|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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4 days ago
Thnak you Icbrgr, but if I would play Silumgar's Scorn, it would be only because its more dragon flavored. I mean, Counterspell is just better and I happen to have a few copies, but for now I prefer Dissolve because of the scry it gives.
6 days ago
I made a casual mono blue deck once built around Boomerang and similar spells. my closer was a one-of Scourge of Fleets. I called it.."ya gotta bounce bro" lol My all-time favorite kraken however is the one I used in my very first standard deck.Pearl Lake Ancient back in the theros, dragon's, Khan's day when I first learned to play magic at "Bell,Book and Comic's" of Kettering Ohio. Pete has a good crowd of people to learn with. I miss the scry lands and Dissolve, most of all my turn two Omenspeaker. But I don't miss Stoke the Flames one bit. jeskai assendency was brutal back in the day. lol Thanks for reminding me of how it all started tho. so many good times
1 week ago
Ooooo I like a LOT.
I have a few suggestions:
Hostage Taker is AMAZING when flickered, as you can keep strealing and playing Creatures, even Indestructible ones.
Deadeye Navigator would help you do this, and it's name is flavorful for Pirates.
Metallic Mimic would give you an excellent early play. It's costly to buy at the moment, but will drop in price when it rotates out. I like early plays in EDH that help to establish a strong board, as nothing much is going on for those Turns.
You have no Counter spells, when there are some VERY good ones that cost peanuts.
River's Rebuke is a nice card for interrupting one of your your Opponent's tempo, and putting you in the driving seat. Crush of Tentacles is also good, and suits the flavour. If you were going to use that card you might want some stuff in your deck that gives you no maximum hand size.
Tezzeret the Schemer looks like a Pirate, as far as I am concerned, and can help to Ramp. His Emblem would be fantastic in this deck, with all the Artifact generation you have.
That's all I have.
+1 from me for the Tribe.
Here's my standard version:
Ahoy, Me Hearties!
1 week ago
Hi felow EDH player, I noticed you are low on ramp fro a deck you need to go to late game, i would suggest you to play more mana rocks, counting the simulcrum as ram, you should have at least 8-10 source that can help you reach turn 4 wrath of god consistently., also i would suggest to have 6 wrath efects, and very notably, Terminus as you can force a miracle with your tutors and there is nothing but Teferi's Protection that can save you from that. Also i suggest Sphinx's Revelation can be veeeery helpfull to use taht extra mana. also Remove that Cancel from the list, and ad any other 3 mana counter with an extra efect Dissolve, Dissipate,Disallow even Negate is better, obviously if you can get Force of Will or Mana Drain, that would be the best escenario. As for the lands try to keep them simplier, there will be a day you meet Blood Moon and things will be horrible, brush of lands like Riptide Laboratory and High Market wich are to specific and wont provide consistent use. Thats all for now, i hope this is usefull to you, see ya :D
1 week ago
Thank you both for the tips!
I've reworked the deck a bit, throwing in a lot of the cards mentioned but also making some new choices of me own.
Do you think Timely Reinforcements is a good choice over the Lingering Souls, Raise the Alarm, and Beckon Apparition? I thought it had good synergy with the life cost cards that are in now and also would possibly let me boost my creatures back up quick should I need to use Wrath of God, which I think was a great suggestion.
I can see what you mean with Thraben Doomsayer. I like the suggestion of Doomed Traveler because I get to keep a creature on the board when he dies and he's very cheap, meaning he'll be easy to play if I need an extra body to flip Hanweir Militia Captain Flip. I like Brimaz, King of Oreskos's abilities, but I don't like how he thematically fits into the deck.
Since I'm not quite as hyper focused on Human tokens with the new suggestions, I chose Honor of the Pure between the two mentioned. This should boost almost all of my creatures. Additionally, I replaced Elgaud Shieldmate with Veteran Armorer as he's cheaper and continues the boosting theme for all of my other creatures.
I went with Dissolve for my second counter, do you think it's a better choice? I like the idea of largely removing a card rather than just delaying it a turn. I think I have decent enough card draw with Cryptic Command and my 4 Curiosity to lose that aspect, and I like the small, extra Scry effect.
I noticed in playtest that I was somethimes having trouble getting the color I needed mana-wise, so I also threw in a bunch of Hallowed Fountains and extra Mystic Gates. Do you think these are smart choices?
Thank you again!
1 week ago
There are some pretty cheap dual lands you can add here to make the deck more consistent-
Looks like you already have Master of the Pearl Trident which is great. I suggest picking up Lord of Atlantis as well and then coupling it with Spreading Seas or Sea's Claim to mess with your opponent's mana and make your whole team unlblockable against non blue decks with islandwalk.
Cancel is quite bad and there are plenty of cheap upgrades you can choose from something simple as adding a scry with Dissolve or going more narrow and efficient with Spell Pierce, Unified Will, or Mana Leak
Other good Merfolk options
1 week ago
I would also take out Carpet of Flowers and a lot of your random counterspells that aren't very good like Cancel and Dissolve. The thing with counterspells in this deck is that you're gonna want to tap out a lot which will be awkward with counterspells. Also since you're 100% gonna be hitting your land drops, Impulse seems worse than something like Pull from Tomorrow or even Compulsive Research which can turn excess lands into card draw.
2 weeks ago
Just did a quick 1v1 w this and my Gonti deck for fun so here's what I would advise from that brief play and looking at your list:
No one likes infect so if you don't always want to be archenemy then I would cut them for unblockable threats like Triton Shorestalker & co.
Cancel is meh, tbh, even Dissolve is better. I personally like using counters that replace themselves even though they usually cost a little more. Arcane Denial, Statute of Denial, Failed Inspection and Dream Fracture.
Progenitor Mimic is cute but if you want a clone why not Altered Ego since it gets counters (on theme)?
Cards that I saw and I was confused why they were even in here were Majestic Myriarch (not many creatures have keywords on them), Loam Larva (kills your next draw, how about Farhaven Elf?), Kruphix, God of Horizons (Thassa, God of the Sea and Nylea, God of the Hunt make more sense), Triskelion (expensive, slow, win-more), Orochi Hatchery (Snake Basket is better imo), Planar Bridge (so expensive to use), and Inexorable Tide (feels win-more).
Hope something helps!