|Commander / EDH||Legal|
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Exile up to three target cards from a single graveyard.
Cycling (, Discard this card: Draw a card.)
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Scarab Feast Discussion
1 month ago
The deck is shaping up well. You could add Frantic Search and Compulsive Research for card draw. Crypt Rats would be another good wipe. Macabre Waltz for recursion. You might consider Relic of Progenitus, Tormod's Crypt, or Scarab Feast for more graveyard hate. Death Rattle would be good for removal. Honestly when we played you were pretty well set, the main problem would protecting your creatures from removal. You had Exhume to abuse which was cool but without it it would've been hard to get value off of your guys and hamper the other player as much as you did.
1 month ago
I personally don't think Censor is any good. every land you have enters the battlefield tapped, so there wouldn't be any turn 2 Censor opportunities, and after turn 3 and 4, most people will play around it anyway, and hardly leave themselves fully tapped out.
Siren Stormtamer would be a much better option, if your goal is to protect the Drake and the Vile.
and yes, I know Censor and Without Weakness are cyclers and help the vile, I think the cards I've mentioned might be a better help. Also, I'd reconsider Unburden and Scarab Feast being in the maindeck..
Really cool idea, I've always wanted to use Enigma Drake and Fling, but never found a way to be consistent with it and create enough of a threat. But this seems like a cool prototype so far.
2 months ago
I recently took a similar list to this (it was originally going to be this but I made some last minute changes) to state championships and made top 8. I should have made it further except for some REALLY bad luck (and it was bad luck, not just me complaining). Anyway, I thought I'd update you and let you know my changes.
First off, my changes were:
First I'll go over my changes. Mostly they were to shore up my bad matchups, but some were also becuase I didn't like cards.
Harsh scrutiny was consistently underperforming, so that went. Disintegration went simply because I wanted cheaper removal. Perilous voyage was, much as I hate to admit it, never good for me.
I added disallow because I didn't feel like I had enough hard counters, and it payed off. I still lost the quaterfinals because I couldn't find it, though. Glimmer came in because I wanted more card advantage, and it also performed very well. Gearhulk was critical in winning one of my matches, as it was the last threat in my deck. Magma spray was against mono-red, as I liked it better main deck than aetherborn in that matchup.
My sideboard was less good, I almost never wanted the second Reckoning, so I will be taking that out. Lost legacy was critical, it won me several games. Duress was also very good, although I didn't play many games against control. I'd still play the pair though. I didn't play against RDW, so I don't know about defeat, I might swap them out.
My only loss in the swiss was to the player who came second, and if I'd played better third game and not run in to Coup I would have won probably.
All in all I think it is a solid deck, I really liked most of the changes I made, which were against a broad meta as I didn't know what was being played, and there were not as many carnage tyrants as I thought.
2 months ago
Np, reanimator is my favorite. People will sideboard in gy hate but they rarely side in enough... one or two Crook of Condemnation usually the painful ones are Scarab Feast and Scavenger Grounds. Despite all the graveyard hate though, you still get to hard cast many of the creatures anyway cuz the gy hate stuff slows them down, you just need to be aware of the big hitters listed above, and not throw everything in the gy unless you side in disallow.
Just remember, when people add cards to their sideboard to target your deck specifically... your deck has arrived!
2 months ago
Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.
But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.
As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.
But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.
3 months ago
for one sol ring is ban in all almost all formats including modern. for suggestions i would take out all 3 Aetherflux Reservoir and both Scarab Feast and put in 4 Intangible Virtue's add one more Lingering Souls and add a Sorin, Solemn Visitor.
3 months ago
I feel like if it's just a precautionary thing you don't need to run Gate to the Afterlife, If anything putting in a copy or two of God-Pharaoh's Gift would just be a turn 7 emergency cast. Hopefully you'll never need it, but if you do it's there to solidify things for you. If you went this route I'd either sideboard them, replacing two Scarab Feast, or if you want one in your main board you could comfortably drop a Glimmer of Genius in my opinion. Best of luck!
3 months ago
Main deck Scarab Feast when Delirium is already pretty much dead? Replace them with more removal like Fatal Push which isn't in the list yet. Or just 4th Glimmer of Genius and like 3rd Harnessed Lightning or something. Gravehate is not that necessary in Standard.