Highborn Ghoul

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Highborn Ghoul

Creature — Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

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DKA

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Highborn Ghoul Discussion

Ghoulraiser on Zombies

11 months ago

So besides your commander you have only 5 cards that have blue in them. I would go mono black if you are not utilizing that color more with card draw, counter spells, control.

Dread Slaver is good in limited but not edh, it won't stay around long for it to take a bunch of stuff and also people wont mind taking the 3 to keep their dorks. you can replace it with a better beater/ blocker i suggest Scourge of Nel Toth

Highborn Ghoul does nothing in this format. it can be replaced with something to get chip away at opponents life better i suggest Gempalm Polluter

Nested Ghoul barely replaces himself when lost, it can be taken out for Noosegraf Mob which adds a few more guys to the table

take out Disentomb and replace it with Reanimate to cut out the middleman, your hand. same goes for Raise Dead i would put in Animate Dead because it puts it on the field and can take from any yard. i would also cut Gravepurge and slot in Zombie Apocalypse yeah it is double the mana but you dont clutter your top deck and get all your guys out instead of slowly over the course of a few turns. remove Macabre Waltz for Dance of the Dead for the same reasons as Disentomb. another mass reanimate spell is Living Death my opinion would to remove Urza's Incubator for it.

to get into more blue take out Sanguimancy and add in Frantic Search for free card draw basically. also remove Underworld Connections for Rhystic Study. Life's Finale can be replaced with Cyclonic Rift. You already have Lord of the Accursed so Graf Harvest can come out for Lim-Dul's Vault to set up what you need. i would take out Liliana's Indignation for Traumatize indulgence is such abad mana sink you should add Dark Salvation as a mana sink and remove From Under the Floorboards. adding Traumatize works well with cards like Undead Alchemist so to slot him in remove Liliana's Reaver in addition to buff this little synergy remove Darkest Hour for Altar of the Brood to make tokens all night.

Haunted Fengraf is slow because you sac lands and you dont even get to choose you target i would replace it with Unholy Grotto. take out Leechridden Swamp for a swamp there are better ways to get to your opponents life with your mana. graveyard decks do not need Reliquary Tower.

i see you arent running the grimgrin-gravecrawler-diregraf captain combo, i would take out Jet Medallion for Phyrexian Altar to be able to kill the table. also for replacements for the captain remove Adaptive Automaton and Prized Amalgam (its slow) for Vengeful Dead and Plague Belcher

i would also try to find more slots for a for like 4 counter spells

you can check out my list for other combos http://tappedout.net/mtg-decks/rise-of-the-dark-realms-4/

TheSurgeon on Dead: Legion Elite

1 year ago

mattman856- Thanks for taking the time!

Perilous Myr feels weird in here, but really helps the lifeloss wincon or adds a bit to removal in the deck. I tested it last night at FNM, and it played really well with the Myrs in it. Until a 2-cost Zombie comes out with the same effect, Perilous Myr is staying in here.

Highborn Ghoul- I agree with. The only appeal it had for me at the time was the 2 devotion boost, and evasion. These will be replaced with Cryptbreaker in the next update.

Grasp of Darkness is too limited for a 2 cost. I would probably just put in more hard removal like Fatal Push or Victim of Night if it came down to it. There's enough removal in the MB for first game antics Atm. Additional defense is in the SB.

Death Baron is a utility card, and an expensive one. His deathtouch gift ability is cool but I only need one on the board for it to take. As for his +1/+1 pump: I'm not here to make huge zombies to beat with, I'm here to steal life as I make medium zombies in formidable numbers. That being said, a 4 set of Death Baron will not boost my archetype enough, and throw my curve to the high end, to justify a $40 addition to the deck.

Thanks for your input!

Iamatree on Dead: Legion Elite

1 year ago

I love the deck, but some of the cards you're playing seem underpowered for modern. Playing a Highborn Ghoul into a goyd cannot be a good feeling. Same for Ghoulcaller's Chant into Ancestral Vision, Bone Splinters and Path to Exile, etc. I think the best way to improve the deck from here is likely just to find more powerful versions of the cards you're playing. For example, with all your 1-mana removal, I bet Bone Picker is a better threat than Highborn Ghoul.

TheSurgeon on Dead: Legion Elite

1 year ago

ShiftyJeans- I like Plague Belcher. the cost isn't bad for its p/t and it's second ability is undeniably devious in conjunction with Geralf's Messenger. I'm very unfamiliar with the new Amonkhet set, so thanks for bringing it to my attention!

As for Graf Harvest, the cost is nice as I like a low cmc in my decks, and the evasion is cool, but the second ability turns me off a bit as I should be able to play a lot between my graveyard and hand with 4 mana without it on the board. More zombies are always nice, but with all mechanics considered in the deck currently, I could only realistically exile Highborn Ghoul. All the other zombies somehow either reanimate or work toward the wincon of the deck.

I'm not discounting these cards as possibilities. I haven't even received my liliana, death's majesty I pre-ordered yet. So, after I playtest the current build in my meta, I'll consider these cards for the next version. I believe Plague Belcher definitely has a home in here though.

Thanks for the input!
Play on!

Mairon_Bauglir on Aggro Zombie Mono Black

1 year ago

I would highly recommend these zombies and zombie cards to spruce up your game, Relentless Dead, Highborn Ghoul, Diregraf Colossus since every zombie you play once he comes out now is that zombie and an additional token 2/2, plus his rez effect counts him as he comes from the graveyard so if you wanted to do a graveyard swarm strategy that's viable. Endless Ranks of the Dead, that one is a tad slower but combined with Diregraf Colossus can make a swarm happen VERY quickly. Sidisi, Undead Vizier is a good utility card that has an awesome effect when he enters and then for 5 mana is a 4/6 with death touch, that's pretty crazy for black and you don't usually see that mana cost with those stats except in green. Cemetery Reaper, Graf Harvest, Gray Merchant of Asphodel, Korlash, Heir to Blackblade is a really good tank fighter if mana isn't a problem. Noxious Ghoul is another good one if you play solely zombies. Spiteful Returned is a good zombie that a lot of people overlook and Stronghold Assassin is pretty good. Unbreathing Horde and Zombie Master are also good zombie cards and finally if budget isn't an issue Death Baron is a must have for sheer scary power. Hope this pool of suggestions helps you out!

JararoNatsu on shadow spirits hand disrupt

1 year ago

You have a really steep mana curve going on here, and I worry that you'll have openings hands flooded with CMC 5+ cards and you won't be able to act.

Replace Cranial Extraction with Surgical Extraction or Extirpate. The extra 3 mana isn't needed to get the job done.

Abyssal Nocturnus, Farbog Revenant, and Highborn Ghoul are all examples of low-CMC creatures that are quite good. Consider dropping some of your CMC 5+ creatures for them.

Other cards to consider are Ordeal of Erebos, Hymn to Tourach, and maybe even Waste Not.

tumorman73 on Army of Darkness

1 year ago

and i would put in Gifted Aetherborn for Highborn Ghoul

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