Quest for the Gravelord
Whenever a creature is put into the graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
|Want (2)||Soulmontez13 , matty266|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Quest for the Gravelord Discussion
2 weeks ago
Thank you for your answer :) I want to keep testing it more times.
7 months ago
7 months ago
Aha! It seems as though we are on almost the exact same page. I love Gravecrawler. I picked up a playset a few years ago when they were 2.50 each. I don't think I saw Quest for the Gravelord mentioned but I love that card especially paired with Spark Harvest I really REALLY like Grave Pact and Ghoulcaller's Chant . But have trouble thinking of how to get them in my deck. Same thing with Aether Vial . I think Relentless Dead is a bit slow but I see its uses for more important creatures. I just feel like you're gonna mess up your own tempo with it. Aether Vile, grave pact, and ghoulcallers chant. I do want those in my deck. Hard to figure out how. Possible side board options. I also quite like Vile Rebirth nice little combat trick for a surprise blocker. Straight up another 2/2 body and can also interrupt someone's grave shenanigans. Although it's not a super powerful card and would likely be better replaced worth something else. Thanks for getting back to me though it means a lot! Best of luck
9 months ago
I suggest the following description: "This is an extreme budget deck, costing about $30. Blood Artist is at the crux of the deck, rewarding me when I remove opponent's creatures and punishing them when they remove mine. Quest for the Gravelord and Wight of Precinct Six are the two win cons. Additionally, there are small, annoying creatures that establish board-presence early game."
9 months ago
The main issue that I see with this deck is that it is a little too slow (unless you wish to really lean into the Heartless Summoning route, in which case you would want to bump up that up to 4 of those). I recommend a couple of one-drops like Doomed Traveler or Hunted Witness as some good early game sacrifice fodder or blockers, cards like Viscera Seer as a sacrifice outlet, or cards like Mortician Beetle or Quest for the Gravelord as early-game threats. To fit this in, I recommend cutting down on the four mana cards, as you don't want a starting hand cluttered with too many four-drops. I recommend cutting restoration angel; it's a good effect for a lot of decks, but since you don't have many enter the battlefield effects, it's not super useful (in the same vein, I also recommend cutting Cloudshift . If you want it for the creature protection, try a couple of Selfless Spirit s instead). I'm also not completely sure about Desecration Demon ; it's a cool card and I get why you like it, but it kinda isn't related to your theme, so I'm not sure about it. I'm also not sure about your 6 and 7 mana creatures. Butcher of Malakir is cool and is a personal fave of mine, but grave pact has the same ability for cheaper, and is harder to kill. Abhorrent overlord, ascendant evicar, and sorin markov are decent, but they cost a bit too much mana for my liking. The one six mana card that I think might go well with your deck is Sun Titan , which you could probably replace Whip of Erebos with; it has a cool infinite combo where, if you have an infinite sacrifice outlet like Viscera Seer , then you can target the titan with Banisher Priest , then sacrifice the priest and use sun titan's enter the battlefield effect to bring back the priest, which can be sacrificed again for infinite death triggers, allowing you to go through your whole deck with the seer, get a very big Mortician Beetle , make the opponent sacrifice everything with grave pact, or other fun shenanigans. If you want other cards that could be a threat later on, I recommend X cards like Hangarback Walker or, if that costs a little bit too much money, Mikeaus, the Lunarch. I'm also not sure about the devotion subtheme; you do have some cards with a lot of black, so it might be powerful, but devotion tends to be a little iffy in two color decks, so I'm not sure about it. Other cool cards to consider might be Cartel Aristocrat , Bone Splinters , Plaguecrafter , or Ayli, Eternal Pilgrim . Hope that helps!
10 months ago
If I play an Oblivion Ring on a token creature, and there is a Quest for the Gravelord in play, can a counter get placed on the Quest? I seem to recall hearing that anytime a token leaves play, it goes to the graveyard (therefore counts as "dying"?) and then disappears.
10 months ago
Some cards to consider:
- Bojuka Bog : A must include in any black commander deck.
- Boneknitter : Utility, simple as that.
- Corpse Harvester : Out with the old, in with the new... and a swamp!
- Cryptbreaker : So much value in such a small package. Token generating, card draw, good in the early and late game... what is not to love about this card!
- Death Baron : A zombie lord with some extra punch Sure he doesn't get deathtouch himself, but all those 2/2 tokens that are now 3/3 deathtouch.
- Dread Summons : Ever seen those zombie movies with that big hoard that just keeps coming... that's this card. Gives you a bunch of tokens, and recursion bait for your commander.
- Endless Ranks of the Dead : Card title kind of says it all for this one. Obviously not the best in metas with wrath effects coming down every turn, but shines like a copper penny otherwise.
- Ghoulcaller Gisa : So take one creature, throw it under the bus, and get more...
- Grave Titan : Why this thing isn't a zombie I will never know. 6/6 for 6, deathtouch, and brings two friends with it AND when it attacks.
- Graveborn Muse : Card draw based on zombies, who is also a zombie!
