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Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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6 days ago
I leaned a couple lessons from my foray into UW control. First, as nice as Dissolve looks, it's a sideboard at best. You would be better if replacing it with Spell Snare, which hits almost everything good in Modern. Second, get some copies of Path to Exile on top of the Condemns. You can usually only surprise them once with Condemn, after that they get really cagey. Path didn't depend the situation and can get rid of static effects long before you can play Detention Sphere. Third, get Supreme Verdict. A lot of decks in Modern are midrange and sweepers generally make you tap out, so they just Mana Leak you if you try to Wrath and you're facing a really bad board state and down a card to boot. Verdict is much better because it can't be countered.
Speaking of finishers, AEtherling is crazy. He's the best budget bomb in any blue based control deck. Great choice. I usually sideboard one and mainboard the other. Look at Elspeth, Knight-Errant, Gideon Jura, and Gideon, Ally of Zendikar. I recommend them over your current planeswalker because they come down much earlier. Jace is money, though. Keep him.
Here are some more good cards to play in this shell. Logic Knot, a delver tax Counterspell, Ojutai's Command, the best budget modal spell in the game (gets you back a Wall, too), and Blessed Alliance, another really great modal spell.
Lastly, the one thing that will kick this deck into overdrive is a set of fetch lands. It filters your lands out and thus improving your chances of hitting answers rather than lands. I keep getting land flooded when I play mine and these will definitely fix that. Speaking of filtering, Serum Visions is awesome.
I know I've said a lot and it seems like I'm coming down hard. I'm sorry is that's the impression, I love this deck. UW Control is exciting. It's the first deck I ever played so it had a special place in my heart. This archetype is really in a great spot right now. I think it can do well at a budget level. You have a lot of the right pieces so upgrading shouldn't be a problem. The mix seems right, too. Love the deck, may you always topdeck what you need.
6 days ago
I believe that match was standard at the time, but no reason why you can't make it modern. A few things to tweak: Mana Leak, Remand and Spell Snare are going to be some of the better options for counter spells than Syncopate or Dissolve.
Path to Exile is strictly better than Last Breath. You'll also want some boardwipes for the aggro and midrange decks, so Supreme Verdict or Wrath of God are best. But since you're running red Anger of the Gods or Slagstorm are solid too.
Lastly, your mana base is very slow. You don't want that many lands to come in tapped since you want mana open to play answers to threats. I'd say ditch the temples for some shock lands.
Not sure if you're looking to make this competitive or casual but I think you have a good start. Here's a link to my U/W deck if you want to check it out for ideas.
1 week ago
This is not meant for any offense to you, but anyone with a semi decent commander deck would crush this, you could probably stand with a switching of commanders, look up a few and see which ones you like, then you could use Stormtide Leviathan for heavy hitting, Mulldrifter is just good fore card draw, Kira, Great Glass-Spinner, and Arcanis the Omnipotent is a must have as well. Counterspell is just one of the best cards ever printed for blue, Cyclonic Rift, Sol Ring should be in every single deck no matter what, no exceptions, Disallow is also just strictly good, Brainstorm and Ponder are also amazing cards that belong in every blue deck, Sapphire Medallion, Blue Sun's Zenith, Rhystic Study is amazing card draw, Thought Vessel is pretty good, Dissolve, Clever Impersonator, Jace's Sanctum, Dismiss, Metallurgic Summonings, Void Shatter, Treasure Cruise it may not seem it but its a very good card, even got restricted in Standard because of it, Reality Shift, Thing in the Ice Flip, Venser, Shaper Savant, High Tide, Mana Leak
1 week ago
With only 19 lands, you are never able to play cards like Medomai the Ageless and Angel of Serenity. U/W control plays about 24 lands in general, while having a lot of cheaper creatures and spells than you play at the moment. I would drop all cards above 5 mana in general, because cards above 5 mana rarely see play in the modern format, except if you can cheat them in or if they have effects that allow for a cheaper casting like Tasigur, the Golden Fang and Bedlam Reveler.
I can see that there are already very good card suggestions mentioned above. You really want to focus on the removal/counter/draw spells that U/W decks have to offer like JararoNatsu said.
Counters: Mana Leak is definitely the most basic counterspell in the modern format that you need to have in this deck. Remand and Censor are good options too because they both can counter and/or draw a card. 2x Dispel is really good because it stops instants like Fatal Push and Collected Company. There are many other options, so it depends a bit on your budget/local meta I guess. I'll give some things that come to mind: Spell Pierce, Dissolve, Rune Snag, Negate,...
1 week ago
2 weeks ago
4 Hedron Crabs is reasonable. Great card for milling. In a deck with 20 lands, and none of them fetches? Not really worth it. And now we are at it with the lands: For this deck, you have way too few. You have quite a lot of spells at 4+ cmc, and no way of reducing cost. Without mana, you can't play them.
Overall, I'm not really sold on this version of mill. You can't mill with mana you hold back for counterspells, and counterspells that cost 3 (like Dissolve are not good enough in modern (except for Cryptic Command, but that is also more than just counter).
Cards, and good reasons to remove them.
Blood Clock: You don't threaten to kill anyone on life. so they'll take their two damage (or recast their snapcaster mage) and you'll have to find something on your board, that doesn't hurt too much to take back in hand. Reality Acid is good here, but you only have 1 of each.
Darth_Savage suggested to splash white for Narset Transcendent. I think it would be a great idea also for a full set of Supreme Verdict. but more likely, black is a better splash, as the good mill cards are UB.
2 weeks ago
You need Duel Lands. Alot. This deck also needs A LOT of help. First of, Dissolve instead of Cancel. Also cut Gaea's Blessing. It is anti mill. Alos you have a lot of weak creatures to cut and some weak mill like Curse of the Bloody Tome. Instead add ramp like Kodama's Reach, Cultivate, Simic Signet, Dimir Signet, Golgari Signet, Explosive Vegetation, Sol Ring, and Commander's Sphere. I would run all of those along side card draw like Fact or Fiction, Phyrexian Arena, Coercive Portal, Harmonize, and Concentrate. You don't need a ton of card draw since damia does that but those 5 are still ones you want to play. Other than that, great deck. I'm not a mill expert by any means, or even a commander expert, but I know whats up. Also, link your decks like this:
Commander / EDH
1 COMMENT | 63 VIEWS
3 weeks ago
Wall of Omens over Kaijin or Fog Bank? Drawing cards is always nice.
Temple of Enlightenment or Glacial Fortress or Prairie Stream or Port Town over Calciform Pools and Arcane Sanctum? You don't need the black mana Sanctum provides, and Calciform doesn't tap for coloured mana immediately. Any combination of the above lands (including the budget Tranquil Cove) seems better, even if you run more basics.