xyr0s Deckling

Please login to comment

Said on My Change from ......

#1

The burn deck is pretty weak; no Lightning Bolts, no Lava Spikes and no Monastery Swiftspear - all of which are 4- of auto-includes in modern burn, no matter the budget.

July 18, 2018 7:37 p.m.

Said on jeskai wizard burn...

#2

Jori En, Ruin Diver could find a home in this deck, I think. Perhaps an Isochron Scepter too, since you have a lot of instant.

July 17, 2018 1:34 p.m.

Said on Mono Blue Control...

#3

Devastation Tide is a pretty good card, and you could also use something like Opt to enable it.

Nimble Obstructionist has its uses (2 rather different uses, really), and a couple of those could be better than a lot of other cards. A slightly similar card, but perhaps more for the sideboard: Squelch. But it really depends on what you play against mostly - a lot of tron decks or fetchlands, and it should be mainboard. And now we're at it with the counterspells: Remand is sometimes the same as an extra turn. It's even more fun if you add an Isochron Scepter (bounce and draw every turn). A single scepter should do - more than that ends in card disadvantage and artifact removal.

You play a lot of creatures that draws cards when unblocked, so Distortion Strike is perhaps something for you?

You could also consider Curse of the Swine if you meet a lot of big creatures.

Wall of Frost isn't really worth it. It doesn't help you win, and while it doesn't die to Lightning Bolt all other kinds of removal works just fine against it, so it doesn't really hold attackers back as well as you'd like.

July 12, 2018 3:56 a.m.

Said on Budget Ramp help...

#4

White. There are a lot of really good sideboard cards in white, and tablesweepers for fighting faster aggro decks.

July 11, 2018 5:46 a.m.

Said on Rakdos 8-Rack Burn...

#5

A few things.

To much land. Neither burn, nor 8rack use more than 20 lands.

Lack of focus: what you are building has glaring weaknesses. Without Monastery Swiftspear your attacks are weaker than those of a burn deck, and the lack of Lava Spike doesn't help. On the 8rack side, you only have 12 discard effects, or 1 in 5 cards in your deck (mostly 8rack has 20 discards, or 1 in 3). That is not really enough to empty your opponents hand. And that makes The Rack and Shrieking Affliction weak, since they'll deal a lot less damage.

Considering what you lose from either deck: what can your hybrid deck do, which is better than the other two decks?

July 11, 2018 5:42 a.m.

Said on Poverty Format...

#6

I'm somewhat sceptical. Who would pick this format over modern, if they had free choice? And if the only reason a player would pick up a poverty deck is that they can't afford a budget deck in modern, how long would anyone stay with the format, instead of investing in a modern deck? Building a format around the $ 70 difference between a poverty deck and a very decent modern deck with possibility for further upgrades, seems like a recipe for a player base that never really commits to the format - it's just a way of pushing some cardboard, while you wait for some real games.

And judging by how popular bannings otherwise are (often not very), having a format that autobans whole deck archetypes as soon as they do well (due to increasing pricetag on cards in well-performing deck archetypes), is even worse than modern used to be, where a deck would have one year of great performance before having key pieces banned (birthing pod... splinter twin...).

July 9, 2018 3:24 p.m.

Said on Bant Growth...

#7

Gavony Township is a pretty good 1-of, as a lategame manasink.

Coiling Oracle can be good with anything "landfall". I think a full set of those would be good, and a single copy of Courser of Kruphix - a bit of lifegain and not drawing lands can be a lategame advantage.

Fetchlands would be great with Tireless Tracker. And if you add fetches, you could use Lotus Cobra rather than Sylvan Caryatid for extra mana.

If you plan on using +1/+1 counters for growing your creatures, Hardened Scales is good too.

July 9, 2018 10:50 a.m.

It might be an ok beatdown plan, slapping down Goreclaw, Terror of Qal Sisma and proceeding to barf your hand full of oversized monsters all over the table. But what is your plan in case you do not draw Goreclaw, Terror of Qal Sisma or your opponent either discards or removes (toughness 3 is like carrying around a target for Lightning Bolt practice) it before you get to untap again? Maybe a few protective instants would be good?

July 9, 2018 7:56 a.m.

Sultai, I guess. The idea would be to play Traverse the Ulvenwald and then have Snapcaster Mage give it flashback and play it again. Could be pretty good with silver bullet creatures, perhaps.

July 9, 2018 2:39 a.m.

Said on Green + White ......

