Hey... thanks for your deck review... really helped and the looks now a little different :-)
still not sure if I should focus on collected company or on aether vial... but for the moment I will play test it.
February 22, 2018 4:07 a.m.
Please login to comment
It could work, but there is a bit of a weakness: Pandemonium also works for your opponent, and if he plays 4 power of creatures in his turn, he'll just kill your swarmlord before you get to your upkeep.
February 24, 2018 7:17 p.m.
Monowhite blink is one of the better upgraders, ends up being death & taxes. Don't know if you can start all the way down at $50, but it's probably not much more, and it's fun to play too.
February 24, 2018 7:15 p.m.
Since you're not really using the best parts of green for infect (fast creatures, buff spells), maybe you should consider black instead?
Ichor Rats to get the poisoning started, even without attacking, use Tezzeret's Gambit for card draw and proliferation, Viral Drake, Phyrexian Crusader and Skithiryx, the Blight Dragon as finishers. The rest of the deck stuffed with black and blue control cards.
February 24, 2018 3:08 p.m.
A problem for monowhite decks is cardadvantage (no real draw-spells), and mana dumping (it's hard to find any real good ones). But both of the lands I suggested soak up a bit of mana and give you more cards, so they would prolly be helpful.
I saw another monowhite deck recently, where the guy who made it swore by curving out at 5 cmc with 2 Angel of Invention. It actually looked pretty good. As he pointed out, the punch from his whole team being pumped was quite a game-ender, but he did have Aether Vial and probably went for vialing the fatty-angel in during opponents end step.
February 23, 2018 2:42 p.m.
What kind of deck do you like playing? Fast aggro? Non-interactive combo? Grindy midrange? Something else?
How much of a budget do you have?
February 23, 2018 10:47 a.m.
Les'see... needs a lot more land. You only have 18, which is very little to begin with, and 4 of them are intended to be sac'ed. Probably you should add at least 4 lands.
Some cards in the mainboard seem like sideboard material - Nyx-Fleece Ram (for burn and other match-ups where every single point of life matters - but that is not the same as every match-up), Grand Abolisher (bringing in against counterspells - which is not every match-up), and maybe Spirit of the Labyrinth (because card-drawing isn't a feature in every game). But if you keep Spirit of the Labyrinth mainboard, there are a couple of lands that could be quite useful - Geier Reach Sanitarium and/or Mikokoro, Center of the Sea. You just activate them with spirit on the table, and start gaining card advantage.
Doomed Traveler feels underpowered here, unlike in aristocrats. It could be exchanged for Knight of the White Orchid (remember that thing with too few lands?), Flickerwisp, Restoration Angel, Blade Splicer, or something else.
February 23, 2018 2:10 a.m.
Courser of Kruphix has some potential too, but only one or two copies (since you get very little out of having a second courser on the table). Goes well with Coiling Oracle, Explore, and effects that shuffle your library. But it's not bad for early defense either (too big to be Lightning Bolted, can block Goblin Guide all afternoon without being tired), and the lifegain can be very relevant in some games.
February 22, 2018 1:28 p.m.
More than a few cards, that maybe aren't quite what they could be. Mistcutter Hydra for example. It takes 5 mana to make it proof against Lightning Bolts (you could play it as a 2/2 for 3 mana, and keep counter-mana up, but that seems to be somewhat wasteful). It also only is good against blue decks that try counter it, but it dies perfectly well to Supreme Verdict - is creatures being countered really that much of a problem?
Nimble Obstructionist would fit your deck well, I think. That's both counterspell and card draw, or a 3 power creature, depending on what you want. And you should definitely put Squelch in the sideboard - it's quite ok in a lot of matchups, but really shines against tron.
If what you mostly want to accomplish with counterspells is protecting your creatures, it could be an idea to run some of the really mana-cheap ones, like Spell Pierce.
February 22, 2018 10:01 a.m.
I almost don't have the heart to tell you, but... Summer Bloom is banned in modern.
