Mind Sculpt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2013 (M13) Common

Combos Browse all

Mind Sculpt

Sorcery

Target opponent puts the top seven cards of his or her library into his or her graveyard.

Price & Acquistion Set Price Alerts

M15

M13

Ebay

Recent Decks

Mind Sculpt Discussion

Silverdrake on Harness the Mill

2 weeks ago

Dreamborn Muse is an excellent option for you to replace Niblis. Mills you and your opponent, can use Harness the Storm to take advantage of the self-mill. Mind Sculpt is likely a better option than Compelling Argument since you'll rarely if ever want to cycle it. I've been sticking to cheap cards since you're concerned about the $10 price tag on Archive Trap, but if you do decide you want to raise your budget, you can look at Mesmeric Orb since it has the same advantage as Dreamborn Muse. And if you were willing to splash a third color you'd want to look at Glimpse the Unthinkable and Extirpate or Surgical Extraction

cdkime on Wait, Mill What Now?

2 months ago

Before getting into suggestions, I have some general feedback. A lot of the cards you currently have are fantastic, but don't really belong in mill. Mill is a bit of a strange archetype--because it is Blue, lots of players think "control" when they play mill. In my experience, this is not a great way to think about it. Mill is far closer to mono-Red burn than it is to other blue decks--your goal is to "burn" the opponent as quickly as possible. The difficulty with mill is that your opponent has 60 health, as opposed to 20, meaning you have much further to go than with a traditional burn deck.

To that end, the following cards do not help you very much:

  • Any of your Planeswalkers: Jace, the Mind Sculptor is arguably the best planeswalker ever printed, but doesn't add much to your overall game plan. Further, the earliest he comes out is turn 4--that's the turn where you want to go for the kill, having played your Fraying Sanity on turn 3. Jace Beleren comes out when you want to play other cards, without adding to your victory. Jace, Memory Adept comes out too late to really make a difference--you're better off blitzing them with your remaining mill spells on turn 5.

  • Syncopate - you have better things to do with your open mana. Turn 1, this card is useless. Turn 2, you ideally want to hit with a mill spell or drop another Hedron Crab, making this card again useless. Turn 3 is Fraying Sanity. Turn 4 is burn. There's not really a good time to play this card.

  • Patient Rebuilding is a pretty fun, flavourful card, but also comes out too late to really make a difference.

  • Psychic Corrosion does too little to really make a big difference. Sphinx's Tutelage is a better card--which I would still not run.

  • Jace's Archivist is another card taking up your valuable three-drop slot, and doesn't really do much. By turn 4, when you can first activate the ability, your opponent is likely down to 2-4 cards, making the additional mill insignificant. Further, Archivist does nothing the turn you drop it--not ideal in such a fast-paced gameplan.

  • Jace's Phantasm can be helpful as a blocker, but in my experience, there's always something better to play. This might be worth keeping depending on the other decks in your meta.

Here are some cards to add (as well as a few few more cards to cut directly followed by their upgraded version):

  • Surgical Extraction is a must in any mill sideboard - Emrakul, the Aeons Torn is a common enough card that you need a way to deal with her being placed into the graveyard. Because it uses Phyrexian mana, there’s no need to run any lands that produce Black.

  • That said, it is worth considering running Black with mill. Glimpse the Unthinkable is a fantastic card, with Mind Funeral being a decent budget option.

  • Opt is a fantastic card, but you’re better off running Visions of Beyond in mill. While the loss of scry is a shame, you’ll often be able to cast Visions as Ancestral Recall.

  • Even if you stick to mono blue, you should add fetch lands (lands like Polluted Delta). These will enable your Hedron Crab to be triggered an extra time each turn.

  • Mind Sculpt is better than Startled Awake  Flip. While it mills less, it comes out faster and can be played alongside other cards.

  • I'm going to second PhoenixNest's Archive Trap and Ghost Quarter suggestion. This is just a wonderful combo, and enough players are running fetches that you can usually Archive Trap without Ghost Quarter (or, at the very least, slow down their mana as they'll be scared to fetch).

