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Looks good. Can recommend a couple of Squelch in the SB, against fetchlands, O-stone, and planeswalker activations (to name a few things I've found it good against).
April 28, 2017 4:36 a.m.
I would have taken out Thing in the Ice Flip. It's a good creature, but since it takes time to set up, you really should avoid sweeping it. Anything with an ETB trigger would be good instead (for reuse with Devastation Tide)... something like Kitchen Finks (much funnier when its your etb-trigger-creatures). Then you still have piles of sweepers, and go for a gameplan of making the game run long, and end it with a pile of angels, for preference played in your opponents end step... you know, a jeskai-control strategy :).
Don't know the right number of Think Twice, but I think 3 might be right, since you only need them for the turns where you have no other possibility for drawing cards in your opponents turn.
The reasons for suggesting green was first the Courser of Kruphix lets you see the top card all the time, giving you some control over when to draw cards in your opponents turn, and when to save a draw-spell for later, and because the ramp from that one can get pretty good when it goes along with scrying. Second, two of your miracles have an x in their casting cost, and to maximize those, ramping is one way to go.
April 27, 2017 10:05 a.m.
I would have gone another route with the deck - more like a green-based ramp deck, and not really controlling at all. You would rather try jeskai control, and that's fine.
minor things on this deck as it is: Thing in the Ice Flip and Devastation Tide is really not friends - and it's even worse with Terminus. First of all, Thing in the Ice Flip takes some set-up. having 3 counters of it, and then bouncing it to hand is just annoying. but if you have just 1 counter left on it, and cast Terminus, you return all creatures to hand (and I'm assuming your opponent has more creatures than you, as you don't have very many), instead of bottom of library. That's not very funny with a bunch of Snapcaster Mages and Kitchen Finks.
Apart from that, I think you should exchange Telling Time for Think Twice. Telling time doesn't draw cards, it puts them. So it doesn't trigger miracle. A single think twice can be played outside your own turn two times (first draw in opponents turn in regard to miracling cards), and with the scrying you have available, it's pretty easy to set that up for a miracle).
April 27, 2017 3:29 a.m.
If you work with a "sorceries and instants in the graveyard" theme, you are missing a couple of cards: Thoughtscour for example. And Serum Visions, which doesn't put things in your GY in itself, but finds better cards for you to draw. Counterspells are not very good in modern, especially the Cancel-variations; 3 mana is too expensive for a 1-for-1 you don't have much control over (consider that you can trade 1-for-1 with Thoughtseize or Lightning Bolt for 1 mana).
4 Mana Leak is a bit too much. It's a good card well into the midgame, but considering how many low-cost cards there are in modern, it loses its effect when your opponent has 5 or 6 lands.
You could try cards like Remand and (if you are feeling a bit lucky) Squelch. The latter can sometimes be dead cardboard, and sometimes a timewalk (hitting your opponents first fetchland when you are on the play - you are now ahead with one mana and one card for 1U, actually just like Time Walk). There's also Desolate Lighthouse to help filling your GY.
April 27, 2017 2:18 a.m.
Probably the deck you are looking for is more like UR prowess. And while the deck rothgar13 recommends (blue moon) is a strong deck, it is loaded with some of the most expensive cards in modern, with no real options for budget substitutes. You don't get to play many counterspells in UR prowess - you need to play your spells during your own turn to trigger prowess, and counterspells mainly goes in your opponents turn. Uses cards like Stormchaser Mage and Monastery Swiftspear, and (if you feel janky) also Runechanter's Pike.
Sorry to say, but a card like Winterflame is not being played in modern, because it's underpowered compared to what else you can do (in the case of winterflame, you could Lightning Bolt instead with 2 mana to spare).
April 26, 2017 5:11 p.m.
Having looked at it again... I'm not sure you can get the Counterbalance lock to work. The other piece of the lock is a creature with toughness 3, in a format where Lightning Bolt is played a lot. And contrary to the spinning top, the creature is expensive - you play it turn 4, it gets bolted/pathed, no mana to counter the bolt. Also, you have a real problem playing against any kind of tron, with the 6-11 cmc spells.
