Gravewaker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gravewaker

Creature — Bird Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Return target creature card from your graveyard to the battlefield tapped.

legendofa on Is WotC Being Inconsistent in …

2 months ago

DemonDragonJ I'm not a professional designer, but if I had to guess at the reasonings for the restrictions on those cards:

Whispering Wizard is a 3/2, which carries a lot more pressure than a 1/5. It also triggers off planeswalkers, no creature artifacts, and battles, while Murmuring Mystic is instants and sorceries only.

Your desired used of Sunshot Militia is hugely above the expected complexity of a common card. It would be more powerful, but it would also be a rare card, at a glance. There's a loose but present ceiling on what a common should be able to do. And upgrading one red creature card's rarity means that either another red creature card has to get downgraded, or a rare red creature gets scrapped and a new common red creature created. And that's the minimum level of changes, assuming this was done very early in the process.

Instant-speed reanimation is unusual and expensive. When it does happen, it's 5+ mana Gravewaker, short-term Apprentice Necromancer, single-use Doomed Necromancer, or carries some other restrictions. (All my examples are activated abilities, but the same goes for spells, too). Permanently returning two creatures for four mana, at instant speed (so surprise blocker + haste), with the option of reusability, would make Slimefoot and Squee the strongest reanimator spell by far in the Modern era.

seshiro_of_the_orochi on More cards like Phyrexian Reclamation

2 years ago

Working with Syrix, Carrier of the Flame?

Champion of Stray Souls has something similar going, although a lot more expensive. I'm also trying to include a little dredge to get creature cards out of the graveyard. Gravewaker is bullshit-expensive to activate, but is another possibility. Another useful card might be Undead Gladiator.

TheVectornaut on Mono black sacrifice control deck

3 years ago

The biggest potential weakness I see in this deck is that there's a sort of "cost void" between your 1-drops and your big demons, and the biggest threats in the deck may not be the most mana efficient. For instance, I'd probably run Desecration Demon or Demon of Catastrophes in a sacrifice deck instead of Goremand . I imagine he's a pet card for you though, so maybe you could lean more into the reanimator angle to cheat him in quickly. Most modern versions seem to be running Goryo's Vengeance into Griselbrand and praetors still, but I tend to prefer the budget alternatives. Some additions to Blood for Bones and Gravewaker are repeated activation creatures like Hell's Caretaker and Whisper, Blood Liturgist . Unburial Rites is also fairly popular if you don't mind splashing white. For the discard, staples include Thoughtseize , Collective Brutality , Ransack the Lab , and Mind Rake . For sacrifice synergy, I think Smallpox and Sinister Concoction could be options too. I'm also a big fan of creatures that mill for this role such as Stitcher's Supplier (which helps to play the very useful Gravecrawler ) or the green Satyr Wayfinder and all its Mulch brethren. Reanimator lets you play other big threats too, some of which could be Razaketh, the Foulblooded , Eater of Hope , or Xathrid Demon to stick with the demon theme. Another card I see as being pretty expensive here is Soul Foundry . The aforementioned Hell's Caretaker can usually produce a similar result without the 1 mana tax every turn. Furthermore, the tokens it creates could interfere with Grim Haruspex , a card draw engine I usually prefer to Dark Prophecy (or maybe Harvester of Souls if I'm feeling spicy.) There is some downside in cutting noncreature permanents for their creature counterparts, so choose the option that is being hit by removal the least in your meta. If creature hate is a problem, maybe a Grave Pact or Dictate of Erebos could dissuade your opponents.

Goblin_Guide on Aggressive Monarchy

3 years ago

Sooo what do you want for this deck? Do you need token producers? If that is the route you want to go down, there are some other cards you should look at:

Sacrifice outlets. I see you already have Viscera Seer, that's a really good one, but you might also consider Goblin Bombardment, Ashnod's Altar, and maybe Spawning Pit. Also Vampiric Rites.

More aristocrats. You are in the right colors for these, so this shouldn't be hard to fill out. Blood Artist, Zulaport Cutthroat, Falkenrath Noble; I think there might be some red ones that make the creature itself deal damage to any target? If so, those should be an auto include what with the assassins having deathtouch.

As far as actual tokens go, it seems you mostly have one-off effects; if you want more of these, you should look for cards that get you tokens with a high amount of efficiency. If you had enough mana rocks and stuff like that I would suggest Kuldotha Rebirth, but for now I don't think that is going to do it as often as you want. Probably you want stuff like Krenko's Command, Dragon Fodder, Hordeling Outburst, etc. for this category.

In terms of token producing that recursively gives you value, I would suggest Assemble the Legion for sure; also, maybe Ophiomancer (expensive but very good with a sacrifice outlet) and any of the Goonies would be good, though technically they aren't tokens, they just come back a lot (Reassembling Skeleton, Nether Traitor, Bloodsoaked Champion, Bloodghast, Tenacious Dead, either Squee would work). If you really do want tokens to come out and be there at the same time and start to build up a board state with them, you should probably use ... well, I dunno, you're in white. Figure it out.

Also, one last thing: Cathars' Crusade.

In terms of what to cut, I would look reaaally hard at the top of your curve. I would probably drop Gravewaker at least. I think Necrotic Hex is probably good in your deck, because you have so many creatures, but just in general I think it's better in a deck that actually cares about either the word "sacrifice" or the zombies for being zombies rather than the zombies being bodies. Lena seems bad here, I don't know how many nontoken creatures you'll have. I think Crush Contraband could get cut for more efficient removal, maybe Anguished Unmaking or Utter End if you want a budget version. Moan of the Unhallowed is ... straight up bad I think.

Let me know if these were helpful or if you need more cuts.

T_Dog345 on T_Dog345

4 years ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

MapPsycho on

4 years ago

This deck is really cool! I've never seen many of these cards. A friend of mine plays a black deck that's graveyard-based, but this looks a lot scarier. Lol I don't really break from bant colors so I don't know much about black, but Gravewaker might work in this?

jpritcha on Blue/Black control

4 years ago

Here's some recommendations for cheap/casual reanimator from my experience building/playing these kinds of decks with friends:

  • More efficient reanimation mechanisms. Gravewaker has a really steep cost for what it does, I'd run 1 maximum. Cards like Apprentice Necromancer and/or Doomed Necromancer are cheap alternatives that let you reanimate much sooner.
  • Self mill and/or discard outlets. Need to get your fatties into the graveyard before you can reanimate them. Morgue Thrull and Necromancer's Assistant are good for self-mill and can block to buy time. Something like Abandon Hope might be fun for discard + disrupting their hand.
  • Look for "enters the battlefield" triggers on your reanimation targets. Dread Cacodemon doesn't make the best target since it only triggers when cast from hand. Something like Myr Battlesphere is a fun reanimation target with 'gains haste/sac at end of turn' type reanimation spells since it's 4 direct damage, swings for 8, and leaves behind behind 4 1/1s (also a great reason to play Dread Return , a super busted reanimation spell that is banned in modern and only costs a little over a dollar!). Or maybe Sundering Titan to kill a ton of lands. Both are also easy to cast late game being colorless.
  • Consider being more heavily black, and have more of a balance between counterspells and removal. If you are primarily concerned about creatures and are in black, removal is far more flexible than counter spells. There's tons of 2 mana black removal spells, many cost about a dollar for a playset of 4, ( Doom Blade , Ultimate Price , Walk the Plank , and Victim of Night all come to mind). I'd also advise against highly specific counters like Annul , as they have a good probability of being dead cards.
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