Besides that: Is there any situation where Fertile Ground is better for you to draw, than Rampant Growth? Sure, both of the Nissas can untap lands, but when you already are at 5 mana, is that really what you need? Also, Sylvan Scrying is fine, if you have combo lands you really want to find, but in the average game, you'd probably rather put the land into play instead of on your hand. Could be Rampant Growth, Search for Tomorrow, or Mwonvuli Acid-Moss, or anything else, really. Actually, Search for Tomorrow could easily take the place of Elvish Mystic, since more lands are a lot better to you than a random manadork. You'll have 1 less mana in turn 2, but other than that, it's a safer way to gain extra mana than a small creature that dies as collateral damage to a Pyroclasm.
A general note: Don't spend a card on making a land into a creature for a single turn - like Hydroform. Opponent just kills your land, and that is a clean 2-for-1.
Since you animate your lands and attack with them, perhaps you should prepare for the eventuality that they might die? Ramunap Excavator could be useful in getting them back.
February 22, 2018 3:05 a.m.
Willbender could be nice in any removal-heavy matchup.
February 21, 2018 1:56 p.m.
Oh... so "combo" just meant combination of colors, not a card-combo-win-on-the-spot. My mistake.
Your deck becomes very mana heavy with your new additions, and having 4 of any legendary creatures is iffy, even for the most important creatures. Bontu the Glorified is pretty good in a deck with token-making sorins - bunches of tokens to sac, so that's probably one you should have, but only a single copy. When you play creatures at 4 or 5 mana, they should be able to turn the game on the spot, and Vona, Butcher of Magan doesn't really fit that description. In many games, you won't have 7 life to pay, and even if you do, you probably won't be able to do so more than once (just consider that even the most budget-friendly monored burn deck can deal 10 damage by turn 2, without having a particularly unlikely opening hand).
Have you tried looking at all the vampires in relevant colors in modern? Here you go (can't get the link to work): http://gatherer.wizards.com/Pages/Search/Default.aspx?type=+[vampire]||subtype=+[vampire][email protected]([W]|[B])&format=[%22Modern%22]
Try picking out some early creatures, some heavy hitters, a few support cards for them, but keep in mind that you need to deal with fast decks, so don't go overboard on powerful 5 or 6 cmc creatures.
February 21, 2018 4:47 a.m.
Ehh.... stupid question, maybe, but exactly what is the combo?
Other than that Dark Ritual is not modern legal.
Some of the cards chosen are pretty weak. Liliana, Death Wielder is not something you can play until turn... hmmm... I don't know... 10? 12? Roughly speaking, you need to draw 20 cards, give or take, into your deck on average to find 7 lands. Wouldn't Ob Nixilis Reignited pretty much do the same, but better and cheaper? Or maybe, since you are playing BW vampires, either Sorin, Lord of Innistrad or Sorin, Solemn Visitor would be even better yet? Their tokens would certainly go well with the vampire special abilities.
Speaking of vampires: Gatekeeper of Malakir is a nice, and budgetfriendly, addition. Removal with a body, and with a relevant creature type - what's not to like? Besides, you have some really underpowered creatures, like Sanguine Glorifier (4 mana for a 3/3 creature with a very low impact special), Dire Fleet Ravager (lifeloss is ok, but only if you are REALLY sure that you are going to be ahead) or Exultant Skymarcher.
Why play Luminous Bonds over more regular removal? Is there any situation, where you wouldn't rather have an extra copy of Path to Exile? On the same note: Vanquish the Weak is terribly overpriced - Fatal Push is a lot better, or Victim of Night if you want a cheaper card.
A bit of 1 cmc targetted discard could also be good - a bit like Dark Inquiry but from the first turn. You could try Inquisition of Kozilek or Thoughtseize, or Duress if budget. Play a full set, so they should replace Cleansing Ray and Dark Inquiry.
February 21, 2018 3:21 a.m.
