Relentless Dead


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Relentless Dead

Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.)

When Relentless Dead dies, you may pay . If you do, return it to its owner's hand.

When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.

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Recent Decks

Relentless Dead Discussion

Sparky41 on Zombies

6 days ago

As someone who put together a modern zombies list, I'd say it's a bit of a meta call. By that I mean in a vacuum it may not be the "best" option, especially not against fast combo (although that could be mitigated by maindeck discard and/or splashing white for Tidehollow Sculler) or unfair aggro decks like bridgevine. But I play it as a fun and original choice that just so happens to be a sweet foil to all of the attrition-style decks played at my FNM. The selling point of Zombies is that they are recursive, so they play out like slower merfolk, but also have enough card advantage to keep up with any UWx control deck, any GBx midrange deck, Grixis Death's Shadow, Mardu Pyromancer, the list goes on. Notice the comparison to merfolk, as I feel the best build of zombies looks quite a lot like thetanman91's list, but includes lands that almost always come in untapped (fetch, shock, fastlands, basics), and also mutavault and aether vial to provide the aggressive pressuring stance any creature deck in modern should provide. My personal color splash choice is green, which is for maindeck Lotleth Troll and sideboard abrupt decay/maelstrom pulse, though blue and white each have their merits. The coolest thing about the deck is that you can tune the numbers of your specific zombies to face the kinds of decks you expect to see-add more lords (especially Death Baron) if your meta is heavy on humans, CoCo, or other creature decks; add more value zombies like Relentless Dead or Cryptbreaker if you expect midrange; add interactive zombies if you expect combo, like the aforementioned Tidehollow Sculler or my personal favorite, a few copies of collective brutality, which synergizes quite well with Dread Wanderer and Gravecrawler. And that isn't even covering the untapped potential of the new cards like Assassin's Trophy when they come out!

The most important thing to remember-never write a deck or archetype off as unplayable in modern, there are always ways to make decks viable. Such is the fun of a wide open format.


Feltrix on Heroes get Remembered... But Zombies Never Die

1 week ago

I'd probably just sideboard Graveyard Marshal. It's a good mana sink, but you're right. Just about everything already in here works better. Maybe Relentless Dead? Your call.

0megaShinryu on Help with Zombie Combo Deck ...

1 week ago

Prized Amalgam was there as a nice treat for reviving other cards like with Gravecrawler, Relentless Dead or with Havengul Lich's ability. It also triggers off of the undying ability that Mikaeus, the Unhallowed gives and Geralf's Messenger has. It's always nice to get a free 3/3 for sac fodder or for blocking if I have Amulet of Vigor in play.

zAzen7977 on CORPSE FLINGER (Jund Zombie Tribal)

2 weeks ago

Thanks for the suggestions JohnnyBoyG!!! I added Become Immense, dropped the Shambling Remains, and streamlined the deck a bit. I think it runs a lot better now.

I want to include Graveyard Marshal, but its ability exiles a creature in my graveyard, which doesn't combo with Diregraf Colossus or Unbreathing Horde. I had the same problem with Shambling Remains.

Relentless Dead could help bring back a Colossus or Horde, but its ability requires it to die, so I'm conflicted about it.

JohnnyBoyG on CORPSE FLINGER (Jund Zombie Tribal)

2 weeks ago

It seems like Become Immense could be strong here-it makes Thud more likely to kill the opponent, and you'll have plenty of non-zombie cards in your graveyard to pay the delve cost.

I'm not sure I understand the purpose of Shambling Remains. It's not spectacular when hard-cast, too small to make a good Thud target, and paying 2 mana for 4 damage doesn't seem that great either.

You are a bit light on 2-drops, Relentless Dead and Graveyard Marshal are good options.

vorpalaxe on Miasmic Mummy, vorpalaxe

2 weeks ago

astro2 u got me thinking and i moved things around to get three more creatures that will kill a 0/2 reliably. Dread Wanderer sucks but the synergy with Sudden Spoiling is worth it for these changes. Miasmic Mummy is also a darn good card when you can discard any creature except Relentless Dead.

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