|Commander / EDH||Legal|
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March of the Returned
Return up to two target creature cards from your graveyard to your hand.
March of the Returned Discussion
4 months ago
Erebos, God of the Dead
would be a perfect fit here.
Gatekeeper of Malakir
are both high-devotion powerhouses. If you feel like shelling out the cash,
would be disgusting in here.
You could also use some more efficient and effective removal. Go for the Throat , Victim of Night , Fatal Push , and Hero's Downfall are all great options you have available to you. I'd look to play 6-8 pieces of removal in a deck like this.
If I were you, my changes to the deck would look something like this:
OUT: 1x Abhorrent Overlord , 1x Disciple of Phenax , 2x Korlash, Heir to Blackblade , 2x Squelching Leeches , 1x Barter in Blood , 1x Corrupt , 1x March of the Returned , 1x Mind Rot , 1x Sanguimancy , 1x Quag Sickness , 2x Sinister Possession , 1x Murder , and 1x Sands of Delirium .
IN: 3x Fatal Push , 3x Go for the Throat , 2x Erebos, God of the Dead , 2x Phyrexian Obliterator , 3x Gatekeeper of Malakir , and 3x Geralf's Messenger .
That's my take, anyway. Whatever you decide to do, good luck and have fun!
1 year ago
I would either take out Toshiro Umezawa or put in a lot more instants. Cyclonic Rift is really nice, especially with Overload, but if that's your only instant, then Toshiro isn't doing much for the cost.
I'd also consider adding cards like March of the Returned or Recover to be able to bring back some creatures you've sacrificed. Since you only get 1 copy of each card that isn't a basic land, you're not always going to get Patriarch's Bidding, even with your card drawing.
And, lastly, I'd say get some dual lands and/or Evolving Wilds and Terramorphic Expanse. Since you're already a little mana-light for Commander, you don't want to also not have the colors you need when you do get your land.
2 years ago
What I understand from the title of your deck and your description is that you want to make a Superfriends deck that also relies on tokens. However when I look at the list of cards, I feel like you didn't have enough cards in your collection so you filled them with other stuff... stuff that doesn't really synergise with what I think you want to do.
An example of what I mean is Murder Investigation, this card is meant to create tokens whenever the equipped creature dies... but you only have 5 creatures in your deck and only 4-5 noncreature cards that can create tokens. So both Murder Investigation and March of the Returned are kind of useless in the deck. Same with Ogre Slumlord it says "other nontoken" so it only has 4 hits.
Another problem of your deck is that your impactfull cards (the ones that matter to your strategy) cost a lot of mana. I think your land count is a bit too low, I would raise it to at least 36 lands. Also I would add some other ramp cards. When your commander dies it destroys all nonland cards (including your planeswalkers and tokens), for this reason I think you should add some ramp in the style of Kodama's Reach, Harvest Season, Cultivate because it adds extra lands and so should put you slightly ahead of your opponents when your commander dies.
If you want to destroy everything with your commander, but not your own stuff, I recommend playing Soul of New Phyrexia or something similar that grants protection to your permanents. I would also add some cards that can sacrifice a creature at instant speed, because with the sac outlet and your commander out you will have considerable political influence at the table (examples include: High Market, Momentous Fall, Life's Legacy)
Ps: I'm trying to make a token deck myself and just found a deck that I will use for inspiration myself (not made by me): nice token deck
3 years ago
To start, remove your Evolving Wilds and Jungle Hollow. Since you're only playing with one colour (black) you don't need to get any other colour. You might consider mono-black non-basic land in the future, such as Cabal Coffers. Not sure what format you're building for, but I'll assume casual for now.
You also need to work out what the goal of your deck is (ie. how you plan to win) and at the moment, you might want to start by getting some more of particular cards that you do have. Ultimate Price is good, but if you can, get Murder. It's slightly more expensive mana-wise but isn't restricted in what creature it can target. Macabre Waltz and March of the Returned are also good, but you might need to decide whether discarding a card or paying more mana is easier for you. If you have cards with madness (such as Alms of the Vein) it would be better to be able to discard. As a new player, you'll want to avoid having singles of cards in your deck so you can better rely on what you draw.
I don't want to overburden you with suggestions, but as a general tip, just keep playing with other players and learn new things. Or buy premade decks and try those out to learn how they work. It's up to you how you want to play Magic. Ask plenty of questions and have a look at other mono-black decks here on tappedout.
3 years ago
Alesha needs a good number of creatures to work best, i think you should definitely play more than 30. Some suggestions (not all of them creatures): Ponyback Brigade, Duplicant, Karmic Guide, Blind Zealot, Buried Alive, Bone Shredder, Shizo, Death's Storehouse, Siege-Gang Commander, Marsh Flitter, Filth, Nahiri's Machinations, Skullclamp, Swords to Plowshares, Hanweir Battlements.
I think you should cut Hold at Bay, Avenging Arrow, Show of Valor, Safe Passage, Messenger's Speed, Lava Axe, Great Teacher's Decree, Flurry of Horns, Spite of Mogis, March of the Returned. None of those are good cards.
As far as protection of Alesha goes, Emerge Unscathed and Center Soul seem like two good options that you are missing, rebound makes them better than Gods Willing.
3 years ago
If this is for standard, then you'll need to replace March of the Returned. That's been out of standard for a while mate
3 years ago
Well, for starters, 42 is a really high land count. EDH decks generally run between 32 and 40 lands. I'd suggest going 36 to 38 when in doubt. You should basically never run Temple of the False God. Howltooth Hollow will never activate in EDH. Ever. Run a basic plains over New Benalia.
Aurora Eidolon is terrible. Faithful Squire requires you to jump though hoops for it to be decent. Nantuko Husk is super limited. Never run defenders in EDH. You want to be more proactive. That means Souls of the Faultless is a no no. Baleful Eidolon, Celestial Archon, Dreadbringer Lampads, Ghostblade Eidolon, Crawling Filth, He Who Hungers, and Moonlit Strider are not really good enough for EDH. Daxos's Torment and Genju of the Fens require you to jump through hoops. Quarantine Field, Seance, Beckon Apparition, Dawn to Dusk, Planar Outburst, Seize the Soul, Dark Dabbling, Gravepurge, Macabre Waltz, March of the Returned, Midnight Recovery, Morbid Plunder, Belfry Spirit, Doomed Traveler, Elgaud Inquisitor, Mausoleum Guard, and Sandsteppe Outcast all deserve to be cut.
Good cards that fit with your theme and your general:
- Seizan, Perverter of Truth
- Kami of False Hope
- Windborn Muse
- Angel of Flight Alabaster
- Celestial Crusader
- Day of Judgment
- Spectral Procession
- Lingering Souls
- Swords to Plowshares
- Divinity of Pride
- Karmic Guide
- Sun Titan
- Utter End
- Mentor of the Meek
- Darkest Hour
- Blood Artist
- Zulaport Cutthroat
- Phyrexian Arena
- Grave Pact
- Dictate of Erebos
- Suture Priest
- Sidisi, Undead Vizier
- Grave Titan
- Smothering Abomination
- Grim Haruspex
- Requiem Angel
- Soul Warden
- Sadistic Hypnotist
- Harvester of Souls
- Martial Coup
- Debt to the Deathless
- Immortal Servitude
- Cathars' Crusade
- Field of Souls
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