|Commander / EDH||Legal|
Printings View all
Combos Browse all
Replicate (Blue) (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Price & Acquistion Set Price Alerts
|Have (3)||Mousemke , damo_rox , tripledecker|
|Want (9)||gamerhat , Blue_Otaku_No.1 , DiJitOL , buildingadeck , Ectoph1 , philktoken8998 , Oloro_Magic , S733L , acbooster|
4 days ago
Maybe if you had some way to forcefully tap the lands with maybe Gigadrowse to completely shut them down.
1 week ago
Modern has some decent tools for heroic- while you may need red to abuse Ground Rift, or green for things like Blessings of Nature, U/W hasBlessed Alliance, Cauldron Haze, Downpour/Feeling of Dread, Shimmering Wings and the like.
The big thing is getting that balance between creatures, protecting your creatures, and triggering heroic, and clearing the way for attacks. In block it was achieved by bestow efficiencies, but with the heroic payoff effectively being 3 card combos and every other deck having access to similar card efficiency, it is an uphill battle. Good luck with the build!
1 month ago
Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:
The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:
Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.
Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.
Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:
Steel Sabotage for Affinity and other artifact decks.
Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.
Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.
Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)
Witchbane Orb helps against targeted discard and stuff.
Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.
Now some cards that I think would work well in your deck as well as in the sideboard:
Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.
Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.
Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.
After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.
The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.
Sorry my answer was a bit late, hopefully this helps :D
1 month ago
Hey, thanks for the suggestions, but im not trying to make this deck competitive or anything. Im generally trying to stay away from expensive cards like Walking Ballista (the original deck was a prototype, so I just let loose with the budget). Walking Ballista is a really good card though, better than Rakdos Guildmage, however the guildmage is more on-theme so I prefer it ;)
That being said, while the payoffs are creatures, it's literally impossible for an opponent to disrupt me if they don't kill Izzet Guildmage or Training Grounds right off the bat, before I combo off. Since you draw your entire deck, you'll always hit the one Gigadrowse, and you can use it to tap all their permanents. You can also bounce all of their permanents with the Eye of Nowhere, and again tap all their permanents while making infinite mana with Psychic Puppetry + Psychic Puppetry. If I'm worried about something in their hand that they can cast for 0 mana, I usually play Dimir Guildmage and make them discard everything in their hand (if I combo off with Manamorphose I always make some black mana) After doing one of those things you'd play a Guildmage and then kill them. The hard part is getting the first Izzet Guildmage to survive a turn.
Lab Maniac is a good idea though, I forgot about him. I actually included Eye of Nowhere in order to get around Worship and Leyline of Sanctity, now I realize that Lab Maniac would solve that problem... the only thing is that he's useless if I draw him early, which is something I tried to avoid when choosing my combo pieces (this is the reason I took out Lava Spike). I think I'll add him to the sideboard.
I'll think of your other suggestions when I try making a more creature-heavy version of this deck, earlier I was fiddling around with a Jeskai Training Grounds deck with Mistmeadow Witch and Azorius Guildmage and stuff that went more for control. Ghost-Lit Warder could be neat in that list, Banefire I think would be a good win-con.
Again, I really don't expect this deck to do well at all against any deck that packs removal or counterspells lol. It's way too easy to kill Izzet Guildmage or counter the first spell, however I really love this deck just cuz it's super fun when it works. (Sry for the long reply lol, and thanks for checking out my deck :D)
1 month ago
Temple of the False God
Birds of Paradise
Courser of Kruphix
Jace, Memory Adept
1 month ago
2 months ago
Ok cool, well then I have some free card suggestions for you!
First you need to pick your favorite counter spells. You'll want about 8-12 of them. Here are some of the most common and powerful ones to choose from: Mana Leak, Spell Pierce, and Remand are all great options for the early game. Cryptic Command and Logic Knot are both great in the late game.
Next you need to choose your removal. Here you will want 6-8. Vapor Snag and Boomerang are both options for removal but aren't super great. You said you liked tapping things so Gigadrowse, Exhaustion, Icy Manipulator, and Time of Ice are all in that category.
Next you need to choose your draw spells that will keep your hand full of removal and counter spells. Serum Visions, Sleight of Hand, and Opt all have differing but similar functions as one drop draw spells. Pull from Tomorrow and Blue Sun's Zenith might be ok. Ultimately this decision is up to you as long as there are 8-10 draw spells.
Hope this helps. If you want to hear about more decks, just let me know. Or you can check out my podcast here
2 months ago
I run a blue illusion deck myself and I can offer some suggestions.
They should be pretty self explanatory upon reading but if you have any questions for any particular card lmk.