|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
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Target opponent puts the top seven cards of his or her library into his or her graveyard.
Mind Sculpt Discussion
6 days ago
On a more serious note, Mind Sculpt can only target opponents.
2 weeks ago
Yo! Ik zet mijn suggesties hier neer, kan ik makkelijker de kaarten linken enzo
-4x Psychic Spiral erg duur, en er is geen manier om je eigen graveyard te vullen, waardoor het effect grotendeels wegvalt. Goedkopere mill lijkt me daarom beter. werkt ook niet samen met Cast Through Time
-4x Beguiler of Wills dit is geen creature-spam deck, waardoor ie een hoop kracht verliest. Is ook 5 mana, wat best veel is. Je kan haar er 1x instoppen omdat het een erg leuke kaart is. Maar ik denk dat je hier heel vaak van teleurgesteld raakt, omdat jeniet de beste creature van de tegenstander mee kan overnemen. Je hebt waarschijnlijk gemiddeld 2-4 creatures op het veld, en de 5+ power creatures zijn dan buiten bereik
-2x Cast Through Time Je hoeft er geen 4 te hebben in principe. Je hebt genoeg manieren om je library door te zoeken voor deze kaart. Daarom zou ik zeggen dat je deze maximaal 1 of 2 keer er in stopt. 7 mana is erg veel, en het effect stacked niet.
-4x Swamp - dan heb je 24 landjes
kaarten uit enemy's hand roven: Silent-Blade Oni
kaarten exilen en vanuit exile spelen: Praetor's Grasp , Nightveil Specter , Exotic Orchard helpt bij het casten van kaarten van de tegenstander, omdat je automatisch hun mana kan pakken, Gonti, Lord of Luxury , Psychic Intrusion
goedkopere manier om creatures in de graveyard te krijgen: Doom Blade en andere goedkope destroy kaarten
Turn 1/2/3 kan je dan de graveyard vullen met Thought Scour , Mind Sculpt , Mind Funeral , Nightveil Specter , en turn 4+ kan je het gaan leegroven met Beacon of Unrest , Beguiler of Wills , Lazav, Dimir Mastermind , Animate Dead
Het voordeel hiervan is dat de goedkope mill kaarten ook lategame value hebben met Cast Through Time , dan is een mill-victory opeens ook een hele reëele optie.
1 month ago
There has to be a better card than Dream Twist . 3 mana for 6 mill is just too inefficient, even with flashback.
I would go to 4x Archive Trap , with all the fetchlands it becomes really powerful.
Crypt Incursion really helps against aggro and midrange.
If you want to go the more controlly route, you could add Damnation (not exactly budget but you're running 4x Surgical Extraction ...), Ensnaring Bridge , and Hurkyl's Recall in the sideboard against artifact decks.
2 months ago
Building around Jace, Memory Adept might be your best option. Budgety, you could build a mill deck with things like Jace's Erasure and Jace's Archivist , Tome Scour , Increasing Confusion , Mind Sculpt , some draw engines and couterspells will have you having some fun. I like to use Mindshrieker equipped with a Trepanation Blade
3 months ago
Looks like a fun deck! Mill decks can be kind of hard to balance, since they play on a whole different angle than all the others decks. I believe that the way to make them optimal is to go all-out on the mill theme and skip interaction with the opponent in the form of removal etc. I would do the following:
-2x Crypt Incursion - Side board material against GY-interacting decks.
-3x Surgical Extraction - Side board.
-4x Twincast - Better to have spells that stand by themselves.
-2x Archive Trap - It's a great card, but can be totally dead in the wrong math-up. This is of course debatable, it might be correct to keep a playset.
+4x Jace's Phantasm - Great backup if you need to swing for lethal. Almost always a 5/5 flyer for 1.
+2-4x Fraying Sanity - Can really close games.
+2x Mind Funeral - Excellent finisher.
+2-4x Mind Sculpt
+4x Tome Scour
4 months ago
Rabid_Wombat - Modern Mill is a burn deck, you're just burning their library, rather than their life total. Let's look at how a typical mill game plays out, and you will see how, despite not attacking life, it is an aggro playstyle, rather than control:
Turn 1: Land + Hedron Crab Turn 2: Land + Glimpse the Unthinkable + Hedron Crab trigger for 13 mill for turn. Turn 3: Land + Fraying Sanity + Hedron Crab trigger + Fraying Sanity trigger for 6 mill for turn; 19 total. Turn 4: Land + Breaking + Mind Sculpt + Hedron Crab trigger + Fraying Sanity trigger for 36 mill for turn, 55 mill total, and a victory on next draw once you factor in an opening hand.
