|Commander / EDH||Legal|
Printings View all
|Welcome Deck 2016||Rare|
|2010 Core Set||Rare|
|Classic Sixth Edition||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Price & Acquistion Set Price Alerts
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1 week ago
This looks like a great way to start! It looks like you've gotten the basics of deck building and you're on your way!
If you want to start improving your deck, I'd suggest deciding where you'd like to focus. It looks like you lean towards control, which has a lot of cards that disrupt your opponent (Bone Splinters, Demon's Grasp, Mind Rot among cards in your deck) and lots of cards that draw more cards for you, but the biggest difference is most control deck focus more on disrupting your opponent than playing creatures (some control decks have no creatures, but you won't go that far). Then, when a control deck does play a creature, it's usually a big, scary creature (Nightmare, Sphinx of Magosi) that they try to protect and keep on the board.
If you don't like the idea of cutting many creatures, you can always go the midrange route. Midrange plays lots of creatures on curve, usually trying to get big creatures out on turns 3-5 and pressure their opponents with them. In that case, I could certainly suggest some creatures.
Lastly, are you going to stick with standard? If you want to play sanctioned, it's not a bad idea, but if you only play countertop, I suggest playing casual format where your card pool is much bigger.
If you have any questions, let me know!
1 week ago
Suggestions for your mana base:
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
1 week ago
i know this has already been mentioned before, but if you can swing it, you should really consider adding (AT LEAST) the following cards:
though i like Voldaren Pariah
Flip for flavor, i'm not really convinced that it's worth it. she's a 3/3 for that requires sacrificing THREE creatures to do anything even halfway decent...maybe you can squeeze her in as a one-of? as an alternative win-con? iunno
in terms of which cards to remove, i would prob do:
Nightmare isn't synergistic enough for including ANY really, let alone x4; Vampire Noble = just plain awful; Stromkirk Mentor is OKAY, but Kalitas is MUCH better; Resourceful Return is meh, especially with only 2x artifacts in the entire deck;
& maybe the hardest cut overall, Carrier Thrall--i understand the synergy with Indulgent Aristocrat, i do, but your curve is wayyyyyyyyy maxed on in the 2-drop, so you really need to cut something clogging up that spot. for creatures to sacrifice in-game, you'd still have:
$$$$$$$$$$$$$$$i know my suggestions might break the bank a bit, but Amonkhet coming out soon, prices on a lot of cards are dropping pretty significantly. Kalitas, Traitor of Ghet & Drana, Liberator of Malakir are still pretty expensive (around $50 for all five), BUT yahenni is only 1$, visitor is only $.60, & grasp/transgress fluctuate between $1 to $2.
SORRY FOR THE NOVEL / HOPE THIS HELPS !!
2 weeks ago
As long as you're doing monoblack with lots of black devotion and Swamps, I would also recommend Korlash, Heir to Blackblade, Nightmare, Gray Merchant of Asphodel, Nightmare Lash, Squelching Leeches, Abhorrent Overlord, Erebos, God of the Dead, Mogis's Marauder, and Sanguimancy.
I think you would have a lot of success in this deck if you made it a little more Voltron-y around Drana. ★★★☆☆ Let me know what you think of the suggestions. Good luck.
3 weeks ago
Leonin Arbiter seems good here along with Ghost Quarter. Dawn Charm is nice with Isochron Scepter. I agree with the others in adding Path to Exile and Inquisition of Kozilek. For what to take out I would suggest Nightmare as it is too expensive and doesn't impact the board much, Identity Crisis because it is way to much mana for something that doesn't help at all with the early game, Castigate because there are so many better options, and Dismember because it doesn't work with Isochron Scepter. Hope this helps
4 weeks ago
Last night went great - 2/0, 2/0, 1/2 - 3rd place out of 6
The first match was against a Nightmare deck, but by the time he got his bigger cards out it was too late.
Match 2 was versus a Blue's Clues deck. I was able to control and fog my way to a victory, although one of the games was close.
As far as the changes go, bringing Radiant Flames in to replace Harnessed Lightning was a great idea because RF performed admirably, especially against the Servos. I only got to play Woodweaver's Puzzleknot once last night, but that was about how often I was able to play Dazzling Reflection so I think I'll keep the puzzleknots in. I may throw a couple Repel the Abominable back in just to have more fogs. Running a full set of Negate might need to happen too.