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Enchant land Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
The Kor Spiritdancer was kind of the big card I wanted. I suppose if you have a decent portion of the following and hold onto Return to the Ranks for me. We could possibly come to an agreement for a trade.
Looks nice, got some good cards in there. I would recommend including Cyclonic Rift (it will make people hate you but it could save you) for getting your opponents cards out of the way. It doesn't have to be overloaded anyway. To significantly improve your board presence you could include Sepulchral Primordial as it potentially steals big cards from your opponents.
Dimir & Milling all the way!
I like the idea of Chronic Flooding ... but commune and insight let me grab stuff before it goes to the grave, which is pretty important IMO. The worst thing is watching Strength from the Fallen get pitched, when it could have been grabbed with either of my dredge sorceries. Sometimes Kruphix's Insight is a bit too costly though, it would be nice to start the dredge sooner, and this would help with that. Also I can keep using this over and over again while the other spells can only get used once and then they're gone. It would be fun to get the extra constellation trigger though. Unfortunately it rotates soon though :( Thanks for your suggestion!
I play green/black dredge and this looks really fun!
I was wondering, have you tried out Chronic Flooding ? Works well with Kiora's Follower . No devotion though, and it doesn't replace itself. But it is an enchantment unlike commune with the gods or kruphix's insight.
If you want big creatures : Wight of Precinct Six (good if your opponent have a lot of creatures), Mortivore (for regenerate), Nighthowler (can boost another creature), more Consuming Aberration (Or Mirko Vosk)
Profane Memento form M15 can be interresting to survive long enough
I don't like your Hedron Crab and cryptoplasm. The crab can be usefull, but i would prefer one of the 4 enchantments i proposed you. cryptoplasm is not that usefull except if you copy Consuming Aberration , Mirko Vosk, Mind Drinker or Nemesis of Reason ... but you only have one of them. You should run more of them instead of cryptoplasm. You will have more chance to draw them.
If you need a removal, Death's Approach can be a good option.
Undead Alchemist is not that good cause you don't have other zombie.
Why Frost Breath ? I don't think you need that kind of control
If you don't have many creatures, Memory Sluice is less effective. Also, you want your creatures to block, so you don't want them tapped.
I hope I have help you
Chronic Flooding should probably be the first one to go I guess, it's not as effective as it seems like it should be, in my experience. Sadly. :(
I have been playing a lot of standard dredge, and my list does pretty well pretty consistently if you want to take a look Who says we can't play in the graveyard?. In terms of splashing for Chronic Flooding while it is a consistent enabler, splashing can be difficult due to the tight mana constraints most games, and there should currently be enough enablers that actually let you pick a card from the cards you dump that just milling yourself for 3 is less desirable in my opinion.
I'd prefer Nyx Weaver , since it does the same thing but doesn't need a taped land and can also fetch something from your yard in case you mill out something you didn't want to. Plus it stays in Golgari dredge colors. Chronic Flooding might be good if you're wanting to also have some counters & such, but I don't think it's worth splashing blue solely for that one card.
|Avg. draft pick||13.05|
|Avg. cube pick||11.05|
|Commander / EDH||Legal|
|Return to Ravnica||Common|