Infernal Plunge

Infernal Plunge


As an additional cost to cast Infernal Plunge, sacrifice a creature.

Gain .

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Set Rarity
Innistrad (ISD) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Infernal Plunge Discussion

xworkoutxfiendx on Not your average budget token deck

2 months ago

About 60% of the time I can get emrakul out turn 4 or 5. Possible turn 3 emrakul if the stars align if i have Dragon Fodder Indomitable Creativity and Infernal Plunge in my opening hand. As for token production as long as one doesnt get picked off 2 is all I generally make before emrakul comes out.

TypicalTimmy on Card creation challenge

5 months ago

An upgraded version of Infernal Plunge

Demonic Offering

Sorcery (Rare)

As an additional cost to cast this spell, sacrifice a creature.

Add an amount of equal to the sacrificed creature's converted mana cost. You lose half as much life, rounded up.

Your soul is weak, but an offering I accept nevertheless.

Great card if you have prisons locking down your Commander, if you need the mana and have some giant or cost creature out, as removal on something you took control of, a trigger off of Butcher of Malakir , etc. Also promotes ramp in Black which is arguably hard to find that are exclusive to black, aside from a small handful of cards such as Crypt of Agadeem , Crypt Ghast and Liliana of the Dark Realms

Suppose Liliana never killed her brother, and actually became Dominaria's best healer. Her spark still ignited, but she is mono-white. She can still raise the dead in terms of full resurrection and healing.

Make a mono-white Liliana

Asturonethoriusaline on If I play Hunted Wumpus, ...

5 months ago

Thanks all for the help, looks like its going to be a Elvish Piper , ramped out by Birds of Paradise , Simian Spirit Guide , and Infernal Plunge , to try to get Emrakul The Aeon Torn out by Turn 3.

I dont see any other way faster.

SamsWrath on My LGS's #1 hated deck

1 year ago

If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .

Since you're already running Kiki-Jiki, Mirror Breaker you might as well add in Zealous Conscripts , Lightning Crafter and Combat Celebrant because they all go infinite with Kiki.

Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .

Filderpot on One-Shot Mono Red

1 year ago

I built the same combo but with Simian Spirit Guide and Infernal Plunge for manna ramp, and Risk Factor and Lightning Bolt

SamsWrath on [cEDH] Krenko Combo

1 year ago

Krenko is hard to tune for cEDH because at his best he's probably still a 2.5-tier commander. I play Krenko as my "fair" deck but, I have given some though into making him faster. One thing I'm 100% sure of is that outside of a turn 1 wheel that has tons of ramp and nets another wheel, I see no way to get a turn 1 win with Krenko. Below are some of the cards I've considered that you don't currently have in your list.

SamsWrath on Papa Markov (Budget)

1 year ago

The most brutal way to build a Markov deck is to abuse his Eminence ability by playing as many low-cmc Vampires as possible. If you couple that with mana rocks and some Ramp you can drop a handful of 1cmc Vampires each turn and get free triggers for even more Vampires from Markov! This will also allow you to cut your lands down to around 30.

Here are some low-cmc Vampires to consider:


Mana Rocks:

You can also try throwing in these HUGE buff effects for your Vampires:

Darth_Savage on too easy

1 year ago

There is a slightly cheaper and arguably better way to achieve a similar result. Polymorph effects, in this case Indomitable Creativity, the catch is the only four creatures in your deck will be the ones your creatively morphing into. Luckily Dragon Fodder Krenko's Command and Hordeling Outburst exist, they also all make goblins so Goblin Grenade. The last part of the puzzle is Infernal Plunge, which can turn a token into mana. I knocked up a demo deck here -> too easy - demo

A more competitive play on the same idea was created by PeeBee, see -> Poly'M'rakrul

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