Ice Over


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Ice Over

Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

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Ice Over Discussion

Tezdemona on Baby's First Merfolk Deck

1 month ago

that make sense. Ice Over is cheap, but they still get one attack with it. Waterknot will probably be my go to. It also has the added benefit of not rotating out of standard in 6 months. My friend runs 3 flyers that always see play- he likes to buff them to high heaven and keep swinging, with Waterknot I could cut him off before the damage even started.

Hexaflexagon on Baby's First Merfolk Deck

1 month ago

For flying defense, I'd suggest either semi-creature removal in Waterknot or Castaway's Despair. You could also get Merfolk flyers in Wind Strider or Shaper Apprentice. But TBH, there aren't many strong flyers in Standard right now so I don't think that you need flyers or flyer defense. This is why I only have 3 flyers in my Simic Standard Merfolk V 2.0. As an afterthought, you should take Ice Over away because it doesn't tap the enchanted permanent when it ETBs.

Mice_Overseer on OTK Oathsworn B/U

1 month ago

How often does this actually go off? Seems pretty fun either way, though.

You might want to try Supreme Will - it's in your colours and doubles up as a counter and a finder, both things you're already doing. I'd also recommend Aether Meltdown over Ice Over - basically the same thing in the early-mid game, but one has Flash.

Brutal_B on Noob to Magic; need help ...

4 months ago

I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.

Aaerys on Tezzeret

4 months ago

A nice starting point, heres a couple things to remember that really jumped out to me at a glance

  1. You have a lot of singles, drawing these makes it less likely to draw the card you want right away. perhaps consider getting more copies of cards which you would like to play

  2. Cards such as Ice Over are your best friend and much more valuable to you compared to Taken into Custody, its just so annoying for your opponent to have creatures which are useless rather than being paralysed for a turn.

  3. Dovin Baan is also really useful for disassembling opponents, if you want to splash white that is

  4. Gifted Aetherborn will become your new best friend, play 4 copies!

  5. Mechanised Production is really great with Texzaret and an easy win

Also, if you want to deleve more into Artifacts, check out pirates in Ixalan, theyll be in standard longer so you wont place too much into a deck which will rotate out sooner


ThallionDarkshine on Rashmi Elf Tribal

4 months ago

I'm not sure if Arcane Adaptation is all that useful, since the majority of your creatures are already elves. Your mana rock package could use some work, the 3-cmc rocks are kind of bad when compared to green ramp. Simic Signet and Thought Vessel are some great 2-cmc rocks to consider. Some fantastic green ramp options are Rampant Growth, Sakura-Tribe Elder, and Cultivate. Being able to play at instant speed is very strong in Rashmi, Leyline of Anticipation and Vedalken Orrery are great ways to enable this. However, if you're on a budget, Yeva, Nature's Herald is a great way to let you play the majority of your creatures at instant speed. Tap-down removal like Ice Over and Claustrophobia is kind of eh in my opinion. Some straight up removal options are Rapid Hybridization, Pongify, and Beast Within. On the other hand, if you want removal that gets around indestructible/recursion, Song of the Dryads and Imprisoned in the Moon are great. Finally, having knowledge of your top card is always great in Rashmi, so I'd suggest Vizier of the Menagerie. It gives you knowledge of your top card without revealing all your draws to opponents, fixes your mana, and lets you play creatures off the top.

Dezibell on Creature Mill

7 months ago

Riddlekeeper seems like an upgrade to Ice Over

The Altar of the Brood + Undead Alchemist combo also gets improved a lot by playing Altar of Dementia, to the point where you can get instant mill combos pretty fast on creature heavy decks.

I have a deck focused on that combo over here:

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