|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Duel Decks: Blessed vs. Cursed (DDQ)||Common|
|Magic Origins (ORI)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
Creature — Zombie
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Screeching Skaab Discussion
7 months ago
Major change to the deck. Trying to see if this smooths it out.
Added: 3x Thought Erasure , 2x Lord of the Accursed , 1x Gisa and Geralf , 2x Rotting Rats , 2x Dark Salvation , 1x Liliana, Death's Majesty , 3x Screeching Skaab , 3x Cemetery Recruitment , 1x Watery Grave , 4x Unclaimed Territory , 1x Island
Cut: 5x Swamp , 1x Stronghold Assassin , 1x Gempalm Polluter , 2x Dregscape Zombie , 1x Fatestitcher , 1x Undead Warchief , 3x Armored Skaab , 2x Dream Twist , 2x Lord of the Undead , 2x Soulless One , 3x Wailing Ghoul
9 months ago
Hi! I am playing with a similar deck but I use blue instead of black:
- Hedron Crab (in turn three you have many cards in the cemetery)
- Screeching Skaab (2/1 for 1U that also throws two cards)
- Dream Twist (it doesn't matter if it is discarded, it has flashback and it is very cheap)
- 1 or 2 copies of Skaab Ruinator. This card saved me many times against decks that clean the table, long games, against control decks and flying creatures.
- On the sideboard I have a couple of Plaxmanta that work quite well.
It's a very fun deck, with the same mechanics and same main cards!
1 year ago
You can easily replace some of these cards with more Gitrog triggers, like Hedron Crab Screeching SkaabDeranged Assistant or more dredge cards. Doing so would make all your extra card draw options redundant, so those cards might as well come out like Sign in Blood and Harmonize.
Getting your land drops would be a breeze too with all those card draw triggers, so mana-fixing like Abundant Growth and Gift of Paradise isn't really necessary in a dual-color deck. Mana-ramping cards however could be benefitial if your running enough.
These are the cards I think can be taken out to make room for Gitrog triggers: Greater Good, Increasing Savagery, Altar's Reap, Deathrite Shaman, Deathcap Cultivator, Garruk's Horde, Lumberknot, Oblivion Sower, Artifacts and Enchantments.
2 years ago
Screeching Skaab vs. Withered Wretch. Wretch is the only creature in here focused on exiling from the grave, which is good if an opponent is running reanimate but as the only card in here that does that, I'd just ditch it and go with the self mill idea. Maybe think about finding a couple cards with flashback that help retrieve an instant/sorcery from the grave in case you throw out Zombie Apocalypse or Living Death. I'd suggest getting rid of the counterspells but that's just me.
Nightcreep is a cool card but seems pointless in here. You don't have any swampwalk, and it'd help your opponents out if you have Bad Moon out. I could see maybe some kind of combo with Bubbling Muck but trying to play one card off another card that you may or may not have is risky.
From the maybeboard, I wouldn't bother with Forgotten Creation, Graf Harvest, Liliana's Elite or Servant of Tymaret. The crow is perfect for the mill theme. I'd argue that Door of Destinies could be better than Coat of Arms, but ideally switch out Jinxed Idol for it. The other cards are just really good.
2 years ago
2 years ago
2 years ago
@CheshShire If I were to add green Satyr Wayfinder seems like a good start. I would then be able to maybe justify Torrent Elemental over Misthollow Griffin possibly. Seems like a good suggestion. If i come across other green creatures that fit the agenda here it could be a good replacement for Screeching Skaab. Thanks for the comment/suggestions and ill think about it!
2 years ago
Hey whyundead3, thanks for the feedback. I agree in making it as competitive as possible, casual or not. Winning fast is winning fun, right?
The usefulness of Rally the Ancestors I'd overlooked. Rule 603.7C was something I had missed, so from here on out please consider mentions of Rally the Ancestors and Immortal Servitude to be one and the same unless otherwise specified. The same is true for Blood Artist and Zulaport Cutthroat, although I was aware of the former, merely passing over it.
I do agree that the deck does nothing until Immortal Servitude goes off. It is stalling until that point when it goes off and hopefully wins. Adding in Augur of Bolas and/or Screeching Skaab gives it board presence before then, which is something I had been considering. There's not much to do about this, short of changing the game plan away from Immortal Servitude, which I should have gone into.
This is actually the third iteration of the deck I've looked at. The first version was a RBW setup that looked to power out and up a Quest for the Gravelord or Mortician Beetle as fast as possible. This is similar to your thoughts on Carrion Feeder. When I was looking at that setup I'd considered either using the same sacrifice outlets you listed, or one-drop self-sacrificing creatures like the Mogg Fanatic still in the MaybeBoard. I settled on the latter as it was more difficult to disrupt via removal and could get some additional speed through Kuldotha Rebirth and Infernal Plunge, as both sacrifice setups work best feeding on Ornithopter and Memnite.This was great in concept, except in researching it I found an identical setup that could power out a T2 win through different means
I like some of the options you've brought up, namely the Doomed Traveler, as it gives me another target for Qarsi Sadist immediately, a repeat chump-blocker, or could power another scheme for damage like you're thinking. Pawn of Ulamog also plays nicely into this. The under-performing Inquisitor Exarch does stand to be replaced by something more useful.
The alternatives to Taigam's Scheming I am not sold on however. While it is true that they don't actually do anything to the game, like put cards in hand, they do optimize Pieces of the Puzzle, which is wonderful. My main thing is simply that, as a two-drop, I can put 5 + 1 cards into the graveyard. I don't think anything else beats this ratio short of a good Mind Funeral somehow cast on myself. If there's a faster method you're aware of, by all means. I didn't look greatly into targeting myself with mill cards, only ones that give me some control over what remains in my library/goes to my hand.
I do like Forbidden Alchemy, but for my purposes it's a worse version of Pieces of the Puzzle, albeit a worse copy 5 - 8 of the card. Thought Scour is in a similar situation when compared to Screeching Skaab, as the reduced mana cost and self-replacing nature just doesn't suit my needs as well as a 2/1 body. It's a good card, just not for my needs. Fact or Fiction is just too expensive. Two castings of Taigam's Scheming fills the graveyard far better and doesn't give my opponent any influence.
We're in the same line of thought with Taigam's Scheming just not doing as much as it could. I'd looked at building this in Green using Gather the Pack, Commune with the Gods, and Satyr Wayfinder, but that setup just works better with the typical Dredge creature suite of Bloodghast, Narcomoeba, Prized Amalgam, etc. These cards have the benefit of refilling my hand, but I'm just not using the right creature strategy to make this deck work in Green.
As for Black mana sources, I definitely agree. Even in this current build I have no reason not to split my Plains and go 50:50 with Swamps.
Overall, I appreciate the input. I have been sitting on a playset of Dark Prophecy, Deathgreeter, Lingering Souls, and Teysa, Orzhov Scion that play nicely with some of the ideas you've dropped here, even if that wasn't the intent. Plus you caught some critical mistakes I'd made in this deck.Cheers.
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