|Commander / EDH||Legal|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
Bontu the Glorified
Legendary Creature — God
Bontu the Glorified can't attack or block unless a creature died under your control this turn.
, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Price & Acquistion Set Price Alerts
|Have (28)||Ellyreia , pokemate0 , L4DMalus , Berilio , Rez09 , theilluminaire , Regulus1010 , Riders_of_Brohan , Vergil_Redgrail , ecurps , DimSpirit , JeremyTheMiner , Dredgar , Archegos , Skulldrey , damo_rox , Spinalripper , jstn.mrrtt , JasYper , philktoken8998 , MorningGlory45 , Suns_Champion , Big-Foot , Pumpkinking913 , MathieuHarvey0555 , orzhov_is_relatively_okay819 , Famicomania , snackeater|
|Want (3)||accioali , NCN946 , mlouden03|
Bontu the Glorified Discussion
21 hours ago
I don't think Scrapheap Scrounger fits here due to the low number of "Creatures."
Also, with Anointed Procession and Fumigate in the deck, you need Hidden Stockpile as both engine and recovery. Also, seems very land light for having 15 cards CMC 4+ (19 including Torgaar).
Also, for your turn sequence, do you attack with your three critters to flip Legion's Landing and have one token chumped? Or do you prioritize Torgaar?
Cards I would take out would be Servo Exhibition, Sram's Expertise, Scrapheap Scrounger, Dread Wanderer and replace them with Hidden Stockpile, Rite of Belzenlok, and two Evolving Wilds. I would also swap two additional lands for two more Evolving Wilds to trigger Revolt. I would also consider moving Arguel's Blood Fast to the sideboard for control matchups and Fumigate to the sideboard against more "Monster Decks" or mirror matches. From there, I would consider more Anointer Priest and perhaps Bontu the Glorified to pressure your opponents newly minted 10 life from playing Torgaar, Famine Incarnate (two turn clock from there with activation).
2 days ago
@Miracluez I think that sacrifice theme does alter the trajectory of the deck; which focuses on Lich's Mastery. You will lose life, so you must make sacrifices to that card sadly. Bontu the Glorified could be interesting potentially, but when I have such a powerful minion as Torgaar, Famine Incarnate rocking my opponent without restrictions before him; the selection of Bontu is harder to justify. With sacrifices, Torgaar also comes out at 1 mana less than Bontu and hits harder. Ten points of life off my opponents starting life total, and then he's a 7/6. That does not make for an unattractive three drop, it just means his damage table is less consistent. His ability to scry one for a sacrifice, and gain a life means a potential card draw, and is handy, but I don't think that adds a permanent to the table like the Ruthless Knave which is important. The knave could also then still attack for zero mana, albeit for 2 points of damage less.
Cast Down only works on non-legendary creatures, and while it is very strong, isn't as versatile as Vraska's Contempt and does not add a token to the board like Fungal Infection. I like the spell a lot, and I think it will see tons of play. Rite of Belzenlok is a non-starter simply due to the demon it generates at the end of its cycle. While a demon is huge; the upkeep cost ruins Lich's Mastery. Bone Picker is somewhat compelling and can get in there as a flyer; and I did consider it very heavily. But, when sized against the Ravenous Chupacabra it does not compete. While the Bone Picker is a nice monster that will get in damage, that would not be his primary focus as a selection. This slot should be dedicated to removal I believe, in a body form or spell form for this deck's needs, and Ravenous Chupacabra does that. You pick a target, and it dies. The Bone Picker does this in a selective fashion and requires you to ask your opponent to be stupid enough to chump block into it, or block it, which is not likely because it flies. It is a great card, but I just wanted more direct methods of control on-demand.
2 days ago
On the other hand you have access to green and possibility to produce a bunch of little sweet dudes wich can become mana source becase of Song of Freyalise and help to kick Josu Vess, Lich Knight. Then you can use your army of creature to beat your opponents face or to produce really great amount of mana and just Torment of Hailfire him.
2 days ago
As soon as I saw Torgaar spoiled, I thought of you haha. Glad to see you didn't disappoint!
Some thoughts, in order of what I think may work best:
Temporal Extortion Would be great to torment your opponents with in this deck.
Hatred and Unspeakable Symbol Would be a great way to give a Souldrinker boost to any creature (not even your own)
Bond of Agony Is another great way to leverage Torgaar to heal yourself
Chainer, Dementia Master Could be another way to get out creatures to sac
Dash Hopes Is a fun control card in a deck like this
Songs of the Damned Could be awesome later in the game
Control-ish: Slaughter, Sheoldred, Whispering One, Season of the Witch, Yahenni's Expertise (great with your CMC), Ultimate Price (may be better than some others in there now)
Recursion-ish: Strands of Night, Grave Betrayal, Haunted Fengraf
Ramp-ish: Razaketh, the Foulblooded, Underworld Connections, Bontu the Glorified
Life: Disciple of Griselbrand, Gonti's Machinations
Defense: Eldrazi Monument, Will-o'-the-Wisp, Yahenni, Undying Partisan
Sorry if any of these are redundant. Great deck, as always!
2 weeks ago
3 weeks ago
In just , I can think of Viscera Seer, Drowned Rusalka, Sidisi's Faithful, Bloodthrone Vampire, Nantuko Husk, Kalitas, Traitor of Ghet, and Bontu the Glorified. if you want to splash red, then Greater Gargadon, and Insolent Neonate are also very good. I also might suggest you take a lot at Rally the Ancestors decks. They might be right up your alley. They often abuse casting rally on your opponent's turn to block their creatures, and then sacrifice all of the creatures to prevent the exile clause -- often times doing a lot of damage in the process with Blood Artist and Zulaport Cutthroat.
1 month ago
Illusionist's Bracers Only works with activated abilities. Activated abilities are always written this way "Cost: Effect."
Currently you have these creatures that could get some use of the Illusionist's Bracers, but Meren or Sheoldred won't:
Yavimaya Elder, Viscera Seer, Sakura-Tribe Elder, Jarad, Golgari Lich Lord, Hell's Caretaker, Eater of Hope, Caustic Caterpillar, Bontu the Glorified and Razaketh, the Foulblooded.
I'd say you have way too much sacrificing going on and too little stuff to sacrifice, few creatures and token producers. I'd also add more card draw.