Mind Sculpt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2013 (M13) Common

Combos Browse all

Mind Sculpt

Sorcery

Target opponent puts the top seven cards of his or her library into his or her graveyard.

Mind Sculpt Discussion

Chopwood on Modern- Mill

5 days ago

Looks like a fun deck! Mill decks can be kind of hard to balance, since they play on a whole different angle than all the others decks. I believe that the way to make them optimal is to go all-out on the mill theme and skip interaction with the opponent in the form of removal etc. I would do the following:

Remove:

-2x Crypt Incursion - Side board material against GY-interacting decks.

-3x Path to Exile - Totally unnecessary to splash white for three cards. If you want removal you should go with Fatal Push . but I would skip it entirely.

-3x Surgical Extraction - Side board.

-4x Twincast - Better to have spells that stand by themselves.

-2x Archive Trap - It's a great card, but can be totally dead in the wrong math-up. This is of course debatable, it might be correct to keep a playset.

Add:

+4x Jace's Phantasm - Great backup if you need to swing for lethal. Almost always a 5/5 flyer for 1.

+2-4x Fraying Sanity - Can really close games.

+2x Mind Funeral - Excellent finisher.

+2-4x Mind Sculpt

+4x Tome Scour

cdkime on Ravnica Allegiance: Spoilers and Speculation

1 month ago

Rabid_Wombat - Modern Mill is a burn deck, you're just burning their library, rather than their life total. Let's look at how a typical mill game plays out, and you will see how, despite not attacking life, it is an aggro playstyle, rather than control:

Turn 1: Land + Hedron Crab Turn 2: Land + Glimpse the Unthinkable + Hedron Crab trigger for 13 mill for turn. Turn 3: Land + Fraying Sanity + Hedron Crab trigger + Fraying Sanity trigger for 6 mill for turn; 19 total. Turn 4: Land + Breaking + Mind Sculpt + Hedron Crab trigger + Fraying Sanity trigger for 36 mill for turn, 55 mill total, and a victory on next draw once you factor in an opening hand.

To pull off this turn 4 win consistently, your deck is going to be running 4x Hedron crabs, 4x Fraying Sanity ; 20x "burn" spells ( Glimpse the Unthinkable , Mind Funeral , Breaking / Entering ; Mind Sculpt and Archive Trap ), 8x draw spells ( Thought Scour and Visions of Beyond ). That leaves you 20 coloured lands and 4x Field of Ruin (to force Archive Trap ), making a round 60.

Persistent Petitioners is worse than every single card on that list. There is no room for four copies, let alone more. As such, it will make no difference in mill's Modern viability.


But wait, you say, what about mill as a control deck?

Control's goal is to attack valuable resources, leaving you in a better position for victory. The library, which mill attacks, is not a valuable resource--until actualized, those are just hidden cards with no intrinsic value. There is little synergy between these two strategies, leaving mill-control a vastly inferior option to mill-burn. 60 "life" is a lot more than 20, making it far more likely that you run out of control resources before your opponent runs out of cards.

Even in such a deck, you would still not want Persistent Petitioners , as it would detract from your absolutely necessary control cards and high-value mill cards.


With regards to Ensnaring Bridge , Darkshadow327 accurately surmised my point. The only benefit Petitioners provide to mill is a mid-sized blocker. Ensnaring Bridge is far better against aggressive creature-based decks, making it superior to Petitioners for defence.

Just like in a burn deck, you do not want to mainboard Ensnaring Bridge --it's only really useful against hyper aggressive decks that risk overwhelming you before you can finish milling. Against slower decks, those three mana would be better spent going for a faster kill.


The reason mill doesn't shine in Modern is because, as much as it pains me to say this, it is a bad archetype. It's burn, but you're attacking a 60-life resource, rather than a 20-life one. Further, your "burn" spells can only attack an opponent, whereas Lightning Bolt can take out an enemy in a pinch. With regards to your point about mitigation of burn vs. mitigation of mill, many decks do not run lifegain, and a good burn deck


Darkshadow327 - one correction to your post, you can mill for 12 the turn you've fielded four copies of Petitioners. As there is no symbol in the mill-12 ability, summoning sickness does not apply.

