Macabre Waltz

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common
Magic Origins (ORI) Common
Dissension (DIS) Common

Combos Browse all

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

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Macabre Waltz Discussion

joshtastic on In Madness, We Trust

2 days ago

I have a similar deck that runs Smuggler's Copter and Stromkirk Occultist both of which I cannot live without. Additionally, I love the synergy with Insolent Neonate and Macabre Waltz as they have great payoffs.

theo30 on Undead Servant

1 month ago

Cool deck! Love some mono black shenanigans, but it seems like it could be a little slow. Have you considered Carrion Feeder as a lower to the ground sac outlet? Also, Cemetery Recruitment could be a better alternative to Macabre Waltz, since usually you can get two cards. In bigger thoughts, have you thought about moving a little away from recursion spells and that time spiral combat trick, and more into a little heftier removal package and maybe some more threats? Recursion is good, but in some matchups you're definitely going to run into grave hate, so it's not always as good as just being another good card. Keep up the good work!

Pieguy396 on BRG Counters

1 month ago

Hi there! This looks like an sweet take on the -1/-1 counters archetype! I have a few suggestions for you:

In any case, awesome deck! I hope you have fun with it!

Ghoulraiser on Zombies

2 months ago

So besides your commander you have only 5 cards that have blue in them. I would go mono black if you are not utilizing that color more with card draw, counter spells, control.

Dread Slaver is good in limited but not edh, it won't stay around long for it to take a bunch of stuff and also people wont mind taking the 3 to keep their dorks. you can replace it with a better beater/ blocker i suggest Scourge of Nel Toth

Highborn Ghoul does nothing in this format. it can be replaced with something to get chip away at opponents life better i suggest Gempalm Polluter

Nested Ghoul barely replaces himself when lost, it can be taken out for Noosegraf Mob which adds a few more guys to the table

take out Disentomb and replace it with Reanimate to cut out the middleman, your hand. same goes for Raise Dead i would put in Animate Dead because it puts it on the field and can take from any yard. i would also cut Gravepurge and slot in Zombie Apocalypse yeah it is double the mana but you dont clutter your top deck and get all your guys out instead of slowly over the course of a few turns. remove Macabre Waltz for Dance of the Dead for the same reasons as Disentomb. another mass reanimate spell is Living Death my opinion would to remove Urza's Incubator for it.

to get into more blue take out Sanguimancy and add in Frantic Search for free card draw basically. also remove Underworld Connections for Rhystic Study. Life's Finale can be replaced with Cyclonic Rift. You already have Lord of the Accursed so Graf Harvest can come out for Lim-Dul's Vault to set up what you need. i would take out Liliana's Indignation for Traumatize indulgence is such abad mana sink you should add Dark Salvation as a mana sink and remove From Under the Floorboards. adding Traumatize works well with cards like Undead Alchemist so to slot him in remove Liliana's Reaver in addition to buff this little synergy remove Darkest Hour for Altar of the Brood to make tokens all night.

Haunted Fengraf is slow because you sac lands and you dont even get to choose you target i would replace it with Unholy Grotto. take out Leechridden Swamp for a swamp there are better ways to get to your opponents life with your mana. graveyard decks do not need Reliquary Tower.

i see you arent running the grimgrin-gravecrawler-diregraf captain combo, i would take out Jet Medallion for Phyrexian Altar to be able to kill the table. also for replacements for the captain remove Adaptive Automaton and Prized Amalgam (its slow) for Vengeful Dead and Plague Belcher

i would also try to find more slots for a for like 4 counter spells

you can check out my list for other combos http://tappedout.net/mtg-decks/rise-of-the-dark-realms-4/

Bowngnawer on Demon School for Demons, Cool.

3 months ago

I would highly recommend that you play No Rest for the Wicked, but I am not to sure about Macabre Waltz as in my playtests I never had the urge to use it for something else but Chrome Mox.

Myr Moonvessel is amazing as it opens up a 2 creatures only line with No Rest for the Wicked (Altough you would need Disturbed Burial and Paradox Engine for that, if you wanted to go infinite.)

I, just as gigi, also found Mishra's Workshop to be quite bad as it did not help with casting our commander (At least not activley.) and I too would suggest City of Traitors instead.

Here is my list for a longer explanation of the No Rest for the Wicked-Line: Razaketh MBS

vhpiasson on Monoblack Madness Vampires

3 months ago

jaylawlerrr: I used to run Macabre Waltz when I first built it (this is before I tested a bit and before acquiring some of the current cards). I also think it's a nice card, but I don't know how it would fit into the deck.

I first played with 4 of them, along with 4x Call to the Netherworld, and the biggest issue was having creatures in graveyard for it to work (would get too many 'grab from graveyard' cards in hand). The "combo" of both cards was nice thought: 2 mana, grab 3 creatures from graveyard.

Then, I tried replacing it with draw, tried some stuff with Call the Bloodline and Altar's Reap but it was a bit clunky...

Now I'm running 4x Key to the City, so if hands are empty, we're either paying 2 mana or working with Asylum Visitor.

Another issue was the mana cost, which would need at least 4 mana in play to cast 'creature madness cards', which might be too slow (after all, it's Modern...). It's true you could just discard other stuff into the graveyard but I've been trying to optimize the deck the most so "nothing goes to waste" (other than unwanted lands and keys haha). And, well, I learned to hate paying to discard ;)

It's a nice suggestion thought, just don't really know what to replace it with, and surely wouldn't run more than 2.

jaylawlerrr on Monoblack Madness Vampires

3 months ago

Sweet deck. I built a R/B Vampire Madness deck for standard and I love it. Call to the Netherworld is awesome- I use Macabre Waltz in mine.

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