Macabre Waltz

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common
Magic Origins (ORI) Common
Dissension (DIS) Common

Combos Browse all

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Price & Acquistion Set Price Alerts

SOI

ORI

DIS

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Macabre Waltz Discussion

qao50 on Mill and recreate

3 days ago

Removed:

1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.

1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.

1x Fog Bank - same as Hover Barrier

1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.

1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.

1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.

1x Wall of Frost - same as Hover Barrier

1x Wight of Precinct Six - Better options.

1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.

1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.

1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.

1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.

1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.

1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.

Addition:

1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.

1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.

1x Mortivore - this is Wight of Precinct Six on crack. Plus you can regenerate him.

1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.

1x Psychic Spiral - A lot of Mill potential.

1x Talent of the Telepath - seven mill and you get to steal one or two spells.

1x Diabolic Tutor - can never have enough tutors.

1x Mindcrank - This can honestly win the game.

1x Life's Finale - Board wipes are always nice.

1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.

1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.

1x Traumatize - Fuck this card.

1x Soul Manipulation - counter that also mills.

1x Whispering Madness - spell version of Jace's Archivist.

1x Startled Awake  Flip - 13 mill that can keep coming back.

1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.

1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.

Cards you can keep but I personally dont like in the deck:

Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.

Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.

Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.

Thoughtscour - this is realistically just a draw card.

Ultimate Price - that monocolor restriction holds this card back so much. Doom Blade would be better if you want it to be a low price.

Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.

Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.

Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.

Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.

Cards that should be abused more:

Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.

Broken Cards you can add (may be Expensive):

Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.

Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.

Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.

Extractor Demon - you'd need to run zombies.

Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.

Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.

Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.

Sewer Nemesis - good

Decree of Pain - boardwipes are op

OniOfTheWest on Limbs & Newts & Cauldrons

5 days ago

Nice build, the only change I'd make is to use spells like Macabre Waltz or Disentomb. They have some flaws, but if you really want to kick your opponents in the nuts with spare Mana, those are some of the ways I'd do it.

Raremeeet on Returning player looking for optimization ...

1 month ago

Hey guys I'm new to the forum and returning to Magic from a long break. The last set that came out before I gave it up was the Urzas set.

Anyways, out of boredom I started playing magic duels on my Xbox and then reconnected with some of my old friends who still play magic. I'd like to get a paper version of the my favorite deck from duels but am so out of touch with the game I'm not even sure what's out there. The format is pretty casual, but from what I can tell most of the decks my friends use would likely fall into modern format, but there are also some really old cards too, so im pretty flexible as far as sets I can use. Lastly I'd like to keep this fairly budget, I like the game but am not sure I'm ready to sink real money into it yet... and yes I realize that means the the liliana in the deck list has to come out.

The main thing I like about this deck is the interaction between the ruthless snipers, the various discard enablers and the madness mechanic. So I'm hoping you all could make some suggestions to take further advantage of that. I realize some cards in there aren't great but they're what i have available on the video game.

2 Cryptbreaker, 3 Ruthless Sniper, 2 Sanitarium Skeleton, 2 Lightning Axe, 3 Furyblade Vampire, 2 Call the Bloodline, 2 Macabre Waltz, 1 avacyn's judgement, 2 Distemper of the Blood, 3 Bloodmad Vampire, 1 Olivia, Mobilized for War, 4 firey temper , 1 Liliana, the Last Hope, 1 Avaricious Dragon, 2 Bloodhall Priest, 2 Merciless Javelineer, 1 Biting Rain, 1 Cut / Ribbons, 2 Horror of the Broken Lands, 1 Incorrigible Youth,

9 swamp, 9 mountain, 2 Dragonskull Summit, 2 Geier Reach Sanitarium,

jordybear2002 on Looking for U/G (simic) card ...

1 month ago

Hey Seedubs3, I am making a a little bit of a synergy and sacrifice deck. I have cards like Culling the Weak and Indulgent Aristocrat and then I get them back with Sheoldred, Whispering One, Disentomb, and Macabre Waltz. My synergy includes cards like Vampire Nocturnus, Bloodline Keeper  Flip, and Malakir Bloodwitch. So with it being so late last night I fell asleep making the deck lol! So If you could post your deck that would be awesome because I think I am just starting to look for some fillers.

jordybear2002 on Okay, the Whole Death Thing? Minor Setback.

1 month ago

I can't even match up to what WalkingIllusion just said lol maybe a Diabolic Tutor and also a Diabolic Revelation so that you can get the cards you need. Also, Macabre Waltz will help if you need something back that kind of helps your commander.

Gattison on Uncle Istvan | pEDH

3 months ago

KayneMarco: As a Pauper EDH deck, you can only use one uncommon creature as the Commander, and only commons in the 99. Unfortunately neither of those two cards were ever printed/released at common, so they wouldn't be legal. =)

As for the deck...

Echo Circlet & Vanguard's Shield for starters. Plus Cathar's Shield, Accorder's Shield also because you want to keep him untapped and able to block as well as attack. There're other vigilance enablers like True-Faith Censer, too.

Bone Saw & Bonesplitter because you don't really care about his Strength. Maybe even things like Unholy Strength and Predator's Gambit.

So I guess I'm thinking voltron. Which would include things like Bladed Pinions, maybe Flayer Husk and Sickleslicer.

Then of course Vault of Whispers and Darksteel Citadel to help justify that Cranial Plating you got there.

Costly Plunder + Ichor Wellspring / Mycosynth Wellspring.

Night's Whisper should be here. you might like Dash Hopes for late game security, but it's probably useless early on.

I'd also recommend a LOT of recursion/reanimation, that way you can just let your commander die, then get 'em back to avoid Commander-tax. Things like Macabre Waltz, Grim Discovery, etc.

Both Exalted creatures, too? Servant of Nefarox and Duty-Bound Dead.

I'm just tossing out ideas, so maybe something there can help get you started! =)

jgc10 on Mono B Obliterator

6 months ago

Noxious Revival could be replaced. You don't have much lifelink or any draw outlets, so using it at instant speed doesn't really help. Stitch Together, Macabre Waltz, maybe Grim Return if you can adjust the curve. Plus Mortuary Mire does the same thing and I've had mixed results with it. It can be slow and a bad top deck late in games.

Ruffigan on Shadow Cycle

6 months ago

The deck is shaping up well. You could add Frantic Search and Compulsive Research for card draw. Crypt Rats would be another good wipe. Macabre Waltz for recursion. You might consider Relic of Progenitus, Tormod's Crypt, or Scarab Feast for more graveyard hate. Death Rattle would be good for removal. Honestly when we played you were pretty well set, the main problem would protecting your creatures from removal. You had Exhume to abuse which was cool but without it it would've been hard to get value off of your guys and hamper the other player as much as you did.

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