Sovereign's Bite


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Sovereign's Bite


Target player loses 3 life and you gain 3 life.

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Recent Decks

Sovereign's Bite Discussion

Grubbernaut on D's - Pauper Black Control

1 hour ago

Sovereign's Bite is pretty bad, as it doesn't effect the board state; any X spell or similar is better. Consume Spirit, Drain Life, Tendrils of Corruption, Corrupt, etc

Snap157 on Mono-Black Rotation-Proof Burn

3 days ago

Sovereign's Bite needs to be a 4 of in here, its essentially the standard Lightning Helix

Chatora on Mono-Black Rotation-Proof Burn

1 week ago

Alright, I have swopped out 2x Sovereign's Bite for 2x Sword-Point Diplomacy. Will see how that goes.

I have also bumped up the number of Memorial to Follys to 3x.

And finally I have swopped out the Vraska's Contempt from the sideboard and the Murder from the mainboard.

Dankey on D's - Pauper Black Control

2 weeks ago

Since when was Sovereign's Bite a good card? I must be missing something. Anyways, 1x Cuombajj Witches and 2x Thorn of the Black Rose mainboard are both decent threats that cost under a buck.

FirstTribute on [GRN] Mono Red Burn

2 weeks ago

Hhm I guess cutting the Runaway Steam-Kin plan for black cards is a possibility. I have the feeling though that Sword-Point Diplomacy is too much with 4 Risk Factors already in the deck and Chainer's Torment and Sovereign's Bite are not really good enough to be worth it.

Watertower420 on Red, Black, White Modern Burn???

2 weeks ago

What pros and cons does Boros Burn have over a splash black version? With a very painful manabase you can keep Boros Charm and Lightning Helix while adding Gonti's Machinations which is quite playable with a fetch/shock manabase damaging you in the early game. Along side Eidolion Of The Great Revel a turn 1,2, or 3 play of this card is a guaranteed self activation. The key is to not sacrifice it until you have to, so that later copies are simpily Lava Spikes that gain you 3 life. I've been playtesting it extensively with 7x fetchlands and 8x shocklands and it performs very well. I use the typical Boros Burn deck with Lightning Helix and add Bump in the Night and Sovereign's Bite. The life gain comes out to be +9 or +12 a game and the self damage from lands comes out to be about the same if I fetch for all untapped shocks. I am wondering if perhaps this is of significance? I am wondering if this may be unique to this deck? The lifegain completely offsets the self damage and activates Machinations energy counters. Are there more viable deck ideas like this? Do you know of any decks in Modern that do this as well? It is oddly satisfying to be the reason your life die changes every turn. I am an old Boros Burn player and the amount of Mulligans I've had to take to get hands without 4+ 2 CMC spells is infuriating. Let me know your thoughts on this deck type. Any pros/cons you see over the standard red-white archtype? Is it worth the painfull manabase? Counting Goblin Guide there are 28 1 drops available instead of the regular 20, just by adding black. Livegain increases from a max of 12 to a max of 36 as well and avg. casting cost decreases! What do you think???

Zimmers_0 on [GRN] Mono Red Burn

2 weeks ago

Does it have to be mono red? Because a B/R life drain/burn deck would work pretty well. That way you can also put stuff like Sword-Point Diplomacy which works hilariously with Risk Factor or Chainer's Torment/Sovereign's Bite and so on.

musicman3310 on Healing Cat Counter

1 month ago

So, although the appeal of cards like Sovereign's Bite is obvious, it doesn't necessarily change the board any or give you anything else. Another card that suffers from this is Healing Grace. Bite does give you damage and Grace could help a creature stay alive in a fight, but I'm sure that's worth it. Do you see what I mean? You could totally run cards that give you the life you're looking for with other abilities such as Revitalize, Ritual of Rejuvenation, Shield Mare, etc.

For some ideas, you could look at my similar deck.

Ajani's Angel

Standard musicman3310


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