Infernal Plunge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Infernal Plunge

Sorcery

As an additional cost to cast Infernal Plunge, sacrifice a creature.

Add {R}{R}{R} to your mana pool.

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Infernal Plunge Discussion

Demon519 on (Suggestions needed) Master of Cruelties

2 days ago

Darth_Savage, thanks for the suggestions!

I don't see how I can run Lingering Souls very effectively, unfortunately. Dragon Fodder is worth considering, for sure, especially if I'm going to capitalize on sacrifice payout. Smallpox fits more of a dedicated control or 8-rack, I think. I don't really want to be sacking lands when I'm trying to ramp into MoC. I think in place of Scorched Rusalka, I'll use Captain's Claws for that last point of damage, and add in Gut Shot. Rusalka looks powerful but I fear I won't have a whole lot of creatures at any given time. I like Infernal Plunge and will add it if I add Dragon Fodder. Another ramp idea that came to me was Generator Servant.

For the unblockability, I like Glaring Spotlight and Whispersilk Cloak the most. Thanks for those suggestions.

Lastly, my kill spell of choice within my play group is Go for the Throat but this is easily changed to fit your own group's style. Personally I don't run into Artifact Creatures nearly often enough for it to disappoint me.

Darth_Savage on (Suggestions needed) Master of Cruelties

5 days ago

Hi Demon519,

I have a few card suggestions; Scorched Rusalka, Smallpox, Infernal Plunge, Dragon Fodder and Lingering Souls. My reasoning Master of Cruelties cost 5 mana so some ramp from Infernal Plunge would help get it out quicker, it also provides a sacrifice outlet. In terms of sacrifice, what is better than tokens, so Dragon Fodder and Lingering Souls would be obvious options. Last we have Smallpox which is just plain brutal and Scorched Rusalka which lets you deliver the last point of damage to your opponent or works as a sacrifice outlet.

Another issue you may have is getting Master of Cruelties to connect, to that end; Glaring Spotlight, Prowler's Helm, Trailblazer's Boots or the classic Whispersilk Cloak.

I'm not a great fan of Go for the Throat not hitting artifact creatures is a big limitation, thanks to Vault Skirge Hollow One and Signal Pest in particular, though not exclusively. I'd prefer Tragic Slip, Victim of Night, Murderous Cut or Smother. I would suggest Fatal Push but it may be over budget.

Hope this is of some help, have fun brewing your deck.

Darth_Savage on Invincibility

1 week ago

Hi pohotu3,

It sounds like your looking for ramp; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide could all help you play faster, though you wouldn't use them all in a single deck. Soldier of the Pantheon, Monastery Swiftspear and Bomat Courier are probably better options than Furnace Scamp, Gibbering Fiend and Priest of Iroas. You also might want to consider Boros Charm and Dawn Charm.

Even with additional ramp Rage Reflection and True Conviction are expensive, I might be tempted to use Phalanx Formation, Sunhome, Fortress of the Legion Assault Strobe or Double Cleave. Then again Boros Charm is possibly the best option, since it has other modes.

I hope this is of help, have fun brewing your deck

Darth_Savage on Torment of Affliction

1 week ago

Hi Herald_of_Eldrazi,

Unfortunately Dark Ritual isn't Standard legal, it isn't even legal in Modern. Rituals have been moved to red; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide being examples which are legal in Modern.

Your deck suffers from not having a turn 1 play, you need to have more 1 mana spells like Lightning Bolt, Faithless Looting, Fatal Push, Inquisition of Kozilek, Gravecrawler, Serum Visions and Spell Pierce it's all about efficiency... At present your deck does nothing turn one and might do something turn 2, by which point you may have taken 5 or more damage.

I have seen a combo deck in the past that ran 4x Wildfire Eternal and 4x Chandra, Pyromaster along with 2x Beacon of Tomorrows 4x Army of the Damned and 2x Din of the Fireherd, that deck had no intention of casting these spells, but was looking to cheat them out.

