Armored Skaab

Armored Skaab

Creature — Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your gravyard.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Armored Skaab Discussion

T_Dog345 on T_Dog345

3 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

heckproof on G/U Self-Mill

1 year ago

Armored Skaab seems kinda weak for what you’re trying to do here. Maybe you could replace it with Taigam's Scheming ? That card would help you fill your graveyard faster or help you fix your future draws

BOXES_O_MOXES on Persistence is Key | Pauper EDH

1 year ago

This is what I'm thinking: The Armored Skaab , Dimir Informant , Homarid Explorer , Laboratory Brute and the Mulldrifter All have ETB triggers which you can benefit from again if you flicker them. If you flicker after a block it keeps your crit from dying and you net the ETB gain. I Would find a spot for a Mnemonic Wall (Maybe out (1) more petitioner). This way you can flicker the wall and get your flicker back and do it continually. It's essentially a continuous mill (Using your crits that have the mill ETB) and card draw if you use it with Mulldrifter . You'll always have the flicker if you bounce the wall and another crit. You can also run a Radiant Fountain in lieu of of Island and flicker it and the wall to gain life over and over. It's a combo that gets used in my blue decks on a reg basis. I'm going to build my version and I'll link you to it. I have been looking into building this deck since I saw Petitioner and I guess it's time to actually get to it. I'm glad you had the same idea. Keep me posted. =]

Icbrgr on

1 year ago

Skaab Ruinator with a bunck of the self mill creatures from the Innistrad blocks like Armored Skaab and Mindshrieker can be great for both working towards your combo and or just having a Plan B

imafreak05 on

2 years ago

You should look at either getting more or removing anything that is a single card. With Modern and Standard you want as many copies for your win-con to be in your deck.

Some of the card ideas don't really run with your synergy idea. There are more efficient cards that you can utilize in modern for some cards.For example: Rampant Growth for Dawntreader Elk. You can use Two spells (Thought Scour and Tome Scour) for the CMC of Armored Skaab and you can cast them onto yourself.

Play around with some other cards that exploit how many cards are in graveyard (Nighthowler).

Hope I was able to help you some. Nice idea for a modern deck.

Lame_Duck on Mulls

2 years ago

I think you need to work on the deck's mana-curve. As it stands, it looks like you're going to have some pretty clunky early turns; the only turn 1 play you have is Noble Hierarch and the only efficient follow-up to that is a turn 2 Armored Skaab. A few more 1-drops would improve your ability to make use of all your mana each turn; Thought Scour and Hedron Crab jump immediately to mind.

Edit: Oh, I'd also recommend ditching the Unified Wills; they're just too unreliable and they're at their worst when you're losing, which is when you need your cards to be at their best so you can catch up.

benw on Marchesa's Zombie Horde

2 years ago

All three of my Tricolour zombie decks have been in need of serious updates since Commander 2014. I have made a lot of changes to update this since the revisit to Innistrad as cards like Cryptbreaker, Geralf's Masterpiece and others have been excellent additions.

The biggest change has been from self-mill with cards like Armored Skaab to self-discard with cards like Necromancer's Stockpile or Cryptbreaker.

The change relates to experience with my SBT BUG deck - I found that if you mill yourself a lot, all the other cards have to have recursion or other cards to reanimate them. So, unless we are talking about Faithless Looting or Army of the Damned sorceries in my Marchesa deck would need cards like Possessed Skaab, which lead to a lot of cards extra cards.

Now the deck revolves around strong Zombies with counters, cards like thraximunder, Diregraf Colossus, Noosegraf Mob and Unbreathing Horde. These zombies with counters, work alongside self-discard cards which help generate tokens, draw cards and fill the graveyard with tonnes of beneficial targets. Now that we are selectively discarding rather than milling, we can draw into lands and spells which we need in hand; cards like [[Living End] or [Twilight's Call]], which we couldn't do before. We can also discard targets like Scourge of Nel Toth or Anger or Vengeful Pharaoh.

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