|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis||Uncommon|
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Quest for the Gravelord
Whenever a creaturedies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Quest for the Gravelord Discussion
4 days ago
Immortal Servitude definitely has some good potential in the deck to allow a whole lot of creatures to return to the battlefield. I completely agree with the Ornithopter observation, but alas it isn't meant to be.
As for Quest for the Gravelord it once did have a place in the actual physical form of this deck, however I never found myself with it in hand to utilize by the time I pulled off the Demon of Death's Gate combo. It may make its way back in however soon.
5 days ago
This deck does an awful lot of sacrificing. Have you considered Quest for the Gravelord?
2 weeks ago
not sure id consider this "control" more of a slow midrange deck.
also while the zombie lords are useful, Plague Belcher may be a better fit here (modern is good at mass removal) or Death Baron to make your zombies to attack into/block.
1 month ago
well first piece of advice I would give, is to drop a lot of those creatures and spells that don;t directly help, like Quest for the Gravelord is a card that usually looks good but is pretty slow compared to other zombie styles. I would highly recommend the following zombies, Gravecrawler that one is the best 1 mana drop zombie and most aggressive 1 drop that has proabably ever been made and can only be ever truly stopped by being exiled which is a rather uncommon deck strategy, Highborn Ghoul as he can swing past nonblack/nonartifact decks and provide easy constant damage and with the right buff could be a game ender by himself. Relentless Dead his menace is pretty good but his ressurection ability to bring back other zombies to the field is unparalleled and he can save himself by paying a single mana. Lord of the Undead is a good 3 drop buffer zombie and works as a slightly slower ressurection card but is still pretty good. Cryptbreaker is easily second best 1 mana drop zombie ever made even if he is more subtle than Gravecrawler because once Cryptbreaker has a zombie horde to work with he can draw a lot of draw very quickly and has been the cause of several touranment wins by himself plus his discard works pretty well if you have useless cards in your hands that you can turn into zombies. Diregraf Colossus works very well as he works with graveyard styled decks but his zombie spawning ability especially in combo with Gravecrawler can become crazy after a few turns. Also since you seem to want to build a zombie deck around Liliana, the Last Hope ultimate ability, I'm rather surprised you haven't seen or put in Endless Ranks of the Dead it is a bit slow at first but can create literally infinite token zombies to overwhelm most opponents. Spiteful Returned is a zombie a lot of people overlook but he can work very well either as a fighter or a buffer for an end game strategy, Unbreathing Horde is a really good frontline fighter that can be extremely hard to take down if a large amount of zombies are in play when he comes out, Death Baron his abilities speak for themselves turning the weak zombies into death dealing monsters and gives them a buffer, Sidisi, Undead Vizier is a really good zombie card to use as the exploit ability can be unparalled if used with the resurrection abilities of Relentless Dead and Lord of the Undead to bring out whatever you need to bring out to end the game. Attrition and Mind Slash work as sac cards that provide a lot of versatility and control to the field and work well with the making of zombie tokens. Mikaeus, the Unhallowed is a good zombie that makes all your nontoken zombies harder to kill and makes them a bit tougher through his buff and undying ability, plus he is a 5/5 with intimidate which can be pretty powerful on it's own. Grave Betrayal is not really practical in too many situations but can be a fun card to put out and makes it fairly powerful. And finally if you're going all in with zombies it would irresponsible to not mention Coat of Arms that artifact makes all of your zombies hilariously strong, if 8 zombies are out they all get +7/+7 and as most zombies are 2/2 then they would all become 9/9 zombies just with Coat of Arms and not even taking into account all the other buffer cards. I hope these suggestions help! Cheers!
1 month ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?
2 months ago
I like Quest for the Gravelord I use it in my Demon deck and it's sooooo easy to get that 5/5 that it's stupid.
2 months ago
2 months ago
Hey whyundead3, thanks for the feedback. I agree in making it as competitive as possible, casual or not. Winning fast is winning fun, right?
The usefulness of Rally the Ancestors I'd overlooked. Rule 603.7C was something I had missed, so from here on out please consider mentions of Rally the Ancestors and Immortal Servitude to be one and the same unless otherwise specified. The same is true for Blood Artist and Zulaport Cutthroat, although I was aware of the former, merely passing over it.
I do agree that the deck does nothing until Immortal Servitude goes off. It is stalling until that point when it goes off and hopefully wins. Adding in Augur of Bolas and/or Screeching Skaab gives it board presence before then, which is something I had been considering. There's not much to do about this, short of changing the game plan away from Immortal Servitude, which I should have gone into.
This is actually the third iteration of the deck I've looked at. The first version was a RBW setup that looked to power out and up a Quest for the Gravelord or Mortician Beetle as fast as possible. This is similar to your thoughts on Carrion Feeder. When I was looking at that setup I'd considered either using the same sacrifice outlets you listed, or one-drop self-sacrificing creatures like the Mogg Fanatic still in the MaybeBoard. I settled on the latter as it was more difficult to disrupt via removal and could get some additional speed through Kuldotha Rebirth and Infernal Plunge, as both sacrifice setups work best feeding on Ornithopter and Memnite.This was great in concept, except in researching it I found an identical setup that could power out a T2 win through different means
I like some of the options you've brought up, namely the Doomed Traveler, as it gives me another target for Qarsi Sadist immediately, a repeat chump-blocker, or could power another scheme for damage like you're thinking. Pawn of Ulamog also plays nicely into this. The under-performing Inquisitor Exarch does stand to be replaced by something more useful.
The alternatives to Taigam's Scheming I am not sold on however. While it is true that they don't actually do anything to the game, like put cards in hand, they do optimize Pieces of the Puzzle, which is wonderful. My main thing is simply that, as a two-drop, I can put 5 + 1 cards into the graveyard. I don't think anything else beats this ratio short of a good Mind Funeral somehow cast on myself. If there's a faster method you're aware of, by all means. I didn't look greatly into targeting myself with mill cards, only ones that give me some control over what remains in my library/goes to my hand.
I do like Forbidden Alchemy, but for my purposes it's a worse version of Pieces of the Puzzle, albeit a worse copy 5 - 8 of the card. Thought Scour is in a similar situation when compared to Screeching Skaab, as the reduced mana cost and self-replacing nature just doesn't suit my needs as well as a 2/1 body. It's a good card, just not for my needs. Fact or Fiction is just too expensive. Two castings of Taigam's Scheming fills the graveyard far better and doesn't give my opponent any influence.
We're in the same line of thought with Taigam's Scheming just not doing as much as it could. I'd looked at building this in Green using Gather the Pack, Commune with the Gods, and Satyr Wayfinder, but that setup just works better with the typical Dredge creature suite of Bloodghast, Narcomoeba, Prized Amalgam, etc. These cards have the benefit of refilling my hand, but I'm just not using the right creature strategy to make this deck work in Green.
As for Black mana sources, I definitely agree. Even in this current build I have no reason not to split my Plains and go 50:50 with Swamps.
Overall, I appreciate the input. I have been sitting on a playset of Dark Prophecy, Deathgreeter, Lingering Souls, and Teysa, Orzhov Scion that play nicely with some of the ideas you've dropped here, even if that wasn't the intent. Plus you caught some critical mistakes I'd made in this deck.Cheers.