Relentless Dead

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare

Combos Browse all

Relentless Dead

Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.)

When Relentless Dead dies, you may pay . If you do, return it to its owner's hand.

When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.

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Relentless Dead Discussion

LeaPlath on Blue Black Zombies

2 days ago

This is tribal, not midrange because you aren't looking to be control versus aggro and aggro versus control.

Is the lack of Relentless Dead on purpose?

Also is that meant to be an actual sideboard or is it just some random cards you've included?

Sarv on Zombies

3 days ago

Relentless Dead , Also consider Ashnod's Altar & Skullclamp

sonnet666 on Scorpion god combo (CEDH)

4 days ago

Your curve is a little high, and you're overthinking your win conditions.

Think about it this way:

Infinite mana + Walking Ballista = Win

Infinite mana + Your commander + A creature you can kill repeatedly = Draw your deck

If you draw your deck, then you're always going to run into Walking Ballista and you're always going to win. (Altar of Dementia would kill the table at this point too.)

So really, all you need to have a guaranteed win is infinite mana, plus any ONE of the following: Reassembling Skeleton, Tenacious Dead, Relentless Dead, Bloodsoaked Champion, or ANY undying creature.

Geralf's Messenger isn't even necessary for this combo to work. (The 3 black actually makes it a bit more unwieldy than a Pyreheart Wolf or Butcher Ghoul would be.)

That also means that all of the following are win-more and overkill: Mike-and-Trike, Kiki-Zealous, Redcap, Blood Artist, Purphoros, Impact Tremors, Goblin Sledder, Nim Deathmantle, Viscera Seer, Phyrexian Delver, Metallic Mimic, and Doomsday (you don't have support for this).

Cutting all that would lower your curve significantly (making Ad Nauseam work better) and allow you to include more tutors, better draw factor (Dark Confidant), and have back up combos that actually contribute to and synergize with your main strategy.

NarejED once made a great observation about how people think that the more combos they fit in their cEDH deck, the better it is, when really all they're doing is scattering their deck's gameplan, and making sure their combos don't have enough support to be reliable.

That's kind of what you're doing here. You have Worldgorger, an infinite mana combo, Mike/Trike, a counter / damage combo, Kiki/Zealous, a token / combat combo, and then Doomsday with no Doomsday cards. Those couldn't be farther from supporting each other.

Without a doubt you should go with Worldgorger, seeing as it plays so well with your commander, but if you do include a backup combo, it's probably best to go with something else that makes infinite mana, because that really seems to be the heart of this deck, or at least something that takes advantage of Scorpion Bro's counter effect. (My recommendation: just keep Mikaeus and take out Triskelion. Mike + Walking Ballista + sac outlet works just as well, and then everything has a use by itself.)

(Sidenote: It just occurred to me that this infinite mana plan runs super similarly to Lyzolda, the Blood Witch, except she doesn't even need an extra creature to kill. Maybe we should move her up...)

merrowMania on [List - Multiplayer] EDH Generals by Tier

5 days ago

sonnet666 - He can't put counters on himself nor does he return to your hand immediately. He does go infinite with Reassembling Skeleton, Tenacious Dead, and Relentless Dead.

casmiel on monoblack zombies

6 days ago

If you want to go competitive, here is how I'd do it:

Creatures:

+2 Cryptbreaker

+1 Dread Wanderer

+4 Relentless Dead

+2 Diregraf Colossus

+4 Metallic Mimic

-1 Bontu (too slow)

-2 Festering Mummy (worse than the other 1-drops)

-2 Gravedigger (too slow, weak stats)

-3 Plaguebelcher (is kind of OK, but most of the time it's just a 3/2 Menace)

-2 Tattered Mummy (weak stats, you don't need Burn effects)


Non-creatures:

+4 Dark Salvation

+2 Fatal Push

-4 Puzzleknot (way too slow, no real synergy with lifedrain or artifacts)

-4 Battle at the Bridge (not enough artifacts, Dark Salvation is waaaay better here)

-1 Stir the Sands (it's just not that impactful)


If you have more Planeswalkers in you local area, Never/Return is good. If you have a lot of vehicle decks, Grasp of Darkness is so much better, but I don't know that. Cradle of the Accursed is OK, but Westvale Abbey  Flip has more power to it. Wouldn't run more than 2-3 colorless lands though, the rest pure Swamps.

Chopwood on Zombie/Token/Destroy

6 days ago

You should consider adding 4x Relentless Dead and maybe even some Gravecrawlers. When it comes to kill spells you can use Go for the Throat (meta-dependent) or Victim of the night. Other nice kill spells are Fatal Push and Dark Salvation can be a 1-mana kill spell if you control enough zombies. Consider adding Sign in Blood or Phyrexian Arena for card draw.

Argy on Control freak

6 days ago

Pure Control decks, which is what this is, tend to run 26 lands so that they don't miss early lands drops, and are unable to play early spells like Censor.

It's a shame that you don't want to use any Torrential Gearhulk as it's perfect tech in this kind of deck. You don't need a playset - I only have two in Destroy the Gatewatch.

I would add another Island and a second Pull from Tomorrow and remove both the Hieroglyphic Illumination.

Control needs to have a Sideboard. so you can hone your deck to deal with whatever your Opponent has.

I would do something like this:

4x Disallow - extra counters for if you are playing against Control, or need extra Counters against specific spells

2x Essence Scatter - for Creature-heavy decks

4x By Force
- to take care of pesky Artifacts

2x Magma Spray - more ways to get rid of Scrapheap Scrounger, Dread Wanderer, or Relentless Dead permanently

2x Negate - extra spells for Planeswalker-heavy decks, or in a Control matchup

1x Sweltering Suns - more ways to board wipe

That should give you the right spells to move in and out of your deck, depending on what your Opponent is playing.

Unfortunately Control does mostly try to win with Torrential Gearhulk and Wandering Fumarole. I hope this works with only one of those cards. Keep me updated.

ShadowBlaze23 on BR zombie

1 week ago

This deck seems very cool, but there are some cards you might want to add on the black zombies side you probably should add. I recommend adding 4 Relentless Dead and replace Haunted Dead with it. I recommend that you replace the Prized Amalgam with a Metallic Mimic or a Diregraf Colossus. These would definitely make the most of your zombies for a cheaper mana cost and can help your board a bit. I do recommend putting fatal push in your deck.

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