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Mortician Beetle
Creature — Insect
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
wallisface on budget token sac
1 year ago
Some thoughts:
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Bone Shards is better than Eaten Alive
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Carrion Feeder is better than Bloodthrone Vampire, and you prolly want a playset.
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I’m not a fan of either Mortician Beetle or Reassembling Skeleton. The Beetle just feels like it’ll be hard to get value from, and the Skeleton just feels waay too slow/clumsy. I’d suggest using Blisterpod and Shambling Ghast instead, as these both have stronger death triggers, and can chump-block in the early game to help ramp you into the spells that matter.
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Tap lands are almost always a terrible idea. You’re only running 2 colours so running just basics should be fine, and trip you up less often, than running stuff like Evolving Wilds. I’d suggest just playing 11x Swamp, 11x Forest, 2x Golgari Rot Farm
TheOfficialCreator on Creepy Crawlers - Halloween 2022
1 year ago
Befoul, Brain Maggot, Dig Up, Mausoleum Secrets, and Mortician Beetle also might be worth looking into.
Fenrixx on Endless Hunger
1 year ago
wallisfaceThanks a lot for that detailed comment ...youre absolutly right about the Mortician Beetle but my thounght behind Scute Swarm was to have a 1 drop that has a good potential to get stronger so its not useless in later stages of the game. (i'm not playing competitive so eventhough moder tends to be over at turn 3-4 thats mostly not the case in my games.) and Hex Parasite is useful in a lot of matchups and at the very least i get to take my -1/-1 counter from Persist ;P Yes Giant Adephage,Hornet Queen and Living Hive are cards that normally need a lot of ramp but my plan here was actually to get the to the graveyard and reanimate them with Persist and also i love the idea to reanimate Grist, the Hunger Tide with Unearth since she is a 3 Mana insect creature when shes in the graveyrad.
wallisface on Endless Hunger
1 year ago
I think the big issue here is that you’ve built around Grist to an extreme, where most of your other cards become terrible on their own. Giant Adephage, Hornet Queen, Scute Mob and Scute Swarm all need to live in a deck able to dump a LOT of lands into play quickly to be useful, with only 22 lands and no ramp, these cards are either uncastable or nigh-on-useless. There’s alao ny synergy in your deck to make use of any of Hex Parasite, Hornet Nest, or Mortician Beetle.
It feels like you’ve focused your deck too heavily around the assumption that Grist will be in play, which puts you in a really terrible spot when you don’t draw it. Furthermore, Grist doesn’t need it’s +1 to trigger multiple times in a turn to be good - what Grist wants is a deck that can support her by providing other strong threats and distractions while she slowly out-values the board. That’s something you’re not providing her here.
legendofa on Memento Mori
1 year ago
Could Mortician Beetle find a place in here as another sacrifice reward?
wallisface on Demonic Sacrifice
1 year ago
Some thoughts:
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your mana curve is very high, and your land count is very low. I would suggest limiting yourself to only 4 cards that cost 4-or-more mana, and going up to 23 lands.
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a bunch of your creatures aren’t helping you control the board. Deathgreeter only gains you life, and Mortician Beetle only gets bigger. I would focus on better payoffs for things dying. For example, Mayhem Devil would thrive in a deck like this.
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I’d suggest ditching both of Virulent Swipe and Murder. Black has enough awesome killspells that you should never need to spend 3 mana for one. And Swipe feels redundant here with your existing amount of killspells.
wallisface on Black sac deck
2 years ago
LoTS I think going into 2 colors would help you for sure. Adding red would give you a LOT more power in those 2 red cards I mentioned earlier.
As to why the cards I mentioned are "bad":
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Demonlord of Ashmouth is a lot of mana and doesn't really do anything other than kill a bunch of your own creatures. 4 mana is a LOT in modern, so anything costing this much needs to provide a huge amount of value (common 4 mana cards in modern include Bloodbraid Elf, Omnath, Locus of Creation, Yawgmoth, Thran Physician and Urza, Lord High Artificer, which can each single-handedly turn the tides of a game).
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Mortician Beetle is just another creature that becomes bigger over time. But "becoming big" isn't particularly useful on its own, especially if it takes a long time to do so. On its own, it's just a vanilla 1/1 that your opponent mostly doesn't have to care about.
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Typhoid Rats just doesn't do enough. Because it's a 1/1 deathtouch, it's basically resigned to sitting back to block for the entirety of the game (or swing for insignificant damage). It's not terrible, but its not doing anything particularly useful towards enacting your gameplan, so I don't see any reason why you'd want to run it.
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Yahenni, Undying Partisan is effectively just a really expensive sacrifice outlet. It just can't compete against all the much more mana-effective sacrifice outlets out there (Carrion Feeder, Viscera Seer, Goblin Bombardment), so it's just a case of it being too slow at what it does and there being better cards for the job
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Dreadhorde Invasion is just a very weak Bitterblossom. Bitterblossom is great because it lets you go-wide, creating multiple creatures (and those creatures importantly have evasion). Meanwhile, Dreadhorde Invasion puts all your eggs in one basket, that takes a lot of time to become big enough to matter. The amount of damage you can deal with this card is often very close to the amount of life you lose from having it in play.
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Whip of Erebos 4 mana card that does almost nothing, which then costs another 4 mana to temporarily resurrect a thing... it's all just too mana-costly - paying 8 mana to get a single creature back for one turn is faaar too slow and clumsy.
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Profane Command, like the Whip above, just costs too much mana to be of any practical use.
As for your decklist, I would think something like the following could be a strong direction to take it:
- 4x Gatekeeper of Malakir
- 3x Pawn of Ulamog
- 3x Shambling Ghast
- 4x Zulaport Cutthroat
- 4x Blood Artist
- 4x Mayhem Devil
- 4x Goblin Bombardment
- 4x Carrion Feeder
- 4x Smallpox
- 4x Lightning Bolt
- 22x Lands (mostly black, but with some Bloodstained Mire and Blood Crypt for red)
wallisface on Black sac deck
2 years ago
Some thoughts:
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your land count is very low, and your quantity of high-cmc cards is higher than it should be. I’d suggest going to 22-23 lands, and running no more than 3-4 cards costing 4cmc.
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you currently have almost nothing to gain from all your various sacrifices. At the very least you should be running playsets of both Zulaport Cutthroat and Blood Artist. Having lower-mana sac-outlets (like Carrion Feeder or Viscera Seer) is probably also advised.
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consider more controlling-sacrifice options like Smallpox.
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If you’re able to splash green, i’d highly advise both Grist, the Hunger Tide and Unearth also (I wouldn’t bother playing Unearth without Grist).
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If you’re able to splash red, a playset of both Mayhem Devil and Goblin Bombardment would do wonders. If you can only splash one colour, the red splash is far stronger than green.
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a bunch of just “bad cards” i think you should ditch entirely are Demonlord of Ashmouth, Mortician Beetle, Typhoid Rats, Yahenni, Undying Partisan, Dreadhorde Invasion, Whip of Erebos, and Profane Command. I can go into more detail on why these cards are bad if you’d like.