Hooded Hydra


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all


Hooded Hydra

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph 3GG

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

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Hooded Hydra Discussion

darklord1135 on darklord1135

8 hours ago

I think your extreme ramp deck could use a Craterhoof Behemoth in mainboard instead of side out for Hooded Hydra and in sideboard against boardwipes (I'm looking at you B/W control) or a removal heavy matchup put in a Heroic Intervention. Possibly a Satyr Wayfinder and/or Arbor Elf along with Utopia Sprawl/Overgrowth. It's the lead ramp combo in modern so I suggest you give it a try.

Funkydiscogod on Budget Morph Tribal

4 days ago

I'm skeptical how effective Ugin's Insight would be without Scornful Egotist. What about Secret Plans, instead?

You don't really have any one-drops. What about Obscuring AEther?

I think you are also missing good two-drops. Hooded Hydra and Stratus Dancer don't count. What about Qarsi Deceiver?

Add in a few Zoetic Cavern?

KINGofORESKOS on Drowning In Mana

1 week ago

I made a deck similar to this, and you can see it here:

Green Elves Ramp: 59 Mana on Turn 4

Modern daNoodalz


Here are my main suggestions: Elvish Archdruid, because it allows you to double the power and toughness of most elves and ramp up for lots of juicy mana. Maybe some Hooded Hydras, Polukranos, World Eater, or Gelatinous Genesis to burn off all that mana. Khalni Hydra can be played early and can do devastating amounts of damage. Great deck, keep up the good work, and hope my suggestions help!

x12721 on Elvish Landrush

3 weeks ago

Based on what I'm seeing, you have no need for red in this deck at all! Your Hero would likely be better as Kalonian Hydra, Genesis Hydra, Hooded Hydra, or something like that. You should be generating HUGE amounts of mana with your elves, so X spells would be very good payoff. You only have 2 cards that care about lands as well, so your ramp spells would likely be much better as Collected Company or even Chord of Calling. Hell, even Growing Rites of Itlimoc  Flip could see play here.

CocoaMix on The X Factor

4 weeks ago

I've got some testing done with this deck and have some feedback.

There's some sweet new cards to play with for this deck:
Wayward Swordtooth: gets you extra lands per turn like Minn and Denn. TappedOut says it's not legal, but that seems to be a glitch. It does not appear on any banlist anywhere.
Decimate and By Force: helps with board control
Hangarback Walker: pretty much a variant of Hooded Hydra.

Some cards I'd remove include:
Windswept Heath: even though it allows you to fetch Cinder Glade or Stomping Ground, there is more than enough other cards in the deck that do the same thing. In my opinion, I'd just swap it with a forest, to also keep costs down.

Amulet of Vigor: There's just not enough use cases for this. Sure it brings your tap lands in untapped, but that's all. Also another $8 cost reduction

Doubling Season: The only card I found while testing to use tokens was Hooded Hydra, and even then it only died once. Doubling Season is not necessary in this deck in regards to tokens, but counter doublers are. Though there are no replacements for Doubling Season that I can find, I would remove it if you want to try and keep costs down again.

Other than that, it's a very fun deck. It can hold its own against some more competitive decks, but at the same time be not unfun to play against.

Enemyinsid3 on Kitchen table deck help?

1 month ago

this is the deck I need help with.I just wanna make it better. It was loosely based on managorger hydra back in Origins.

TehGrief on bleen

1 month ago

Great deck so far!

I do have a couple suggestions; firstly, Mazirek's focus is on creatures, so making as many of your abilities attached to creatures will benefit you more.


Card Draw

As of the moment, Deathreap Ritual, Vampiric Rites, and Altar's Reap are your only sources of card draw.

Try and shift the focus towards creatures with Enter the Battlefield can-trips or triggered abilities that will synergize better with your playstyle;

While Tutors aren't required, in EDH/Commander they can help you set up your combos quicker. Again, trying to maintain the creature-based synergy, you could use Sidisi, Undead Vizier (Exploiting itself, so you can recur it from the graveyard), or Razaketh, the Foulblooded; who speaks for himself.

Some don't have to be overly impressive either, with both Burnished Hart and Sakura-Tribe Elder.

A good deck should always focus on being prepared for anything; removing creatures is strong, but without being able to remove non-creatures, the deck will encounter barriers (and potentially lose the game).

While staying true to our creature-based abilities, try out:


You are already running Fleshbag Marauder, but you should include its brother Merciless Executioner (quite literally the same card).

  • With all the Sacrifice triggers you have in the deck, it would really be a shame not to see Savra, Queen of the Golgari being used to her full potential.

  • You already have similar effects in the deck, but Hardened Scales should be an auto-include.

  • With your focus on wide-spread +1/+1 counters, Rishkar, Peema Renegade would be a solid boost to your mana source.

  • Bloodspore Thrinax would prove to be an effective way to introduce large creatures (especially tokens) to the battlefield.

  • For some solid graveyard recursion, try out Phyrexian Reclamation.

While not thematically pleasing (I almost regret recommending this...), Animation Module would be a great way for you to keep tempo in late game.

Strict Replacements

  • Swap out Bone Splinters for Shriekmaw; for mana more, you can Evoke the Shriekmaw and have it do the exact same effect. This enables you to have built in control over the ability. Additionally, you can recur the Shriekmaw easier than you can the Bone Splinters.

  • Drop Disentomb and replace it with Victimize; Victimize is a POWERHOUSE, you Sacrifice one creature to get TWO from the graveyard to the BATTLEFIELD. The value is obvious in a deck where you are sacrificing to gain benefits.

  • Profane Memento is an alright card, but keeping the creature theme, try Deathgreeter instead.

  • Reduce your land base, 40 land is going to drown you late game, perhaps instead try and include some acceleration such as Golgari Signet or Commander's Sphere.

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