Ice Over

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Ice Over

Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

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0.01 TIX $0.01 Foil

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Ice Over Discussion

SlippinJimmy on Baral, Chief of Budget

5 days ago

Well if your locked into mono blue and since you don't seem to have any use for the energy, why not something like Ice Over instead of Aether Meltdown. -4 isn't going to do much against all the counter decks in standard at the moment.

Also, seeing as your counting on Baral for your card draw, maybe 4 Horribly Awry in place of some of your bounce, and seeing as you intend to go into the long game maybe Broken Concentration or at the very least Spell Shrivel instead of Revolutionary Rebuff. I know it can stop the big threats even late game (except say, Verdurous Gearhulk ) but as a matter of personal taste "pay 2" has always seemed too unreliable,

catrule3564 on Mono Blue Control

6 days ago

Imprisoned in the Moon is probably better than Ice Over. It is more mana, but much more flexible.

xJonahSlayerx on Essence Flux with Lizards

1 week ago

Also Thing in the Ice  Flip and Goblin Rabblemaster are favorites for me. As well as Ice Over

xXOverMindXx on Mechanized Clues (Budget)

3 weeks ago

Sigarda's Aidand Open the Armory have almost no use in this list considering you have no auras or equipment.

If you want though you could add things like Ice Over and Tightening Coils also if you want to spend the money Imprisoned in the Moon

also i'd up anticipate to 4 of. good cycling card to ensure you get what you need.

hope that helps

be sure to look over and leave a review for my decks if you get a chance ;3

Orion93 on [AER] Sultai confidant energy

1 month ago

ryugaru yeah I actually have a couple in pretty much a'll my decks. And it works outside of tapping and everything. They Ice Over Your creature but you can still use it for spot removal

greyninja on Aether Revolt Spoilers!

1 month ago

Took second at the midnight prerelease at my lgs. Went 4-0-1 with a fun deck. First round I won game one; then game two we each had massive boardstates but neither could get ahead (went to time for the draw). Then 2-0; four in a row

2 Augmenting Automaton
2x Thriving Turtle
1x Metallic Mimic
1x Workshop Assistant
1x Alley Strangler
2x Watchful Automaton
1x Vedalken Blademaster
1x Iron League Steed
1x Noxious Gearhulk
1x Torrential Gearhulk
1x Gearseeker Serpent

1x Negate
1x Ice Over
1x Resourceful Return
2x Mind Rot
3x Leave in the Dust
1x Yahenni's Expertise
1x Reverse Engineer

8x Island 8x Swamp

Somehow I completely neglected pretty much all of the major components that make up kaladesh. Energy, vehicles, revolt, servos/thopters... shit I didn't even have flying

is good. Hidden Stockpile does work, I was scared. Dawnfeather Eagle can turn the tides in a stalemate

is crazy strong. I think won first.

21 people total. No masterpieces were opened during the event. Still, 10/10 would recommend.

GuardsmanVictus on Standard Green Beatdown

1 month ago

Murphy77 i was also looking into the card Ice Over for countering pummeler, i feel like between that and ceremonious rejection it should be enough. and yeah i might switch to splashing blue if i can find more cards like the one you just showed, i was mainly trying to run mono green because it made the deck extremely fast in play testing and honestly had very little issue hitting the revolt mechanic personally, but i'm probably gonna try running a set list and playing around with doing U/G and also R/G, was also thinking about side boarding in Prey Upon to deal with pummeler as they would have to blow their energies to pump it up to survive the fight or lose their pummeler.

Firebones675 on Azorius MProductions

1 month ago

Looks pretty good but I have a couple of suggestions.

I don't think Ice Over is worth running. Malfunction is generally better. In a case where you draw it against a giant creature it still gets to attack you first before you can ice it. You'd much rather want something in your hand like malfunction or Immolating Glare/ Blessed Alliance to prevent you from getting whacked. If you want to swing for lethal damage but they have one blocker too many, this doesn't help you, but malfunction can tap it down and let you swing in. Decks like aetherworks marvel generally don't need that many activations. I've even seen games where it finds a second marvel, then kills you. From my experience any sorcery speed answer doesnt always help. If this deck is popular in your meta you can run a few Ceremonious Rejections in the sideboard though.

As your deck is so heavily dependent on one card, mechanized production, I might add Anticipate to help you dig for it.