xyr0s Deckling

CalvinR says... #1

I saw your comment on Wrath of the Scarab God.

What would you suggest to replace Hostage Taker, I was thinking that it needed to go, but I dont know what I would replace it with.

Also, Disallow is awesome as a counterspell, because it allows me to counter almost any action my opponant takes. So maybe drop 1 copy of each counterspell in the deck in favor of Thoughtseize?

Let me know what you think.

September 20, 2018 4:46 p.m.

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Said on Removal help....

#1

Mostly, the land you give your opponent in return for their creature with Path to Exile is a real bad trade for them (I'll just make your Primeval Titan disappear - but with this nice, new, shiny Forest, you'll barely feel the loss, right?). The only real exception is against the very fastest aggro decks in the first or second turn of the game.

September 20, 2018 2:40 p.m.

Said on Wrath of the ......

#2

Disallow isn't really that great a card. 3 mana counterspell? Hard to keep mana up for it and do something else on your own turn. In general, actually, the plan of going with counterspells and not bringing any discard (at 1 cmc, that is) is questionable. See, Thoughtseizeing a card away is proactive - you get to choose which card your opponent loses, at just 1 mana, and get some information on their hand too. While counterspells are pretty good, there's commonly played cards that give a way around them (Aether Vial, Cavern of Souls). So I suggest that you exchange all 3 Disallow and 1 Countersquall for Thoughtseize.

Hostage Taker... cute... but... 4 mana, 3 toughness? It is killed by every commonly played removal spell in modern. You may play spells removed with it, that's great. But in how many matchups is there simply nothing interesting to play? Then it's just a slightly bigger and harder to cast Fiend Hunter.

September 20, 2018 2:35 p.m.

I think the curve here is too heavy - it will be hard to keep counterspell mana up, when you have a bunch of creatures at 3 and 4 cmc, and some of your counterspells also cost 3. Perhaps try something like Spell Pierce?

Herald of Secret Streams could be funnier with Metallic Mimic.

September 16, 2018 1:51 p.m.

Said on Zombies...

#4

Green is a good splash colour for something like Collected Company, and a few ways of stuffing your graveyard. Blue has Diregraf Captain (add a sac outlet... and watch fun happen with your Gravecrawlers.

Lands get a lot more expensive when more colours are involved.

September 15, 2018 10:24 a.m.

Said on Removal help....

#5

Fatal Push is pretty good too. And sometimes the meta just makes Blessed Alliance into the best sideboard card in the game. But if you have plenty of life to spend anyway then Dismember is pretty good removal.

September 15, 2018 10:15 a.m.

Brutally honest: zombie dragons is a bad idea. Modern is fast and competitive and has very strong removal spells. And spending time and mana to make dragons into Zombies is an invitation to lose.

Zombies could be a deck, at least in a meta of budget-conscious players. Dragons... I doubt that very much, at least as a tribal deck. But you could maybe make a deck around Skithiryx, the Blight Dragon, if you can live with a skeleton dragon, rather than a zombie one.

September 8, 2018 6:40 a.m.

Said on Resto Gonti...

#7

Gontis ability is fine, even game-winning, against some combodecks. But mostly, modern decks are fine with you borrowing a card and playing it, especially since the remaining cards go on bottom of library (just consider a deck like burn - "oh, you grabbed a Lava Spike? That would have been useful, but I got plenty of shoot-for-3-at-1-mana where that came from").

As for Praetor's Grasp and Sadistic Sacrament, they are both too heavy in mana for what they do. By the time you can cast them, your opponent has found his counterspells/leylines/whatevers. Thoughtseize and Surgical Extraction are better for the purpose since you can play them turn 1.

September 5, 2018 5 p.m.

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