Infernal Plunge

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Infernal Plunge

Sorcery

As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add RRR to your mana pool.

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Infernal Plunge Discussion

Austin_Smith_of_Cards on Go Go Swiftspear! (Pauper EDH)

1 week ago

Never seen pauper EDH before. This is really cool!

Maybe include some ritual-ish effects like Pyretic Ritual, Infernal Plunge, Seething Song, Desperate Ritual, Simian Spirit Guide, and Lotus Petal to really bring out those prowess triggers?

Rev_Lycan60 on Dragon Thief

1 week ago

You're welcome. Sadly I have not had much lucky with ramping with red unless I am using Geosurge, Pyretic Ritual, Seething Song, or Infernal Plunge. I like to combo the plunge Goblin Arsonist to poke some damage then combo into the other spells. There has been a few times I had a chain combo and brought out a Balefire Dragon in turn one. Don't bank on that luck being a sole win condition.

franjimen421 on Jund Sacrifice

2 weeks ago

first of all:

modern is a fast format. 5 and 4 mana spells or abilities that are 3 colored, like you have, are not likely to even hit the battlefield because you'll die before it even happens (in most cases). if those 5 & 4 drops are not important to you, i suggest removing them from the deck, and putting creatures like Bile Urchin, Bloodbriar, Bloodflow Connoisseur, Bontu the Glorified, Child of Thorns , Corpse Hauler, Doomed Necromancer, Frostling, Mortician Beetle

spells like Altar's Reap, Bone Splinters, Collateral Damage, Crack the Earth, Eldritch Evolution, Fling, Footsteps of the Goryo, Infernal Plunge, Plunge into Darkness

noncreature permanents like Demonic Appetite, Evolutionary Leap, Quest for the Gravelord

and sideboarding Boggart Forager

i'll keep searching for you tomorrow, hope this helps for now

Zaueski on Turn 1 Modern Win Hand ...

1 month ago

Seething Song is banned, thank goodness so it doesn't even work anyways. That can be circumvented but not as easily. The power necessary to speed out a T1 hasted Blightsteel Colossus is immense, that restricts the deck build so much that it practically builds itself. Also, Shane is right. You want 4 Pact of the Titan over any of the free artifacts because 1 copy will not guarantee you'll get a copy in your opening hand. Really you need all 8 but we'll have to settle for 4 copies. Simian Spirit Guide, Pyretic Ritual, Desperate Ritual, and Infernal Plunge will make up our mana acceleration suite.

So...

4x Blightsteel Colossus

4x Madcap Experiment

4x Pact of the Titan

4x Simian Spirit Guide

4x Pyretic Ritual

4x Desperate Ritual

4x Infernal Plunge

4x Expedite

4x Crimson Wisps

5-6x Flex Slots for interaction

18-19x Mountain or Snow-Covered Mountain (Run the Snow ones if you think Skred is better than Lightning Bolt for the deck)


An argument can also be made to include fetches as well. Deck thinning can be really important when you want to dig for Madcap Experiment but it also means you get one card less that isn't a Blightsteel Colossus. I'm unsure of how the math would turn out as to which road is better.

There you have it. This deck does nothing else so you want to win as fast as possible. It'll be fun when it goes off but otherwise expect to do nothing a lot.

Ruffigan on Pauper EDH Primer

1 month ago

@Podkomorka: Sorry I must have missed the notification for your last post. You are right that you need blue to copy an instant spell, I overlooked that. It also does not contribute to Storm. Red and Blue have no ways to filter into blue either. And while you could still infinitely cycle Infernal Plunge there would be no reason to do so unless you could somehow benefit from activating an ability. It could still be worth running the stronger rituals like Battle Hymn and Brightstone Ritual to copy two or three times for a Fireball. But you are correct, Izzet Guildmage cannot inherently create Storm combos or create infinite mana.

Catalog9000 on Turn 1 Modern Win Hand ...

1 month ago

Hey guys, so I recently made my very first Turn 1 Modern Win Hand. You know, those hands where you get the optimal seven cards and win immediately? The only problem is, I have absolutely no idea what sort of a deck to put it into. So... I thought we could have a little bit of fun!

I'll show you guys the hand, and you guys build decks around it.

Turn 1 Win

You'll need: 1x Mountain , 1x Ornithopter, 1x Infernal Plunge, 1x Seething Song, 1x Expedite , and 1x Madcap Experiment. Keep in mind this is only six cards. The 7th card does not matter at all, but ideally you do NOT want Blightsteel Colossus in your opening hand.

Here's what you'll want to do:

  • Play your Mountain
  • Cast Ornithopter for
  • Tap your Mountain and cast Infernal Plunge, targeting Ornithopter so you can add to your mana pool
  • Use all three of your red mana to cast Seething Song, adding to your mana pool
  • Of this five, you spend four of it to cast Madcap Experiment and reveal cards from the top of your library
  • If you reveal Blightsteel Colossus within the top 19 cards (Statistically speaking, you should), you get to bring out an 11/11 with Infect. Shame he doesn't have Haste...
  • Use your last to cast Expedite , targeting Blightsteel Colossus and swing for 11 Poison Counters on Turn 1.

Alternate cards are:

Point of Interest:

You're going to want 4x Blightsteel Colossus and only ONE other Artifact card in your entire deck. You don't want to Madcap Experiment into a second Ornithopter, after all... or, do you...?

Nah. Probably not. Anyway, have fun! :D

sonnet666 on Dramatic Locust

1 month ago

I don't know if you've caught this yet, but there's been a lot of discussion about the new card, Kindred Discovery, and how it makes an uncontrolled loop with The Locust God to draw forever. People are coming up with all sorts of ideas for how to break the loop and avoid decking yourself (most involving Flash and LabMan, or pitching Kozilek to Firestorm with a ritual), but I think the best plan is already in the deck: Just Chain of Vapor it back to your hand once you've picked up your deck and win from there. If Chain of Vapor is in your graveyard you can also use Frantic Search to pitch Koz and shuffle it back into your library (just remember to have at least 2 cards on top).

Some other ways to win if you wanted to build into it:

  • Flash playing LabMan and paying the extra . Needs three mana to win.

  • A ritual into Firestorm discarding Kozilek and whatever else to loop your deck and burn your opponents out. Costs vary depending on the ritual you use, but Simian Spirit Guide into a looped Infernal Plunge could work for no extra mana. (Incidentally, Simian Spirit Guide is the only free mana you cast at instant speed in these colors, so it's probably worth the include if you add this combo to the deck.)

  • Battle Hymn into Fateful Showdown to much the same effect as above. this one's a little more clunky, but has merit as outside the combo Battle Hymn could be a big ritual and Fateful Showdown a extra Windfall. Needs 2 mana to win.

sebtuch on BR: Revenge of the Homebrew 2.0

1 month ago

Hm, maybe you might think about some way to cast the Soulflayer even faster with Infernal Plunge for example. That way you could put a creature from your battlefield to your graveyard and give it's features to Soulflayer. I don't know, I am just wondering :) Lightning Axe might be helpful as well. Cheers!

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