|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Shadows over Innistrad (SOI)||Common|
|Magic Origins (ORI)||Common|
Combos Browse all
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Macabre Waltz Discussion
7 months ago
Update — Jan. 10, 2019
I decided to buy some upgrades for the cube.
- Reanimate is now making its appearance and replacing Thrilling Encore , which was a fun card, but a little confusing and nowhere near as iconic.
- Eternal Witness is replacing Pulse of Murasa . With this change, it felt wrong to have green outshining the reclamation abilities of black, so…
- Gravedigger has been moved to the common rarity, replacing Macabre Waltz .
- Replacing Gravedigger in the uncommon slot, is Plague Mare .
8 months ago
I'm really enjoying the idea of this deck! The only things that I have qualms with right now is the lack of sacrifice fodder and the lack of surveil effects. I think this may stem from a conflict of interests. The deck seems to be trying to capitalize on both it's milling/surveiling effects (Disinformation Campaign) and the fact that it sacrifices creatures (Open the Graves).
This becomes problematic in that the focus of the deck is now split. Think about it this way, I'm going to state what the focus of the deck is and you can determine whether that's the direction that the deck is going or not:
Surveil The Grave aims to use the mechanic of surveil to pitch large creatures into the graveyard, and then return them to the battlefield using recursion. The primary engine for recursion is the use of Reassembling Skeleton and Whisper, Blood Liturgist.
The key here is that sacraficing creatures with Whisper is just a method to achieve the goal of the deck so all other cards should serve to further the goal of the deck (Doom Whisperer) rather than try to capitalize on a side effect of the deck's engine (Open the Graves, Midnight Reaper)
In theory you can sacrifice the creatures you're recurring after their ETB trigger goes off but why would you want to sac such a nice body after you put in all of the work to get it out? Additionally something I would watch out for is return to hand effects like Macabre Waltz. Because they return to the hand, you'll still have to cast them, so you're not actually cheating out a creature early, you're simply searching out that card earlier and getting it into your hand when it otherwise wouldn't be.
Overall I think the deck is going in an excellent direction, it just needs a little fine tuning! I'll leave a few suggestions for cards I think could work well below, best of luck!
8 months ago
10 months ago
I'd be happy to help EPICSpider23, grave based decks are my jam. To get off the ground you need creatures in your graveyard; the best budget option for this being a set of Glowspore Shaman pulling double duty by milling 3 and letting you ensure a land drop next turn if needed, followed by a mix of Ixalli's Diviner and Seekers' Squire, Stitcher's Supplier being a bit more expensive option. Path of Discovery may also be a sleeper for this deck that is worth testing with the amount of creature recursion and token production you'll have going on. Black gives you fantastice reanimation options, I'd personally take out some or all of of Bishop of Rebirth and 1 Teshar, Ancestor's Apostle to add in 1-2 Isareth the Awakener depending on how heavy you want to go on black, and a mix of Whisper, Blood Liturgist and Journey to Eternity Flip. Bone Dragon has fantastic synergy with Desecrated Tomb because you get one trigger when you pay the cost of its ability, and another when it resolves so it would make a nice one of. I'd put in one or two higher CMC reanimation targets that will win the game as well such as: Lotleth Giant, Vigorspore Wurm, Izoni, Thousand-Eyed, Vampire Sovereign, or Pelakka Wurm; you can use discard tech like Macabre Waltz to help get them out of your hand if you find them difficult to cast. You also are seriously lacking removal: Cast Down, Vicious Offering, Price of Fame, and Seal Away are all fantastic options. You'll have to figure out how to balance the mana base yourself based on the weight of each of your colors. The last peice of advice I can give is to remember that this is your deck and only you have to like
10 months ago
Card games in general and especially MTG thrive on consistency - the more often a deck can do the thing it is designed to do, the better. When constructing a deck, you are allowed up to 4 copies of each card that is not a basic land. The best thing you can do to improve the deck is play with it more and determine which cards you like (increase their numbers of copies) and which cards you do not (decrease their numbers of copies).
Usually, strategies include two types of cards - payoffs and enablers. An example of a payoff in your deck is Poison-Tip Archer - the more creatures die, the more its ability is used. An example of an enabler for that payoff card is Ravenous Chupacabra - it kills a thing when it enters the battlefield, triggering the archer. Another enabler would be something like Doomed Dissenter - it dies and makes a token, so it can block good and trigger the Archer twice. Weirdly, Macabre Waltz is also an enabler - it returns other enablers to your hand so that they do work again.
Thus, the best way to improve is to find a payoff you like, figure out what your enablers will be and max out on copies of each of those.
10 months ago
Stickboy101, I've been tinkering around with Creeping Chill and I moved a playset to the sideboard. I think they should come in against aggressive burn decks which deal damage faster than this build. I'm also considering maindecking 1-2 Macabre Waltz, which may be useful when you need a discarded Doom Whisperer, but I would have to cut removal to make room, and I think the deck needs as much removal as possible.
Thanks Apex_killjoy02! And that's a good question. I think the deck is consistent, fast and resilient enough to be competitive against multi-colored decks. Actually, I think the deck is much stronger now than it was pre-rotation with the addition of Doom Whisperer, Barrier of Bones, Necrotic Wound, and Severed Strands. My main concern is dealing with white decks running Remorseful Cleric, or decks sideboarding Sentinel Totem or Silent Gravestone. If my graveyard is cleared, I can fill it up again, or I can bring in Duress, Never Happened, or Sorcerous Spyglass from the sideboard to try to catch a threat before it's played.
10 months ago
Mortuary Mire is slow IMO.
1 year ago
Ok so I'm going to say a lot of things so bear with me. If you are trying to play at a local game store, then you will need to make a lot of changes.
Card I Would Put in are (assuming you are willing to pay for them) Resplendent Angel Ajani, Adversary of Tyrants Lyra Dawnbringer Shield Mare Nightmare's Thirst Sovereign's Bite Seal Away Legion's Landing Flip Vraska's Contempt Oathsworn Vampire Famished Paladin Moment of Craving Fountain of Renewal
The basic plan of what you want to do is play low cost creatures with a few high cost creatures that benefit from gaining a lot of life gain triggers. Since there is black you can add some removal to help slow the game down to your pace. Just make sure your deck fits this idea as close as it can and you will see the synergies work together. But make sure you are playing with good cards and not just anything that says gain life.
Macabre Waltz occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%