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December 11, 2017 3:01 a.m.
Or a white deck, that can start as budget - like monowhite blink, or monowhite humans - and end as death and taxes. It upgrades pretty well, since you don't need to bring all the expensive pieces in one go, but can replace budget'y cards one by one (and the budget version isn't bad at all).
December 11, 2017 2:59 a.m.
Thundermaw Hellkite. That one gets all those snotty little 1/1 tokens, and is not a sweeper.
Your deck could use a bit of Blightning, I think. It's one of the best ways to get ahead on cards for a control deck on a budget.
December 11, 2017 2:54 a.m.
Field of Ruin does change into another land after being used, so it's not that bad. You probably have to look at the games you lose, and see how often you stumble on start, because you are lacking colored mana. I imagine that your probability of winning is a lot higher when you play Geralf's Messenger on turn 3, rather than activate Field of Ruin to find the 3rd black mana (except against tron, where you really ought to spend a few turns destroying lands).
December 11, 2017 2:45 a.m.
Pongify and Rapid Hybridization doubles as removal - perhaps you wouldn't want to remove a Noble Hierarch with them, but a big chubby Tarmogoyf, that would be ok. Vapor Snag is fine against Champion of the Parish. So, actually this deck does have answers against some of the more popular threats.
December 10, 2017 6:13 p.m.
Guttersnipe... that's a horrible card. Casting cost of 3 for a 2/2 body... and doesn't do anything until your next turn. And then only if you play instants and sorceries. Which you may already have emptied your hand of, as you might have wanted to remove opposing creatures. And certainly not as a 4-of, since you under no circumstances want to draw more than 1. 4 Thing in the Ice Flip instead, much better idea.
December 10, 2017 5:52 p.m.
Same as I suggested,Xica, or has Gitaxian Probe been unbanned? Anyway, in that version, there are 2 Boon Satyr, and I think they could be replaced with either Greenbelt Rampager or with Nimble Obstructionist.
December 10, 2017 1:56 p.m.
Signal Pest looks like it's in the wrong deck. There's no horde of small creatures attacking in turn 2 and 3, where it can help... I think 2 more Inquisition of Kozilek will be more useful, and, I dunno, a Thirst for Knowledge, perhaps?
December 9, 2017 12:42 p.m.
Treacherous Pit-Dweller is technically speaking a 4/3 for 2 mana. Do you want to play it? ok, not a serious suggestion.
December 9, 2017 8:39 a.m.
Which deck do you want to build: Humans or tokens? Both are ok deck concepts, but your cards are (I'm sorry to say this, 'cause it sounds so rude) really underpowered.
Start with 4 Intangible Virtue, 4 Gather the Townsfolk, 4 Lingering Souls (and splash a bit of black for the flashback), 4 Raise the Alarm, and 4 Spectral Procession. I don't think I've ever seen a token deck with those - it's where all the tokens come from.
December 8, 2017 8:57 p.m.
December 8, 2017 10:51 a.m.
1: The creature re-enters the battlefield as a completely new creature. Non-attacking, and with summoning sickness.
2: No, any effects that state "blocking" to be significant are also negated, as the creature re-enters as a new creature.
3: Yes, it will trigger ETB-effects. There's a whole modern archetype built around this - monowhite flicker (kinda-sorta a poor mans death and taxes).
4: Yep, it has summoning sickness. It is in all respects a completely new creature entering the game. It's only confusing because it uses the same piece of cardboard that some old creature also did.
5: No, the creature that enters the battlefield is in all respects new, and has therefore taken no damage prior to entering the battlefield.
6:A creature that leaves the battlefield also causes any spell or ability already on the stack and targetting it, to fizzle.
7: Not with Cloudshift where exile and reentry happens in one effect (you also can't play additional effects between drawing and discarding to library on Brainstorm for example) - you have to let the whole spell resolve, when it gets to resolve. Flickerwisp is different - with that, your opponent has until end of turn to do things to your creature.
8: Flickering or blinking will do just fine.
December 8, 2017 10:29 a.m.
