Dissolve

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Theros (THS) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Dissolve

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Dissolve Discussion

Ravenrose on a Child of the Gods

3 weeks ago

Since you are playing five colours you might wish to consider Shard Convergence and Untamed Wilds. Oketra the True might also be a worthy consideration for this deck. Extinguish All Hope may be a fun consideration for a deck that mostly plays enchantment creatures that are indestructible. Humbler of Mortals may be a fun consideration as well as Commune with the Gods: useful and it is on theme. Thassa's Devourer may also be a fun addition to the deck. Whitewater Naiads could potentially make all your creatures unblockable. Worst Fears is also something fun and evil you might want to add to this deck. Rewind and Dissolve are worthy counter spells.

I hope these suggestions prove to be of some use!

Ravenrose on Ramos Engine

3 weeks ago

Looks like a fun deck, though you are missing Darigaaz's Charm which can be quite useful. A counter spell or two does not hurt either. I recommend Rewind, Dissolve and Render Silent. Atraxa, Praetors' Voice will help with your counter strategy. You are also playing five colours so I suggest putting in Shard Convergence as well.

I hope these suggestions have helped!

ballisticexperiment on Counter Productive Wizards

1 month ago

Yeah, Cryptic Command is pricey, but nothing else comes close to it's versatility. I think one of the major issues you may run into is even a budget aggro deck may be able to out-tempo you. Most of your good options will make the deck are fairly expensive. Things like Snapcaster Mage are very expensive, but allow you to flashback cryptics or Vapor Snag(which you should probably be running). If you are going to run 3 cmc counter spells run Dissolve, not cancel.

Other suggestions: Remand which is an awesome tempo card and Logic Knot.

I know some of the suggestions are expensive, but the deck as it stands is neat, but won't win often. You also need better threats. Delver of Secrets  Flip could work for you. It's front is a wizard, and it's back side is a 3/2 flyer.

Academy Journeymage is way too slow for modern. You have until about turn 4 to do something that has a significant impact on the board state. If you don't, you will probably lose.

Cipher cards are generally awful. Replace with something like Essence Flux or some other flicker effect to get additional value from your bouncing creatures.

Ravenrose on Unesh, I have come to bargain!

1 month ago

I love the Sphinxy/time synergy. It does look like fun to play for any one who is not the opponent! The threat of constantly taking new turns? Yikes. But I worry that it may be too much as I see little card draw and counter spells. If you think that no one will attempt to be rid of your spells in this deck, you are mistaken. I suggest maybe Mu Yanling for this deck. Your Sphinxes also synergise with the mind, so why not add a Flow of Ideas to this deck? I assure you it is quite good card draw. Dictate of Kruphix gives card draw, as does Divination. Brainstorm and Ponder synergise with the mind too. Dissolve, Rewind, and Unwind are worthy considerations for counterspells. Favorable Winds give your fliers extra power and toughness. Kindred Discovery works with your Sphinxes. Door of Destinies does the same.

Overall, I give this deck a 7.9/10. I hope these suggestions have been of some use to you.

Sneakatron on Flicker & Flight (Midrange Control)

1 month ago

Hey Piebye726, thanks for stopping by! I really appreciate the suggestions. And I agree that my counterspell mix is busted. Currently trying to figure that out. I'm gonna get rid of Dissolve as you suggested by instead of Mana Leak I'm going to try a different grouping of counter spells. I'm torn with taking out Lyra Dawnbreaker bc #1 I love the flavor of that card and #2 the lifegain effects and synergy with Restoration Angel have been invaluable at times. I've found Elspeth, Sun's Champion to be too slow for my local meta, though I am interested in trying out Geist of Saint Traft. Thanks again for all the advice!

Piebye726 on Flicker & Flight (Midrange Control)

1 month ago

Your average cmc is a little high in this deck. I see that you want to play a more midrange centered deck, so why don't you cut the Lyra Dawnbringer for a copy of Geist of Saint Traft? You might want to take out a couple creatures from the deck that have a high cmc for lower cmc counterspells if you want to consistently counter more cards. Currently, your only 2 mana counterspell is Mana Leak, which you should replace your Dissolves to make it go up to 4. Also, instead of a Dragonlord Ojutai, what about Elspeth, Sun's Champion she's a much better 5 mana win condition for this deck. My last 2 suggestions are to remove about 2-4 creatures from the mainboard since it's hard to really play the midrange part without enough pushes or shoves but they can be whatever you want to remove. Finally, cut the 25th land because the changes to the cmcs should be enough to take it down a notch.

Overall, great deck! Also make sure to pick up a lot of Hallowed Fountains after the release of the new Ravnica set since shock lands are going to plummet in price.

shadow63 on Mono Blue Control EX

2 months ago

Remand is a decent card. Delver of Secrets  Flip is the best 1 drop you can play in this deck. And the card your thinking of is Dissipate. Dissolve is a good choice

K00lDudE1 on Cruel and Mystical Grixis Fun

2 months ago

Aether Hub and Tendo Ice Bridge both seem bad in a control deck, as they only make 1 colored mana each, and you can't really afford to have colourless sources in a deck with Cruel Ultimatum, you just won't be able to cast your spells.

Blackmail and Duress are just worse Inquisition of Kozilek and Thoughtseizes in general.

Disallow, Dissolve and Electrickery all seem mediocre in modern, the counters have more efficient/better options like more Mana Leak/Remand/Logic Knot and more Cryptic Commands, and Electrickery is just a bad board wipe, something like Damnation or Languish is likely to be much better.

23 lands is almost always too few for a control deck, you tend to want at least 25/26 to make sure you hit your land drops consistently

A lot of cards in the sideboard have better alternatives too, like Consume the Meek, Electrickery and Yahenni's Expertise could all become Damnation or Languish which kill the more common creatures in modern, the Duress and Harsh Scrutiny could become Collective Brutality as additional discard which is more flexible, and better in more matchups and Tragic Slip should probably just be more Fatal Pushes.

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