Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
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Ice Over Discussion
3 days ago
I do like the idea of replacing Leave in the Dust with Unsubstantiate, however, I've gotten a lot of use out of my Ice Over and I think Fatal Push is fine in the sideboard. I'll see if I can find a way to squeeze Noxious Gearhulk in, it's definitely not replacing Herald of Anguish. Whir of Invention has been on my mind but it seems as though it would be much cheaper in the long run to cast Tezzeret, Master of Metal and use his +1 ability. I'm not a huge fan of Scrapheap Scrounger, I understand that it might be a good attacker but there's other cards that are more useful to me at the moment. Aethersphere Harvester just doesn't fit my deck a whole lot. If I'm honest Battle at the Bridge and Inventors' Fair have done a good job at health regeneration. However, I am happy to hear more ideas for your suggestions because I may be missing something.
3 days ago
I can understand why you use Ice Over and Leave in the Dust as budget removal, but they're honestly to expensive and to slow for this deck to last long in this aggro Standard meta. You need Fatal Push to replace Ice Over, I'd replace Leave in the Dust with Unsubstantiate, as its less costly, can act as a temporary removal spell, and can act as a slightly worse Remand, a great counter spell. I'd also put in a couple Noxious Gearhulks. Not only is it a big creature, but its also acts as more removal, something this deck sorely needs, and as life gain. Since this is an artifact deck, maybe you want to try Whir of Invention for that instant speed tutor. It has lots of synergy with Noxious Gearhulk. You also want Scrapheap Scrounger, a super resilient attacker. I'd also put in some Aethersphere Harvesters mostly to stall aggro decks as good blockers and with their life gain. Otherwise this is a good decklist, totally worth an upvote.
4 days ago
Those are Sram Deck musts to begin with. Whir of Invention is unnecessary usually but as a 1 of to find an aetherflux reservoir I understand it. I would lose the Inspiring Statuary completely if your deck isn't going to change much from what you have listed here. It's not doing much for you. At all.
You'll do well in standard. Your control is heavy but easy to play and can help buy time for your combo. Maybe try a couple Turn Aside in side board. Or Encircling Fissure as a white fog. There are better cards. Those are just easy to get.
1 week ago
If you want to take control of their creatures, perhaps instead of removal spells, run tap spells so you can keep them alive while shutting them down. In that case, Icy Blast, Chilling Grasp, Gigadrowse, Take into Custody, Ice Over, and Blustersquall are all good at that, course there's also Niblis of Frost and Frost Titan in terms of creatures.
3 weeks ago
well what are you trying to play? cause its not standard. but I see what you are trying to play. Dynavolt Tower needs alot more to have a strong effect to your deck. I would try to play less characters and more instants and sorceries. Im not sure if you are trying to put out more thopters or gain more energy. But the tower is to strong to not go with that play. you have alot of really good play options in this deck. But it needs to focus down a little more.
Crosstown Courier one its not standard. But if that play is something that you like. Try Minister of Inquiries he is kind easy to remove. but if you play him on turn one then you could turn over the game with some massive cuts. this meta is all about the big booms. yeah there is alot of low attack but I've seen and played alot of upsets in this meta. playing this card could slow them down so you can swing off a big play faster. as far as Monastery Swiftspear there isnt a whole lot that is that good. but if you switch the slots Stormchaser Mage is pretty sweet to play as well. not as fast but still can do alot in a meta where everyones huge game is on turn 4-6. Take into Custody and Ice Over a not super good with cards like Aethersphere Harvester and Heart of Kiran over running the meta. so build a side deck that has answers for whats big in play. thats all i have hope it helps. good games.
1 month ago
I would have slightly more copies of Ice Over as it can slow your Opponent down in the early game.
Leave in the Dust is better in the late game, so you don't want too many copies ending up in your opening hand.
1 month ago
This is my new deck, in the side deck I put the choice of cards I need to add in order to complete my deck, feel free to propose some other (as long as it add the 2 missing cards of my deck for this one to be made of 60 cards)
In the Maybe Board I did put some cards I think may be good that I'll probably put into the side deck (feel free to propose me a good side deck)
You can put as many modification as you want I already did change some things (removing Metallic Rebuke and a few cards that didn't work well in my deck to put cards I will buy)
1 month ago
Well if your locked into mono blue and since you don't seem to have any use for the energy, why not something like Ice Over instead of Aether Meltdown. -4 isn't going to do much against all the counter decks in standard at the moment.
Also, seeing as your counting on Baral for your card draw, maybe 4 Horribly Awry in place of some of your bounce, and seeing as you intend to go into the long game maybe Broken Concentration or at the very least Spell Shrivel instead of Revolutionary Rebuff. I know it can stop the big threats even late game (except say, Verdurous Gearhulk ) but as a matter of personal taste "pay 2" has always seemed too unreliable,