  • I'm going to disagree with Sassya on Grindclock. It is far too slow to make a difference.

Darkshadow327 on God's Plan... To Mill

2 months ago

Tormod's Crypt, Bojuka Bog and Leyline of the Void help if your opponent is running a graveyard strategy.

The Scarab God Liliana Vess, Geth, Lord of the Vault, and Wrexial, the Risen Deep can take advantage of milling opponents (also Diluvian Primordial and Sepulchral Primordial).

Hedron Crab, and Ulamog, the Ceaseless Hunger are good mill creatures. Startled Awake  Flip is a decent mill card if you can keep bringing it back. Siren of the Silent Song is good too, a discard and straight mill can hurt.

Jace's Erasure and Psychic Corrosion punish whenever you draw a card (they pair nicely w/ Patient Rebuilding. Then Memory Erosion just punishes your opponents whenever they try to do something.

Perplex is a decent Counterspell, or a mill card. Mind Sculpt is just amazing! Increasing Confusion is decent as well. Psychic Spiral brings back all those mill cards, while milling your opponents in the process! Patient Rebuilding is recurrent mill, while also moving you forward.

Hope I was of some help! (And that I didn't go too overboard).

DOGxOFxWAR on Make Mill Great Again

2 months ago

A bit of harsh critique, But if you would really like to get this together you will need to get your Tempo Fixed..

Mill No matter the splash, Requires a fast card play. Almost want suprise effect with lands in play then able to just play your 3 card blast all at once. Thats how you get them on the back foot..

Im just gonna state as someone who plays an Extremely Mean Mill deck on the daily, This deck will require a couple changes. You said testing opted for Extirpate , But you need guaranteed card play and only Surgical Extraction will work bottom line. Your munch cards are weak without a fray on board, besides Archive Trap, The other must haves no choice are Mind Sculpt and Tome Scour. Then lastly the ORB wont do anything, You need to take their hits, or cost them life, as you widdle them down, And you need to buy Mindcrank or Profane Memento (Format dependant).

Edzew on Budget U/B Mill

2 months ago

for a sideboard i would have at least one Tormod's Crypt i would also change out either the Phantasm or nighthawks for 4 Fog Bank they make great blockers Guard Gomazoa are also good for blocking.

I personally have had to dump black from my mill deck, i found that it really slowed down the deck and in modern games you need speed, you don't have much time to wait for mana. it really killed me back in the day when i cut black out, but it really improved the deck and made it much faster.

some good cheap sorcerys for mill that i use are Memory Sluice , Mind Sculpt & Tome Scour and i would go 4 on the Dream Twist

also if you can get some Hedron Crab those are really good too, they are not too expensive so they could still be a part of a Budget deck.

if you do stay black another card that might be good for a sideboard or even main board is Dash Hopes (black counter), or even Darkness (black fog) though that last one is getting up there in price so it might be a bit outside of the budget theme

vjaggers17 on Darksbane's Mill

2 months ago

OOO defiantly swap that with Mind Sculpt

JKRice on Make Mill Great Again

2 months ago

This is a great deck, but i have a few suggestions. There are a couple of questionable card choices in the deck, namely Darkness, Crypt Incursion, and even possibly Fraying Sanity. Darkness will work against many decks in the meta, but against decks like scapeshift, storm, burn, and other similar archetypes, darkness is just a wasted card slot. instead, i would reccomend putting in something like Remand, which is used a lot in modern to stall for a turn if they try to play something big. For Crypt Incursion, i would reccommend one of two cards. the first is Grafdigger's Cage, which is simply mana cheap graveyard hate, which is what i assume you are using Crypt Incursion for. The second card is Relic of Progenitus, which is in about every modern sideboard ive ever seen. However, as a mill deck, you probably want to mainboard graveyard hate. As for fraying sanity, it has the same problem that crypt incursion does: it's too much mana. many modern decks will betrying to win on T3. If you play that on turn three and pass, you will have no responses to anything they do. Instead, i would reccomend putting in Tome Scour, Thought Scour, Mind Sculpt, or another mill card like Manic Scribe.

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

3 months ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

Load more