2 color deck just for that effect may not be worth it.
Other than that, the deck looks pretty sweet. +1 from me!
1 week ago
1 week ago
If it's a pure aggro counter deck I would suggest finding room for Exemplar of Strength. Honestly with a max cmc of 4 it's an easy swap out for Channeler Initiate it works great in aggro attacking and losing its -1/-1 counters.
In the same mindset Plague Belcher is a lot better than Baleful Ammit for aggro. Drop your counters onto another creature and you are looking at a turn 3 5/4 menace. That's where Festering Mummy comes in. It's a great turn one aggro card. Either attack into your enemy and see if they trade for the -1/-1 counter or drop your counters onto it and get your big creatures out without shrinking them.
Key to the City is a great card that works well with Hapatra, Vizier of Poisons and Ammit Eternal but it goes much better into a control/board presence variant of this deck. If you are playing aggro and dropping a turn 2 Key to the City your opponent is laughing because that isn't pressuring them at all, it's just a dead turn.
Hope that helps.
1 week ago
1 week ago
With Plague Belcher - you might consider Fumigate for wiping the board if it gets to be locked board state with lots of creatures, or the opponent's state gets out of hand. Fumigate gives you life gain for everyone, while Plague Belcher has opponents lose life for every zombie killed (your entire field). Keep in side board so that opponents won't see it until game 2 as a secondary win con.