Dissolve

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Uncommon
Promo Set Uncommon

Combos Browse all

Dissolve

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Dissolve Discussion

Yuri200X on Growth Unbound

22 hours ago

Are you sure you want to make a graft deck? I think you can do a pretty efficient budget monogreen hydra ramp deck on a totally different and easier way.

In my opinion, Hydras get more counters with more efficient ramp and go on a Arbor Elf/Voyaging Satyr + Utopia Sprawl/Overgrowth route.

But if you really want to keep going this way, then...

Having 4-cmc counterspells (Fuel the Cause) is inneficient. You could go with 2 Dissipate and 4 Dissolve (or Scatter to the Winds/Voidslime)

You could add some chap budget-friendly duals such as: Lumbering Falls, Temple of Mystery or Yavimaya Coast.

I believe you might focus your sideboard options on choices that will hose your opponent's strategies rather than pumping your creatures. Try cards like Negate, Vapor Snag, Krosan Grip, Echoing Truth, Pithing Needle, Unsubstantiate.


In general, graft is a complicated hability to say the least. And once the hydras get big, they already got big... I think you could focus on the plan of either going Mono-Green Ramp, RG Ramp or GW Ramp.

The difference of TRAMPLE-LESS 10/10 , 15/15 or 200/200 creature is slim because they are all lethal, they all won't be killed by Lightning Bolt (but will be killed by Path to Exile/Doomblade) and they won't get the damage through a 0/1 creature. So I think once you ramp to a 8/8 or even a 6/6, you should aim to kill the opponent's board along with the ramp. This way, once you have a huge hydra, it will get the damage through. AND it willgive you time to ramp if you run Anger of the Gods/Bonfire of the Damned/Wrath of God because no creatures will be attacking you for a while.

Firebones675 on Blue Card Drawing Control

1 day ago

Let me first add to your problem by saying that this is the sort of deck that would want multiple copies of Sphinx's Tutelage.

Also Ancestral Recall is an absurdly powerful card. Even in vintage where people do degenerate things on a regular basis you are allowed only a single copy of it. A lot of people might not want to play aginst you if they know you are running 4 copies.

As for cuts:

Jin-Gitaxias, Core Augur cool card but you have no ways in the deck to cheat him out early and it will be hard to reliably cast him.

Elixir of Immortality, with tutelage you should be draining their library faster than your own.

Cancel as someone who loves counterspells way too much i think you can cut the cansels. If you want to keep that many counters in the deck you could run one of the ones that's better than cancel like Dissolve/Dissipate/Scatter to the Winds

2x Font of Mythos: having it as a 4 of might be a bit excessive

SlimJim83 on Azorius Lower Enlisted

2 days ago

Thanks for the advice. Catalog is one of the first ones to go. I actually can't decide between Think Twice or Serum Visions. I'm leaning toward visions for the same reason I'm using Dissolve, scry is really important here. What do you think?

I can't afford Snapcaster Mage so I want to be able get the answers that I need. Most of what I'm running in here is to compensate for that, I have to dig since I can't just flashback an answer.

I really appreciate the feedback. It's great to see how others approach the situation. Let me know if you have any other ideas. Thanks again.

KarnAgGolem on Old, New, Broken & Blue

3 days ago

interesting, but i feel like you are missing a few cards. But here are my suggestions:

Talrand, Sky Summoner

Laboratory Maniac

Dissipate

Rewind

Dissolve

Jace's Sanctum

Dismiss

Mystic Confluence

Metallurgic Summonings

thrane on Blue White Budget Willbreaker

4 days ago

Shadowl_less_one - Indeed Goldmeadow Harrier and Gideon's Lawkeeper would do a good job in the deck as a consistant 1 drop, but I think I'd rather have the option to also counter abilities with Azorius Guildmage and/or hold up 3 mana for a possible Dissolve/Telling Time. Thanks for the tip, I might get my hands on some 1 drops, and try them out, in case they indeed are a better fit in my playgroup =)

TheDuggernaught on draguns innit

5 days ago

A big fat no to Cancel. Voidslime, Disallow, Mana Leak, Cryptic Command, Rune Snag, Dissipate, Syncopate, Logic Knot, Mindswipe, Dissolve, Spell Burst, Stubborn Denial, Condescend, Remand, Delay, and Silumgar's Scorn are all counterspells I would consider before Cancel.

And no to Mizzium Mortars. It is not as bad as cancel -- but the sorcery speed is limiting -- and if youre playing against goblins -- that extra 1 damage is not worth the sorcery speed and not being able to zap your opponent with it. The overload is nice. But in games where you can get to the point where you can overload it, you likely already stabilized and do not really need to. But again, this is assuming that goblin deck is fast enough to win on turn 5 or 6 (not unheard of for even the most casual goblin decks). If that is indeed the case, then Mizzium Mortars is just too slow.

TheDuggernaught on draguns innit

5 days ago

A big fat no to Cancel. Voidslime, Disallow, Mana Leak, Cryptic Command, Rune Snag, Dissipate, Syncopate, Logic Knot, Mindswipe, Dissolve, Spell Burst, Stubborn Denial, Condescend, Remand, Delay, and Silumgar's Scorn are all counterspells I would consider before Cancel.

And no to Mizzium Mortars. It is not as bad as cancel -- but the sorcery speed is limiting -- and if youre playing against goblins -- that extra 1 damage is not worth the sorcery speed and not being able to zap your opponent with it. The overload is nice. But in games where you can get to the point where you can overload it, you likely already stabilized and do not really need to. But again, this is assuming that goblin deck is fast enough to win on turn 5 or 6 (not unheard of for even the most casual goblin decks). If that is indeed the case, then Mizzium Mortars is just too slow.

_Kane_ on Talrand, the Blue Meanie

6 days ago

Hey! The ultimate permission deck..... sigh, here we go!

Just a few suggestions:

Baral, Chief of Compliance for Diluvian Primordial

Rewind for Unsummon

Dissolve for Opt

Swan Song for Nullify

Reality Shift for Think Twice Great single target remove similar to red's Chaos Warp

Thought Vessel for Island

Rise from the Tides for Switcheroo Adding a win condition and trading out a janking card. Think about how Switcheroo would actually playout.

Void Shatter for Disperse

Jace, Unraveler of Secrets for Void Snare

Polymorphist's Jest for Temporal Trespass

Nykthos, Shrine to Nyx for Island

Memory Lapse for Unsubstantiate

Consecrated Sphinx for Tidespout Tyrant

Mystic Remora for Windreader Sphinx

Stroke of Genius for Scourge of Fleets

Elixir of Immortality for Select for Inspection

Gravitational Shift for Disdainful Stroke Win con for a conditional counter spell.

Twincast for Disappearing Act

High Tide for Syncopate

Trail of Evidence for Stoic Rebuttal

Halimar Depths for Island

Muddle the Mixture for Polymorphous Rush

Impulse for Anticipate

Ponder for AEtherize you will have plenty of blockers.

Merchant Scroll for Temporal Mastery I think a tutor will benefit you more than any extra turn could.

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