|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
Combos Browse all
Target player loses 3 life and you gain 3 life.
Sovereign's Bite Discussion
2 days ago
1 week ago
Looks good so far, but there are a few questionable card choices. I'd go with all 4 Eidolon and 2 less Vexing Devil to combat all the phoenix and storm decks out there. You don't need Sovereign's Bite in the sideboard; those spots are better used on more gy hate (namely Rest in Peace , which you really want) since Phoenix, Dredge, and Storm are a large part of the meta rn and Path to Exile to deal with big creatures like Goyf and, again, Phoenix/Dredge. You could also play a couple Grim Lavamancer or Searing Blaze , but the first two take priority.
2 weeks ago
I've been playing this deck on arena for the last few weeks and here is what my findings are:
Arterial Flow is probably best as a x3 of, I felt that x4 was too much for the deck, and having 1 well timed flow is a big play for this deck.
Abnormal Endurance is a good x2 of in this deck, acting as protection for our creatures, a combat trick and allows us to double up on some of our enter the battlefield triggers like Vampire Sovereign .
1x mainboard Arguel's Blood Fast Flip has worked very well and is a big play in the matches you have it as you run out of cards quickly and the lifeloss from activation is mitigated by our lifegain cards.
3 weeks ago
the idea right now is to play as much 1 drops as possible to be able to use light up the stage to full potential
3 weeks ago
I think Sovereign's Bite is just where Lightning Helix would be in BR Burn deck, but missing out on Skullcrack or ways to combat lifegain is a mistake. I still like Gonti's Machinations but it can end up a dead card too often, so I would still probably stay away from it. What is your sideboard? (you also have the list marked as standard)
3 weeks ago
One way to look at this is; assuming you have made your land drop each turn, then on turn 3 you could have 3 mana available. On turn 3-4 there is around a 50% chance you draw Karma anyway, assuming it wasn't in your opening hand. if you cast Night's Whisper then you still have 1 mana, so there are other things you can do that turn, like play a creature. If you cast Idyllic Tutor you have 0 mana available. Just looking for a card in either scenario doesn't change anything other than your hand, the tutor isn't even card advantage, just replacement, you want to be able to cast something that same turn, which effects the board state, or you have done what amounts to nothing. Let me try and illustrate:
You play Weathered Wayfarer / Your opponent Striking Sliver
You play Marsh Threader / Your opponent Predatory Sliver
You play Urborg, Tomb of Yawgmoth and Idyllic Tutor / Your opponent Sinew Sliver
You play Karma / Your opponent Two-Headed Sliver
Your opponent on turn 4 can swing with 3x 3/3 first strike, menace creatures, you can block one of them. Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Spirits, Zombies, Merfolk and others can all do it. You will take 6 damage, next turn your opponent takes 8 damage, but so do you on your next turn. Unless you draw Wrath of God you will lose. Modern is loaded with aggro decks which kill on turn 4 or 5, heck I play one Power 4 is Ferocious a Hollow One offshoot.
You need either life gain Sovereign's Bite , damage prevention Intervention Pact , removable lands (already mentioned) or a way of avoiding losing the game. You also need to realise that the only life that matters is the one from 1 to 0... So avoiding losing the game, Phyrexian Unlife + Solemnity essentially with these both in play, you can't lose the game for having 0 life and you can't get poison counters. The thing is the best enabler for a deck so heavily in need of enchantments is probably Commune with the Gods , oddly green also has swampwalkers and ways to search up lands.
I'm going to finish off here, as I've written more than I intended...
4 weeks ago
Currently, I have played 10 games with the deck with 70% win rate, losing to 2 aggro decks where I did not draw any Sovereign's Bite and one deck that deployed two Fountain of Renewal s on the first two turns.
Any deck that aims to be a slower midrange build like golgari or even slower jeskai/bant control, falls prey to this deck. Aggro decks like burn will fall, as long as I draw 2 or more copies of Sovereign's Bite (there are 6 total copies with the 2 Expansion / Explosion ).
Overall, I am satisfied with the list, but will test the 8 wizards version later down the line, as suggested by Flooremoji. The only card that has underperformed has been Flame of Keld as the punisher aspect of the deck is filling up our hand.
The deck is incredibly fun to play - one game I resolved 3 Theater of Horrors , the amount of CA was insane.
1 month ago
Sovereign's Bite occurrence in decks from the last year
All decks: 0.01%
All decks: 0.13%