Infernal Plunge


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Infernal Plunge


As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add RRR to your mana pool.

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Infernal Plunge Discussion

Xica on Which ramp spell?

18 minutes ago

Well some online playtesting decided the problem.
While Vessel of Volatility is much better when sorcery hating conters or Chalice of the Void X=1 is a danger, and pumps Monastery Swiftspear instead of sacrificing it, i think the other option is still better.

Because Infernal Plunge enables turn 2 Blood Moon & Chandra, Torch of Defiance (one of her +1 abilities adds , which allows me to dump out some cheap creatures to chump block if its a must.
Not to mention the insane interaction with Flamewake Phoenix

Xica on Which ramp spell?

1 day ago

So since the somewhat recent "success" of modern lists with Hollow One, i have been toying around with the idea of building a mono red version of it

That is less susceptible to grave hate (like RB lists) and less susceptible to counterspells (like RG lists)
The idea is to play Demigod of Revenge & Chandra, Torch of Defiance in stead of Become Immense + Temur Battle Rage or Gurmag Angler + Bloodghast.

The demigod NEEDS some ramp - of course chandra can be one of those ramp spells, but 3x chandra is just too few, and drawing mutliples is not great - thus i need to play some spell that gives me an additional on turn 4.

Infernal Plunge? Vessel of Volatility? or something else?

(Plunge can enable turn 2 chandra, but its real bad if i have no creatures in play... that relevant if i have 12x 1 cmc ones (plus 4x ~free Hollow Ones)?)

albino_ninja on Tricky Budget Tokens (Turn 3 Emrakul)

2 weeks ago

Thank you for the suggestions ArcticJohn!

You are 100% right about Faithless Looting & Dragon Fodder. I have also cut Volcanic Fallout and 1 Mountain for 3 Infernal Plunge. I know if has a sac condition to it, but it allows the combo to trigger on T3 even with just 2 lands.

As for the sideboard, I have just moved and don't know the meta of the modern group that plays on Saturdays. There are staples like Shatterstorm and Molten Rain in the maybeboard that can be added to it, but I will wait to see what is played.

UltimatHedgehog on BR Dragons

2 weeks ago

Well I've already tested it with rituals and Geosurge and have been able to get dragons out easily. The Infernal Plunge combo works but is somewhat hard to come by so it's less reliable. I did also run into the issue of a dragon I got out quickly being removed after he got a hit in so I see what you mean about that. However I think I'd be okay with more removal/burn/discard of my own. As for rituals being bad, not only can they help get a dragon out, they can power their mana abilities when I have one out, or my X cost spells, so they aren't bad later either. Is their anything I can do to protect my dragons from removal other than using Thunderbreak Regent and Mirrorwing Dragon?

xyr0s on BR Dragons

2 weeks ago

The whole ritual-to-dragon plan sounds unlikely to succeed. Also, modern is the format of good removal. You spend 2 rituals to put a dragon into play... and it's promptly killed by removal. Then you lack the means to play another dragon (at least for the next 5-6 turns, until you have enough land), and you spent your cards on playing the first dragon, so you don't really have anything for defense.

Especially Infernal Plunge and 0-cost creatures are a bad idea. first, you have to draw a dragon, a ritual and an Ornithopter for it to work. Then, if your opponent has discard (and very many decks in modern do), he can strip you of one piece of your combo... And even if you get to go first, you end up with a dragon in play which is not really well protected from removal in any way. and having a dragon in play is not the same as winning. Thunderbreak Regent would take 5 turns killing an opponent (and which modern deck can't deal with a 4/4 creature in 5 turns?).

When your first, ritual-boosted, dragon is killed, drawing more rituals is going to be an annoyance. They are horrible topdecks. And you don't get to have both a reliable amount of rituals, and control spells. It's either or. and the ritual-plan is combo - you should win in one go with that. Otherwise, as has been mentioned, you'll just be x-for-1'd until you lose.

Really, go with a midrange plan - killspells, discard, speedbumping creatures. Bring a couple of Phyrexian Arena to get some card advantage. And then 8 dragons or something like that, to win the game. It's more stable, it can win even though your opponent has removal, and it sometimes just hands you a free win because you have a pile of removal and discard.

Second: Sideboard transformation into a burn deck is not going to work either. Burn-decks function because they are made from things that do 3 to the face, and can hit for piles of damage right away. Here, you'd just hit for 10, maybe 12 points of damage, and then run out. I recommend picking a more traditional sideboard - cards that makes some matchups easier (artifact-hate, graveyard removal, sweepers, more discard).

Hyperalgialysis on BR Dragons

2 weeks ago

Forget Infernal Plunge. You need Heartless Summoning. A Pyretic Ritual turn 3 would let you cast a 5 cmc dragon. Turn 1 could be Thoughtseize Inquisition of Kozilek. Run 3 each of Pyretic Ritual and Desperate Ritual, 4 Heartless Summoning. 3 Terminate Inquisition of Kozilek Thoughtseize. 4 Lightning Bolt and add dragons to taste. If you find it moving to slowly, you can use that mana gen for a sweeper effect like Earthquake to hit both players. Run Blighting Lava Spike Bump in the Night for game 2 and send it all to the face. Skeletal Scrying is good if you dump and go again with Pyretic Ritual.

UltimatHedgehog on BR Dragons

2 weeks ago

So I want to add Pyretic Ritual/Desperate Ritual and Infernal Plunge along with free creatures like Ornithopter to power it in order to get mana quickly. With the right cards, like Geosurge, I can get bigger dragons out in the first few turns, even turn 1 with just the right hand but that would be extremely lucky. The question would be how to balance those cards with the kill/discard spells.

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