Your deck seems to be more of a zombie tribal aggro deck, that being the case, I'd suggest upping the count of cheap creatures, like; Dread Wanderer, Cryptbreaker, Slitherhead, Dreadwing and the already mentioned Gravecrawler, pick 2 of these cards and run 4x of each. To make room cut down on your 3+ casting cost cards, Modern is often described as a turn 4 format, due to this cards which cost more than 4 mana need a really good justification for being in a deck.

I hope this helps, have fun brewing your deck.

SorasOtherForm on goblin storm

4 weeks ago

Infernal Plunge seems good in this

Catalog9000 on Why is red being pushed ...

1 month ago

Has anyone else noticed that? Now in Standard up until Aug (So we have a few months of Kaladesh left) we have the following:

  1. Chandra, Torch of Defiance
  2. Neheb, the Eternal
  3. Jaya Ballard
  4. The First Eruption
  5. Skirk Prospector
  6. Chandra, Bold Pyromancer - http://mythicspoiler.com/dom/cards/chandraboldpyromancer.html

Now, don't get me wrong. Red has had it's fair share of mana sources before. Infernal Plunge, Geosurge, Seething Song, Inner Fire, Dragonrage, & Soulbright Flamekin to name a few.

But having this many cards all in Standard together? Granted, I highly doubt anybody will be making a mono-red ramp, but the set-up for Modern / EDH is certainly sitting there.

Now, we're not talking about decks that are going to see the competitive scene. Most of these cards feel too slow, and with half being Planeswalkers that would be very hard to protect all of them. The payoff is also minimal when you consider dumping 4 - 6 mana into a walker just to get 2 - 3 back until your next turn. Better ways to tap into your resources.

No, my question is why is red suddenly being pushed as a mana-source? As I said, I know it has always had it's fair share of cards, but to me this feels a little weird having so many in rotation all at once.

Thoughts?

Darth_Savage on

1 month ago

Hi Amun,

Nice idea, but as it stands your deck is a slightly worse Affinity. I think you need more and better sacrifice outlets to speed up your plays, also your deck could be mono-red. My first thought was Infernal Plunge and Kuldotha Rebirth, Plunge is solid mana ramp spell which gives you the ability to play Pia's Revolution earlier, as for Rebirth it lets you sack an artifact and gives you 3 bodies in return.

Another great artifact sacrifice outlet is Shrapnel Blast, 5 damage followed up by another potential 3 is no laughing matter. Or how about Salvage Titan, you are never going to cast it for it's mana cost after all. My last sacrifice outlet lets red play in blacks territory; re-animator with the card Trash for Treasure.

From your deck I'd cut Goblin Boom Keg, Dispeller's Capsule, Hedron Archive and Sanctum Gargoyle for starters. If you want to have the ability to cast Metalwork Colossus then I'd recommend you look at equipment with Living Weapon cards like Flayer Husk, Mortarpod, Bonehoard and the best of them Batterskull you can sacrifice the germ then the equipment if necessary...

I hope this was of help and gives you ideas for how to improve the brew of your deck.

maximum2945 on Modern Reservoir

1 month ago

My biggest problem with this deck is that you don't have many effective ways to make mana. While you have many artifacts/ spells that are mana neutral, like Manamorphose, Pentad Prism, and Memnite/ Ornithopter plus Springleaf Drum, you don't have as many cards that actually GAIN you mana, which means you will constantly be decreasing the amount of mana in your pool until you just run out of stuff to do. I do think that one or two Lotus Blooms would be extremely effective in combination with your Whir of Inventions. I might also suggest more mana production cards, like Infernal Plunge, which capitalizes on your 0 mana creatures, or even rituals like Pyretic Ritual or Desperate Ritual. If you don't like the idea of spells to add mana, something like Semblance Anvil in combination with effective 2 drop artifacts could help. I really do like this idea, and I have firmly believed for a while that aetherflux reservoir can find a place in modern.Best of luck!

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