|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis||Uncommon|
|Battle for Zendikar||Uncommon|
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Creature — Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool."
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Carrier Thrall Discussion
1 week ago
i know this has already been mentioned before, but if you can swing it, you should really consider adding (AT LEAST) the following cards:
though i like Voldaren Pariah
Flip for flavor, i'm not really convinced that it's worth it. she's a 3/3 for that requires sacrificing THREE creatures to do anything even halfway decent...maybe you can squeeze her in as a one-of? as an alternative win-con? iunno
in terms of which cards to remove, i would prob do:
Nightmare isn't synergistic enough for including ANY really, let alone x4; Vampire Noble = just plain awful; Stromkirk Mentor is OKAY, but Kalitas is MUCH better; Resourceful Return is meh, especially with only 2x artifacts in the entire deck;
& maybe the hardest cut overall, Carrier Thrall--i understand the synergy with Indulgent Aristocrat, i do, but your curve is wayyyyyyyyy maxed on in the 2-drop, so you really need to cut something clogging up that spot. for creatures to sacrifice in-game, you'd still have:
$$$$$$$$$$$$$$$i know my suggestions might break the bank a bit, but Amonkhet coming out soon, prices on a lot of cards are dropping pretty significantly. Kalitas, Traitor of Ghet & Drana, Liberator of Malakir are still pretty expensive (around $50 for all five), BUT yahenni is only 1$, visitor is only $.60, & grasp/transgress fluctuate between $1 to $2.
SORRY FOR THE NOVEL / HOPE THIS HELPS !!
1 month ago
Bone Splinters and Carrier Thrall are a great addition. Something about Grim Haruspex doesn't sit right with me. As for Iroas, you're right. I can't animate him but do love his effects. I'll replace him for another Mogis. I'll remove 1 Vexing Devil and 1 Bloodsoaked Champion to compensate. Thank you for the comment.
1 month ago
I would recommend some Bone Splinters, maybe some Carrier Thrall's, and a couple of Grim Haruspex's. I would cut down 1 Vexing Devil and Bloodsoaked Champion In my opinion they are great to have but not as a 4 of. Once it gets to the late part of the game a bloodsoaked won't do much because he can't block and he is most likely going to be used to sacrifice. Vexing devil is great but the like bloodsoaked he won't have too much impact later on, he will most likely resolve and be blocked or be used as a chump blocker. maybe cut the Iroas for another Mogis since you have alot of red and black devotion compared to red and white. I'd try to have as little 1 of cards as possible so you can get the cards you want more often. I hope that was a little help, I have been constructing my own suicide deck of my own i think it's a fun deck type.
1 month ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?
1 month ago
I see what you did here. I like it. The only thing I think is not quite proportioned right is Yahenni's Expertise. I don't think you need 4 of them. I have a deck that also runs Cutthroat, though not quite as centrally themed, that runs 2 Expertise and mostly uses it in exactly two positions. The first being a turn 4 sweeper to reset the board, the second being a Cutthroat finisher. If I can get even two Cutthroats down along with several other creatures like tokens you can sweep the game all at once. It only takes 2 Cutthroats and 8 creatures of 3 toughness or less to deal 20 damage to all opponents. I don't see you being able to get those kind of numbers here, especially since you'll be sacrificing things every turn for drawing cards or killing creatures. I'd try cutting down to 2 and then adding in an extra Swamp and Mountain. I always want a deck to work with 20 land, but even with all that draw I think having 22 would be better in the long run.
I love Bone Splinters and Altar's Reap. Totally underutilized. They are even better when you steal a creature and sacrifice that one to those. I had a deck that rotated out that absolutely focused on stuff like that. An interesting card that I used within this similar shell was Skin Invasion Flip. The 3/4 critter makes for a nice little attacker or blocker, and forcing something to attack that doesn't want to can be fun if you aren't ready to just steal and kill it. Of course with mine I was built around both death triggers and ETB effects because of Impact Tremors. You may have enough colorless things to run Flayer Drone for it's ETB trigger. The Hidden Stockpile makes tokens every turn that will trigger damage, the Carrier Thrall turns into colorless tokens that would trigger damage, the Filigree Familiar and Smothering Abomination are already colorless. I could see that being a worthy addition. It doesn't suck that it's got 3 power and First Strike. If you are content with keeping 20 land and open to dropping Yahenni's Expertise to 2 then a pair of Drones would probably be a worthy source of extra damage.
