|Commander / EDH||Legal|
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Creature — Zombie Beast
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
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Plague Belcher Discussion
4 hours ago
I dont think The Scarab God will ever be top tier competitive. Hes actually better without all the zombies. Gisa and Geralf might be better for zombie tribal. I never play 1v1, but lets see what I can think up for you.
Pretty sure this goes infinite.
All the mana and zombies you could ever need.
Add an Altar of the Brood to the combo and mill them for the win.
Mill an opponent.
Theres some cards I couldnt find foil version for like Corpse Dance that you may want to think about.Let me know what you think.
5 days ago
I commented on the first version of this you posted and I like the changes you've made so far. BTW I'll comment on the deck shown not the one you reference in the description because I've already given my opinion on it last time.
A couple of cards I think might be helpful in your deck are Plague Belcher and Festering Mummy. PB is a 3/2 menace zombie with evasion that can be a 5/4 for three in a pinch plus has zombie synergy. FM is surprisinly good against fast aggro and both have incidental synergy with The Scorpion God on top of being zombies. Also if you where going to include a sideboard you could save FM for exclusively aggro matchups as you desperately need spells to play on your early turns.
Speaking of sideboards my suggestions would be Negate and Duress for combo and control, Moment of Craving and Festering Mummy for aggro and auras and Harsh Scrutiny or Aether Poisoner for stompy a.k.a. dinos.
Now on to the more nit picky suggestions: Impale is certainly not a bad card but the fact is there are just better options in standard right now such as Never//Return, Walk the Plank and Daring Demolition even. And, while exile is a nonbo with The Scarab God and The Scorpion God, Hour of Glory and Vraska's Contempt are irreplaceable in getting rid of your opponent's Gods, Rekindling Phoenixs or Angel of Sanctionses. I'd suggest swapping a Mountain for Island so your opponent can't cut your on blue with Field of Ruin. Also I'd use Supreme Will over Disallow as because it'd be easier to cast with your budget manna base and the restriction isn't that big a deal. If your opponent can pay it is late enough in the game that you should probably wait for something big enough that they can't or just use it's second mode to dig for Bolas or something.
Anyway, that's all from me. Have fun testing.
1 week ago
Ok, so lets talk about main game plan before we start nitpicking particular cards.
I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.
From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:
Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total
So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.
I'd cut all of the following:
- Wingrattle Scarecrow
- Plague Belcher
- Lingering Tormentor
- Pith Driller
- Cinderhaze Wretch
- Carnifex Demon
- Spawning Pit
For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.
I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.
1 week ago
2 weeks ago
3 weeks ago
Sorry for my bad explanation multimedia
What I tried to say in my response was that this deck can play like Abzan good stuff while supporting Journey. Yeah the Journey plays a big role in this deck but it isn't always needed for the win it really helps to win but it isn't Journey or nothing like in God-Pharaoh's Gift where it is Gift or bust.
This deck isn't like a normal reanimator deck because it want's and needs to cast those creatures before reanimating them
I don't know if I am able to explain what I am thinking right but main idea what I am saying is that most of the cards can make real value by themselves while supporting Journey plan at the same time and I am talking about Channeler Initiate and Plague Belcher and Thrashing Brontodon because they have awesome stats and they synergy with the Journey at the same time. Same is for Regal Caracal Ravenous Chupacabra and Noxious Gearhulk because they have really powerful enter abilities that create value with journey but they are are powerful by themselves as well.
3 weeks ago
i would add some card that allows yo to use the ability of Gravecrawler in a more efficient way. Viscera Seer or Vampiric Rites. i play zombies in modern and pauper. if you add something to sacrifice the Gravecrawler i would consider to replace Geralf's Messenger with Plague Belcher. this way you can sacrifice all your zombie for the oponent lose 1 life for each. this is my deck, if you want to take a look:Crowd of Bodies
3 weeks ago
Plague Belcher is certainly an idea, however he only does 4 of the numbers, due to Baron specifying "numeral", the printed "two" doesn't trigger his ability. Still, at 3 mana, him being able to trigger everything but 2, and having a decent body to boot is not bad.