I think you can. A couple of years ago, Thassa, God of the Sea was commonly played in merfolk decks, and there were no problems with vialing it, since it's a creature until it comes into play, and the cards text changes its type.
February 21, 2018 2:39 a.m.
Agree with lukaskof on this - Snapcaster Mage is an awesome card, but only in a deck that has a lot of instants and sorceries (so you have some options for it). Flicker decks doesn't have that, and some even have Thalia, Guardian of Thraben mainboard - instead they are full of creatures that generate advantage by entering the battlefield repeatedly. If you start diluting the amount of creatures to make room for spells your snapcaster can snap, you lose the best things about blink.
Interesting idea with the Angel of Invention, and I might try it out. Only small thing is that Restoration Angel doesn't blink it. She (resto angel) is for some reason a bit of a b*tch towards the other angels, and refuses to blink them, but has no such problems with blinking humans, elementals, elves, demons, the list goes on and she's not picky. But angels? No. (I guess it's to avoid infinitely reblinking angels and some ETB trigger for damage/tokens/whatever). I've also tried out Ninja of the Deep Hours, but that wasn't really good - it hits just fine when you ninjutsu it into play, but after that it's a non-evasive 2/2 creature with a deal-combat-damage trigger, and that is not what you want in modern.
February 21, 2018 2:10 a.m.
ArchonBlue, you actually are missing something regarding Akroma, Angel of Fury. She is played as a morph, for the 3 mana any morph costs, then blinked with any blink effect. Upon returning from exile, akroma is face-up. It's not a sideboard card, it's a wincon (it's just the protection colors that makes it look like it's only good for certain match-ups).
February 20, 2018 7:02 p.m.
Try out both of them. Maybe the extra card-draw is just what you need, or maybe you'll miss the removal - both could be viable, or one could be a sideboard option.
Other than that, I think you have enough tokens for a single copy of Sky Hussar - while it has the downside of always playing in your upkeep, it has the upside of no mana cost, and if it isn't discarded from your hand, it's perpetual. Somehow I just can't really imagine your deck benefitting from Wall of Omens, since it's only decent card draw engine if you can blink it.
February 20, 2018 4:17 p.m.
Missed one: Sky Hussar. As long as you don't have to play it, just forecast it, it is monowhite (if you squint a bit, and look at it from the right angle, you can't see the blue color in its casting cost).
February 20, 2018 3:39 p.m.
Yes. I don't think I've ever seen Savor the Moment played (you need to have a very well-defined plan with a non-untapping extra turn), but Cryptic Command sees lot of play, because it's close to a universal answer and as long as you have enough blue mana in your deck, it will be useful (excepting merfolk decks).
February 20, 2018 3:19 p.m.
It's not like card draw seems to be a big deal with white.
February 20, 2018 3:14 p.m.
Where are you going to play this deck? If it's just for the kitchen table, have all the fun in the world.
If you want it to play against, say, the better class of budget decks, or even tier decks, you need to do rather a lot. Start by determining what your best case first four turns of a game would look like, specificall which cards you would have in hand and play during these turns. Then bump those cards up to four of each, and remove some of those, you wouldn't really want anyway.
Under all circumstances, you'll need more lands. At least 22 lands (but probably more). Otherwise you'll lose games to mana screw.
Decent budget-friendly cards to consider (since I believe this deck is supposed to be budget-friendly)
Gatekeeper of Malakir (removal AND a body, at a reasonable mana cost)
Victim of Night (pretty good removal)
Ob Nixilis Reignited (Mr. Control-demon, with both card draw and removal, best in a slow environment though)
Corrupt (a single copy, just for the killing blow)
Phyrexian Arena (a stable source of cards)
Mutilate (for the budget-minded control-player who wants to get rid of creatures)
Whip of Erebos (great with creatures that have ETB-abilities)
Desecration Demon (cheap, big, and with a drawback might occasionally be advantageous)
Pack Rat (for turning all your cards useful)