|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Shadows over Innistrad (SOI)||Rare|
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At the beginning of your upkeep, choose one —
- Each player with exactly 13 life loses the game, then each player gains 1 life.
- Each player with exactly 13 life loses the game, then each player loses 1 life.
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|Have (45)||Ashy , YossarianLives , Caldazar , mcstang1986 , Clawsun73 , SpottedGee , gildan_bladeborn , AlucardZain , TheRealPeaches , dizzierabit , Tyrantsblood , Shiromakuro , silvereh , Wolfebladeelite , Mortiferus_Rosa , RedSinR , Lindough , DrPopular , BlueMageBrandon , voidruby , Nemesis , Rez09 , Regulus1010 , RedMulligan , aeonstoremyliver , KB2187 , darthnuchi , GoldGhost012 , , NixterFenix , superdude2431 , duff87 , chrishuffman95 , twistedmage , tlhunter07 , Epidilius , Unlife , Swamy , orzhov_is_relatively_okay819 , golgarigirl , bakeraj4 , saj0219 , Dimarx , goodair ,|
|Want (8)||lordhakera , shootersam12 , Ariumlegion , kodie53 , Siege_MI , cybertop , swarlelion , snowmaster55555atgmaildotcom|
1 week ago
So two questions, ultimately.
Are you counting cards that make people lost the game as an alt win con? If so, Triskaidekaphobia would fit in.
Second, and the more important, question, how far into jank would you be willing to go? If you include any wish effects and side with the casual ruling of it, you could accomplish more win-con cards. For example:
Activate Spawnsire of Ulamog's second ability, cast a load of Endless Ones for zero, and win off Mortal Combat, or cast any other eldrazi numerous times, Hallowed Burial them all, and win with battle of wits again.
The whole wishboard ruling will really depend on your playgroup (if you're interested, of course)
Also, if you're interested in trying for Barren Glory again, you could maybe go for a Possessed Portal. You can sac it to itself after it's eaten the required field and hand without worry of it eating barren glory itself, and it'll chew through all that pretty quickly.
I love the deck though! I'd also recommend Divine Intervention if it wasn't so crazy expensive money wise.
1 month ago
Ayli is a ton of fun to play. Sword of the Animist I find is a huge help with ramp. I have in many games got it on Ayli turn 3 and been swinging out and got any ware between 2-4 lands in the early game to help me ramp. Late game it still does some work as at the vary least it gives +1 toughness for sacrifice (after you make the attack with the creature to get a land).
Slagwurm Armor has felt to me to be good; the extra life never hurts or on Ayli makes her a brick wall with her deathtouch.
Righteous Aura Is great for against those commanders trying to kill you via commander damage, infect, or just plain big attackers. the 2 life here is nothing.
how does Triskaidekaphobia work out for you? It seams slow and unreliable.
I wouldn't mind a look over my Ayli deck. It does need some upgrades but suggestions welcome.
2 months ago
2 months ago
2 months ago
Chapel of New Benalia
Land - Plains
: Create a 0/1 white Cleric creature token., tap four untapped white creatures you control: Create a 4/4 White Angel creature token with flying and vigilance named Serra Angel
make an enchantment based of of a fear, like Triskaidekaphobia
2 months ago
I don't play Standard too much, so I'm not sure if this would be a good suggestion or not. Would having one or two Josu Vess, Lich Knight to create a veritable army of knights to either fuel Aryel or close out the game be beneficial, or is that crazy part of me who built Triskaidekaphobia in Standard speaking too heavily and not realizing that it would be way too slow?