|Commander / EDH||Legal|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
Bontu the Glorified
Legendary Creature — God
Bontu the Glorified can't attack or block unless a creature died under your control this turn.
, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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|Have (19)||Ellyreia , pokemate0 , Spinalripper , L4DMalus , Berilio , Rez09 , theilluminaire , Regulus1010 , Riders_of_Brohan , Brandamn , philktoken8998 , Vergil_Redgrail , Archegos , ecurps , orzhov_is_relatively_okay819 , MattN7498 , DimSpirit , Dredgar , Famicomania|
Bontu the Glorified Discussion
4 days ago
----- Mainboard creatures -----
I agree with bewarekraken and the Kitesail Freebooter isnt a great aggressive creature and you should probably change this into x4 Glint-Sleeve Siphoner Then I feel your creature base is basically done and looks good.
I think you should drop the green splash, even though i like the Driven / Despair here, I feel with the Glint-Sleeve Siphoner and Ruin Raider you'll have enough card draw anyway and its a card you wouldnt want to be flooded on. This will open up x4 spaces where you could add any of the following which would work well with your deck:
Aethersphere Harvester x1/x3 - Gives you a way to utilise your 1 drops later in the game and provide flying threats (and additional lifegain against aggro)
Yahenni, Undying Partisan x2 - Haste threat is always good to surprise your opponent with extra damage and this creature is difficult to remove if you can get a field full of creatures.
Bontu the Glorified x1 - A great way to finish out the game by sacrificing creatures to drain life and get in with menace damage.
----- Lands -----
With the above creature suggestions, I would then drop the Forest, Evolving Wilds and Hostile Desert and replace all these with Swamp's as with any aggro deck, an untapped land turn 1-3 is very important to play on curve and to get creatures out quick. There isnt any good alternative lands or manlands out right now so keep it simple.
----- Sideboard -----
As for the sideboard, this is my advice:
4x Duress - really good against the control matchup.
1x Vraska's Contempt - a good catchall card that can deal with any problematic creature or planeswalker.
Any questions, just ask. :)
1 week ago
Ow that's a good one! Well I learned that Living Death in the end does work with Reyhan's ability, as on this one reyhan does chooses a target after the whole card has resolved, but for the likes of Chasm Skulker, Abzan Ascendancy and Gift of Immortality it does not as originally intended by fieldwipes, but that's okay. Chasm Skulker especially does it's job already by creating tokens.
Instead i'm gonna add some totem armor's like Bear Umbra and Eel Umbra, test around with the likes of Sheltering Light, Shield of the Oversoul, Bontu the Glorified and maybe Ghave, Guru of Spores, Ink-Eyes, Servant of Oni or Deathbringer Regent.
1 week ago
Looks a good deck, but if you are looking for more Sac Outlets, I feel Bontu the Glorified is a good option to include.
1 week ago
Los Supernatural Stamina y las Tattered Mummy tienen todos los numeros para irse del mazo... Los dos Never / Return de main de cabeza y fijate de hacerle lugar a 3 Ifnir Deadlands en la base de mana. La Cradle of the Accursed me parece que no rinde. Wretched Camel es hermoso con suficientes desiertos. No dejes a Bontu the Glorified afuera...
3 weeks ago
Animation Module doesn't seem like a great fit here, the only thing that gets +1/+1 counters is the Angel of Invention. Whirlermaker while being a good source of making tokens over and over again, its not really fast enough. Making a 1/1 flyer turn 4 isn't too great with all these dinosaurs going around. With only 5 artifact spells, Efficient Construction also doesn't seem that great. Servo Exhibition while only working once is a bit faster for producing the tokens. also, if you're going to use Release the Gremlins on yourself, something like Servo Schematic gives you a bit more value. If you're sticking to Jeskai I'd say pull out the Efficient Constructions and the animation modules for servo schematics and servo exhibitions. I personally think you could do a lot better in a token-aristocrat deck with an esper build, since you have access to Hidden Stockpile, Tezzeret the Schemer (Since it seems like artifact tokens like servos are best if you're going wide),Tezzeret's Touch, Marionette Master, Bontu the Glorified (for aristocrat style), and Oketra the True since you're going wide with servos. Mostly stuff that can generate tokens/ artifacts and help you hurting your opponent for killing your little servos or just saccing artifacts in general..
3 weeks ago
I like your brew, keep it update ! thumbs up.
I think you need to adjust your mana curve, you got lots of 4 and not enough of .. you need to find something for the sram's expertise to drop a good 3.
i think you need more control too, Walk the Plank 2-3-4x
Need a finisher, how bout Vona, Butcher of Magan.
Kambal, Consul of Allocation for blue control is amazing, sideboard that guy.
If you got time and can check out my deck to give your opinion, it would be appreciate thanks ! http://tappedout.net/mtg-decks/control-the-hostage-grixis-standard/
1 month ago
note to self mostly: Considering removing Tamiyo's Journal, Bontu the Glorified, and Assemble the Legion for 3 more lands. I'm also going to go ahead and give the mana base a serious upgrade since it is super budget right now and this deck being my favorite ever deserves better!
1 month ago
Of those, Pox is the one on my "Maybe's" list, and I'm seriously looking for a way to fit it in because it's just so good! As for the rest, they generally fall into the following categories:
Too slow and/or too expensive: Blood Artist (no combo in the deck, doesn't affect the battlefield at all), Black Market, Bontu the Glorified (tries to do too many things, but does none of them very well), Lotleth Troll, Deadbridge Chant, Deathreap Ritual
Re: Westvale Abbey Flip - colors are too important the first few turns, so we can't really afford any colorless lands unless their activation rate is extremely high or utility is essential to deck function. The distinction is NOT whether a land is good, but rather whether it's necessary to win. I've lost a lot of games being stuck on colorless lands that were "good" but only that.