|Commander / EDH||Legal|
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Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
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Ice Over Discussion
3 days ago
If you're looking for an effect like Ice Over, I think Unquenchable Thirst from HOU is going to do the same thing but better, since you have deserts in the deck. Its cool to see someone doing something with U/B Zombies, not too common these days. How does it play out for you?
1 week ago
Are you asking if using Ice Over to keep Pacification Array tapped will subsequently keep the creature targeted by Pacification Array tapped? If so, the answer is no. The array just taps the creature when it activates, it does nothing to keep the creature tapped while it is tapped. For instance, if you use it on your turn, the creature will untap naturally during it's controller's untap step even though the array hasn't had a chance to untap yet.
1 week ago
1 week ago
I know I could just use the Ice Over on the creature itself, but just curious if it would work the other way? Crazy deck idea I am trying with just artifacts and enchantments.
1 month ago
Concerted Effort is probably better than Odric, Lunarch Marshal. (not legendary, starts at Upkeep instead of Combat Step) If you decide to work on this deck more, I'd suggest 4x Concerted effort, 1-2x Odric.
Creatures to cut because they don't jive with Effort or Odric: Lost Leonin, Priests of Norn, Blighted Agent. Since Infect doesn't work with the Effort or Odric, I'd also swap out Tezzeret's Gambit for Divination.
If you want Hexproof, I think Slippery Bogle is going to be just as good as Invisible Stalker for 1 less CMC since neither the Effort nor the Odric can grant unblockable. And, with First Strike/double strike/flying, you don't really need it either. All that said, since none of these abilities are truly static, I think hexproof is probably just not really worth it at all.
Aerial Responder and Fencing Ace strike me as pretty good here. I'd probably go at least 3x for each. I also think Knight of the White Orchid would be really good (mana ramp+First Strike) and Courier Hawk would be good here. All together, I'd want at least 20 creatures for this build, maybe as many as 24.
I think Faith's Shield or Gods Willing will also be pretty good here. I like the Shield because it will work on Concerted Effort but can also be cast on a creature to give all your creatures protection. On the other hand, Gods Willing will also work on your all your creatures and give you a Scry. I'd drop some Ice Over or Spell Pierce for it.
You might seriously consider swapping Black for Blue. Typhoid Rats sharing deathtouch sounds pretty nasty to me. You'll also get access to black evasion: Fear, Skulk, Menace, etc.
I'd drop Aether Vial because it's stupidly expensive.
Add Glacial Fortress if you're sticking with white/blue.
3 months ago
Update: 3-1 after first competitive play. 2-0 in all 3 wins
4 months ago
I do like the idea of replacing Leave in the Dust with Unsubstantiate, however, I've gotten a lot of use out of my Ice Over and I think Fatal Push is fine in the sideboard. I'll see if I can find a way to squeeze Noxious Gearhulk in, it's definitely not replacing Herald of Anguish. Whir of Invention has been on my mind but it seems as though it would be much cheaper in the long run to cast Tezzeret, Master of Metal and use his +1 ability. I'm not a huge fan of Scrapheap Scrounger, I understand that it might be a good attacker but there's other cards that are more useful to me at the moment. Aethersphere Harvester just doesn't fit my deck a whole lot. If I'm honest Battle at the Bridge and Inventors' Fair have done a good job at health regeneration. However, I am happy to hear more ideas for your suggestions because I may be missing something.
4 months ago
I can understand why you use Ice Over and Leave in the Dust as budget removal, but they're honestly to expensive and to slow for this deck to last long in this aggro Standard meta. You need Fatal Push to replace Ice Over, I'd replace Leave in the Dust with Unsubstantiate, as its less costly, can act as a temporary removal spell, and can act as a slightly worse Remand, a great counter spell. I'd also put in a couple Noxious Gearhulks. Not only is it a big creature, but its also acts as more removal, something this deck sorely needs, and as life gain. Since this is an artifact deck, maybe you want to try Whir of Invention for that instant speed tutor. It has lots of synergy with Noxious Gearhulk. You also want Scrapheap Scrounger, a super resilient attacker. I'd also put in some Aethersphere Harvesters mostly to stall aggro decks as good blockers and with their life gain. Otherwise this is a good decklist, totally worth an upvote.