Aspect of Gorgon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aspect of Gorgon

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

GrimlockVIII on Overlooked But Awesome Cards For …

2 years ago

Ive been trying to see if I can make Gouged Zealot work, cuz if you get his delirium ability online and give him Deathtouch with something like Aspect of Gorgon, then he can become an absolute beast of a one-sided board wiper.

Alkadron on

4 years ago

Hello! I'm a huge fan of Mayhem Devil.

Some thoughts:

1) I feel like cards that only generate bursts of mana will typically disappoint you. The Devil generally ends up in more of a control position than aggro, so spending entire cards on a burst of mana typically won't put you far ahead.

2) Giving the Devil Deathtouch is absurd. Consider Bladebrand and Touch of Moonglove to give yourself blowout turns, or Maze Abomination and Aspect of Gorgon if you want something more permanent.

3) Sacrificing your own creatures for value is good... but have you considered sacrificing other people's stuff? Crack the Earth and Tremble are insane with the devil. Act of Treason effects like Wrangle and Traitorous Blood are also great: steal a creature, beat someone with it, then sacrifice it instead of giving it back. Fun for the whole family.

Pieguy396 on What's Your Inner Demons?

5 years ago

I definitely agree with more Apostles, and would also recommend considering Harvester of Souls, Dictate of Erebos, Grave Pact, Merciless Eviction, and Mortify. If you're looking for cuts, I'd start with Ancestral Vengeance, Aspect of Gorgon, Baneful Omen, Shadows of the Past, Torment of Scarabs, AEther Snap, Asphyxiate, Assassin's Blade, and Fated Return.

jakeelephant006 on Toxic Thunder 2: The Toxic Avenger

6 years ago

Cards to put in:

Artifacts: Sol Ring, Darksteel Ingot, Commander's Sphere, Rakdos Signet, Boros Signet and other ramp. Maybe some card draw like Skullclamp and sac outlets like Ashnod's Altar. If your creatures are gonna die anyway, may as well get some value off 'em.

Enchantments: Cards like Bloodfire Infusion, Power of Fire, Lightning Prowess, Lavamancer's Skill, Fire Whip, and Aspect of Gorgon and Retreat to Hagra. More things that grant the abilities you're wanting to dish out. Maybe some card draw like Phyrexian Arena would be good here too.

Creatures: More things with deathtouch. Odric, Lunarch Marshal, Harvester of Souls. That's all I've got right now.

Sorceries: Chandra's Ignition?!?!? How'd this not make the cut? Also other wipes. Especially stuff that gets rid of non-creature permanents. Heck, maybe even Armageddon. Tutors could be here too. Maybe some card draw.

Instants: Pretty good with what you've got in here. Needs a bit more removal probably. Non-creature and creature. You could try Arcbond for a fun time.

That's about all I've got for now. Definitely missing some stuff.

PinnedPhoenix on Don't Question Death...

6 years ago

this deck has some really great cards - I particularly like Bloodline Keeper  Flip and Vampire Nocturnus. but its mana base is a little off. I ran the playtest a few times. sometimes it's great, sometimes it doesn't have the mana to play its cards.

I'd recommend a mana base of 22 lands. I'd add more red/black lands like Temple of Malice, Foreboding Ruins, and Dragonskull Summit. to do this, I'd remove Rakdos Charm and Aspect of Gorgon. Rakdos charm is better as a sideboard card since it's situational, and Aspect of Gorgon just isn't that good. three mana is way to expensive for +1/+1 and deathtouch :P

also, a card to consider, not because it's super good but just because I like it: Vampire Cutthroat is a solid and fun 1 drop.

cool deck on the whole! good job

Block_Head2222 on Liliana's Waste Not Discard

6 years ago

I would get some variety in there, but I see no real harm in using so many of the same cards...Also, Aspect of Gorgon seems a bit out of place but I see no downside in using it, just as a note.

mookman288 on 360-no-scope-headshot Bones

6 years ago

I think that this can be a devastating SP and MP deck.

Greatbow Doyen and Brigid, Hero of Kinsbaile are all-stars. Throw Trophy Hunter in there and you've got intense synergy. Scattershot Archer deals with flyers. Crossbow Infantry is great, if you pair him with Armadillo Cloak, Felidar Umbra, or Battle Mastery.

However, if you splash black, things get mean. You've got Phyresis, Sultai Runemark, and Aspect of Gorgon.

Archers synergize with any creature that is massive, but creates tokens for opponents, like Hunted Troll.

With some ramp, like Caravan Vigil and Rampant Growth, you can accelerate.

You'll need protection, so Crib Swap is an easy check, because you can easily deal with the 1/1. Same with Afterlife or Beast Within. Selesnya Charm is also good because of the options it provides. If you splash black, there's many more options available.

Pulse of Murasa is also good, but I wouldn't put too many in.

phrosen63 on Burning Anger + Deathtouch?

6 years ago

Let's say I play Burning Anger on a creature that has Deathtouch, and use the ability to deal damage to another creature - will Deathtouch trigger and destroy that creature?

The rules say: "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)" It doesn't say that damage had to be combat damage.

Scenario: Player A plays Dread Slaver, Player A plays Burning Anger on that Dread Slaver, then Player A plays Aspect of Gorgon on the same Dread Slaver, finally Player A taps Dread Slaver to deal damage to Player B's Avatar of Might. -Will the damage destroy Avatar of Might, then return it to the battlefield under Player A's control?

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