#10

That's... an actual contestant for "worst land in modern", seshiro_of_the_orochi. I mean... ETB tapped, can only be used for a certain group of cards, and doesn't even tap for 1 colorless mana like almost all other lands. and then the life-loss on top. There is one situation, where this is better than adding a Search for Tomorrow, and that would be if you want to play a legendary permanent for 1 colored+2 colorless mana on your turn 2 (like Azusa, Lost but Seeking). but from turn 3, the Search for Tomorrow played in suspend in turn 1 would be better, since it simply gives you one more (basic) land, to use for whatever purpose you can find.

July 4, 2018 4:52 a.m.

You probably will never win with UB zombies on being faster than your opponent. So you should most likely prepare for a longer game, maybe with a sac outlet, Grave Crawler and Diregraf Captain to push in the last points of damage. The sac outlet shouldn't cost mana to use, and that limits the options.

Also, stop using lands that come into play tapped - it's the same as playing timewalk for your opponents benefit.

You might also make something poor of symmetrical discard/sac, since zombies have a lot of creatures that can crawl back from the graveyard. Smallpox, Fleshbag Marauder, Necrogen Mists... Liliana of the Veil, if you truly have no budget considerations... those are all symmetrical, but can turn to your advantage.

July 3, 2018 8:24 a.m.

Said on Fast vs. Check ......

#12

If your deck is all-in on the first few turns, fastlands are good, at least as soon as you've filled in the slots for shocks and fetches. but if having the right mana, for some more demanding spells, at some point in a longer game, matters more, then checklands are better... after you've filled in the slots for shocks and fetches.

July 2, 2018 4:24 a.m.

Said on Green + White ......

#13

Knight of the White Orchid is a bit tricky - it's an ok card, mostly, but not when you are on the play and hit your lands. But if you use Ghost Quarter it gets pretty good, since ghost quarter leaves you down a land, compared to your opponent. Also, 2/2 first strike can be randomly relevant. I've tried playing it turn 2 on the draw a few times, and that is pretty convincing against fair decks - suddenly you are ahead on mana, without having really spent a card on it. Also worth noting: Your land comes into play untapped. What is it you don't like about it being an ETB-effect?

Since you have Time of Need in your deck, more legendary angels instead of serra angel could be a way to go. Archangel Avacyn  Flip, Avacyn, Angel of Hope, Bruna, the Fading Light + Gisela, the Broken Blade, Linvala, Keeper of Silence, and Sigarda, Host of Herons, are all decent legendary angels, and bringing them as one-offs is ok, as long as you have tutors for them.

I would exchange Prepare for Path to Exile. It's a bit of a dull card in comparison, since it's played by everyone and their mother, but that is because of efficiency. One mana to get rid of a creature is ridiculous, even if your opponent gets a basic land. Of course the land is relevant in the earliest turns of the game. But from turn 3 and on, I don't think anyone plays creatures they would like to exchange for basic lands. So... try with a 2/2 split.

Aerial Responder... hmmm... what is important? Lifegain? flying? that it's a creature? that it's a 3-drop? There are all kinds of good 3-drops in modern, depending on budget. Eternal Witness, Kitchen Finks, Renegade Rallier, Mirran Crusader, Blade Splicer... it really depends on what you want. Or you could go down a mana on ccm, for something like Scavenging Ooze or Qasali Pridemage. Or you could go a mana up, and add a couple of token-producing planeswalkers (since they do pretty much the same as Oketra's Monument they benefit from the same cards as the rest of the token-plan) - it could be Gideon, Ally of Zendikar or Elspeth, Knight-Errant.

I suggested Seraph Sanctuary because it's on-theme for your deck, not because it's particularly good in any way.

July 2, 2018 3:49 a.m.

8whack is a pretty decent aggro deck.

July 1, 2018 7:05 a.m.

Said on Green + White ......

#15

Very casual. Much random one-off. Such underpowered. wow.

Sry. Seems sarcastic, but you have a pile of cards that could be, well... better. Probably even without having to participate in anything criminal in order to pay for their replacements.

Accorder Paladin and Glorious Anthem are both great for decks with a lot of low-powered attackers. I assume that they are supposed to go with the tokens from Oketra's Monument. Problem is that you have so few of them. And oketras monument... hmmm... wouldn't that be better in a deck with a lot of very cheap creatures? So instead of 4 Serra Angel, you'd have something a lot cheaper, and maybe with some built-in card draw (to make a bunch of tokens fast, by enabling you to keep casting creatures, and to dig for the monuments). Anyway, if you wanted to buff the whole team, Honor of the Pure is easier on your mana, and doesn't compete with oketra monument for the 3-cmc slot. Path of Bravery is supposed to go with this stategy too, I guess, but is a really bad card. It's expensive, and only helps you if you are already ahead. Drawing it after a burn deck has hit you for 8 or 10 life in turn 2, it does nothing for you.

