|Commander / EDH||Legal|
Printings View all
|Welcome Deck 2017||Rare|
|Welcome Deck 2016||Rare|
|2010 Core Set||Rare|
|Classic Sixth Edition||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
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2 days ago
OK this deck has quite a few problems:
Running a lot of Deathtouch Creatures is never a good idea. If you want to use them as removal, you only get one use out of them. If your Opponent has First Strike Creatures, they are next to useless. Scrapheap Scrounger needs more Creatures in the deck for it to keep recurring.
You need some better Creatures at the top end like Kalitas, Traitor of Ghet, Apocalypse Demon (good in the late game as you end up with a lot of cards in your 'Yard), Gonti, Lord of Luxury, Nightmare, Noxious Gearhulk, Bloodbond Vampire (would synergies well with your life-gaining Enchantment and Gifted Aetherborn). You would want maybe four to six of those Creature, depending on their CMC.
Torment of Scarabs and Trespasser's Curse are too slow and too situational for this deck UNLESS you run Bloodbond Vampire alongside Trespasser's Curse. For the amount of mana you pay to put them on the field you could have played a big beater, instead. Torment of Scarabs is useless against a deck with life gain.
Here's what I would try:
1 week ago
Nightmare is an interesting addition to a zombie deck. I would want a minimum of 2 each of Relentless Dead and Cryptbreaker in a deck like this, and would prefer Never over Lethal Sting and Daring Demolition. I suppose that my biggest concern would be the mana-curve - just too many high cmc cost cards and nothing to play or protect you in the first 4-5 turns.
1 month ago
Used to have it in my old version of Rakdos deck, if you have both colors, then you get both effects - nobody expects turn 1 Unleashed Cackler turning into 4/4 beater with First Strike and Wither :D
Also remove Volcanic Vision and Nightmare from sideboard to make some space for things that you'll actually need like Thunderous Wrath, another Cage or Nihil Spellbomb
1 month ago
Tyrant-Thanatos, Your reasoning is so off right now it's giving me a headache.
First off: Quicksilver Gargantuan copying a Tarmogoyf and staying a 7/7 has nothing to do with timestamps or layers. It's simply because it never gets Tarmogoyf's characteristic-defining ability as per this ruling:
6/1/2011: If the chosen creature has a characteristic-defining ability that sets its power and/or toughness, that ability will not be copied. For example, if Quicksilver Gargantuan copies a Nightmare, it will not gain the ability that sets its power and toughness to the number of Swamps you control. As such, it will remain a 7/7.
I now need to look through the comp rules to make sure everything works they way I think it does (hence, headache), so you're going to have to give me a minute.
1 month ago
2 months ago
Hey man, love the deck. Always a fan of Kuro. But I just think that Nightmare and Squelching Leeches don't deserve a slot here. Additionally, Sorin's Vengeance, while flashy, only targets a single player, and ends up being fairly mediocre in EDH. I think you should really consider more boardwipes: Mutilate is phenomenal. Additionally, with Kuro, Pitlord on the battlefield, Horobi, Death's Wail becomes an instant boardwipe. If you want more boarwipes, Toxic Deluge, Decree of Pain and Damnation are the way to go. You also might want to consider more targeted removal such as Malicious Affliction. Falkenrath Noble and Victimize also seems mainboard worthy.
3 months ago
Aaaawwwww yyeeeaaahh! This post and subsequent thread is so good! You're raking in the experience now whisenhuntn! Great catch on the Act of Treason/Nightmare interaction Tyrant-Thanatos, I completely missed that earlier. Solid advice on composition and your explanation of the legendary rule was crystal clear Argeaux.
As far as the most popular format for sanctioned play (as in monitored by judges and run at an lgs) is the standard format. This format is comprised of the last four expansion blocks that have been released. Currently Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet are all standard legal. To keep up on all things magic -- magic.wizards.com -- is straight from WOTC (Wizards of the Coast) themselves. My favorite YouTube channel is -- SBMTG -- and for browsing I use -- gatherer.wizards.com --.
Thinking out loud may be harmful to your strategy by giving your opponent too much info, but announcing the five phases is actually a good thing that I think more players should be willing to do. Just keep in mind that in competitive play you're on the clock... literally. Each round is 50 minutes/best of three, at 50 minutes you are notified that you have five turns (current turn is 0) to finish. At the end step of turn five if there is not a winner the round ends in a draw.
Until you feel comfortable running a kill deck, in this case aggro, I wouldn't recommend building a control or focus deck. How can you stop something that you don't fully understand? My first deck was Izzet (Blue & Red) and I didn't know what to counter or what to kill, so inevitably I lost. A lot! Use aggro as a training ground and as you learn it's strengths and weaknesses other decks/strategies will make much more sense.
To bolster your aggro deck:
All of these cards could work in an aggro shell, they are of varying price points and casting costs. If you decide on a specific creature type or mechanic that you want to build around then the list will change of course. For instance if you decided "I like vampires" then creatures like Markov Crusader or Metallic Mimic gain value in a vampire based (tribal) deck. As for non-creature spells a card like Cartouche of Ambition is alright, but if you are also running Trial of Ambition the cartouche becomes much better. Without using both of the above cards, utilizing a pure removal spell like murder or never//return that I listed above will clear a path for your creatures to strike.
3 months ago
Yup, MTG cards are written like computer code, and for good reason. There should never be room for interpretation, and most words have very specific meanings in said "code". In the example with the Nightmare, the word "you" in "number of swamps you control" refers specifically to the person who controls the creature. "You" always refers specifically to the controller of the spell/permanent/effect, not the original owner of the card. If a card does refer to the owner, it will specify "owner" like in Unsummon, or Blitz Hellion.
FNM is generally Standard or Modern, and moderately competitive. You'll want to do some research into what's legal in each format if you plan on doing any FNMs.
If you want to be playing MTG in a similar fashion to things like Chess, then maybe you'd be interested in a more control-oriented playstyle. At the very least you probably want to run some hard removal. Cards like Go for the Throat, Hero's Downfall, Reckless Spite, etc.