|Commander / EDH||Legal|
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|Return to Ravnica||Uncommon|
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Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
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Psychic Spiral Discussion
2 days ago
5 days ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
1 week ago
1 week ago
Sphinx's Tutelage and Jace's Erasure get silly with wheel effects. I have a similar deck I will post when I have a chance but the idea is pretty similar. The big difference seems to be the way I go about dealing damage. I run all the same outlets and a few extra like Megrim and Niv-Mizzet, the Firemind as well as lots of ways to mill a library out. A few wheel effects and then a Psychic Spiral can remove an opponent that has drawn too many cards on their own.
2 weeks ago
Sick deck man! Definitely deserving of the +1. If you wanted to turn up the heat on the self-mill, I highly recommend adding Tunnel Vision to the mix. It acts like a pseudo-tutor and aggressive Self-mill, all wrapped into one. Some cards that would go great with a Tunnel Vision would be, Psychic Spiral, Spelltwine, Spider Spawning, Gnaw to the Bone, Twilight's Call, Grim Flowering, Songs of the Damned and Living Death. Although these combinations would either require a lot of mana or multiple turns, the payout could very well be victory. The only catch is, playing these combinations are not subtle, so timing is everything.
4 weeks ago
Whoah first time anyones made suggestions on any of my decks,so i'll do my best to go over why i've made many of the decisions I've made.
First off my plan is a mix of damage and mill using mill in order to steal from an opponents graveyard with the cards Geth, Lord of the Vault ,Bone Dancer,and the big one Hedonist's Trove, plus wanting my opponents to have a large graveyard to make Consuming Aberration big makes my amount of graveyard hate somewhat small with only Bojuka Bogas a full grave exile and Crypt Incursion getting rid of all creatures and serve as my only real source of life gain.
I may look for a place for Forgotten Creation as my card draw isn't perfect.
As for reanimation i have several reusable reanimation sources and a creature that can be recurred at any time namely Gravecrawler.
I have considered Soulless One but i feel i don't need both it and Consuming Aberration and i simply think the aberration is better(although i may look for a place for it,it is in my maybe board for a reason).
Thanks for your suggestions I really,genuinely appreciate them but i won't be able to use most of them for some of the reasons above. I'll make a more elaborate description explaining my deck and it's stratagems in the future.
But for now thanks for the feedback and have a fantastic day.
1 month ago
Hi CRShadoW, Turnabout is a very good card, especially when paired with High Tide and spells with X in the casting cost. I don't think it would make much of a difference in this deck and I don't think I would cut anything for it. Elixir of Immortality I left out in favour of Learn from the Past and Psychic Spiral as they both trigger Talrand and the life gain from Elixir is negligible.