|Commander / EDH||Legal|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
Bontu the Glorified
Legendary Creature — God
Bontu the Glorified can't attack or block unless a creature died under your control this turn.
, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Price & Acquistion Set Price Alerts
|Have (23)||Ellyreia , pokemate0 , L4DMalus , Berilio , Rez09 , theilluminaire , Regulus1010 , Riders_of_Brohan , Brandamn , Vergil_Redgrail , Archegos , ecurps , DimSpirit , JeremyTheMiner , Dredgar , Spinalripper , MorningGlory45 , philktoken8998 , MattN7498 , orzhov_is_relatively_okay819 , Big-Foot , Famicomania , snackeater|
|Want (3)||accioali , NCN946 , mlouden03|
Bontu the Glorified Discussion
13 hours ago
Bontu the Glorified to sacrifice enchanted critters or chupacabra and flip the land, would be nice there imo. And reanimate, and sacrifice, and reani... you see my point :)
2 days ago
Needs 3-4 more lands, I think. I'm talking Dismal Backwater, Dimir Guildgate, and gags Submerged Boneyard if nothing else. Better lands than those in no particular order are Dimir Aqueduct, Temple of the False God, Terramorphic Expanse, Myriad Landscape, and Opal Palace.
Also cards you could take out to put those in: Sphinx's Tutelage is better in a card draw based deck than a mill based deck. Maybe it'll get a dozen or so cards every other game, but I don't really think it's quite worth it. Isochron Scepter is good if you can hook it up with one of your half dozen instants that are worth while imprinting with it and it can go infinite w/ Dramatic Reversal and a Sol Ring or something, but I'm not sold. It's an easy two-for-one if an opponent gets rid of it and I feel like there'd be many situations that it's just a dead card in hand if you don't have one of your instants. I've seen how well Tormod's Crypt has worked, but it doesn't do enough to stay in the deck compared to some of your other "graveyard hate" cards. Plus, many of your other cards (literally) get their power from having stuff in your opponent's yard. Evil Twin isn't as bad as he thinks he is. As a removal spell he's slow and I don't see why you need a Clone in here. Body Double is worth it, though because 8/10 times people will have more creatures in their graveyard than on the battlefield against this deck. Disciple of Deceit feels... untrustworthy. If it works, though, by all means keep it. I'm not familiar enough with the deck to know what you would throw away and what you would want to go find. Maybe Crypt Incursion for the sane reason as Toromod's Crypt? Maybe switch it with Profane Memento? Also, maybe Bontu the Glorified could be cut?
Some other cards you could look out for: Altar of the Brood. Mind Sculpt. Siren of the Silent Song (I really like its draw and mill ability). Dinrova Horror, Far / Away, and Reality Shift are underrated removal spells. Also at least two more board wipes. Cyclonic Rift is just as good, if not better, here as it is anywhere else. In Garruk's Wake is pricy, mana-wise, but pretty nice. Nevinyrral's Disk is a classic. Profaner of the Dead works in here. And there are more at least decent black wipes that you could consider playing. And maybe you didn't think of these couple dudes, but they are good for butts and good in general: Disowned Ancestor, Dragon's Eye Savants and the best blocker of all time Fog Bank.
1 week ago
I can see you are working on a bit of a budget so I will try to stick to budget suggestions, but I am going to make a few suggestions that are more expensive for you to shoot for later.
I think the deck is good for a first run. I understand that it isn't quite where you want it yet, and you have ideas of what you want to add; I suggest adding those to the Maybe Board or Acquire Board to keep others from suggesting cards you already have in mind.
Firstly, recursion is great, but right now I see no way for you to get your creatures into the yard aside from attacking/blocking. So I recommend the following list for making sure you always have a reanimation target:
- Buried Alive
- Entomb (Note this can also put non-creatures that have good interaction in the yard)
- Heir of Falkenrath Flip
- Jaya Ballard, Task Mage
- Altar's Reap
- Apprentice Necromancer
- Ayli, Eternal Pilgrim
- Barter in Blood (Also hurts your opponents
- Blind Zealot
- Boggart Arsonists (Land destruction too)
- Boggart Loggers (Land destruction too)
- Bone Splinters
- Bontu the Glorified
- Breath of Fury Highly Recommend (as long as you have the mana to keep bringing creatures back you have infinite combats - add Sword of Feast and Famine for more degenerate plays)
- Abyssal Gatekeeper
Secondly, I think you need to trim most of the creatures in your deck that have more than 2 power so that you have more reanimation targets for Alesha. I suggest replacing them with cards that have good ETB effects such as:
Lastly, you will want some cards that benefit from all the death you will be causing. I suggest the cards below:
This is by no means an extensive list as I just spent a short time searching based on cards I already knew paired well. Most of these should be rather cheap additions and fairly easy to come by.
Hope this helps.
2 weeks ago
Thus is the winter update for the deck!
2 weeks ago
You could make Augmenting Automaton infinitely huge.
Bontu the Glorified could be used to not only kill your opponent, but also scry a bunch.
My personal favorite though would be to use Blighted Bat's ability an infinite number of times to make him extra hastey! ;P
3 weeks ago
Thank you very much :) I cannot deny that BlackKnightJack is right, and I think I was still thinking to the older list U posted with more "sacrifice" effects in it. For as much as I can see now I'm not sure it would work very well; I will add that I misinterpreted Captain Lannery Storm as U couldnt use a token she creates WHILE attacking to trigger Bontu the Glorified attack condition in the same turn. Could be a turn 4 3 drop to trigger during the opponents fourth(or fifth) turn as a blocker but yeah, she's too slow for the purpose of dealing lethal damage..
Firebrand Archer is something I'm not sure of now, and I would play one more fatal push as well ;)
I wish U an happy new year too!
3 weeks ago
Really have to agree. Never heard anything like "I came here to make fun of autism " as an excuse for being unpolite. You're the worst, everyone gets it exept you, pointing out the importance of undestanding criticism and missing the point on how to do so properly:)
Well, that being said, Hazoreth is definately a good one here, but I will say that I would consider Bontu the Glorified as well; even more budget and hasn't seen a lot of play, but she's still strong and 1 mana cheaper, with all those "sacrifice" effects, I think it's worth it.
I consider myself mostly a control deck player, but I have to say I admire this build. Looks funnier and almost as effective as ramunap red. Good Job mate ! :)
3 weeks ago
Fair enough. Personally, I prefer Aristocrats- Bontu the Glorified and Syndicate Trafficker is the way I would probably go- but that's just personal preference.A nice card here would be Tidy Conclusion