Hooded Hydra

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

Tokens

Hooded Hydra

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Hooded Hydra Discussion

englishmuffin9 on The Foremost Ascendancy (Ghave EDH)

2 days ago

Looking good! There are a couple of suggestions I have though. Great to see Evolution Sage in there and I would consider putting in a few other spells with proliferate. It is a powerful effect. ( Grim Affliction , Planewide Celebration , Contagion Clasp , or Pollenbright Druid ). Also, Pir, Imaginative Rascal and Winding Constrictor would be great includes. Another thing to think about is the commander potential of Anafenza herself. Tbh, her effect is not very strong. Ghave, Guru of Spores or a partner combo with Ravos, Soultender and Reyhan, Last of the Abzan might be better I feel. Possible cards to cut would be Prey Upon , Ordeal of Heliod , Grim Flayer , Reverent Hunter )

Other possible includes: Jiang Yanggu, Wildcrafter , Hooded Hydra , Death's Presence , Bloodspore Thrinax , Collective Effort , Fertilid .

ToolmasterOfBrainerd on Mono green hydra ramp

3 weeks ago

Hungering Hydra and Hooded Hydra are definitely bad in modern. Hydra Broodmaster is almost certainly way too slow. Predator's Rapport isn't the kind of effect you want in modern. It'll be too late by the time you cast it.

match_lighter on Unbound Hydras

1 month ago

Whoops didn't notice that Mistcutter Hydra was already in the deck, sorry about that. I would instead of go with Hooded Hydra as it has some built in protection already.

keevel on how to deal with people ...

1 month ago

Green defends against sacrifice with tokens. Each of the cards you're defending against let's you choose the creature to sacrifice. Make sure you have either plenty to sacrifice, or little chumps to sacrifice.

For pretty cheap you could replace your current hydra and the Terrastomper for the Baloths and Hydra here, just to get a feel of token vs sacrifice.

Funkydiscogod on how to deal with people ...

1 month ago

So, seeing your deck has got some good ramp, it looks like what you really need are big fatties that can survive an edict effect.

I have an unusual solution for you: Tatsumasa, the Dragon's Fang as a 5/5 flying dragon. It would be difficult, if not impossible for your opponent to deal with permanently: they would need to have Vraska's Contempt or Path to Exile for the dragon token (and even then, they have to hope you don't Plummet it in response). The 5/5 dragon can survive any number of sacrifice effects, as long as you have to get it back.

If they have artifact destruction, you activate the ability to get the dragon token in response to the spell, and this saves the sword. To bait them into using their removal on the sword, you just equip it to something.

Otherwise, cards that go wide, like Beacon of Creation , or Hooded Hydra would minimize the power of the sacrifice effects.

firestorms90 on Token Generators for Hardened scales ...

1 month ago

The first card that came to my mind was Mycoloth , but you've added your list since I first saw this post and I see you've already got it. Good stuff!

Triskelavus is a bit costly mana-wise, but could be a good inclusion. Not only does it enter with its own counters, it also allows you to remove +1/+1 counters on it to create tokens that a) have flying, b) are artifacts (so have the extra synergy you're hoping for), and c) have a built-in sacrifice ability, which could come in handy.

Have you considered Avenger of Zendikar ? It has potential to give a lot of bodies up front, and puts +1/+1 counters on each of them for every landfall after. Might be a little too much work since you're not trying to max out landfall, but perhaps it'd be of use.

This might not be the right place to put Nacatl War-Pride , as triple green may be too much for a three color deck, but it's a card I think has great potential for commander. Every time it attacks you have a possible swarm of tokens at your disposal (depending on your opponents, of course), and since they aren't exiled until end of turn, you've time to sacrifice them for profit. Reyhan won't help on death unless you get counters on them (which you very well may), but with Death's Presence every token sac'ed gives three (or more) counters to play with.

