|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Common|
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Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
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Ice Over Discussion
3 weeks ago
I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.
3 weeks ago
A nice starting point, heres a couple things to remember that really jumped out to me at a glance
You have a lot of singles, drawing these makes it less likely to draw the card you want right away. perhaps consider getting more copies of cards which you would like to play
Cards such as Ice Over are your best friend and much more valuable to you compared to Taken into Custody, its just so annoying for your opponent to have creatures which are useless rather than being paralysed for a turn.
Dovin Baan is also really useful for disassembling opponents, if you want to splash white that is
Gifted Aetherborn will become your new best friend, play 4 copies!
Mechanised Production is really great with Texzaret and an easy win
Also, if you want to deleve more into Artifacts, check out pirates in Ixalan, theyll be in standard longer so you wont place too much into a deck which will rotate out sooner
3 weeks ago
I'm not sure if Arcane Adaptation is all that useful, since the majority of your creatures are already elves. Your mana rock package could use some work, the 3-cmc rocks are kind of bad when compared to green ramp. Simic Signet and Thought Vessel are some great 2-cmc rocks to consider. Some fantastic green ramp options are Rampant Growth, Sakura-Tribe Elder, and Cultivate. Being able to play at instant speed is very strong in Rashmi, Leyline of Anticipation and Vedalken Orrery are great ways to enable this. However, if you're on a budget, Yeva, Nature's Herald is a great way to let you play the majority of your creatures at instant speed. Tap-down removal like Ice Over and Claustrophobia is kind of eh in my opinion. Some straight up removal options are Rapid Hybridization, Pongify, and Beast Within. On the other hand, if you want removal that gets around indestructible/recursion, Song of the Dryads and Imprisoned in the Moon are great. Finally, having knowledge of your top card is always great in Rashmi, so I'd suggest Vizier of the Menagerie. It gives you knowledge of your top card without revealing all your draws to opponents, fixes your mana, and lets you play creatures off the top.
3 months ago
I have a deck focused on that combo over here:
4 months ago
5 months ago
This does OK, but it could be tweaked a lot more.
I would make these changes:
I don't like Auras like Tricks of the Trade. If an Opponent destroys the Creature it is attached to then they have spent ONE card to get rid of TWO of yours. I would rather see -2x Tricks of the Trade +2x Essence Scatter.
You need a full Sideboard if you are going to play this at FNM.
I would make it look something like this:
4x Authority of the Consuls - to shut down aggro decks
2x Cancel - extra because it is so versatile
2x Cast Out - extra Planeswalker removal
2x Farm / Market - the two modes on this make it very useful
2x Immolating Glare - cheap and versatile removal
3x Skywhaler's Shot - extra Creature removal for big threats
Just so you know, Ice Over doesn't tap the Creature it is attached to, so the Opponent can just leave it untapped and use it as a blocker.
6 months ago
If you're looking for an effect like Ice Over, I think Unquenchable Thirst from HOU is going to do the same thing but better, since you have deserts in the deck. Its cool to see someone doing something with U/B Zombies, not too common these days. How does it play out for you?
6 months ago
Are you asking if using Ice Over to keep Pacification Array tapped will subsequently keep the creature targeted by Pacification Array tapped? If so, the answer is no. The array just taps the creature when it activates, it does nothing to keep the creature tapped while it is tapped. For instance, if you use it on your turn, the creature will untap naturally during it's controller's untap step even though the array hasn't had a chance to untap yet.