Infernal Plunge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Infernal Plunge

Sorcery

As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add {R}{R}{R} to your mana pool.

Infernal Plunge Discussion

SamsWrath on My LGS's #1 hated deck

5 months ago

If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .

Since you're already running Kiki-Jiki, Mirror Breaker you might as well add in Zealous Conscripts , Lightning Crafter and Combat Celebrant because they all go infinite with Kiki.

Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .

Filderpot on One-Shot Mono Red

7 months ago

I built the same combo but with Simian Spirit Guide and Infernal Plunge for manna ramp, and Risk Factor and Lightning Bolt

SamsWrath on [cEDH] Krenko Combo

8 months ago

Krenko is hard to tune for cEDH because at his best he's probably still a 2.5-tier commander. I play Krenko as my "fair" deck but, I have given some though into making him faster. One thing I'm 100% sure of is that outside of a turn 1 wheel that has tons of ramp and nets another wheel, I see no way to get a turn 1 win with Krenko. Below are some of the cards I've considered that you don't currently have in your list.

SamsWrath on Papa Markov (Budget)

8 months ago

The most brutal way to build a Markov deck is to abuse his Eminence ability by playing as many low-cmc Vampires as possible. If you couple that with mana rocks and some Ramp you can drop a handful of 1cmc Vampires each turn and get free triggers for even more Vampires from Markov! This will also allow you to cut your lands down to around 30.

Here are some low-cmc Vampires to consider:

Ramp:

Mana Rocks:

You can also try throwing in these HUGE buff effects for your Vampires:

Darth_Savage on too easy

8 months ago

There is a slightly cheaper and arguably better way to achieve a similar result. Polymorph effects, in this case Indomitable Creativity, the catch is the only four creatures in your deck will be the ones your creatively morphing into. Luckily Dragon Fodder Krenko's Command and Hordeling Outburst exist, they also all make goblins so Goblin Grenade. The last part of the puzzle is Infernal Plunge, which can turn a token into mana. I knocked up a demo deck here -> too easy - demo

A more competitive play on the same idea was created by PeeBee, see -> Poly'M'rakrul

Darth_Savage on Indomitable Emrakul

8 months ago

You might want to consider Goblin Grenade and Infernal Plunge, plunge is the quickest way to get the mana you need, the grenade is more a sideboard option. Seismic Assault might give you an alternative win, since your deck is dead if Indomitable Creativity gets hit with Surgical Extraction or similar... For the same reason, I'd agree with you that Boseiju, Who Shelters All needs a space in this deck.

TypicalTimmy on how do i make tons ...

8 months ago

griffstick, holy mother of god that's brutal


Chandra, Torch of Defiance

Jaya Ballard

Chandra, Bold Pyromancer

Koth of the Hammer

Generator Servant

Infernal Plunge

Mana Geyser

Geosurge

Seething Song

Pyretic Ritual

Treasonous Ogre

Red Mana Battery

Mage-Ring Network

Desperate Ritual

Soulbright Flamekin

Braid of Fire

Rite of Flame - It'll net you for as the card itself with be in the graveyard as the spell resolves on the stack ;)

Inner Fire

Catalyst Elemental

Gilded Lotus and any of the other variations of it out there

Uhhh.... that's all I know of in red.

hkhssweiss on BMH: The Inverted Brainchild (Melek Superstorm)

9 months ago

BMHKain

Focus on cutting down your cards to 100 first. From there test and revise, see which card is your weakest link. What card are you not happy to see and what card are you happy to see. Work backwards in terms of efficiency. What is your main storm combo? Your alternative?

Start with 36 lands, add in your main lines of winning, add in your back up line, than start adding pieces. The community here can help you as well but you have to know what you want to do. As for recommendation on cuts, here is a list that I see that is the weakest links.

Pyromancer's Goggles, Talrand, Sky Summoner, Archaeomancer, Rise from the Tides, Mystic Speculation, Mystic Retrieval, Mizzium Mortars, Invoke the Firemind, Infernal Plunge, Ignite Memories, Howl of the Horde, Empty the Warrens, Devastation Tide, Bribery, Blatant Thievery, Will Kenrith, Jaya Ballard, Jace's Sanctum, Metallurgic Summonings, Wild Ricochet, Opt, Insidious Will, Firemind's Foresight, Cryptic Command, Counterflux, Comet Storm

The above list is one of either things, it's too redundant, doesn't help your plan to storm, doesn't add any value, or it's too high cost on storm turns. Cut the cards first before thinking of swaps, if you keep on adding cards you won't be able to refine and get too clustered in deciding. Hope that helps.

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