Hooded Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

Tokens

Hooded Hydra

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph 3GG

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Price & Acquistion Set Price Alerts

KTK

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Hooded Hydra Discussion

jjp16 on Selvala's Big Dudes

1 week ago

Some suggestions from a fellow Selvala 2.0 player, I strongly suggest Throne of the God-Pharaoh, as others have mentioned, especially because you have the potential to generate some tokens. If you can get a way to tap them all down beyond combat its even more explosive, generating a load of tokens with Hydra Broodmaster or Hooded Hydra then dropping Harmony of Nature with a Throne onboard, you'd gain a ton of life and wipe everyone out at once. Effects that say "each player" are incredibly powerful. If you can afford it, Staff of Domination allows for infinite mana in a similar way to Umbral Mantle. For removal, you're limited in green but as mentioned above, Beast Within is great, Song of the Dryads is another out in a pinch.

A note: Selvala can work well with the x things like hydras, but beyond that just look for creatures that are undercosted for their power and stuff that can sink extra mana into to increase size later, like Chameleon Colossus which you have. Primalcrux and Realm Seekers come out larger than their 6 cmc costs. Duskwatch Recruiter is a good mana-sink that can act as a type of draw to dig through your deck for key creatures. Rhonas the Indomitable is a stud in this deck, 3cmc for 5 power on indestructible deathtouch body, with a built in pump and mana sink is amazing.

Some others to think about:

Hurricane/Squall Line-again, each player, as long as you have more life than the others, you can finish a table with enough mana in one shot

Viridian Joiner can be a second Selvala with Umbral Mantle, goes infinite very easily

Check mine out if you want more ideas, its been a blast to develop and play. Go Green

Catalog9000 on Anybody know of a card ...

4 weeks ago

I have a Gruul Superfriend's Zoo (Non-competitive, obviously) that generates just an absurd amount of tokens. We're talking two different kinds of Dragons, Hydra, Satyr, and more.

I currently have in there Dragonlair Spider, but unfortunately he's not Modern legal. Sucks, don't it?

Anybody know of cards that churn out tokens in a similar nature? I know of things like Hooded Hydra and Young Pyromancer, but those don't fit in the deck too well. I'm looking for something that churns out tokens whenever my opponent does something.

DLS was nice because he kept my opponent's at bay with their spells. I'd throw him down and they'd back off their casting out of fear of making my boardstate bigger. Looking for that vibe, but in Modern.

HonoraryFugu on Animar

1 month ago

Cloudstone Curio, Snap, Primordial Sage and Glimpse of Nature are great staples for Animar. Fires of Yavimaya and Concordant Crossroads are nice too.

I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.

Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.

Some other decent stuff, do as ya please: Master Biomancer, Solidarity of Heroes, and Vorel of the Hull Clade.

filthyc4sual on Keep or Mulligan

2 months ago

I think I would lean towards mulling. There's a good chance of finding a land with Peek so I would keep against uninteractive decks, but Death's Shadow is interactive enough that I think you should lean towards mulling.

GBWu Triple-KTK Draft Sept. 3, game 2 against BGuw goodstuff, on the play. Hand is: Hooded Hydra, Blossoming Sands, 2x Swamp, Bitter Revelation, Plains

Kitnz on Ezuri EDH

2 months ago

Pretty solid deck for first draft!

My advice on stuff to take out: Cold-Eyed Selkie, Hooded Hydra, Sage of Hours (I don't know about your particular group, but mine dislikes extra turns, especially if they're repeatable),

Stuff to add/consider: Alchemist's Refuge, Fertilid, Hangarback Walker, Tuskguard Captain, Bow of Nylea, Animation Module, Bred for the Hunt (replace the Bident!), maybe Altered Ego, River Hoopoe

I would drop some of the mana rocks if you're gonna run Bane of Progress, perhaps replacing them with Darksteel Ingot and some land fetchers like Wood Elves or Fertilid. Bane of Progress is certainly good, but the double-edged nature of it makes it a hard include for me.

N_ on N_

2 months ago

Alright I took a look.

I'll give you a list of cards I would remove and a list of cards to be considered.

Remove:

Admonition angel - hell no they get their stuff back immediately

BAneslayer

myth realized

mana bloom

skybind - I might have missed why it is in there?

wildest dreams

elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps

oran reef hydra

selvala - unless it's your general or group hug I would try to refrain giving decks card draw

Yavimaya Elder

I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.

Options!

Avacyn .... It's avacyn

Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.

Emeria Angel is a not bad option for land fall

Rishkar's Expertise

Selvala, Heart of the Wilds

Tooth and Nail

Those were already in your maybe board and good options

Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry

Seasons Past - better than wildest dreams

Hooded Hydra - mana sync with secondary value

Sylvan Reclamation

Krosan Grip

Ezuri's Predation

Gelatinous Genesis - Late game mana sync

Grove of the Guardian

Emeria, The Sky Ruin - getting 7 plains should be easy

Reliquary Tower

Sunpetal Grove

Dauntless Escort

Elesh Norn, Grand Cenobite

Garruk's Packleader - I didn't see how many guys with 3 or over you have

Giant Adephage

Hydra Broodmaster

Hydra Omnivore

Oracle of Mul Daya - expensive but she is good

Asceticism

Aura Shards - better in token decks but you don't have much removal

Elemental Bond

Luminarch Ascension

Martyr's Bond

Primeval Bounty

Privileged Position

Sandwurm Convergence

Glare of Subdual - better in token decks

Beastmaster Ascension

Genesis Wave - late game win con?

Bear Umbra - a form of ramp

Akroma's Memorial

Vigor - expensive but strong

Into the Wilds - since you like your ramp so much haha

Darien, King of Kjeldor - don't touch me!

Return to Dust

Storm Herd

Lifeblood Hydra - beater plus lifegain and card draw on death

Pathbreaker Ibex - it is an Overwhelming Stampede on a stick

Stonehoof Chieftain

Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB

Greater Good - might be ok, works better with power 5+

Greenwarden of Murasa - more recursion

Primordial Hydra - always scary

Aid from the Cowl - It might work with all your perms?

Pollenbright Wings

Scute Mob - Scute Mob. And Scute Mob.

Siege Behemoth

Selfless Spirit

Cathars' Crusade

Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible

Aura Mutation

Awoken_Leviathan on

3 months ago

If this is token focused it would be beneficial to put in a token spamming planeswalker or two for constant token play (I recommend at least one is Freyalise for the extra mana ramp at the same time).

Since you also have a lot of land ramp I can whole heartedly endorse Hydra Broodmaster as well as Hooded Hydra.

A Doubling Season is a more expensive version of Anointed Procession but will also trigger for your handful of +1/1's and Beastmaster Ascension as well.

Prossh, Skyraider of Kher Is good for a lot of really small tokens but they can be buffed up by Intangible Virtue or Mirari's Wake

Lastly, I know they only have populate 1 but Rootborn Defenses and Druid's Deliverance have really saved my hide on several occasions, especially when paired with Ready / Willing or Dramatic Reversal.

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