But, LeaPlath, that's an indecent and very dirty thought. WotC has an obligation to print a product that can be unpacked and made into money, and they should take that obligation seriously. I mean - who the h*ll would have a hobby, they can't earn money on?
Really, what is the next thing you'll suggest? That someone would take all that nicely doublesleeved product out of the folders and start playing with it?
December 8, 2017 9:03 a.m.
Lands... you have too many lands, I think. And Boza is right in saying you should pick the strategy you would like to play, and make the whole deck around it, rather than this unfortunate hybrid, that can't really control, and can't really tempo-aggro, and which maybe also should storm, but doesn't really anyway.
No matter which, Guttersnipe is a really bad card. It's a 2/2 creature for 3 mana, and it doesn't target everything - only opponent (and not opponents creatures). It also doesn't do anything on the turn where you play it. For a deck, that tries to win early (it looks like that's what your wincons want to do), not really doing anything on turn 3 is bad.
Remand is a decent card, but not as strong as you'd think. And for a control deck, certainly not. You could exchange 2 of them for something else (personally, I'm a big fan of Squelch - it hits so many things, like fetchlands, Oblivion Stone, planeswalker activations).
If you want to go control, you could keep the 2 Thing in the Ice Flips, scrap the rest of your creatures, get some Anger of the Gods, and write Snapcaster Mage and Torrential Gearhulk in your letter for santa. You will need them. There's also a UR man-land, pretty good stuff when you try and kill everything on the table all the time. Oh, and then your land count is just fine.
Tempo. hmmm... still need 2 Lightning Bolt. and one more Delver of Secrets. and some faster creatures - Monastery Swiftspear, for example. Maybe a handfull of Vapor Snags. And something like 5 lands less. Exchange Disallow for Spell Pierce. Drop Goblin Electromancer, since an important point is to play very low-cost cards anyway.
December 8, 2017 6:50 a.m.
How about Smallpox? Depending on what you discard to it, it can give you delirium in turn 2 (if you played a creature turn 1, or if the discarded card has 2 types). Oh, and it also hits your opponent, which is an added bonus.
December 7, 2017 7:04 p.m.
Searing Blaze gets a good deal better with fetches. And yes, I think they are necessary, because they allow you to keep the number of lands in the deck down - you don't need much more than a couple of lands that produce white or green mana, as long as you have enough fetches to find them. If you were playing basic lands only, you'd need to play a lot of lands, just to be sure you'd get the right lands.
December 7, 2017 1:58 p.m.
@Crownless_Lord Guilty as charged. Not a single recommended deck, that really fits the UG draw-go description. But in a world of bad options... what to do. Ignore the post? It's a possibility. Tell OP that he's a moron for wanting to try out something impossible? No one did that. Cards were suggested, though. Third option - point out that it probably is a stretch to hope to find UG draw-go in modern (the card pool isn't infinitely deep, and not all colors can do everything). Or a fourth possibility: We just invent some cards to fill the gap. "Wrath of nature. Sorcery. 2GG. Destroy all creatures. Creatures can't regenerate". And how about "Elvish confidant, 1G. Creature 2/1. At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost." There, that helps. Now we can all play green/X control decks (at least after a little while with photoshop, and a visit to somewhere with a really good printer).
More seriously though: If you want to play monoblack ramp, you'll find that the cards simply aren't there in modern. UG draw-go is in the same situation - the color pie applies, and doesn't give green really good tools for this type of deck. Pointing this out is hardly the reason for hating anything, is it?
Also: I don't really like the Arbor Elf + Kiora's Follower + Utopia Sprawl in a control deck, for two reasons. First, it makes you vulnerable. You can't answer Ghost Quarter in any meaningful way, and it ruins this kind of ramp, and your gameplan, if you have many expensive cards. Second, later in the game, when you have enough lands in play and you'd like to draw answers to opponents threats, you will certainly not like drawing ramp. And draw-go (and other control decks) like long games, or they wouldn't be control decks.
Maybe you could make a turbofog deck, if you like decks that go for a long game, and where there's some room for brewing?