- Infernal Caretaker : Mass recursion, either play them out, or discard them back for more effects.
- Liliana, Death's Majesty : Just an all around strong zombie planeswalker.
- Liliana's Mastery : Zombies + an anthem that won't be a big target for removal.
- Lord of the Undead : A low to the ground zombie lord with recursion on a stick.
- Noxious Ghoul : Sweeps out low toughness cards for things you're already doing. Just great value.
- Relentless Dead : A great early drop, and late game it serves as a sac target + recursion.
- Shepherd of Rot : Yes it hits you, but this can be such a major threat.
- Undead Warchief : Cheaper zombies, and bigger zombies. All in one convenient package.
- Awaken the Erstwhile : Disruption, plain and simple. Sure it hurts your hand too, but you are the one with all the zombie based anthems.
- Victim of Night : Doomblade 2.0, but hits black creatures.
- Sidisi, Undead Vizier : You'll have so many tokens kicking around to exploit that she's just a straight tutor, and if she ever hits the graveyard just use her again with Scarab God.
- Fleshbag Marauder : Hurts them a lot more than you, and enter the battlefield abilities are great with Scarab around.
- Josu Vess, Lich Knight : Solid 4/5 Menace for 4, got the extra 6 mana though and he brings friends who also have menace.
- Wonder : Flying zombies... yep, that's scary.
- Pull from Tomorrow : Nice draw on an instant with the added benefit to pitch something for Scarab to target.
- Price of Fame : Legendary killer + Surveil 2... love it.
- Sinister Sabotage : Counterspell + Surveil... love it too.
- Paradox Haze : You've got a couple effects that trigger on upkeep, why not double up?
- The deck currently seems to be going in two directions, you have a large zombie theme which I love, but you also have a minor mill theme which seems out of place.
- Advanced Stitchwing : Slow for what it gives, even on the bounce back it comes back tapped.
- Apprentice Necromancer : This is one I'm on the fence suggesting, it's a one use for one turn only.
- Grimgrin, Corpse-Born : This guy is beast, but he works best in a deck build around him.
- Lamplighter of Selhoff : Slow, for his effect.
- Merciless Eternal : He's not bad, just a lot better things to include in the 3 cost bracket.
- Phenax, God of Deception : Love this guy, really do, but he's out of place here because he's a mill guy who loves big butts.
- Relentless Skaabs : This guy does everything you don't want as he hurts your graveyard in order to even hit play.
- Servant of Tymaret : Slow with high cost. In order to make the best use of him you have to be attacking, and if the way isn't clear that means a 3 mana tax just for 1 life on each opponent.
- Spiteful Returned : Don't hate it, but better things out there.
- Stitchwing Skaab : Suffers from the same as Advanced Stitchwing.
- Undead Alchemist : This guy can go either way, but the way I look at him is generally people have more cards in their decks than life, so it's easier to take out their life.
- Vindictive Lich : This guy is fun, though for his cost there is a lot more out there.
- Exotic Orchard : Risky unless you know your playgroup always has one of your colors, otherwise it's just a colorless and a swamp or island would be just as good.
- Leechridden Swamp : Slows you down for a minor effect.
- Path of Ancestry : Phenax is the only other god creature, so even if you keep him in it's very slow for the benefit it probably will never get the chance to give.
- Coat of Arms : I love this card, I really do, but it's a calculated risk and I find zombies are usually too slow of it. Run up against a goblin or elf deck and this will do more for your opponent.
- Mindcrank : This is another I'm on the fence with as it pairs really well with Scarab.
- Vanquisher's Banner : Good card, though you're not casting all those tokens so you're only getting a bit of a benefit from it.
- Liliana Vess : Good card, out of place in this deck unless you are going heavier into the mill.
- Ob Nixilis Reignited : Just completely out of place for zombie tribal.
- Glimpse the Unthinkable : One of those mill cards, it suffers as a one of.
- Rise from the Grave : Expensive for effect.
- Ruthless Disposal : This isn't bad in this deck, but compared to Morbid Slip for example it lacks that added shine.
- Curse of Disturbance : So much politics, this is VERY meta dependent as to if players fall for the bait.
- Quest for the Gravelord : This can work out, but more often then not stuff isn't dying fast enough or it just gets pinged with early removal.
- Search for Azcanta Flip: More at home in a non-creature strategy.
- Torment of Scarabs : Most people can play around this with not too much fuss, and it gives all the choice to them. I'd prefer some targeted removal.
1 year ago
Skirsdag High Priest is probably the card you should cut before Nether Traitor because the Priest is easier to remove, where the Traitor nets you free wins, especially if you add something like Supernatural Stamina . Simply put you are never going to get the demon into play from the Priest, there is more chance of something like Quest for the Gravelord working. Grave Pact is probably too slow, to have much of an effect, it would probably be better as a kill spell like Fatal Push or a draw spell like Grim Haruspex. The other option would be to include an additional finisher like Bontu the Glorified
Hope this helps, good luck with brewing your deck.