|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay . If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.
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Relentless Dead Discussion
6 days ago
As someone who put together a modern zombies list, I'd say it's a bit of a meta call. By that I mean in a vacuum it may not be the "best" option, especially not against fast combo (although that could be mitigated by maindeck discard and/or splashing white for Tidehollow Sculler) or unfair aggro decks like bridgevine. But I play it as a fun and original choice that just so happens to be a sweet foil to all of the attrition-style decks played at my FNM. The selling point of Zombies is that they are recursive, so they play out like slower merfolk, but also have enough card advantage to keep up with any UWx control deck, any GBx midrange deck, Grixis Death's Shadow, Mardu Pyromancer, the list goes on. Notice the comparison to merfolk, as I feel the best build of zombies looks quite a lot like thetanman91's list, but includes lands that almost always come in untapped (fetch, shock, fastlands, basics), and also mutavault and aether vial to provide the aggressive pressuring stance any creature deck in modern should provide. My personal color splash choice is green, which is for maindeck Lotleth Troll and sideboard abrupt decay/maelstrom pulse, though blue and white each have their merits. The coolest thing about the deck is that you can tune the numbers of your specific zombies to face the kinds of decks you expect to see-add more lords (especially Death Baron) if your meta is heavy on humans, CoCo, or other creature decks; add more value zombies like Relentless Dead or Cryptbreaker if you expect midrange; add interactive zombies if you expect combo, like the aforementioned Tidehollow Sculler or my personal favorite, a few copies of collective brutality, which synergizes quite well with Dread Wanderer and Gravecrawler. And that isn't even covering the untapped potential of the new cards like Assassin's Trophy when they come out!
The most important thing to remember-never write a deck or archetype off as unplayable in modern, there are always ways to make decks viable. Such is the fun of a wide open format.
1 week ago
1 week ago
Prized Amalgam was there as a nice treat for reviving other cards like with Gravecrawler, Relentless Dead or with Havengul Lich's ability. It also triggers off of the undying ability that Mikaeus, the Unhallowed gives and Geralf's Messenger has. It's always nice to get a free 3/3 for sac fodder or for blocking if I have Amulet of Vigor in play.
1 week ago
- Custodi Soulcaller
- Smothering Abomination
- Hanweir Militia Captain Flip
- Hero of Bladehold
- Corpse Harvester
- Graveborn Muse
- Recruiter of the Guard
- Archfiend of Depravity
- Wayfarer's Bauble
- Teysa, Orzhov Scion
- Relentless Dead
2 weeks ago
Relentless Dead could help bring back a Colossus or Horde, but its ability requires it to die, so I'm conflicted about it.
2 weeks ago
2 weeks ago
astro2 u got me thinking and i moved things around to get three more creatures that will kill a 0/2 reliably. Dread Wanderer sucks but the synergy with Sudden Spoiling is worth it for these changes. Miasmic Mummy is also a darn good card when you can discard any creature except Relentless Dead.