Dissolve

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Theros (THS) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Dissolve

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Dissolve Discussion

triproberts12 on Dimir Rot

1 week ago

For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.

Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.

Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.

I don't know why you're running Dramatic Reversal , but if you are, you should be running Isochron Scepter for the infinite mana.

Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.

If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).

If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.

Catpocolypse on Dude stop!

1 week ago

I can see several flaws within this deck, nor the least of which is that it is an AZORIUS CONTROL DECK. But in the spirit of helping an asshole do asshole things, here are some tips I've picked up through my experience.

Dissolve is fine because of the Scry, but Rewind is just too pricy. Even though you get your mana back, 4 mana originally is too much. I'd replace Rewind with Mana Leak . Costs half as much and the three is usually enough to get the job done.

You also don't have any card draw. At all. Any semi-respectable control deck has card draw. It allows you to cycle through your deck, hitting the cards you need and giving you an advantage over your opponent. I'm gonna recommend no Frost Titan and no Give No Ground for 3 copies of Serum Visions . Card draw is just something any control deck needs. Period.

You have absolutly bo threat of reuse.

DemonDragonJ on All Will Be One

1 week ago

After discussion with other users, I replaced Psychic Strike with Dissolve , since that card is apparently a better card for this format.

DemonDragonJ on Psychic Strike or Thought Collapse?

1 week ago

triproberts12, Mystic Confluence costs too much mana, and I wish to keep the mana curve of my deck low; Cryptic Command and Mana Drain are too expensive in terms of money. Dissipate is nice, but only truly useful if one's opponent has a dedicated recurrence theme in their deck.

Your explanation was very nice, so I now am deciding between Dissolve and Dream Fracture ; I considered Arcane Denial , but I cannot take the chance that I shall miss the triggered ability (which, regrettably, has happened to me; not far that particular card, but for others cards).

triproberts12 on Psychic Strike or Thought Collapse?

1 week ago

The thing about Dream Fracture and Arcane Denial is that they aren't card advantage for opponents. If you're in a 4-player game, countering a spell, costs you a card, and one opponent a card. So, you're at -1, and the table is at an average of -1/3, meaning you're at 2/3 of a card's worth of disadvantage. If you Dream Fracture , you're down no cards, the owner of the target spell is down no cards, meaning you and the table are at parity. If you Arcane Denial , you end up down no cards, the owner of the target spell is up one card, and the other two players are unaffected, meaning you're at 1/3 of a card's worth of disadvantage relative to the table. A few life isn't worth card advantage in Commander. Countersquall only makes the list because it's a second copy of Negate , which is good because it's 2 mana. Undermine is bad, since to cost 3 mana, you need to get some utility. A lot of people compare scry in 60-card formats to half a card, since lands are useless in the late game, but it's more like a third of a card in Commander, but even with that adjustment, Dissolve and Sinister Sabotage only put you down a third of a card relative to the table. The others I mentioned are all more circumstantial, but to get much better, you'll have to drop big bucks on Mana Drain and Cryptic Command .

DemonDragonJ on Psychic Strike or Thought Collapse?

1 week ago

So, it seems that the general consensus here is that I should not have either card in my deck unless that deck has a dedicated milling strategy; I already have both Countersquall and Disallow in that deck, but I still appreciate those suggestions.

Of all the cards that everyone else has suggested, Dissolve appeals to me the most; Arcane Denial and Dream Fracture are nice, but I do not wish to give my opponents card advantage.

What about Undermine ? Is that a worthy replacement, or would it be redundant, as I already have countersquall in that deck?

triproberts12 on Psychic Strike or Thought Collapse?

1 week ago

You really shouldn't be running either. Both are bad cards. Maybe they belong in Phenax, God of Deception , but that's about the only scenario I can imagine. In any other case Counterspell , Swan Song , Arcane Denial , Negate , Countersquall , Disallow , Dissipate , Sinister Sabotage , Dissolve , Forbid , Spell Crumple , Void Shatter , Wizard's Retort , Dream Fracture , Admiral's Order , and Dream Fracture should all be in a UB deck before the milling counters even enter the conversation.

JohnnyBaggins on Psychic Strike or Thought Collapse?

1 week ago

Unless you have any rigid synergies with the cards you're putting into their graveyard, neither card is particularly good. To be precise, most of the time in EDH you're actually helping them.

Cards like Disallow , Dissolve or Dissipate are significantly stronger options, not to mention the fact that you're in a format where Counterspell and Mana Drain both are legal.

Load more

Dissolve occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.81%

Blue: 0.27%

G/U (Simic): 0.09%

U/R (Izzet): 0.08%

U/B (Dimir): 0.09%

W/U (Azorius): 0.14%