Creature — Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return target creature card from your graveyard to the battlefield tapped.
Printings View all
|Core Set 2020 (M20)||Rare|
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
2 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
5 months ago
This deck is really cool! I've never seen many of these cards. A friend of mine plays a black deck that's graveyard-based, but this looks a lot scarier. Lol I don't really break from bant colors so I don't know much about black, but Gravewaker might work in this?
7 months ago
Here's some recommendations for cheap/casual reanimator from my experience building/playing these kinds of decks with friends:
- More efficient reanimation mechanisms. Gravewaker has a really steep cost for what it does, I'd run 1 maximum. Cards like Apprentice Necromancer and/or Doomed Necromancer are cheap alternatives that let you reanimate much sooner.
- Self mill and/or discard outlets. Need to get your fatties into the graveyard before you can reanimate them. Morgue Thrull and Necromancer's Assistant are good for self-mill and can block to buy time. Something like Abandon Hope might be fun for discard + disrupting their hand.
- Look for "enters the battlefield" triggers on your reanimation targets. Dread Cacodemon doesn't make the best target since it only triggers when cast from hand. Something like Myr Battlesphere is a fun reanimation target with 'gains haste/sac at end of turn' type reanimation spells since it's 4 direct damage, swings for 8, and leaves behind behind 4 1/1s (also a great reason to play Dread Return , a super busted reanimation spell that is banned in modern and only costs a little over a dollar!). Or maybe Sundering Titan to kill a ton of lands. Both are also easy to cast late game being colorless.
- Consider being more heavily black, and have more of a balance between counterspells and removal. If you are primarily concerned about creatures and are in black, removal is far more flexible than counter spells. There's tons of 2 mana black removal spells, many cost about a dollar for a playset of 4, ( Doom Blade , Ultimate Price , Walk the Plank , and Victim of Night all come to mind). I'd also advise against highly specific counters like Annul , as they have a good probability of being dead cards.
1 year ago
Yes, the second ability stacks. The ruling from Gatherer "Each time Vizkopa Guildmage’s second ability resolves, a delayed triggered ability is created. Whenever you gain life that turn, each of those abilities will trigger. For example, if you activate the second ability twice, let those abilities resolve, then gain 2 life, each opponent will lose a total of 4 life."
I like your additions. Endrek Sahr, Master Breeder is great, just make sure to sac those thrulls before they kill him. Thrilling Encore is a budget version of Rise of the Dark Realms and is a good placeholder until you decide you want to make that investment for your black commander decks.
There are a few other cards that that aren't on theme like: Aegis of the Gods , hexproof is good, but the creature is easy to kill. High Priest of Penance is a sold card but you want to give it indestructible or at least more toughness so you can abuse the damage trigger.
Also I would look at your high casting cost spells, if you don't see them making a big impact on the game you may want to switch them out. Lich's Mastery means you die to any type of Disenchant , which is a big risk. Gravewaker takes 13 mana to reanimate a creature Debtors' Knell is right at the edge of your budget, but is a better card. Plea for Guidance can only find 8 cards in your deck, and black has so many other tutor options.
1 year ago
I have yet another completely different way to build this deck. This is my sixth time typing this comment, because my damn internet keeps cutting out. I'm starting to get very irritated. That being said, I'm gonna try and be brief about this.
It's gravestorm. Get as many deathtriggers as you can in one turn.
You could also run a few infinite combos if you want:
There's a deck that does exactly what I'm talking about, and it does it very well. It's cEDH, and you're probably not looking for that, but it is a good way to see what I mean if you don't already. Garna The Broflame
I hope I've adequately served my Queen!
1 year ago
Your deck doesn't seem to run enough instants and flash cards to play Sinister Sabotage well. I would also cut Unexplained Disappearance for slots. -Etrata, the Silencer as it doesn't help with the gameplan of this deck. Etrata does better in a dedicated Helm of the Host deck. I also don't see too many good targets for Quasiduplicate here. Most of your stuff doesn't even have strong enter the battlefield triggers to copy.
You could go for undergrowth cards with your surveil. Put in more Enhanced Surveillance to cycle through your deck quicker and then maybe add in some of these cards for graveyard interaction: Gruesome Menagerie, Gravewaker, Isareth the Awakener, Lotleth Giant, Mnemonic Betrayal, Moodmark Painter, Narcomoeba, Creeping Chill, Bone Dragon
Additional Disinformation Campaigns also work pretty well with Nightveil Sprite, as forcing the enemy to discard two cards early on can stunt their gameplan.
1 year ago
So first thing's first, I like to go heavy on creatures. Creatures are ultimately what lets you win unless you do some jank combo or are super into burn.
I find a lot of success with Ritual of Soot. I play 2x in my deck and it works beautifully.
I match up against a lot of burn (monored, sometimes Boros), and some burn/control (Izzet burn & counter). Not much experience with UWx. But it's the same concept, more or less.
I find creature recursion is key here. Let them waste their spells on cards they assume are threats, then bring those threats back out.
Jungle Creeper is nice as an early-game to mid-game blocker. The downside here is that in order to go from the graveyard to the battlefield in the same turn you need 8 mana of two different colors. So this is really a card that will trade off back and forth between turns.
Gravewaker is really good because you can bring anything back straight from the graveyard to the battlefield for 7 mana of one color. He's great as a late-game boss that can go toe-to-toe with most dragons / drakes in the game.
Additionally, there is Demon of Catastrophes which you can get out T3. You Llanowar Elves T1, Jungle Creeper T2, sac JC and Demon of Catastrophes T3. T4 you can Ritual of Soot to clear the board and swing for 6, and T5 bring JC back to your hand or play a Planeswalker or whatever you want.
Like I said, I play heavy on creatures and use them to build off of each other. I understand that's a completely different deck design from what you've got, but you asked for advice and that's mine.
Also, there's that new Severed Strands that works well with JC / Gravewaker. Idk about it though. I don't run it, but I thought I'd mention it.