|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir (KTK)||Mythic Rare|
Combos Browse all
Creature — Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
Price & Acquistion Set Price Alerts
|Have (19)||rebelteddybear , ApocTroll , DudeMan1031 , Clawsun73 , Cyrk , Swamy , bakeraj4 , saj0219 , ShishkyBob , Splashy , LoneCrusader399 , CAPT.Shock , Kvothe1115 , , Auriel , Friedrice24 , Riders_of_Brohan , joshw335 , Justinaut|
|Want (3)||timmyb , SeditiousCanary , Willshire610|
Hooded Hydra Discussion
1 week ago
Some suggestions from a fellow Selvala 2.0 player, I strongly suggest Throne of the God-Pharaoh, as others have mentioned, especially because you have the potential to generate some tokens. If you can get a way to tap them all down beyond combat its even more explosive, generating a load of tokens with Hydra Broodmaster or Hooded Hydra then dropping Harmony of Nature with a Throne onboard, you'd gain a ton of life and wipe everyone out at once. Effects that say "each player" are incredibly powerful. If you can afford it, Staff of Domination allows for infinite mana in a similar way to Umbral Mantle. For removal, you're limited in green but as mentioned above, Beast Within is great, Song of the Dryads is another out in a pinch.
A note: Selvala can work well with the x things like hydras, but beyond that just look for creatures that are undercosted for their power and stuff that can sink extra mana into to increase size later, like Chameleon Colossus which you have. Primalcrux and Realm Seekers come out larger than their 6 cmc costs. Duskwatch Recruiter is a good mana-sink that can act as a type of draw to dig through your deck for key creatures. Rhonas the Indomitable is a stud in this deck, 3cmc for 5 power on indestructible deathtouch body, with a built in pump and mana sink is amazing.
Some others to think about:
Check mine out if you want more ideas, its been a blast to develop and play. Go Green
4 weeks ago
I have a Gruul Superfriend's Zoo (Non-competitive, obviously) that generates just an absurd amount of tokens. We're talking two different kinds of Dragons, Hydra, Satyr, and more.
I currently have in there Dragonlair Spider, but unfortunately he's not Modern legal. Sucks, don't it?
Anybody know of cards that churn out tokens in a similar nature? I know of things like Hooded Hydra and Young Pyromancer, but those don't fit in the deck too well. I'm looking for something that churns out tokens whenever my opponent does something.
DLS was nice because he kept my opponent's at bay with their spells. I'd throw him down and they'd back off their casting out of fear of making my boardstate bigger. Looking for that vibe, but in Modern.
4 weeks ago
Cards to contribute:Scute Mob, Avenger of Zendikar, Murder, Shapers' Sanctuary, Murderous Cut, Never//Return, Rishkar, Peema Renegade, Deathcap Cultivator, Unlicensed Disintegration, Undergrowth Champion, Noosegraf Mob, Captivating Crew, Star of Extinction, Cultivator of Blades, Tireless Tracker, Heroic Intervention, Smuggler's Copter, Rakdos Signet, Llanowar Wastes, Hissing Quagmire, Game Trail, Cinder Glade, Armorcraft Judge, Rakdos Guildgate, Evolving Wilds, Mortuary Mire, Rogue's Passage, Catacomb Sifter, Durable Handicraft, Cinder Barrens, Elvish Mystic, Foul Orchard, Obsessive Skinner, Hooded Hydra, Harvester of Souls, Archfiend of Depravity, Servant of the Scale, Diabolic Tutor, Oran-Rief Hydra, Not all of these are in the list, but a couple of the more bomb-y cards could be fun to include, then he could have some cards to switch around as he likes.
1 month ago
I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.
Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.
2 months ago
I think I would lean towards mulling. There's a good chance of finding a land with Peek so I would keep against uninteractive decks, but Death's Shadow is interactive enough that I think you should lean towards mulling.
2 months ago
Pretty solid deck for first draft!
I would drop some of the mana rocks if you're gonna run Bane of Progress, perhaps replacing them with Darksteel Ingot and some land fetchers like Wood Elves or Fertilid. Bane of Progress is certainly good, but the double-edged nature of it makes it a hard include for me.
2 months ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
3 months ago
If this is token focused it would be beneficial to put in a token spamming planeswalker or two for constant token play (I recommend at least one is Freyalise for the extra mana ramp at the same time).
Lastly, I know they only have populate 1 but Rootborn Defenses and Druid's Deliverance have really saved my hide on several occasions, especially when paired with Ready / Willing or Dramatic Reversal.