Ice Over

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Ice Over

Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Price & Acquistion Set Price Alerts

AER

Ebay

Have (3) frederiklw , Va1mar , Vasbear1
Want (0)

Recent Decks

Ice Over Discussion

Brutal_B on Noob to Magic; need help ...

3 weeks ago

I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.

Aaerys on Tezzeret

3 weeks ago

A nice starting point, heres a couple things to remember that really jumped out to me at a glance

  1. You have a lot of singles, drawing these makes it less likely to draw the card you want right away. perhaps consider getting more copies of cards which you would like to play

  2. Cards such as Ice Over are your best friend and much more valuable to you compared to Taken into Custody, its just so annoying for your opponent to have creatures which are useless rather than being paralysed for a turn.

  3. Dovin Baan is also really useful for disassembling opponents, if you want to splash white that is

  4. Gifted Aetherborn will become your new best friend, play 4 copies!

  5. Mechanised Production is really great with Texzaret and an easy win

Also, if you want to deleve more into Artifacts, check out pirates in Ixalan, theyll be in standard longer so you wont place too much into a deck which will rotate out sooner

Enjoy!

ThallionDarkshine on Rashmi Elf Tribal

3 weeks ago

I'm not sure if Arcane Adaptation is all that useful, since the majority of your creatures are already elves. Your mana rock package could use some work, the 3-cmc rocks are kind of bad when compared to green ramp. Simic Signet and Thought Vessel are some great 2-cmc rocks to consider. Some fantastic green ramp options are Rampant Growth, Sakura-Tribe Elder, and Cultivate. Being able to play at instant speed is very strong in Rashmi, Leyline of Anticipation and Vedalken Orrery are great ways to enable this. However, if you're on a budget, Yeva, Nature's Herald is a great way to let you play the majority of your creatures at instant speed. Tap-down removal like Ice Over and Claustrophobia is kind of eh in my opinion. Some straight up removal options are Rapid Hybridization, Pongify, and Beast Within. On the other hand, if you want removal that gets around indestructible/recursion, Song of the Dryads and Imprisoned in the Moon are great. Finally, having knowledge of your top card is always great in Rashmi, so I'd suggest Vizier of the Menagerie. It gives you knowledge of your top card without revealing all your draws to opponents, fixes your mana, and lets you play creatures off the top.

Dezibell on Creature Mill

3 months ago

Riddlekeeper seems like an upgrade to Ice Over

The Altar of the Brood + Undead Alchemist combo also gets improved a lot by playing Altar of Dementia, to the point where you can get instant mill combos pretty fast on creature heavy decks.

I have a deck focused on that combo over here:

http://tappedout.net/mtg-decks/defensive-ub-zombie-mill/

Argy on

5 months ago

This does OK, but it could be tweaked a lot more.

I would make these changes:

You need a full Sideboard if you are going to play this at FNM.

I would make it look something like this:

4x Authority of the Consuls - to shut down aggro decks

2x Cancel - extra because it is so versatile

2x Cast Out - extra Planeswalker removal

2x Farm / Market - the two modes on this make it very useful

2x Immolating Glare - cheap and versatile removal

3x Skywhaler's Shot - extra Creature removal for big threats

Just so you know, Ice Over doesn't tap the Creature it is attached to, so the Opponent can just leave it untapped and use it as a blocker.

loafjuggler on Zombobolies

6 months ago

If you're looking for an effect like Ice Over, I think Unquenchable Thirst from HOU is going to do the same thing but better, since you have deserts in the deck. Its cool to see someone doing something with U/B Zombies, not too common these days. How does it play out for you?

Neotrup on Can I use Ice Over ...

6 months ago

Are you asking if using Ice Over to keep Pacification Array tapped will subsequently keep the creature targeted by Pacification Array tapped? If so, the answer is no. The array just taps the creature when it activates, it does nothing to keep the creature tapped while it is tapped. For instance, if you use it on your turn, the creature will untap naturally during it's controller's untap step even though the array hasn't had a chance to untap yet.

Load more