Serra Angel... the most brutally efficient beatstick in magic in the summer of 1997, and winner of the Miss Angel 1994, 1995, 1996. Since then, younger models have surpassed her, and today 5-cmc creatures in modern has to be strong enough to more or less just win a game on their own. If you went with the Oketra's Monument-plan, a replacement angel could be Angel of Jubilation. She's pretty good with tokens, and randomly hates fetchlands, but is unfortunately only toughness 3, so Lightning Bolts are a problem. Not so much of a problem, if you played 4 anthem-like effects (more like 4 Honor of the Pure, but that's the same). Anyway, Archangel Avacyn  Flip has the same ccm as Serra Angel, but you get a lot more angel for your mana. And a low-end table-sweeper on top of that. Or maybe Baneslayer Angel? Same cost, bigger body, nice abilities, although protection against demons and dragons are a bit random.

Why is there a single Citadel Castellan in this list? It doesn't really fit with anything else... Probably a decent creature in a GW Little Kid-type deck on a budget, but here it just takes up space.

Prepare is funny, and all that. Aftermath is an interesting mechanic, that doesn't look like flashback at all, no sir, not in any way. But 4 Prepare seems like overkill - it's not the kind of card you want to draw more than one of on your opening hand. And stuffing 4 Prepare in your deck before having added any Path to Exile is most likely a mistake - as removal, Fight costs 4 mana and relies on you having the biggest creature in play already, whereas path is path; 1 mana: "go away, troublesome critter, oh, and here's a basic land as compensation". Not really great on turns 1 and 2, but then, you can't even play Fight that early.

You have too little land. There should be at least 24 (even counting your mana dudes), since you try to curve directly to 5 or 6 mana. Since you have plenty of colored sources, you could add either Ghost Quarters or Field of Ruins until it fits. They're both useful for mana and to give you some game against tron (otherwise, tron will just run you over, even in its budget incarnations with cheap threats). Knight of the White Orchid is pretty funny with Ghost Quarter, or against ramp decks. You could also exchange some lands for GW-duals in some form or another - Canopy Vista, Sunpetal Grove, Fortified Village, Brushland... many options, for any budget. The important bit is that it should be possible to play them untapped, even if a bit conditional - except for Stirring Wildwood, since manlands are good anyway (even if it doesn't really hit the theme of this particular deck). Multicolored lands will smoothen your play a lot. You could also play Seraph Sanctuary, since lifegain and angels are pretty fitting for the concept.

Aerial Responder may be ok in a casual meta. Elsewhere (somewhere with a meta of what we could call "the more solid class of budget decks" or somewhere with tier-decks), it's a 3 mana creature with its @ss in Lightning Bolt-range... and that's not really good in any way. You tap out turn 3 to play it, and your opponent bolts it and plays a 2 mana creature on his turn. That's loss of initiative, right there.

Sideboard: If you know what you are playing against, bring something for that. If not, just go with the "usual suspects": Creeping Corrosion, Nature's Claim, Rest in Piece, Dryad Militant, Leyline of Sanctity, Aegis of the Gods, Ghostly Prison, Stony Silence, Day of Judgment, Blessed Alliance... it really depends on what you expect to meet and what your budget is.

Overall, I think you could go heavier into angels, or into oketras monument (and other tokens), but currently you have a mix of strategies that aren't particularly good.

July 1, 2018 7:03 a.m.

Said on R/G breach...

#16

You could add Blood Moon to your sideboard, or maybe even mainboard, depending on what you expect to play against. It wouldn't bother you much with some more mountains anyway.

And you could exchange a couple of your most expensive creatures for Summoner's Pacts. There should be enough ramp that you can pay it without any real problems. Speaking of ramp Kodama's Reach is an arcane spell... so you could splice your Through the Breach onto it, to gain a few more uses out of it, if you wanted.

June 29, 2018 8:11 a.m.

Friends

PickleNutz

Followers

DanTheBearPickleNutzPenn683927sniperbead

Decks

GW Midrange

Modern* xyr0s

SCORE: 1 | 4 COMMENTS | 107 VIEWS

kuldotha 8whack

Modern xyr0s

SCORE: 3 | 273 VIEWS

UW death and taxes

Modern xyr0s

SCORE: 2 | 257 VIEWS

Merfolk

Modern xyr0s

SCORE: 2 | 2 COMMENTS | 133 VIEWS

Finished Decks 6
Prototype Decks 1
Drafts 0
Avg. deck rating 2.33
T/O Rank 61
Helper Rank 363
Last activity 6 hours
Joined 3 years