Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
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Ice Over Discussion
6 days ago
1 week ago
Took second at the midnight prerelease at my lgs. Went 4-0-1 with a fun deck. First round I won game one; then game two we each had massive boardstates but neither could get ahead (went to time for the draw). Then 2-0; four in a row
2 Augmenting Automaton
2x Thriving Turtle
1x Metallic Mimic
1x Workshop Assistant
1x Alley Strangler
2x Watchful Automaton
1x Vedalken Blademaster
1x Iron League Steed
1x Noxious Gearhulk
1x Torrential Gearhulk
1x Gearseeker Serpent
Somehow I completely neglected pretty much all of the major components that make up kaladesh. Energy, vehicles, revolt, servos/thopters... shit I didn't even have flying
is crazy strong. I think won first.
21 people total. No masterpieces were opened during the event. Still, 10/10 would recommend.
1 week ago
Murphy77 i was also looking into the card Ice Over for countering pummeler, i feel like between that and ceremonious rejection it should be enough. and yeah i might switch to splashing blue if i can find more cards like the one you just showed, i was mainly trying to run mono green because it made the deck extremely fast in play testing and honestly had very little issue hitting the revolt mechanic personally, but i'm probably gonna try running a set list and playing around with doing U/G and also R/G, was also thinking about side boarding in Prey Upon to deal with pummeler as they would have to blow their energies to pump it up to survive the fight or lose their pummeler.
1 week ago
Looks pretty good but I have a couple of suggestions.
I don't think Ice Over is worth running. Malfunction is generally better. In a case where you draw it against a giant creature it still gets to attack you first before you can ice it. You'd much rather want something in your hand like malfunction or Immolating Glare/ Blessed Alliance to prevent you from getting whacked. If you want to swing for lethal damage but they have one blocker too many, this doesn't help you, but malfunction can tap it down and let you swing in. Decks like aetherworks marvel generally don't need that many activations. I've even seen games where it finds a second marvel, then kills you. From my experience any sorcery speed answer doesnt always help. If this deck is popular in your meta you can run a few Ceremonious Rejections in the sideboard though.
As your deck is so heavily dependent on one card, mechanized production, I might add Anticipate to help you dig for it.