To pull off this turn 4 win consistently, your deck is going to be running 4x Hedron crabs, 4x Fraying Sanity ; 20x "burn" spells ( Glimpse the Unthinkable , Mind Funeral , Breaking / Entering ; Mind Sculpt and Archive Trap ), 8x draw spells ( Thought Scour and Visions of Beyond ). That leaves you 20 coloured lands and 4x Field of Ruin (to force Archive Trap ), making a round 60.
Persistent Petitioners is worse than every single card on that list. There is no room for four copies, let alone more. As such, it will make no difference in mill's Modern viability.
But wait, you say, what about mill as a control deck?
Control's goal is to attack valuable resources, leaving you in a better position for victory. The library, which mill attacks, is not a valuable resource--until actualized, those are just hidden cards with no intrinsic value. There is little synergy between these two strategies, leaving mill-control a vastly inferior option to mill-burn. 60 "life" is a lot more than 20, making it far more likely that you run out of control resources before your opponent runs out of cards.
Even in such a deck, you would still not want Persistent Petitioners , as it would detract from your absolutely necessary control cards and high-value mill cards.
With regards to Ensnaring Bridge , Darkshadow327 accurately surmised my point. The only benefit Petitioners provide to mill is a mid-sized blocker. Ensnaring Bridge is far better against aggressive creature-based decks, making it superior to Petitioners for defence.
Just like in a burn deck, you do not want to mainboard Ensnaring Bridge --it's only really useful against hyper aggressive decks that risk overwhelming you before you can finish milling. Against slower decks, those three mana would be better spent going for a faster kill.
The reason mill doesn't shine in Modern is because, as much as it pains me to say this, it is a bad archetype. It's burn, but you're attacking a 60-life resource, rather than a 20-life one. Further, your "burn" spells can only attack an opponent, whereas Lightning Bolt can take out an enemy in a pinch. With regards to your point about mitigation of burn vs. mitigation of mill, many decks do not run lifegain, and a good burn deck
Darkshadow327 - one correction to your post, you can mill for 12 the turn you've fielded four copies of Petitioners. As there is no symbol in the mill-12 ability, summoning sickness does not apply.
4 months ago
44 lands seems a bit high. Since you're in blue, I'd recommend some good counters for more control, and Dimir is REALLY good at mill. Maybe consider a mill subtheme that way you can reanimate some fun stuff with Scarab God.
Mill: Mesmeric Orb (a personal favorite)
5 months ago
shirouu- First, thank you for the uovote and thanks for considering my deck for a comeback!
Yeah, the "No" factor of this deck makes it pretty aggravating to play.
The real wallet sluggers here are:
Mesmeric Orb- These are nearly 40% of the deck's cost. Unfortunately, also nearly indespensible to the deck's mechanics. Doing so much of the heavy lifting, I'm afraid there isn't any comparable replacement for their long-game potency.
Oboro, Palace in the Clouds- this isn't necessary to the deck. In fact, it's in this list, but I don't actually have one for it in paper. My one copy is in my Esper Salt Mill. This list does quite well without it. You could use Halimar Depths for some deck fixing, and it would work with Deprive and Hedron Crab in a defensive position but still add fuel to your wincon.
Thing in the Ice Flip- This is still in testing. With only 2 in the deck, it's not a crucial card. More of a backup wincon should I face a go-wide token or weenie deck. You could do AEtherize, or fill in with one more of each Unsummon and Vapor Snag. I've even been considering Boomerang, so I can return their lands as well.
On the low end of pricing, these cards are over 50% of the deck's cost. I'm not sure how competitive your meta is, but this will still be annoying in any capacity. If you're playing more casually, you can always do a casual mill like Bigger Bluer Eraserer, this deck features 2 cards, not legal in Modern: Whirlpool Rider and Accumulated Knowledge.
The other option to making this more effective with a budget, would be to add some more tempo. Mana Leaks, or other cheap disruption spells would simply buy you time to finish the job without the Orbs.
Hope this helps!! And I sincerely hope you get to use this and win with it. It's a lot of fun if you really like being the troll at the table!
Any more questions, or I can help, let me know!!
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