|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Common|
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Creature — Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Highborn Ghoul Discussion
1 month ago
Two things right off the bat:
You need to run more lands, 32 is way too few even for a mono-color deck. Bump it up to at least 36, personally I would run closer to 38.
You're running some creatures that just aren't that great in EDH, namely: Diregraf Ghoul, Highborn Ghoul, Order of Yawgmoth, Shambling Ghoul, and Walking Corpse. While cheap, they're mostly vanilla, low-power creatures which won't get you very far.
As far as upgrades go, some great cards that I didn't see on your list are: Cryptbreaker, Graveborn Muse, Lord of the Accursed, Plague Belcher, and Shepherd of Rot. These cards have more relevant abilities and are Zombie tribal staples.
Something else to consider is running the mono-black mana package since you are able. While not really a budget option, all mono-black decks can substantially benefit from its inclusion.
1 month ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
3 months ago
Some more suggestions I've found are Gravespawn Sovereign, Zombie Trailblazer, Plague Belcher, Noxious Ghoul, Zombie Master, Fleshbag Marauder, Cryptbreaker, Corpse Harvester, Corpse Connoisseur, Buried Alive, Noosegraf Mob, and Phyrexian Delver.
Every tribal deck that I build and that Ive seen others build typically have about 35-ish members of the tribe in the deck, so maybe cutting some of the 5 mana reanimation and other mediocre cards for more zombies would be wise.
Some suggestions to cut are Corpse Hauler, Divination, Necromantic Summons, Rise from the Grave, Sightless Ghoul, Butcher Ghoul, Highborn Ghoul, Skeletal Vampire (unless you're planning on running death baron then definitely keep him), Walking Corpse, Servant of Tymaret and Sidisi's Pet.
3 months ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
5 months ago
This is a very nice deck indeed, and thank you for the comment earlier on my deck as well.
I see a few cards that could be traded out for something stronger if needed. Highborn Ghoul is one of those, along with cutting out a copy of Go for the Throat or Hymn to Tourach for perhaps another field buff creature or enchant such at Liliana's Mastery or another copy of Diregraf Colossus. Although you do still retain that weakness to early game aggro which in that case those cards could be traded out for something more for your early game protection.
Another idea that I have also been looking at myself is the new Liliana Planeswalker coming out in M19, Liliana, Untouched by Death that may help with removal and return of creatures. It doesn't seem to be the best but I believe it is at least worth a look.
Great deck and definitely worth an upvote!
6 months ago
You should play Relentless Dead instead of Highborn Ghoul, Bloodghast instead of Stronghold Assassin, and Gravecrawler instead of Liliana's Reaver and Gray Merchant of Asphodel. You should also play Fatal Push or Disfigure instead of Quest for the Gravelord.
1 year ago
So besides your commander you have only 5 cards that have blue in them. I would go mono black if you are not utilizing that color more with card draw, counter spells, control.
Dread Slaver is good in limited but not edh, it won't stay around long for it to take a bunch of stuff and also people wont mind taking the 3 to keep their dorks. you can replace it with a better beater/ blocker i suggest Scourge of Nel Toth
take out Disentomb and replace it with Reanimate to cut out the middleman, your hand. same goes for Raise Dead i would put in Animate Dead because it puts it on the field and can take from any yard. i would also cut Gravepurge and slot in Zombie Apocalypse yeah it is double the mana but you dont clutter your top deck and get all your guys out instead of slowly over the course of a few turns. remove Macabre Waltz for Dance of the Dead for the same reasons as Disentomb. another mass reanimate spell is Living Death my opinion would to remove Urza's Incubator for it.
to get into more blue take out Sanguimancy and add in Frantic Search for free card draw basically. also remove Underworld Connections for Rhystic Study. Life's Finale can be replaced with Cyclonic Rift. You already have Lord of the Accursed so Graf Harvest can come out for Lim-Dul's Vault to set up what you need. i would take out Liliana's Indignation for Traumatize indulgence is such abad mana sink you should add Dark Salvation as a mana sink and remove From Under the Floorboards. adding Traumatize works well with cards like Undead Alchemist so to slot him in remove Liliana's Reaver in addition to buff this little synergy remove Darkest Hour for Altar of the Brood to make tokens all night.
Haunted Fengraf is slow because you sac lands and you dont even get to choose you target i would replace it with Unholy Grotto. take out Leechridden Swamp for a swamp there are better ways to get to your opponents life with your mana. graveyard decks do not need Reliquary Tower.
i see you arent running the grimgrin-gravecrawler-diregraf captain combo, i would take out Jet Medallion for Phyrexian Altar to be able to kill the table. also for replacements for the captain remove Adaptive Automaton and Prized Amalgam (its slow) for Vengeful Dead and Plague Belcher
i would also try to find more slots for a for like 4 counter spells
you can check out my list for other combos http://tappedout.net/mtg-decks/rise-of-the-dark-realms-4/
1 year ago
mattman856- Thanks for taking the time!
Perilous Myr feels weird in here, but really helps the lifeloss wincon or adds a bit to removal in the deck. I tested it last night at FNM, and it played really well with the Myrs in it. Until a 2-cost Zombie comes out with the same effect, Perilous Myr is staying in here.
Grasp of Darkness is too limited for a 2 cost. I would probably just put in more hard removal like Fatal Push or Victim of Night if it came down to it. There's enough removal in the MB for first game antics Atm. Additional defense is in the SB.
Death Baron is a utility card, and an expensive one. His deathtouch gift ability is cool but I only need one on the board for it to take. As for his +1/+1 pump: I'm not here to make huge zombies to beat with, I'm here to steal life as I make medium zombies in formidable numbers. That being said, a 4 set of Death Baron will not boost my archetype enough, and throw my curve to the high end, to justify a $40 addition to the deck.
Thanks for your input!