Chronic Flooding

Chronic Flooding


Enchantment — Aura

Enchant landWhenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

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Chronic Flooding Discussion

-Logician on 5-Color Enduring Starfield

1 week ago


  • Chronic Flooding: While milling myself would be good with this card, I found that it was easy to draw a lot of cards and put the cards I want into the graveyard through the discard step. Also, I can mill much more effectively with Phenax anyway, and this card just isn't necessary.
  • Wild Research: The initial appeal of this card was that it can get both enchantments and also Enduring Ideal, but after reading it more carefully, I can't get sorceries with it. Meh. Once I cast enduring ideal, this card isn't really useful anymore, because I can't cast the cards in my hand anyway, it's all discard fodder.
  • Into the Wilds: This is actually a pretty nice card when I get the whole multiple upkeeps going, but it's also an easy cut.
  • Flameshadow Conjuring: Okay. The interactions are hilarious with this one, but very situational. If the majority of my creatures weren't legendary, I'd keep it in, but it's not like I can actually have two Narsets in play. I could have multiple Consecrated Sphinxs, but the copies only last until end of turn, so meh. I could get copy creatured versions of enchantments as they enter, but again... only until end of turn. When you look at the options, you'll notice that being until end of turn doesn't really do much.


  • Rhystic Study: I love this card. How could I have forgotten it? Lol.
  • Solitary Confinement: Wow this card is insane. I can certainly keep up with the multiple discards during the upkeep, because I don't even have to deploy it until everything's set up with all my card draw engines. Discarding during my upkeep isn't even bad, as I can just cheat what I discard right into play with Starfield and Debtors' Knell.
  • Awakening: I'll see how this does. I like that it's four mana, so it draws a card in creature form with Temur Ascendancy in play. Also synergizes with Helix Pinnacle because I can sink mana into it every turn.
  • Aggravated Assault: Additional combat phases is better than double damage, because it means multiple attack triggers with Narset and the occasional Kozilek. It's certainly more relevant that what I'd get out of Flameshadow Conjuring.

GarmTheWolf on Out-land-ish

3 weeks ago

Got some good playtesting done over on, and the results were...odd.

I still think that getting the Cyclonic Rifts was worthwhile, but I'm pondering delegating them to the sideboard.

Twincast has proven useful, but can't target Wipe Away due to its Split Second-ness.

This deck is VERY slow. I did manage to avoid a mill out due to the Elixir of Immortality, but I lost against a land destruction deck.

I still think this could be a great land-shenanigan deck, but I'm wondering which way it should go. I could add in some Chronic Flooding to mill them with the few lands they DO have in play, or I could splash some green or red for land destruction.

GarmTheWolf on Out-land-ish

3 weeks ago

Considering some Chronic Flooding (mill), Convincing Mirage (wrong-land), Spreading Seas (wrong-land), and Vedalken Plotter (swap-wrong-land) to mess with the few lands the other player DOES have in play. What do you think?

Clokkwork on Millstrom

1 month ago

My friend destroyed me today using Chronic Flooding in his mill deck, by the way. :p

Mintaaayyy on MILL-TACULAR

1 month ago

I like the look of this, maybe add Chronic Flooding

Hon35tAb3 on Mill Combo Help!

1 month ago

Behgz I will definitely use Chronic Flooding but I don't want to use Psychic Spiral because I need cards to stay in my graveyard

Behgz on Mill Combo Help!

1 month ago

Chronic Flooding on your own lands, then use Psychic Spiral to mill them out. Play flashback cards like Think Twice and Snapcaster Mage to make the flooding more of a value engine that leads up to a big mill win off the psychic spiral.

jaeger_Konig on I Dont Want To Set the World On Fire

1 month ago

i would get rid of: Hedonist's Trove, i believe if its its off colors for you you can't play the spells because you can never tap a land for that color mana according to how commander works. Chronic Flooding, is only good like turn 1 or 2 and after that they just can ignore the land and you get no value out of it. Helm of Obedience seems like a hit or miss card and shouldn't be in. I personally would run all of those mana ramp cards if you have access to them. Also you want to run like 36 to 35 lands depending on how many mana rocks you have. This allows you to hit a land drop pretty much every turn for at least 5 turns. It helps keep the deck more consistent.

Color(s) Blue
Cost 1U
Converted cost 2
Avg. draft pick 12.43
Avg. cube pick 11.0


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Return to Ravnica Common

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