I have Hooded Hydra in one of my edh decks (either Ghave, Guru of Spores or Thromok the Insatiable , but I forget which at the moment), and both decks play on similar themes to yours. The hydra gives tokens on death equal to the number of +1/+1 counters on it, which I think makes it ideal as a payoff card because it can leave you with board presence should it be killed. With that said, Hangarback Walker fills a similar role, requires no colored mana to use, and gives flying artifacts, so adding the hydra probably isn't necessary unless you want the redundancy.

Noosegraf Mob enters with +1/+1 counters and spits out a token when any player casts a spell, at the cost of one counter per instance. With your ability to put counters on it, perhaps it would be a good reusable source of token fodder.

Blade of Selves would be an interesting inclusion, allowing for multiple Winding Constrictor s in a turn, for example. Any sacrificing shenanigans would have to happen before end of combat, when the tokens are exiled, but the tokens themselves can be sacrificed for profit. The downside here is that you couldn't copy legendary creatures (such as Reyhan). Helm of the Host gets around the legendary restriction, and the tokens get to stick around, but at a much higher mana cost and slower rate of production.

A handful of artifacts that might be useful, especially with the proliferate you have, are Trigon of Infestation , Golem Foundry , and Titan Forge . Of these, I think the forge would be your best bet. Foundry requires casting artifacts to get your initial charge counter, and I don't think you've enough in your deck to count on that. Trigon enters with three counters initially, and can add more, but requires colored mana to activate for more counters, has a mana cost to produce the tokens, and the tokens aren't artifacts. Forge doesn't start with any counters, but only needs generic mana to add a charge and spits out 9/9(!)s, which can benefit from Steel Overseer .

My last suggestion doesn't create tokens, but is a card I've found useful for abusing +1/+1 counter multipliers ( Doubling Season specifically, in my case, but it would work with those in your deck just as well). Power Conduit allows you to remove a counter from a creature to put two (or three or so on) back, or onto another creature. I've also used it to "save" a +1/+1 counter from a creature that's been destroyed when no other creatures are on my field, storing it as a charge counter on the conduit itself until I have another creature to buff. It's limited to a single use per turn cycle, though, unless you can somehow untap it.

Sorry I've taken so long to post this. I read the question and started on my reply the day it was first posted, but have had to squeeze it in bit by bit on my limited chunks of free time. It doesn't help me much that I'm doing this all on a phone; both the research and reply would probably have been done a lot faster were I using an actual keyboard, lol. Not sure if any of this will help you, but they were things I might consider were I trying to build this sort of deck.

Randomsome1 on Emmara v4

2 months ago

I think (Don't quote me) that a 2:1 ratio between Tokens producers and token Enhancers is a good starting point.

Here are some suggestions to up the number of stand alone token production that you should consider:

Secure the Wastes - It's and instant!

Tendershoot Dryad - Tokens EVERY upkeep

Martial Coup - Board wipe with upside, sometimes.

Hooded Hydra - Flexible

Arachnogenesis - A personal pet card, no one see's it coming. Kinda stand alone, requires you to be attacked

Imperious Perfect - Low drop with a very nicely costed ability

Wolfbriar Elemental - Pretty underestimated

Verdant Force - very high costed, but another every upkeep effect

Ant Queen - pretty bad creature, but an abusable, cheap mana sink

Trostani Discordant - Homeward path on a stick that pumps and makes tokens

Jade Mage - Meh, but its an early token producer if you need it. Late game it can be abused too.

You are severely lack card draw and there are a few abusable cards for tokens:

Collective Unconscious

Shamanic Revelation

Slate of Ancestry

Skullmulcher

Regal Force

Be careful with how many of these you put in since they rely on your board.

There are safer ramp options, in my opinion, in green:

Farseek - Can take the place of Selesnya Signet

Nature's Lore - Can replace Talisman of Unity

Kodama's Reach - Can Replace Commander's Sphere I say replace, but you can always up your ramp suite by a couple cards instead.

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Hooded Hydra occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%