|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|Have (4)||Psycheretic , orzhov_is_relatively_okay819 , rockleemyhero , PTsmitty|
|Want (2)||jodasaur , Fallentyrant|
2 weeks ago
This is a cool deck! I've been trying to build something similar for about a year now, and it's my favorite one, but I can't seem to get it to really kick off. It's cool to see someone doing something similar. I'm curious why you decided no Sol Ring ?? Or that you're using Cancel ?? Dissolve or Dissipate are clearly better, or even straight up Counterspell .
Spellbook also doesn't really seem to warrant a spot since you don't have a ton of card draw where it's going to be solving problems. And unless it's a flavor thing, Obelisk of Grixis should probably be swapped for Commander's Sphere .
Otherwise, nice job!
2 weeks ago
I think that you could lose a little bit of control. Its pretty heavy and this looks incredibly fast. I'm thinking just stick to Path to Exile and Dissolve . You might want to look at Serum Visions and/or Opt for draw power and scrying. It might be worth it to splash green =, because you get access to Utopia Sprawl which in itself doesn't really matter. However, you get access to the other 2 scry lands, those being: Temple of Plenty and Temple of Mystery . You also get access to protection for your wincons, the best probably being Blossoming Defense or Heroic Intervention . If you don't want to splash green, Apostle's Blessing is good white protection.
3 weeks ago
You should swap out the Cancel s for Dissolve . Also Whispers of the Muse is nice once you have infinite mana, as it can draw you as many cards as you like. It's also a doubles as a cantrip in the early game.
1 month ago
I'm gonna give you a list of cards that I think are easy cuts, but before the I'm just gonna point out that Sage of Hours goes infinite with Ezuri.
AEtherize , Blink of an Eye , Crushing Canopy , Dissolve , Essence Scatter , Familiar's Ruse , Ghostly Flicker , Darksteel Ingot , Simic Locket , Rogue's Gloves , Propaganda , Wilderness Reclamation , Biomantic Mastery , Cultivate , Selective Snare , Whirlwind , Urban Evolution , Drove of Elves , Ezuri's Archers , Gladecover Scout , Heedless One , Lifespring Druid , Leaf Gilder , Jagged-Scar Archers , Masked Admirers , Thornweald Archer
1 month ago
I would cut Cancel for Forbid and Dissolve for Swan Song . Maybe add a little bit of card draw to avoid being mana screwed. like Telling Time and Preordain could be solid in a fast deck like this. I'd try to fit them in for anything you find slows you down when you test. Hyena Umbra and Eel Umbra could be solid. I like Reality Shift more than like Oblivion Ring . As for lands I like Irrigated Farmland both for fixing and games you get mana flooded. Coldsteel Heart is another rock if you find you need one
1 month ago
Dissolve might be a useful addition to this deck. Vortex Elemental and Thassa's Devourer are also fun additions to consider. Thassa's Emissary is quite fun. Divination is decent card draw. Other than that I have no suggestions. This deck looks fun!
1 month ago
1 month ago
The answers to your questions vary more based on your deck than they do based on your meta.
If you are playing a control deck, 8ish counterspells is usually sufficient (providing you've got plenty of card draw to make sure they show it). I usually go for some selection of Disdainful Stroke , Arcane Denial , Counterspell , Negate , Essence Scatter , Dissolve , Sinister Sabotage , Swan Song , Commit / Memory and if you can afford them Pact of Negation , Mystic Confluence , Cryptic Command and Mana Drain . Important to remember that Cryptic is not as good in commander as it is in 60-card formats, and Force of Will is mediocre at best. If you are NOT playing control, don't play counters.
Board wipes, if you are playing a heavy creature based aggressive deck, should be zero. If you are playing control, three-four. If you're playing superfriends, 8-9. At least two of Wrath of God , Day of Judgment , Supreme Verdict and Damnation should always be the first ones you put in, followed by Merciless Eviction , Blasphemous Act , and Austere Command then some selection of Cyclonic Rift , Evacuation , AEtherize , Settle the Wreckage , Fumigate , Kaya's Wrath , Chain Reaction , Akroma's Vengeance , Terminus , In Garruk's Wake , Necromantic Selection , All Is Dust and Kindred Dominance . Prioritize your picks to 1) be cheap so you aren't restricted from casting them and 2) be flexible - Merciless Eviction and Austere Command should be high pirority picks, and things that bounce/tuck/sacrifice are good for indestructibility.
As for spot removal... play little to none. Unless your deck focuses on it, it's fairly weak. I'd run things like Hero's Downfall / Vraska's Contempt / Beast Within / Swords to Plowshares / Path to Exile because they are cheap, flexible, and can deal with hard-to-answer permanents, but I wouldn't typically run more than two-three in a deck. The exception, of course, is right here: Shameless self promotion.
Remember that you're playing in multiplayer pods. If you spend one card to answer an opponent's one card, you're down by the two cards your other two opponents didn't have to spend. That makes both spot removal and counterspells much worse than usual. Board wipes are by far preferable to both options.
Dissolve occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%