Graven Abomination

Graven Abomination

Artifact Creature — Horror

Whenever Graven Abomination attacks, exile target card from defending player's graveyard.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Graven Abomination Discussion

T_Dog345 on T_Dog345

3 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Spell_Slam on Tobias Fünke, Ana****ist

4 months ago

I like the deck a lot!

I personally would go even heavier on the X/1 side of things rather than splitting your creatures with 1/X creatures (except for the obvious good ones like Ophidian and Jhessian Thief, of course). Taking a quick look, you could think about including Phantasmal Forces and Rusted Slasher for raw power. I also really like Graven Abomination because it hits hard and also gets key pieces out of the graveyard, which your deck doesn't do very well. Otherwise, there's a ton of "high-flier" cards that are 3/1s with flying that can't block non-fliers. I imagine you excluded them because they aren't good enough, though. In terms of cuts, I would definitely think about taking out most of the equipment that pumps toughness.

I've never tried it, but Abjure seems like a decent hard-counter in your deck, considering that you're putting pressure on the opponent. Saving mana for more efficient plays by sacrificing a less-useful permanent seems worth it.

Considering you want to be the proactive player in combat, I think a great way to defend yourself would be Flood. It's mana intensive, but tapping down a few key creautres from the opponent could really swing the race in your favour.

Even if they're 1/1s, I think cards like Spellstutter Sprite and Cloud of Faeries would be great includes. They are still unblockable and hold equipment well.

Gush seems like a great option for card advantage in your deck. It also gives you stuff to loot away in the mid/late-game. I would definitely play it over Divination.

Mizzium Skin is a very effective way to protect your fragile creatures from certain board wipes like Electrickery or the occasional single-target removal.

It's hard to see a deck that is running Archaomancer and Peregrine Drake, but not Ghostly Flicker. You can get so much from just adding that last piece to your deck.

In terms of cuts, Sigiled Starfish, Proven Combatant, Select for Inspection, Storm Crow and Pardic Wanderer seem on the weaker end.

RustedChainsaw on

2 years ago

Looking at a few candidates from this small butt, power heavy list on Scryfall: