Quest for the Gravelord


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all


Quest for the Gravelord


Whenever a creaturedies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

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Recent Decks

Quest for the Gravelord Discussion

Naksu on Fatal Faeries (BW Tokens)

2 weeks ago

Tethys, sorry for the delayed response and thanks for your detailed suggestions! I agree with you on pretty much everything. I haven't played this much lately and I'm not sure if I will, but I will make adjustments just incase I do.

I think my low curve can justify 3 copies of Concealed Courtyard, but I won't drop the Chapel as I can't recall a game it backfired on me as 7 fetches generally guarantee I have a Godless Shrine online. Topdecking the Courtyard for the fourth land for Gideon (or Spectral if I have to cast it with swamp/colorless) feels bad. I do agree on Ghost Quarter being the one that does backfire.

For clears, I think Bontu's Last Reckoning complements Bitterblossom quite nicely as it functions without mana and like Slaughter the Strong, it can be important to do it turn 3 (Merfolk/Humans/Elves), but for Eldrazi/CoCo it doesnt matter. What do you think ? Quest for the Gravelord is a card I just like alot, but understand how it's pretty redundant.

I'll make changes in some time, I'll test all variations a bit before I do. Cheers.

Tethys on Fatal Faeries (BW Tokens)

2 weeks ago

Interesting concept with the ultra-low curve (for B/W Tokens) and low land count. I can't help but feel that 4x Concealed Courtyard would improve your land base appreciably. You could afford to drop one Plains, the Isolated Chapel (too many check conflicts), and Ghost Quarter seems suboptimal in a 20 land deck that needs to get to 3/4 land for Souls/Spectral/Gideon.

I would also consider a wrath in the sideboard to help in some of our slightly-moderately unfavored matchups like Merfolk/Humans/Bogles/DraziTron. I'm partial to Slaughter the Strong for B/W Tokens, and with only 20 land, it would definitely be preferable to Wrath of God, Damnation, or Settle the Wreckage. Your matchup vs. Storm is still going to be strong with one less RIP/Surgical, and Quest for the Gravelord as a hedge against wraths seems unnecessary for a Bitterblossom build running 12 token producers and two Gideons. Tokens builds structured like yours can recover from wraths pretty easily already as long as you're playing smart and not overextending.

Cool build at any rate! +1

GeeksterPlays on Blue-Black Zombies (Revamped)

4 weeks ago

When playing tribal, anything over a 3-drop had better be game-breakingly awesome. The Scarab God does nothing until T6 at the earliest, and a lot of modern games are almost over by then. Liliana's Reaver is a muge mana cost for something that dies to all one-drop removal from Lightning Bolt to Path to Exile to Fatal Push (btw Revolt is super easy to trigger in modern with Fetches etc.). Cut both.

Quest for the Gravelord is a lot of work for only a single 5/5. Modern is packed with value removal spells like Path to Exile, so you need to keep efficient and/or aggressive as possible too.

Already-mentioned card choices that I'll echo: Death Baron, Diregraf Colossus, Lord of the Accursed. Also consider Relentless Dead and Graf Harvest mainly for the Menace ability.

Endless Ranks of the Dead starts off slow, but within a few turns can churn you out huge numbers of zombie tokens; give them buffs and menace from the Lords and you're good to swing a horde in!

xyr0s on Need Help. Competitive Blue Black ...

4 weeks ago

What Oloro_Magic said about zombies in modern. It's not really a competitive tribe. However, I disagree on loading up on lords and hoping that will do the trick. After all, the thing you get with zombies is free zombies (where elves have mana, merfolk have lord, and so on - zombies crawl back for free).

What I've understood from other who have played zombies is that 2 Diregraf Colossus are nice to have, but you wouldn't want any more. Relentless Dead is one of the key cards to gaining advantage. And since you can play a pile of things from your graveyard, Prized Amalgam stays. Oh, and Fleshbag Marauder is removal spell and zombie together. As it is a zombie, you might occasionally be able to recur it. Also, as everyone else has said, switch from Murder to Fatal Push - casting cost matters a lot for competitive decks.

A couple of cards you could let go: Quest for the Gravelord. You can't trigger it early enough for it to be a real threat. Liliana's Reaver could go, as it costs 4 mana but is hit by all removal in the format. Compelling Deterrence is not really as strong as 1-cmc discard spells are - just get those Inquisition of Kozileks or Thoughtseizes instead, discarding the best card from your opponents opening hand is arguably the best thing to do in modern on turn 1 of any game. Butcher Ghoul is simply underpowered. Yes, yes, it's resilient to removal, but who in their right mind would target it with a Lightning Bolt, knowing that it would just come back and now be... a black Grizzly Bear? The Scarab God is expensive in mana and therefore late. Only really does something, if you already have a lot of zombies (and then you're already winning). For that necromancer splash, I would ditch Gisa and Geralf in favour of Liliana, Heretical Healer  Flip. For games that go on forever, she is pretty good since she also interacts with your opponents hand.

brodesmagodes on Death Trigger

3 months ago

Here's a couple I have in my budget black deck:Festering Mummy, Quest for the Gravelord, Doomed Dissenter, Kalitas, Traitor of Ghet. Hopefully these help :)

Pheardemons on Need an aspirin for that headache?

3 months ago

It's actually been rare that I've had any problems with land drops. Most of the deck is two mana, and has enough interaction to make my opponent stall as well. I would have no problem with adding in one more land, but 3 more is a little much based on my playtesting. You're also not the only one who keeps telling me to take out Basilisk Collar and Quest for the Gravelord, however they have done well for me. I may end up taking them out eventually. Thanks for the comment and suggestions APPLE01DOJ

franjimen421 on Jund Sacrifice

5 months ago

first of all:

modern is a fast format. 5 and 4 mana spells or abilities that are 3 colored, like you have, are not likely to even hit the battlefield because you'll die before it even happens (in most cases). if those 5 & 4 drops are not important to you, i suggest removing them from the deck, and putting creatures like Bile Urchin, Bloodbriar, Bloodflow Connoisseur, Bontu the Glorified, Child of Thorns , Corpse Hauler, Doomed Necromancer, Frostling, Mortician Beetle

spells like Altar's Reap, Bone Splinters, Collateral Damage, Crack the Earth, Eldritch Evolution, Fling, Footsteps of the Goryo, Infernal Plunge, Plunge into Darkness

noncreature permanents like Demonic Appetite, Evolutionary Leap, Quest for the Gravelord

and sideboarding Boggart Forager

i'll keep searching for you tomorrow, hope this helps for now

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