Just some ideas to play with. Fun cards to use before they get rotated out :)
1 month ago
Not sure you have enough good sac' fodder. Maybe Carrier Thrall or Blisterpod or Sengir Autocrat. Bloodghast and Vengevine are also the nuts with this type of strategy, though they're not "budget" cards.
2 months ago
Yeah, the revolt mechanic in combination with the fast lands seems to fit in an Eldrazi shell, which was my inspiration. I was originally running a set of Blisterpod and Carrier Thrall, but I was finding that the creatures need to have value in their own right, can't get too cute. The Mimic is the only one I'm not sold on, but the artifact creature counting as two types for delirium and it tending to be a removal lightning rod make it a pretty decent addition. Also, you are right, I like the Brood Monitor, but currently the only creature I can't cast (I can with a nut draw but usually not) on turn 4 is the Decimator, and I like the aggressiveness of the curve. I like the list right now. Thanks again :)
2 months ago
From a casual, janky deck point of view I love it. Your deck seems to be doing some pretty cool things with cards that are generally considered pretty bad and unplayable outside of limited.
But from a more competitive, critical point of view I'd love to give you some tips. (I know your deck is posted as casual so feel free not to even read this)
From what it looks like you're using cards like Taigam's Scheming and Taigam's Scheming 2.0 to fill up your graveyard then playing Immortal Servitude to return back all of your creatures of that cmc, stacking the damage to deal a ton. Sounds like a solid plan.
But from what it looks like your deck seems like when it goes off it goes but up until then it just spends most of its time durdling. Why cards like Taigam's Scheming never see play is because.. well.. they don't really do anything. Yeah you get to set up your next few draws and/or fill your graveyard but what else? When people play cards they expect them to to help them win the game. Scheming doesn't actually win games, it just helps other cards do. (In a weird sense it's kinda like straight life gain). If the card said draw a card at the end or even loot (draw then discard) I can assure you it would see insane amounts of play. But it doesn't. Better replacements might be Fact or Fiction, Forbidden Alchemy, and Thought Scour.
From your post it seems like you've considered Rally the Ancestors but decided to remove it. In my opinion I think is can potentially be much more powerful than Immortal Servitude. For starters it's 1 mana cheaper. But it also says with cmc X OR LESS. That can get everything rather than just your 1 or 2 drops. And the down side of exile at next upkeep? If you sac them all they don't exile. Meaning you can play Rally, sac all your creatures (preferably with a sac outlet). Then next turn play another Rally. (Rally does exile itself sadly) To top it all off Rally the Ancestors is instant speed. (That's a HUGE upside)
Lastly the creatures. If you were to play Rally I'd recommend a sacrifice outlet, luckily for you you have access to many good ones. Viscera Seer and Carrion Feeder come to mind.In my opinion Enclave Cryptologist is too slow at what it does. You have to put an additional 2 mana into the card for it to actually do something and then hope someone doesn't kill it. Recommended upgrades Merfolk Looter, Magus of the Bazaar, Bonded Fetch, or Jace, Vryn's Prodigy Flip if you like to spend money.
Zulaport Cutthroat is a good card, I like it. But depending up what type of games you play more there might be a better option. In free for all I think Zula wins but in a 1v1 match Blood Artist definitely wins. See unlike Zula the Artist says if ANY creature dies, yours, mine, any. But the Artist also only says for one player to lose a life, rather than Zula which is each opponent. Heck you could always just run both. Double the fun.
From there I don't think you'd even need to play either Inquisitor Exarch or Qarsi Sadist. (And Death Cultist) Like they're okay. But if you're already playing the life loosers and you already have sac outlets coming back it might just be more beneficial to play creature makers instead. (Depending upon how many life loosers you have the numbers could be much higher) Recommend Doomed Traveler, Blisterpod, Carrier Thrall. Sengir Autocrat (Just remember sac the Serfs first). These guys could be insane too Pawn of Ulamog and Grim Haruspex (Depending upon how many token makers you end up actually playing) and Xathrid Necromancer. (Depending upon how many humans you actually play from the ones I've listed.)
Last thing, I'd also recommend you play lands that tap for black. As there's a lot of black on the list. I know ideally you want to resurrect them and not actually play them from hand. But sometimes things don't go as planned and it's good to have back up options.
From your description it seems like you have a mind for understanding your deck. That's a good skill. One a lot of the pro's don't even have. Look forward to what you might make in the future.