Dissolve

Dissolve

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Latest Decks as Commander

Dissolve Discussion

Barbarian_Sun_Pope on Erayo, Soratami Filibuster

1 day ago

Glacial Fortress and Temple of Enlightenment are a nice budget replacements for Evolving Wilds depending on whether you want speed or scrying. Cancel is not a good replacement for Counterspell (there really isn't one if you think about it) because there are plenty of counters with the same converted mana cost that does more, i.e. Faerie Trickery//Dissipate, Disallow, Dissolve, Hinder (personal favorite), etc.. If you're looking for 2 mana counters I'd suggest Negate/Psychic Barrier (simple and to the point), Rune Snag (better with time), Remand, or Familiar's Ruse/Deprive. As far as a replacement for Shield Sphere goes, there are cheap defenders out there. While not at the same cost Wall of Omens and Wall of Denial does a fantastic job of keeping attackers at bay, you could also double up on Fog Bank with it's slightly bigger cousin Guard Gomazoa. Lightmine Field/Archangel of Tithes/Ghostly Prison also does a pretty good job of keeping attackers at bay. Hope this helps.

Massacar on Zaxara, The Infinite

1 month ago

Nice to see another list on this. I just "finished" drafting a Zaxara deck myself.

If I may suggest some things. I would try to clean up your land manabase a bit. Personally I don't like running tapped lands unless they generate some real advantage, otherwise you're just losing initiative. Path of Ancestry is one tapped land that might be worth the include here since you'll get the scry when casting hydras, as well as its manafixing. But I would drop the guildgates and the bounce lands. Also some potential cuts/swaps: Hinder for a Disallow or Dissolve, swap Chord of Calling for Green Sun's Zenith or Finale of Devastation, swap Bonder's Ornament Everflowing Chalice and Golgari Cluestone for Dimir Signet Golgari Signet and Simic Signet.

Let me know if you'd like feedback or not.

rjife on

3 months ago

This deck Has potential, It's just missing key factors. Cards like Runeboggle and Remand are essential for card advantage. bounce spells like Unsummon are also important in a deck like this. It lacks a wincon and Is also missing some high-end budget counterspells, just like Spell Pierce and Wizard's Retort. Also, Dissolve is simply better than Cancel, no matter how you put it. This could be a great deck, it just needs a lot of work. Cheers!

TheVectornaut on Blue Green Something

3 months ago

I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.

1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.

2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.

3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets  Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.

I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!

Nicl1015 on Brago the Flicker King

3 months ago

Testing out a couple of cards I’ve had my eye on the past few of years. Going to swap out Detention Sphere for Eerie Interlude and see if I like the extra blink/protection. This decision has been a long time coming. After hundreds of games over the past 5~ years of me using Brago, I think I used D Sphere 3 times? I have other modes of removal in the deck, and would prefer a extra means of blink value and protecting Brago from a board wipe. The other change is Lyev Skyknight, a long time pet card of mine, to Soul Herder. Loved Skyknight in RTR block, one of my favorite cards, but I think that having more blinking options would help boost the speed of the deck. The next couple of changes I’ll likely make after I play a few test games with the new cards will be Out: Dissolve Angel of Serenity and In: Disallow Agent of Treachery. These changes will be made at a later date.

Yuri200X on blue

3 months ago

Augur of Bolas Mistcaller (SB) Quench Fae of Wishes (surprisingly at 0.19 tix atm) Harbinger of the Tides (also surprisingly cheap at 0.10 tix atm) Merfolk Trickster (in response to troublesome creatures) Naban, Dean of Iteration (if you got lotsa triggers) Tidebinder Mage SB against red and green Nimble Obstructionist Elite Arcanist + Dissolve

Yuri200X on blue

3 months ago

Augur of Bolas Mistcaller (SB) Quench Fae of Wishes (surprisingly at 0.19 tix atm) Harbinger of the Tides (also surprisingly cheap at 0.10 tix atm) Merfolk Trickster (in response to troublesome creatures) Naban, Dean of Iteration (if you got lotsa triggers) Tidebinder Mage SB against red and green Nimble Obstructionist Elite Arcanist + Dissolve

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