Skeletal Vampire

Skeletal Vampire

Creature — Vampire Skeleton


When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.

, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.

Sacrifice a Bat: Regenerate Skeletal Vampire.

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Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Commander 2017 (C17) Rare
Duel Decks Anthology (DD3) Rare
Modern Masters (MMA) Rare
Duel Decks: Garruk vs. Liliana (DDD) Rare
Guildpact (GPT) Rare

Combos Browse all



Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Skeletal Vampire occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Skeletal Vampire Discussion

Justrafaplease on Tribal Vampires

5 months ago

I will definitely try it. I thought The Haunt of Hightower would be a great card with Duskmantle Seer but I was mistaken, Skeletal Vampire will provide more value against removals, and even provide bodies against sacrifice.

Thanks for the feedback, appreciate it.

Funkydiscogod on Tribal Vampires

5 months ago

I am skeptical of how much value The Haunt of Hightower would provide. In my opinion, Skeletal Vampire would be slightly better, since it can dodge more removal, and if left unchecked it can provide an endless supply of chumpblockers.

Masterful on Necronomicon | Teysa Karlov | Primer

10 months ago

Tiddlydon Yeah, I'd say Skeletal Vampire is too much mana to replace any of the cards currently in the deck, especially since it's not a death trigger. It wouldn't do poorly though in a budget build, but I'd still personally rather play token generators that work off death triggers like Ogre Slumlord or Requiem Angel .

SwordOfMorning I don't usually kill with token damage, so I wouldn't play Vizkopa Guildmage . I could see running it in more of a token-centric lifegain build. This build doesn't actually gain as much life as you might think which is why I don't play lifegain payoffs.

Sabelaine Recruiter of the Guard isn't super necessary to the success of the deck, he just makes it more consistent. I mainly use him to start a Ranger of Eos death chain, but he can also get Blood Artist and friends which are the main wincons. If you're willing to spend the money he's a great addition.

Tiddlydon on Necronomicon | Teysa Karlov | Primer

10 months ago

Would Skeletal Vampire be useful as a token generator or too expensive?

LordBlackblade on more

1 year ago

I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!

Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah  Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).

All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).

Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.

I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.

By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.

Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.


1) Multi-Race Vampires are small percentage of all Vampires ever printed.

2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes

3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )

LordBlackblade on Funkydiscogod

1 year ago

So I posted my big response here by accident. Since I'm here anyway I just wanna say that for what its worth, I see where you are coming from and agree with you 100%!

candyman5431 on

1 year ago

Dont know what you are trying to do with the deck since you have several cards for others builds in here.Dont see a use for Bloodbond Vampire since you not gaining much life.Bloodhusk Ritualist for my deck wasnt that good. Kheru Bloodsucker not worth since you dont have my creatures for it.No reason for him at all unless its a fillerSkeletal Changeling.Chainer's Edict feel like there are better things that do this. Planar Bridge tutors are better. Not the best for how you have this deck built right nowBlighted Fen. Geier Reach Sanitarium dont use lol. Piranha Marsh use a Swamp. Not worth it Sorin's Thirst. Wound Reflection great card but not made for this deck.

here are some better sacrifice cards: Barter in Blood Fleshbag Marauder Innocent Blood Plaguecrafter Smallpox Tyrant's Choice

better land drawMikokoro, Center of the Sea

Some suggested creatures: Asylum Visitor Crypt Ghast Dark Impostor Drana, Liberator of Malakir Magus of the Coffers Sangromancer Skeletal Vampire Stromkirk Condemned

instant/sorcery: Beseech the Queen Blood Tribute Dark Petition Diabolic Tutor Night's Whisper Read the Bones Zombify Murder Sudden Spoiling Ultimate Price Victim of Night

artifact: Sword of the Animist

dritchie on Fangtasia

1 year ago

Definitely worth adding Necropolis Regent and Nirkana Revenant they both just add power to the deck Cabal Coffers is much more durable than magus of the coffers but it’s not an easy thing to get a hold of so definitely worth an add another not so easy thing is Cavern of Souls it just stops blue decks from countering your vampires, things I’d remove for them gifted atherborn it’s not that great in honesty and I’d remove Skeletal Vampire on the basis that it’s a lot of mana when you could have a bigger powerhouse in play like either of those two. Reanimating Wise you could add Patriarch's Bidding I always recommend it for tribal decks and I would still leave Mutilate in as it’s still powerful in a mono black deck Sudden Spoiling can help you get around nasty abilities or big monsters, if equipment is the way you want to go then I’d add Lashwrithe

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