|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
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Ice Over Discussion
1 month ago
This does OK, but it could be tweaked a lot more.
I would make these changes:
I don't like Auras like Tricks of the Trade. If an Opponent destroys the Creature it is attached to then they have spent ONE card to get rid of TWO of yours. I would rather see -2x Tricks of the Trade +2x Essence Scatter.
You need a full Sideboard if you are going to play this at FNM.
I would make it look something like this:
4x Authority of the Consuls - to shut down aggro decks
2x Cancel - extra because it is so versatile
2x Cast Out - extra Planeswalker removal
2x Farm / Market - the two modes on this make it very useful
2x Immolating Glare - cheap and versatile removal
3x Skywhaler's Shot - extra Creature removal for big threats
Just so you know, Ice Over doesn't tap the Creature it is attached to, so the Opponent can just leave it untapped and use it as a blocker.
2 months ago
If you're looking for an effect like Ice Over, I think Unquenchable Thirst from HOU is going to do the same thing but better, since you have deserts in the deck. Its cool to see someone doing something with U/B Zombies, not too common these days. How does it play out for you?
2 months ago
Are you asking if using Ice Over to keep Pacification Array tapped will subsequently keep the creature targeted by Pacification Array tapped? If so, the answer is no. The array just taps the creature when it activates, it does nothing to keep the creature tapped while it is tapped. For instance, if you use it on your turn, the creature will untap naturally during it's controller's untap step even though the array hasn't had a chance to untap yet.
2 months ago
2 months ago
I know I could just use the Ice Over on the creature itself, but just curious if it would work the other way? Crazy deck idea I am trying with just artifacts and enchantments.
3 months ago
Concerted Effort is probably better than Odric, Lunarch Marshal. (not legendary, starts at Upkeep instead of Combat Step) If you decide to work on this deck more, I'd suggest 4x Concerted effort, 1-2x Odric.
Creatures to cut because they don't jive with Effort or Odric: Lost Leonin, Priests of Norn, Blighted Agent. Since Infect doesn't work with the Effort or Odric, I'd also swap out Tezzeret's Gambit for Divination.
If you want Hexproof, I think Slippery Bogle is going to be just as good as Invisible Stalker for 1 less CMC since neither the Effort nor the Odric can grant unblockable. And, with First Strike/double strike/flying, you don't really need it either. All that said, since none of these abilities are truly static, I think hexproof is probably just not really worth it at all.
Aerial Responder and Fencing Ace strike me as pretty good here. I'd probably go at least 3x for each. I also think Knight of the White Orchid would be really good (mana ramp+First Strike) and Courier Hawk would be good here. All together, I'd want at least 20 creatures for this build, maybe as many as 24.
I think Faith's Shield or Gods Willing will also be pretty good here. I like the Shield because it will work on Concerted Effort but can also be cast on a creature to give all your creatures protection. On the other hand, Gods Willing will also work on your all your creatures and give you a Scry. I'd drop some Ice Over or Spell Pierce for it.
You might seriously consider swapping Black for Blue. Typhoid Rats sharing deathtouch sounds pretty nasty to me. You'll also get access to black evasion: Fear, Skulk, Menace, etc.
I'd drop Aether Vial because it's stupidly expensive.
Add Glacial Fortress if you're sticking with white/blue.
5 months ago
Update: 3-1 after first competitive play. 2-0 in all 3 wins