TheAlfodr on Zombie Tribal

1 month ago

44 lands seems a bit high. Since you're in blue, I'd recommend some good counters for more control, and Dimir is REALLY good at mill. Maybe consider a mill subtheme that way you can reanimate some fun stuff with Scarab God.

Counters: Counterspell

Swan Song

Rewind

Mana Leak

Mill: Mesmeric Orb (a personal favorite)

Consuming Aberration

Tome Scour

Mind Sculpt

TheSurgeon on Better Bigger Bluerer Eraserer

2 months ago

shirouu- First, thank you for the uovote and thanks for considering my deck for a comeback!

Yeah, the "No" factor of this deck makes it pretty aggravating to play.
The real wallet sluggers here are:
Mesmeric Orb- These are nearly 40% of the deck's cost. Unfortunately, also nearly indespensible to the deck's mechanics. Doing so much of the heavy lifting, I'm afraid there isn't any comparable replacement for their long-game potency.

You may be able to replace these with some hard milling cards like Mind Sculpt, Tome Scour, Sanity Grinding, or Memory Erosion. All much cheaper than Orb, but will ultimately do less in the long run.

Oboro, Palace in the Clouds- this isn't necessary to the deck. In fact, it's in this list, but I don't actually have one for it in paper. My one copy is in my Esper Salt Mill. This list does quite well without it. You could use Halimar Depths for some deck fixing, and it would work with Deprive and Hedron Crab in a defensive position but still add fuel to your wincon.

Thing in the Ice  Flip- This is still in testing. With only 2 in the deck, it's not a crucial card. More of a backup wincon should I face a go-wide token or weenie deck. You could do AEtherize, or fill in with one more of each Unsummon and Vapor Snag. I've even been considering Boomerang, so I can return their lands as well.

On the low end of pricing, these cards are over 50% of the deck's cost. I'm not sure how competitive your meta is, but this will still be annoying in any capacity. If you're playing more casually, you can always do a casual mill like Bigger Bluer Eraserer, this deck features 2 cards, not legal in Modern: Whirlpool Rider and Accumulated Knowledge.

The other option to making this more effective with a budget, would be to add some more tempo. Mana Leaks, or other cheap disruption spells would simply buy you time to finish the job without the Orbs.

Hope this helps!! And I sincerely hope you get to use this and win with it. It's a lot of fun if you really like being the troll at the table!

Any more questions, or I can help, let me know!!
Go! Conquer!

Scion_of_Darkness on Mill at Will

2 months ago

Glimpse the Unthinkable is affordable now, and Mind Sculpt.

Flooremoji on Pauper Lab Man

2 months ago

Mind Sculpt is target opponent.

wuudster on Black/Blue Exile

3 months ago

My next few changes are like this:

best options would be to add Glimpse the Unthinkable and Mind Funeral

but I'm not willing to spend that much for the deck at the moment

Kurush on Jace's Groundhog Day

3 months ago

I was thinking about the concept and got to the conclusion that Jace's Phantasm will most likely work in tempo deck, since phantasm costs . I don't see it as much as card for control deck because when is your control online you might play better threats.

Tempo deck is about denying your opponent resources and Soaring Show-Off does the opposite in form of cards (even in the best scenario when you could chose which card your opponent will not have) is not worth it, you just gave him 1 card. But if you want to play the deck as pure control, then it is probably playable since you can control well enough what is in your opponents hand.

Another way how to make discard more viable is Wight of Precinct Six since the more stuff ends up in bin the bigger (likely) this become and you can play it in control.

Previously I used Shriekgeist but now I think that Mind Sculpt might be better because it is more effective even if it is by your words more "boring". I build a mono blue deck for this simply because 1 color works better for tempo: Mono Phantast.

Sage's Row Denizen: I would switch/combine with Ink Dissolver and played it as aggro (a lot of creatures) and build on the wizard/merfolk tribe. Not sure how it will perform since you would not control the game much and mill takes a lot of time to work.

About Vile Rebirth and Beckon Apparition it might work in deck build around Thoughtpicker Witch. The trick is that you control the top of opponent's library. I tried it before and it didn't work but maybe there is a way how to make it work. Also I would include Shamble Back since it does the same as Vile Rebirth but for the loss of instant speed you gain 2 life.

Hope we get to some spicy deck.

Load more

Mind Sculpt occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.0%