mtg, mtg cards, magic the gathering, gaming, geeks
Enchant land Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
A few suggestions:
Chronic Flooding , Duskmantle Guildmage , and Mirko Vosk, Mind Drinker are too ineffective, slow, or conditional for competitive play. I'd subject myself to more specific bombs, being Consuming Aberration and Phenax, God of Deception .
It's hard to beet an aggro deck with speed mill, and difficult to control the board unless you go all out. You may want to include some stall for this, such as Wall of Frost , which also has great synergy with Phenax, God of Deception .
Far / Away is a fantastic control card, and Ashiok, Nightmare Weaver is incredible in mill. You should also consider opting for Psychic Strike over Dissolve since it adds a pinch of mill and is less mana specific.
+1 from me.
Siren of the Silent Song , Opportunity , consuming abberation, Dimir Charm , Phenax, God of Deception , Chronic Flooding . These are good things to consider for your deck :) the flexibility of Dimir Charm especially :)
Ok, so you've got some mill going on, but no where near enough to win with it. Mill does not further your game plan at all, and can actually help your opponent, depending on their deck. Paranoid Delusions , Tome Scour , Chronic Flooding and Doorkeeper are all pretty much useless. Pilfered Plans isn't very good either, but at least is lets you draw 2 cards. Death Cultist and Blood Seeker don't fit well either.
As for what to add, I would look for some more/better removal and counterspells. Cancel , Pongify , Hideous End , Liturgy of Blood , Tomb Hex , are all options of things to add. And more lands. Most control decks want to run 24+ lands.
Hmm... Mnemonic Wall is something I had already considered for just that purpose. Archeomancer would double that ability, but doesn't have the big butt that the wall does. Trading a 3 drop wall for a 4 or 5 drop may be a bit tricky, but I could probably get away with it if it gives me the counterspell or nuke I need to finish off the game. I doubt I can fit both of them in.
Chronic Flooding was something I didn't look at when I was looking for the support I wanted. It's cool, but I'm not sure which would be more efficient in the deck. If I end up with a lot of defenders, I can always use Doorkeeper 's ability offensively, but it does taper in usefulness the more defenders I have. so perhaps I should trade him out.
I do like Evanescent Intellect , I may run that if I cut back on creatures a bit. I normally go with a max of 12 creatures in my Izzet decks as a whole.
My limited funds drastically restricts me picking up Jace, Memory Adept , as I need to get more Steam Vents first. I was also looking at Ral Zarek eventually, though mostly for the tap effects. I do like Glimpse the Future , and it fits more solidly with the original approach (which you can see from Thoughtflare , Wild Guess , and Izzet Charm .
I won't use Thassa's Bounty , it's far too expensive imo. I was looking for a way to get Magma Jet in there, but I wanted to test and see if Tome Scour was too much before I replaced them with each other.
I have 2 Curse of the Swine now, and it could certainly replace Search the City if nothing else, with Jace filling the other one's slot once I finally get him. A lot of possibilities still. Only started playing again a few months ago, and I had a long 12 year break in playing as is anyway, so I'm a bit out of shape. I just love Izzet, and love making decks that surprise people. More direct damage could certainly be nice, but most will probably be more relegated to the sideboard with the sweeping changes your suggestions already. I will definitely take these into consideration.
Keeping with the self-mill theme, Mnemonic Wall or Archaeomancer ? They function as tutors in a self-mill deck. Your instants and sorceries get 2x their worth; drop them on second main phase if that +1 / 0 on your chimera is that valuable.
And other options are:
Glimpse the Future gives you the option of what to mill and what to draw.
Jace, Memory Adept I'd imagine you can figure this out.
Thassa's Bounty fatter glimpse the future with less control over what you draw. I personally wouldn't run it, too expensive, but it's there.
As someone who ran Izzet for a very long time, you need very strong card draw. This deck needs a lot less creatures and more instants/spells if you're going to depend on them to pump your chimera, and especially some board control. Maybe consider 2x Curse of the Swine and put those Magma Jet s and maybe some Lightning Strike s or Shock s into your mainboard, so when you mill yourself you're sure that you end up milling instants/sorceries. Magma Jet is very, very, very, good and should not be underestimated.
I agree with nobu_the_bard here. You can drop cards that don't do much and put multiple copies of better cards. When I use izzet I tend to run a lot of instants/sorcery spells and run creatures that are better with them. Examples are Delver of Secrets Flip and Spellheart Chimera . The link nobu posted is my deck and I have changed the name sine then . A card like Mind Sculpt should be taken out considering it is good in a milling deck which this is not. If you want to make it a mill deck then mono blue or Dimir colors would be better. While saying that I suggest taking out Curse of the Bloody Tome , Tome Scour and Chronic Flooding . Tormod's Crypt would be a more sideboard card.
Oh, also, I just noticed: the land count is way too low for 82 cards. Generally you want to have roughly slightly more than 1/3 of the deck be lands. That would be around 30 lands for an 82 card deck, I think.
The deck also includes Chronic Flooding , I would drop it unless your objective is specifically to try to mill your opponent.
|Avg. draft pick||13.05|
|Avg. cube pick||10.95|
|Commander / EDH||Legal|
|Return to Ravnica||Common|