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Enchant land Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
If you want big creatures : Wight of Precinct Six (good if your opponent have a lot of creatures), Mortivore (for regenerate), Nighthowler (can boost another creature), more Consuming Aberration (Or Mirko Vosk)
Profane Memento form M15 can be interresting to survive long enough
I don't like your Hedron Crab and cryptoplasm. The crab can be usefull, but i would prefer one of the 4 enchantments i proposed you. cryptoplasm is not that usefull except if you copy Consuming Aberration , Mirko Vosk, Mind Drinker or Nemesis of Reason ... but you only have one of them. You should run more of them instead of cryptoplasm. You will have more chance to draw them.
If you need a removal, Death's Approach can be a good option.
Undead Alchemist is not that good cause you don't have other zombie.
Why Frost Breath ? I don't think you need that kind of control
If you don't have many creatures, Memory Sluice is less effective. Also, you want your creatures to block, so you don't want them tapped.
I hope I have help you
Chronic Flooding should probably be the first one to go I guess, it's not as effective as it seems like it should be, in my experience. Sadly. :(
I have been playing a lot of standard dredge, and my list does pretty well pretty consistently if you want to take a look Who says we can't play in the graveyard?. In terms of splashing for Chronic Flooding while it is a consistent enabler, splashing can be difficult due to the tight mana constraints most games, and there should currently be enough enablers that actually let you pick a card from the cards you dump that just milling yourself for 3 is less desirable in my opinion.
I'd prefer Nyx Weaver , since it does the same thing but doesn't need a taped land and can also fetch something from your yard in case you mill out something you didn't want to. Plus it stays in Golgari dredge colors. Chronic Flooding might be good if you're wanting to also have some counters & such, but I don't think it's worth splashing blue solely for that one card.
i'm trying to find a shopping list for good standard dredge strategies, i was wondering if, until rotation splashing blue for Chronic Flooding would be a good idea, it has good synergy with dredge strategies and is more consistant than most other dredge style cards in the format but i'm new to the playstyle (i need to get away from beatdown style aggro)
Ashiok, Nightmare Weaver I think is an automatic four-of. He gives you a lot of protection by stealing creatures, while working on your win condition.
The issue you're going to run into with mill is that your opponent is effectively at 53 life (how many cards are in their library) instead of 20 and has a Phyrexian Arena to start off with. Your mill cards need to have serious impact. You essentially need to mill 2.65 to do the equivalent of 1 damage, otherwise you're better off playing burn. Consider that a card like Mind Sculpt costs two mana, but is basically dealing 2.6415 points of damage...that's worse than Lightning Strike . Chronic Flooding is much weaker. It'd be like having a 2-drop enchantment that reads "Whenever enchanted land becomes tapped, it deals 1.132 damage to its controller."
That being said, work on being a hard U/B Control deck with milling as its win condition. Don't let the tail wag the dog and be a mill deck with elements of control. Be a control deck with elements of mill.
Phenax, God of Deception is a given as is Doorkeeper , Wall of Frost , and a couple of other defenders that i cant think of. As to why Chronic Flooding , its been usefull to me it the past. Grindclock I hadn't even cosidered. Thanks for that.
With Chronic Flooding it might be a decent early game card, but by turn 5 or 6 with more than 4 or 5 lands, the card is a dead card. I would focus more on the Phenax, God of Deception interaction with big-butted creatures like Wall of Frost and Omenspeaker , then add Triton Tactics to untapped and use them again at a +0/+3. The card is great for this.
|Avg. draft pick||13.05|
|Avg. cube pick||11.05|
|Commander / EDH||Legal|
|Return to Ravnica||Common|