|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Mythic Rare|
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Creature — Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
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Hooded Hydra Discussion
6 days ago
I really like this list. I'd give a little consideration to Druid's Deliverance Sundering Growth Alive // Well Rhys the Redeemed Second Harvest Wayfaring Temple and Hooded Hydra and Triumph of the Hordes but you have most of the good stuff there.
When you choose to run green, you need to look at the tools and synergies it opens up- Most G/W token lists I've seen have been splinter-twin esque Village Bell-Ringer/Presence of Gond combo lists ruinning Glittering Wish. Certainly, a light combo subtheme is very much an option with the variety of token-combo tools in green, taking advantage of Chord of Calling and Sprout Swarm
1 week ago
Kalonian Hydra, Hooded Hydra, Marwyn, the Nurturer, Sylvan Offering,Ulvenwald Tracker,Viral Drake, Cytoplast Manipulator, Druid's Call, Thada Adel, Acquisitor and AEther Mutation are all fun cards here. I think only the Kalonian Hydra is expensive.
Triskelion is amazing here.
If you want to strengthen the Elf theme there's enough to do the entire deck just with that. I was fiddling with my Ezuri deck and started to look at possible themes like Elf, Rogue, Wizard etc. Morph, Wizard and Elf were the strongest. Not enough creatures to make Modular work =(
I'm almost certain you're going to want some more protection for Ezuri once people start seeing him work.
2 weeks ago
Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:
- Tana, the Bloodsower
- Ulasht, the Hate Seed
- Thromok the Insatiable (Skaliert exponentiell, mit Trample drauf kann der schnell Spiele beenden)
- Bloodspore Thrinax Must play in dem theme
- Dragonlair Spider
- Fresh Meat (Devourst 20 Tokens und bekommst 20 staerkere Tokens)
- Sylvan Offering
- Hellion Eruption (1/1 -> 4/4)
- Wolfbriar Elemental
- Chancellor of the Forge
- Hooded Hydra
- Release the Gremlins
- Hornet Nest (Denk dran wenn die nen 6 power mob blockt machtse auch 6 Tokens)
- Hornet Queen
- Stalking Vengeance
- Tempt with Vengeance
- Hellkite Hatchling
- Thunder-Thrash Elder
- Beacon of Creation
- Rampaging Baloths
- Sandwurm Convergence
- Parallel Lives kostet zwar bissl mehr aber lohnt sich hier
- Mitotic Slime 7 Bodies fr 5 Mana
- Fires of Yavimaya must play in Gruul
- Cultivate & Kodama's Reach sind Ramp staples in EDH
- Preyseizer Dragon
- Skullmulcher Brauchst bissl mehr Draw
- Growing Rites of Itlimoc Flip ist noch nice fuer Ramp
- Khalni Garden, Skarrg, the Rage Pits rein
- Yavimaya Hollow raus (Kostet 30-60 Euro) und lieber Kessig Wolf Run rein
- Contested Cliffs raus (Spielst zuwenig Beasts dazu) und Oran-Rief, the Vastwood rein um alle Tokens zu pumpen
- Mosswort Bridge wuerde gehen aber Kher Keep ist in der Strategie wahrscheinlich besser um excess mana gegen Token zu tauschen
- Fungal Reaches ist crap, bekommst genug Ramp durch Creatures und anderweitig
- Evolving Wilds & Terramorphic Expanse sind must pick in jedem multi-color deck, damit fixt man nicht nur Mana, sondern dnnt auch das Deck aus und erhht die Chance Karten die man braucht zu ziehen.
3 weeks ago
Just play the safe (and some would say "boring") cards for abzan. You want to go with blinking midrange? ok, no problem. Add 4 Mama blink.
Utter End is a bad card in modern, simply because it provides for 4 mana what you most often can do for 1 (remove a creature). Play the more efficient Path to Exile, which lets you answer aggro threats a lot earlier than at 4 mana. Rakshasa Deathdealer is somewhat the same story - it doesn't do anything you can't get at lower mana (well, regeneration, actually, but at 2 mana...). Grim Flayer would be a very real upgrade. And this seems to be the theme for your creatures. Hooded Hydra isn't exactly fast either, when you have none/very little ramp. I guess Wingmate Roc is an interesting card, but since the rest of your creatures are a bit on the heavy end, this is not very good either.
Against aggro, you should bring some sort of discard at 1 mana (that is Inquisition of Kozilek or Thoughtseize). Those trade for the best card in your opponents hand on your first turn, and might take 3 to 6 damage out of your opponent (or more, in some cases), even if they are pretty bad topdecks later on. Burn is particularly intimidated by Collective Brutality, since it kills one of their attackers and takes a card from them. It also enables delve and/or delirium.
1 month ago
Hi! Happy to help!
- Hooded Hydra
- Cultivator of Blades
- Forgotten Ancient
- Progenitor Mimic
- Simic Manipulator
- Hadana's Climb Flip
- Inexorable Tide
- Tangle Angler
Deck seems pretty solid, I guess just start cutting redundant cards. Decide weather to focus more on tokens and +1/+1 counters or infect and go from there! Good luck!
JuQ on Mazirek brew
2 months ago
First you have playtest it in some games to see how it performs, find which cards are underperforming and what you are lacking. Then it will be easier to find solutions.
Personally I'd cut the higher costs and try to build my game with cheaper costs. Focus on token production, sacrifice outlets, card draw, ways to use those counters (other than attacking).
Some cards that spring to my mind are:
Smothering Abomination Sac and draw.
Culling Dais Sac and draw.
Skullmulcher Sac and draw.
Deathreap Ritual More draw.
Plaguemaw Beast sac to proliferate.
Titania, Protector of Argoth Huge tokens when you sac lands.
Animation Module tokens for one mana whenever you put a +1/+1 counter.
Heroic Intervention Best reaction available to protect all your stuff in the battlefield.
Ophiomancer A ne token with deathtouch to sac every turn.
Tendershoot Dryad Creates tons of saproling, then buff your saprolings.
Hooded Hydra turn your counters into creatures.
Hangarback Walker turn your counters into flying creatures.
Lifeblood Hydra turn your counters into cards.
Sadistic Hypnotist Sac outlet that locks players hands.
Cultivator of Blades brings tokens, buffs attackers.
Thopter Squadron Counters into thopters. With Mazirek and your Ashnod's Altar get infinite mana.
Noosegraf Mob Pops zombies spending +1/+1 counters.
Flesh Carver Sac outlet that can hit pretty hard.
2 months ago
I think your extreme ramp deck could use a Craterhoof Behemoth in mainboard instead of side out for Hooded Hydra and in sideboard against boardwipes (I'm looking at you B/W control) or a removal heavy matchup put in a Heroic Intervention. Possibly a Satyr Wayfinder and/or Arbor Elf along with Utopia Sprawl/Overgrowth. It's the lead ramp combo in modern so I suggest you give it a try.
3 months ago
You don't really have any one-drops. What about Obscuring AEther?
Add in a few Zoetic Cavern?