Dissolve

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Theros Uncommon
Promo Set Uncommon

Combos Browse all

Dissolve

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Dissolve Discussion

Provo on The Elspeth Treatment (Budgetish)

1 week ago

Logic Knot would be better than Dissolve as you don't use your graveyard much at all. Getting 4 Path to Exile would greatly improve this deck even if it meant selling some Geist of Saint Traft or Elspeth, Sun's Champions. Having 4 Elspeths is unnecessary and could severely clog up your hand. Cards like Negate and Condemn are also very good as 1 or 2 ofs and they are very cheap. Secure the Wastes could act as another win con aswell.

My recomendations:

-4 Dissolve -2 Elspeth, Sun's Champion
-4 Journey to Nowhere

+4 Path to Exile+1 Negate+1 Secure the Wastes+1 Condemn+3 Logic Knot

ZtheGreat on Soramaro's Single Strike

1 week ago

Dissolve or Dissipate over Cancel

Stroke of Genius and Pull from Tomorrow are two more decent Draw X spells

Enter the Infinite makes a pretty big Soramaro. Especially good with Laboratory Maniac

GabeCubed on Lets Have That Conversation

2 weeks ago

Exactly, Slowgod! I think a higher power level is more enjoyable. At least for me, why cast a card like Disallow or Harnessed Lightning when there are Counterspell and Lightning Bolt, both which are enjoyable to play with.

I get power creep, but look what happens. We get overpowered creatures with really weak spells. There's no fun to that. Oh, look at my creatures that's only like 2 mana, and has a thousand abilities, and higher states than it should. While Treasure Cruise might be too powerful for the power levels of most formats (because those formats are wanted to have a certain power level, although I think Legacy would have been able to handle it, as it usually does), that was one of my favorite cards to play, ever. I really would enjoy cards like that in Standard. That format had a lot going on, and didn't suffer from a card like that being in there. What a surprise.

Even looking at all the bans, it's all just been creatures that could have acted as spells. Having those as spells would have totally changed the dynamics of the format. I don't really get why that's a thing in the first place. Why are spells not printed that are decent? As a beginner, I really enjoyed playing the more powerful spells. Hell, one of my first decks had a playset of Counterspell. It had all counters, and by far that was the best one (well no shit). With hindsight, I had to run both Counterspell and Dissolve. Not really awesome.

Unfortunately, if they keep seeing things as hey, new players need really weak cards to start playing, then I don't see things going well for them. The weak power level of Standard will definitely push them away from that format once they see greater power elsewhere, and larger opportunities to brew, with cooler spells and such.

That's my mostly mediocre thoughts on that.

ej133 on Witch-Maw Control

2 weeks ago

Hey, bro, whaddup?

Well, let's get this sorted out: your deck need some improvement. You're on the right track, and Modern has never ever been control-friendly as it is right now, even though we're living in a Death's Shadow spree. But the point of playing control is having fast answers to trouble, and your list seems a bit too slow. I don't know how is your budget for this deck, so, for every suggestion I'll bring along a budget option too.

Shall we?

  • The most common decks in modern run at most 3 colors. If you wanna run 4 colors, you need a slightly better mana-base. Fetchlands like Flooded Strand and Windswept Heath, along with shocklands (Temple Garden, Hallowed Fountain, Breeding Pool, Godless Shrine, Watery Grave and Overgrown Tomb are your colors) will bring you the manafixing you need. You gonna lose some life, but trust me, it's worth it. Budget: you might consider running some Botanical Sanctum, Blooming Marsh and Concealed Courtyard too. They were printed in Kaladesh, so they still a bit 'cheap'. Amonkhet brought a set of fetchable lands too, so you might run Irrigated Farmland, Fetid Pools or Scattered Groves with the Khans of Tarkir fetchlands and this may also work.
  • Your removal spells are soooo expensive. I mean, you're running 3 copies of a 2-mana sorcery-speed removal. That's hardly ever useful. When I saw you were running Witch-Maw colors I was expecting some Abrupt Decay, Path to Exile and Fatal Push. These are some of the best removal spells of all time, and they're all available for . Nonetheless, they're also very good with Snapcaster Mage. And about Hero's Downfall, well... it's a cool card, but I wouldn't run 4 copies. Budget: Even for cheaper options we have awesome cards like Condemn, Vendetta, Murderous Cut, Victim of Night, Mortify and Putrefy. (Ok, these last two aren't sooo great, but at least they're instants and can handle some paralel trouble.)
  • Your choices for counterspells are very connected to the fact you run a removal-heavy deck, so you don't really need to counter creature spells. That's ok. But Dissolve is a card that rarely ever saves a game due to its mana cost. It's double blue for some small advantage. I'd recommend going for Remand or even Logic Knot. If you reeeeally like blue stuff (like me), you might even try to fit Cryptic Command in, but I don't recommend it in a 4-color. Budget: Rune Snag, Mana Leak are very competitive options too.
  • Finishers: Well, every deck needs to win some way. I really love AEtherling, this card is sooo awesome, but as I said on Jwillette72's deck Don't wake horror! (Sung like Don't Wake Daddy) once: he's far too slow for modern. By the time you drop him, you will (very likely) be nearly dead already and he won't save you. For a 6-drop I really like Elspeth, Sun's Champion. She is such a power-house. For similar reasons, I have my concerns about Desecration Demon. Sure, he's one of the fattest creatures you'll drop for 4 mana, but he is very susceptible to your opponents actions. I mean, if you're playing against someone with Lingering Souls on their deck, you're very likely to never attack with him. (by the way, you could use some of this card here too) Also, he is very easily handled by Path to Exile and Fatal Push. For a quick beatdown, I'd probaly go for Tasigur, the Golden Fang and/or Geist of Saint Traft. These are awesome finishers, and a little harder to deal with than the Demon and the Aether Guy. Budget: Gurmag Angler does the Tasigur job very good too. Blood Baron of Vizkopa is also a good option. Aaaand, four copies of Lingering Souls with Zealous Persecution can be a solid strategy too, trust me.
  • I imagine you're trying to do a sort of boardlock with Blind Obedience, but Authority of the Consuls does exactly the same thing for even less mana. You lose the Exort ability, but if you keep paying this, you might end up tapped-out and that is not what a control deck wants. But keep the Detention Spheres, this card rules.

Anyhow, I really like your deck and support what you're scheming here. If you want more tips, feel free to ask.

LoneCrusader399 on And I Just Plunge

2 weeks ago

Extraplanar Lens, Gauntlet of Power, Coldsteel Heart and Dreamscape Artist are all good ramp spells you don't have.

I'd also look into upgrading your Divination to something like Compulsive Research and upgrade your Cancel to something like Dissolve, Disallow, Arcane Denial or just plain old Counterspell.

KsP_FtW on Counter this, and this, and this...

2 weeks ago

Dissolve over Cancel every day. Also try stuff like Spell Snare, Cryptic Command, and Remand. Now I get you have limited money, I'm in the same boat, but like if you can get your hands on them, they should defiantly go in.

PickleNutz on Mono-Blue Control

2 weeks ago

Cut Rewind and use 4 Thing in the Ice, then cut 2 Island and use 1 more Baral, Chief of Compliance and a Spell Pierce. Then cut one Dissolve for another Spell Pierce. Then cut 3 Dissolve and add 3 Serum Visions. It will improve the function of the deck without costing too much more. Right now, you have way too high of a converted mana cost throughout the deck.

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