I think the miracle-part of the deck is a lot better that the counterbalance-part - maybe you could make some kind of miracle-ramp? Courser of Kruphix, scry effects, and miracles sound like it could be funny to play.
April 26, 2017 11:28 a.m.
How about Noxious Revival? Doesn't need mana and puts cards on top of library, seems like a perfect fit with this deck.
April 26, 2017 8:35 a.m.
Hidden Stockpile would maybe be useful to your deck - it can both make AND sac creatures, so that's all the triggered abilities going of.
This deck seems like a hybrid between aristocrats and soul sisters... have you seen the aristocrats lists?
April 26, 2017 6:40 a.m.
Looks a lot better now - like the aggressive midrange/aggro deck it should be.
Only small details in lands: Blood Moon is a thing in modern, making it important to have a bit more basic land - a single Forest should be enough. And a single Gavony Township is also useful, since it can be used as a manasink when the game goes long and you run out cards, and it synergizes with Abzan Falconer.
April 26, 2017 6:26 a.m.
The banlist for modern includes cards that are from a modern-legal sets, but which are banned from use. Cards from set made earlier than 8th/mirrodin are automatically excluded, and therefore not on the list.
April 25, 2017 4:47 p.m.
I think you could go much harder on the coco-approach: Avacyn's Pilgrim and at least a couple of Eternal Witness. Occasionally speeding up coco by a full turn is worth it, and if company hits Eternal Witness you get to cast it again.
Forget about any "holding of" tactics - if you do that against control decks, you'll lose. They trade 1-for-1, until they sweep the table anyway, and no amount of "protection from rainbow" stops being destroyed by Wrath of God. Loyal Sentry in particular is bad - my guess is the card is intended as a limited card, where removal is a bit more scarce, and it can hold of a bomb for quite a while. But when you bring it mainboard, it takes the place from something that could help you gain the upper hand - Mayor of Avabruck Flip for example (it doesn't flip as often as you'd think in my experience, and it can't be surprise-flipped).
I think you have too much color protection-instant, where what you want is more like 4 Path to Exile (yes, boring card choice again, but it's the best removal in modern) and a couple of protections. Not because pro this-or-that is bad, but you end up having creatures of limited offensive capacity, that are being played slowly, because you need to keep mana up for instants.
If your regular opponents don't care too much for formats, maybe you should take a look over at legacy death and taxes? It might have something useful...
April 25, 2017 5:51 a.m.
How about playing Searing Blood, perhaps instead of Lightning Helix? helix belongs in the sideboard, I think: In a race, it has a relevant lifeswing of 6. But in any other situation, it's just an overpriced Lightning Bolt. Searing Blood on the other hand, gets you past blockers and deals damage... it just seems more like a mainboard card.
April 25, 2017 4:18 a.m.
Suggestion: Move Kitchen Finks to mainboard, and Dryad Militant to sideboard, add the last Flickerwisp. The reason is that between all the Thalia, Guardian of Thraben and Vryn Wingmare you already hit spell-based decks hard, and it won't be every match the dryad is relevant in (burn is a spellbased deck, that wouldn't care for dryads at all for example). However, Kitchen Finks are 3 cmc, and that's where your vials will end anyway. Also, if your Kitchen Finks have died once already, blinking them resets their persist counters, allowing for yet another death (and gaining you life every time they die and return).
April 23, 2017 4:04 p.m.
Why have you chosen to play no Flickerwisp? Normally that's one of the strongest cards in D&T - you can use it both on your own creatures with ETB, with Aether Vial to save your creatures from removal, and against your opponents cards (play in opponents upkeep with vial, to lock out a tron piece, a Nahiri, the Harbinger that's about to ult, or something like that.
April 23, 2017 10:37 a.m.
In terms of cost-efficiency, Lightning Berserker is not too great for a fast deck. Compare to Goblin Guide or Monastery Swiftspear. All three creatures comes down for 1 mana, and hits in the first turn. Berserker goes back to hand, if you have dashed it or it doesn't attack (undashed it doesn't have haste).
