|Commander / EDH||Legal|
Printings View all
|Welcome Deck 2016||Rare|
|2010 Core Set||Rare|
|Classic Sixth Edition||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
Combos Browse all
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
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5 days ago
Aaaawwwww yyeeeaaahh! This post and subsequent thread is so good! You're raking in the experience now whisenhuntn! Great catch on the Act of Treason/Nightmare interaction Tyrant-Thanatos, I completely missed that earlier. Solid advice on composition and your explanation of the legendary rule was crystal clear Argeaux.
As far as the most popular format for sanctioned play (as in monitored by judges and run at an lgs) is the standard format. This format is comprised of the last four expansion blocks that have been released. Currently Battle for Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet are all standard legal. To keep up on all things magic -- magic.wizards.com -- is straight from WOTC (Wizards of the Coast) themselves. My favorite YouTube channel is -- SBMTG -- and for browsing I use -- gatherer.wizards.com --.
Thinking out loud may be harmful to your strategy by giving your opponent too much info, but announcing the five phases is actually a good thing that I think more players should be willing to do. Just keep in mind that in competitive play you're on the clock... literally. Each round is 50 minutes/best of three, at 50 minutes you are notified that you have five turns (current turn is 0) to finish. At the end step of turn five if there is not a winner the round ends in a draw.
Until you feel comfortable running a kill deck, in this case aggro, I wouldn't recommend building a control or focus deck. How can you stop something that you don't fully understand? My first deck was Izzet (Blue & Red) and I didn't know what to counter or what to kill, so inevitably I lost. A lot! Use aggro as a training ground and as you learn it's strengths and weaknesses other decks/strategies will make much more sense.
To bolster your aggro deck:
All of these cards could work in an aggro shell, they are of varying price points and casting costs. If you decide on a specific creature type or mechanic that you want to build around then the list will change of course. For instance if you decided "I like vampires" then creatures like Markov Crusader or Metallic Mimic gain value in a vampire based (tribal) deck. As for non-creature spells a card like Cartouche of Ambition is alright, but if you are also running Trial of Ambition the cartouche becomes much better. Without using both of the above cards, utilizing a pure removal spell like murder or never//return that I listed above will clear a path for your creatures to strike.
5 days ago
Yup, MTG cards are written like computer code, and for good reason. There should never be room for interpretation, and most words have very specific meanings in said "code". In the example with the Nightmare, the word "you" in "number of swamps you control" refers specifically to the person who controls the creature. "You" always refers specifically to the controller of the spell/permanent/effect, not the original owner of the card. If a card does refer to the owner, it will specify "owner" like in Unsummon, or Blitz Hellion.
FNM is generally Standard or Modern, and moderately competitive. You'll want to do some research into what's legal in each format if you plan on doing any FNMs.
If you want to be playing MTG in a similar fashion to things like Chess, then maybe you'd be interested in a more control-oriented playstyle. At the very least you probably want to run some hard removal. Cards like Go for the Throat, Hero's Downfall, Reckless Spite, etc.
5 days ago
Just FYI, there are various Formats in MTG you can play. Standard, Modern, Legacy, Vintage, Casual, etc.
Standard is limited to only newer cards, Modern allows cards going all the way back to 8th Edition (July 28, 2003), and most other formats allow cards from any printing, barring banned ones.
Presumably you're playing casually (correct me if I'm wrong), and you have your deck flagged as Standard at the moment, and it contains a couple of cards that are not legal in Standard (because they're too old).
If you are playing casually, there's loads of good cheap cards you can get your hands on. Hymn to Tourach can be found in the $0.60 range and it's incredibly powerful in casual play.
Also a real quick rules note:
If she uses Act of Treason on your Nightmare, while it is under her control it will have power and toughness based on the number of Swamps she controls, not the number you do. So unless she's also running Swamps, that shouldn't be an issue at all.
she takes my cards and turns them against me using act of treason....i had my nightmare at 7/7 And she beat me to death with it
None of these are "must have" cards, but they're all inexpensive (<$2 each), and can be incredible in the right deck in casual play.
5 days ago
I don't think that there is an issue with going mono-black. There are a lot of strong black cards in Standard right now, particularly the Zombies. I would check out some Zombie standard decks and tweak them for the cards that you have (if you don't feel like buying singles). I don't think you need 24 lands in this deck, 22 at most. You shouldn't rely on getting your bug creatures out to win. 3x Nightmare is probably too many. I would pick some of the solid 3-drop/4-drop cards and put 4-of them in. Honestly the less different creatures the better. I struggled with wanting to keep similar but different cards in my decks when I first started, but the bottom line is that consistency is key in magic. The more consistent your draws can be the better you will do.
It sounds like you have collected more than enough cards to create a sweet mono-black deck, you just have to figure out what kind of strategy you want to go with and try to keep cards that are synergetic to that concept!
1 week ago
1 month ago
This looks like a great way to start! It looks like you've gotten the basics of deck building and you're on your way!
If you want to start improving your deck, I'd suggest deciding where you'd like to focus. It looks like you lean towards control, which has a lot of cards that disrupt your opponent (Bone Splinters, Demon's Grasp, Mind Rot among cards in your deck) and lots of cards that draw more cards for you, but the biggest difference is most control deck focus more on disrupting your opponent than playing creatures (some control decks have no creatures, but you won't go that far). Then, when a control deck does play a creature, it's usually a big, scary creature (Nightmare, Sphinx of Magosi) that they try to protect and keep on the board.
If you don't like the idea of cutting many creatures, you can always go the midrange route. Midrange plays lots of creatures on curve, usually trying to get big creatures out on turns 3-5 and pressure their opponents with them. In that case, I could certainly suggest some creatures.
Lastly, are you going to stick with standard? If you want to play sanctioned, it's not a bad idea, but if you only play countertop, I suggest playing casual format where your card pool is much bigger.
If you have any questions, let me know!
1 month ago
Suggestions for your mana base:
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
1 month ago
i know this has already been mentioned before, but if you can swing it, you should really consider adding (AT LEAST) the following cards:
though i like Voldaren Pariah
Flip for flavor, i'm not really convinced that it's worth it. she's a 3/3 for that requires sacrificing THREE creatures to do anything even halfway decent...maybe you can squeeze her in as a one-of? as an alternative win-con? iunno
in terms of which cards to remove, i would prob do:
Nightmare isn't synergistic enough for including ANY really, let alone x4; Vampire Noble = just plain awful; Stromkirk Mentor is OKAY, but Kalitas is MUCH better; Resourceful Return is meh, especially with only 2x artifacts in the entire deck;
& maybe the hardest cut overall, Carrier Thrall--i understand the synergy with Indulgent Aristocrat, i do, but your curve is wayyyyyyyyy maxed on in the 2-drop, so you really need to cut something clogging up that spot. for creatures to sacrifice in-game, you'd still have:
$$$$$$$$$$$$$$$i know my suggestions might break the bank a bit, but Amonkhet coming out soon, prices on a lot of cards are dropping pretty significantly. Kalitas, Traitor of Ghet & Drana, Liberator of Malakir are still pretty expensive (around $50 for all five), BUT yahenni is only 1$, visitor is only $.60, & grasp/transgress fluctuate between $1 to $2.
SORRY FOR THE NOVEL / HOPE THIS HELPS !!