Nightmare

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Welcome Deck 2017 Rare
Welcome Deck 2016 Rare
Magic Origins Rare
Magic 2015 Rare
Magic 2014 Rare
2010 Core Set Rare
Tenth Edition Rare
Ninth Edition Rare
Eighth Edition Rare
Seventh Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

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ORI

M15

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Nightmare Discussion

Argy on Mono-Black Torment

2 days ago

OK this deck has quite a few problems:

Here's what I would try:

-3 Bone Picker
-3 Torment of Scarabs

+3 Apocalypse Demon
+3 Bloodbond Vampire

Murphy77 on Mono-Black Zombie Party

1 week ago

Nightmare is an interesting addition to a zombie deck. I would want a minimum of 2 each of Relentless Dead and Cryptbreaker in a deck like this, and would prefer Never over Lethal Sting and Daring Demolition. I suppose that my biggest concern would be the mana-curve - just too many high cmc cost cards and nothing to play or protect you in the first 4-5 turns.

Vlasiax on Rakdos Aggro R/B

1 month ago

Used to have it in my old version of Rakdos deck, if you have both colors, then you get both effects - nobody expects turn 1 Unleashed Cackler turning into 4/4 beater with First Strike and Wither :D
Also remove Volcanic Vision and Nightmare from sideboard to make some space for things that you'll actually need like Thunderous Wrath, another Cage or Nihil Spellbomb

sonnet666 on How does The Scarab God ...

1 month ago

Tyrant-Thanatos, Your reasoning is so off right now it's giving me a headache.

First off: Quicksilver Gargantuan copying a Tarmogoyf and staying a 7/7 has nothing to do with timestamps or layers. It's simply because it never gets Tarmogoyf's characteristic-defining ability as per this ruling:

6/1/2011: If the chosen creature has a characteristic-defining ability that sets its power and/or toughness, that ability will not be copied. For example, if Quicksilver Gargantuan copies a Nightmare, it will not gain the ability that sets its power and toughness to the number of Swamps you control. As such, it will remain a 7/7.

I now need to look through the comp rules to make sure everything works they way I think it does (hence, headache), so you're going to have to give me a minute.

2gherkins on You Can Call Me Pitlord

2 months ago

Hey man, love the deck. Always a fan of Kuro. But I just think that Nightmare and Squelching Leeches don't deserve a slot here. Additionally, Sorin's Vengeance, while flashy, only targets a single player, and ends up being fairly mediocre in EDH. I think you should really consider more boardwipes: Mutilate is phenomenal. Additionally, with Kuro, Pitlord on the battlefield, Horobi, Death's Wail becomes an instant boardwipe. If you want more boarwipes, Toxic Deluge, Decree of Pain and Damnation are the way to go. You also might want to consider more targeted removal such as Malicious Affliction. Falkenrath Noble and Victimize also seems mainboard worthy.

Also, if budget isn't an issue for you, Karn Liberated is pretty much strictly better than Scour from Existence.

DubiousDanish on First 11 days in M.T.G.! Help me defeat my gf!

3 months ago

Aaaawwwww yyeeeaaahh! This post and subsequent thread is so good! You're raking in the experience now whisenhuntn! Great catch on the Act of Treason/Nightmare interaction Tyrant-Thanatos, I completely missed that earlier. Solid advice on composition and your explanation of the legendary rule was crystal clear Argeaux.

As far as the most popular format for sanctioned play (as in monitored by judges and run at an lgs) is the standard format. This format is comprised of the last four expansion blocks that have been released. Currently Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet are all standard legal. To keep up on all things magic -- magic.wizards.com -- is straight from WOTC (Wizards of the Coast) themselves. My favorite YouTube channel is -- SBMTG -- and for browsing I use -- gatherer.wizards.com --.

Thinking out loud may be harmful to your strategy by giving your opponent too much info, but announcing the five phases is actually a good thing that I think more players should be willing to do. Just keep in mind that in competitive play you're on the clock... literally. Each round is 50 minutes/best of three, at 50 minutes you are notified that you have five turns (current turn is 0) to finish. At the end step of turn five if there is not a winner the round ends in a draw.

Until you feel comfortable running a kill deck, in this case aggro, I wouldn't recommend building a control or focus deck. How can you stop something that you don't fully understand? My first deck was Izzet (Blue & Red) and I didn't know what to counter or what to kill, so inevitably I lost. A lot! Use aggro as a training ground and as you learn it's strengths and weaknesses other decks/strategies will make much more sense.

To bolster your aggro deck:

Drana, Liberator of Malakir

Fatal Push

Gifted Aetherborn

Glint-Sleeve Siphoner

Grasp of Darkness

Murder

Never//Return

Ruinous Path

Scrapheap Scrounger

Snare Thopter

and

Vampire Cutthroat.

All of these cards could work in an aggro shell, they are of varying price points and casting costs. If you decide on a specific creature type or mechanic that you want to build around then the list will change of course. For instance if you decided "I like vampires" then creatures like Markov Crusader or Metallic Mimic gain value in a vampire based (tribal) deck. As for non-creature spells a card like Cartouche of Ambition is alright, but if you are also running Trial of Ambition the cartouche becomes much better. Without using both of the above cards, utilizing a pure removal spell like murder or never//return that I listed above will clear a path for your creatures to strike.

Tyrant-Thanatos on First 11 days in M.T.G.! Help me defeat my gf!

3 months ago

Yup, MTG cards are written like computer code, and for good reason. There should never be room for interpretation, and most words have very specific meanings in said "code". In the example with the Nightmare, the word "you" in "number of swamps you control" refers specifically to the person who controls the creature. "You" always refers specifically to the controller of the spell/permanent/effect, not the original owner of the card. If a card does refer to the owner, it will specify "owner" like in Unsummon, or Blitz Hellion.

FNM is generally Standard or Modern, and moderately competitive. You'll want to do some research into what's legal in each format if you plan on doing any FNMs.

If you want to be playing MTG in a similar fashion to things like Chess, then maybe you'd be interested in a more control-oriented playstyle. At the very least you probably want to run some hard removal. Cards like Go for the Throat, Hero's Downfall, Reckless Spite, etc.

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