Enchantment — Aura
Enchant landWhenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Price & Acquistion Set Price Alerts
Chronic Flooding Discussion
2 days ago
I would drop the defender 1-of's and put in 2 more Hedron Crabs. Your defensive base is good with all of your walls, I would concentrate on more mill speed.
This has potential and is a bit different in approach than what I've seen. Kudos.
1 week ago
Well, I've used Chronic Flooding before and most of the time, the enemy player would just use that land less even if I enchanted their best land.
2 weeks ago
The biggest problem with your deck is probably its archtype.
You can't actually make the deck consistant because most of its functional cands does almost nothing.
If you really want this deck to continously be like it is now, you need to cut your most do-nothing cards.
Chronic Flooding is your worst card by far. It's 2 mana for putting a card onto the battlefield that does nothing but help your opponent.
Your threats (Merfolk Spy and Bump in the Night) comes afterwards. Spy is just all around unplayable, and Bump is an aggro card. If you don't plan on ending the game within the first 4-5 turns. Bump is just another do-very-little card.
I can't see a way to make the deck good, but if you drop your (only CMC 3 or less clause) you can make it better.
2 months ago
Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.
Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?
Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.
Mostly I think you need to take out a bunch of cards that are... sort of just terrible?
- Chronic Flooding
- Hunters' Feast
- Predator's Rapport
- Mending Touch
- Soul Barrier
- Zephyr Charge
- Beetleform Mage
- Adaptive Snapjaw
2 months ago
Seems a lot better than Chronic Flooding, thanks for all the advice btw.
4 months ago
Concerning Bitterblossom, I see the synergy, but you're using turns 2 and 3 to get them both out, when you should be milling. Are you playing with creatures, or.milling your opponent. Mill is much like burn, in the sense that you should attack your opponent directly and with blinding speed.
If your looking for a guarantee to buy time in a game, I would suggest Darkness,for those terrible aggro and weenie deck matchups.
Sorry if I'm muddling up your thought process by suggesting some radical changes. Check out my page for some.. Unorthodox.. Mill mechanics and strategies.
Good luck, friend!
4 months ago
This looks like a pretty good start, but there's quite a few issues here. Your combo is cool, but if you want to use a combo like that, you need to have a lot more ways to fetch combo-pieces. Otherwise, the mill-side of the deck ends up really hurting, as Duskmantle Guildmage and Mindcrank are both very bad on their own. Also you are running many cards that are simply way too slow or expensive for modern. You are also running tons of 2-ofs, not really sure what the reasoning is there. From my understanding, and by looking at your mana-base, you are on a budget, so I'll try to give you mostly cheaper suggestions.
This leaves you 16 slots total to work with. I'd definitely suggest a few things:
Add 2x Visions of Beyond. This card is basically ancestral recall as long as you're milling. Should be a 4-of in any competitive modern mill deck.
Add 2x Archive Trap. Instant speed, and zero-cost potential. The only times you'll want to side this out is the rare Merfolk or Soul Sisters matchup where they don't have any fetches, but almost all modern decks run a minimum of 7-8 fetches, sometimes in addition to various other library searching effects.
Mesmeric Orb and Glimpse the Unthinkable are both expensive, and may be out of your budget range, but they are also some of the best milling spells available. I would highly suggest picking up 4-ofs of each, provided you can afford it.
I'd also suggest running some Darknesss, Damnations, or any other effects that can help you stall out the game to finish milling your opponents. Also consider creatures like Jace's Phantasm or Manic Scribe
Finally, I'd encourage some edits to your manabase. I assume this deck is budget, but some shocks and fetches would go a long way and make hedron crab way better. If that's too expensive, at least try and pick up a couple Underground Rivers which I believe are about $3 a piece.
Anyways, good luck building and milling. :)