Turn 2, you have to play the berserker again, costing one of your two mana in turn 2, and now it can attack for 2 (if you pump it) or 1 (if you play another spell, say a Lava Spike). First case you've dealt 2 damage in the turn. Second, 4 damage. Whereas the Monastery Swiftspear allows up to 9 damage turn 2 (you spend both mana on Lightning Bolts!/Lava Spikes, both triggering prowess). A total lifeloss of 10 by your turn 2 is devastating in modern, in particular for an opponent who is on the draw. Fetch-shock is suddenly a luxury, you can't just do after that kind of start, and Thoughtseize becomes unplayable. Eidolon of the Great Revel is good here, not just because it deals damage, but it deals damage without further mana, and without attacking (this is covering corners, but in some games, it's relevant that it is still dangerous even if your opponent plays Ensnaring Bridge). Even if your opponent goes straight for a removal spell, it still deals damage.
I don't think Lightning Berserker is a particularly great combo with Thalia's Lieutenant in this deck (but could be in a more human-centric deck) - it takes a while to build up, and this is not a "let's take a while"-deck.
April 21, 2017 2:12 a.m.
Funny idea, but a couple of cards seem a bit too weak for modern. Like Master of Diversion - a 2/2 for 3, that has to attack to tap an opponents creature. I wouldn't play a sorcery at 2W that read "during your next turn, tap target creature your opponent controls", and this creature comes too close to that. But maybe Lyev Skyknight could do something similar? The same goes for Azorius Guildmage - it's just too expensive for what it does (although countering activated abilities can be pretty sweet) - maybe exchange it for Squelch? That way, it's a surprise when something is countered, rather than something it's possible to play around.
Grand Abolisher is in my opinion a sideboard card. It is highly relevant in some games, and in many others its a 2/2 creature. You could play Detention Sphere instead. Not that it does anything similar, it's just good removal.
April 20, 2017 5:23 p.m.
I think you could try with Blossoming Defense, as it works both against targetted removal and pyroclasm. Besides, A full set of Serum Visions is probably better than Enclave Cryptologist and Think Twice, because you get to dig deeper faster, and for less mana (you pay 3 mana to loot the first card with cryptologist - you get to dig 3 cards for 1 mana with SV, meaning that cryptologist catches up after 3 turns). That does remove the cryptologist combo, but that one already relied on infinite mana from other combo pieces.
dunno if you need the full set of Spell Pierce. It's good in the early game, but the longer the game goes, the less relevant it becomes (turn 3 Lightning Bolt still gets to remove your Arbor Elf). Maybe cut 2 of them for Blossoming Defense?
April 20, 2017 3:32 a.m.
I agree with rothgar13 - start with the monoblue faeries deck, add in black as you go along. Deck is funny to play (but rather difficult, I found). Making an actual control deck in modern, in the discard/counterspell/removal-style, has proven difficult - control is more often all about Blood Moon, Chalice of the Void, and Ensnaring Bridge, and even if you build a UB shell around these cards, it would run several times over the $ 150 budget.
April 19, 2017 4:54 p.m.
Obstinate Baloth is probably not bad. Don't really know about Guerilla Tactics... it doesn't have the same level of threat as a cmc 4, toughness 4 creature (only with revolt activated can Fatal Push kill it, and it's outside Lightning Bolt-range.
Hand disruption isn't so bad for your deck, unless it's followed by The Rack and/or Shrieking Affliction, as it is for other decks. you can just restock your hand with lands (from loam) and not use them, until your opponent plays discard spells at you. And making you discard Life from the Loam is kinda wasteful - you just dredge it back.
April 19, 2017 2:38 p.m.
I don't think Burning-Tree Shaman is particularly good in the meta you describe. None of these decks activate abilities in the same way splinter twin decks did. 4 or 5 aether vial activations from merfolk, or a few activated artifacts from tron isn't really the same. Could be decent against lantern control (which you also need artifact hate against), but nothing else.