Benthic Giant

Benthic Giant

Creature — Giant

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Battlebond (BBD) Common
Theros (THS) Common

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Benthic Giant Discussion

T_Dog345 on T_Dog345

6 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Will361405 on The Value Package

3 years ago

While tutoring for an emerge creature or Benthic Giant is good I feel like this deck can draw them easily but I will definitely try them put in the deck! Thanks!

landofMordor on My First BU Control Deck

3 years ago

Okay, so it seems to me like you've got a bunch of useful cards and you're not sure what to do with them. To start, I'd even reduce your lands down to 24 (start by taking out basic lands first). Typical deck size is 36 spells and 24 lands. Then, I'd consider making an advanced search on the deck builder that narrows the the decks by hub: Dimir and Casual and Control, probably. Look at some decks to figure out what kinds of things work well for other players.

The first spells I'd take out would be anything that didn't fit my goal of control. Benthic Giant, Desecration Demon, Morkrut Necropod, the Eldrazi. It also seems like you're gunning for a subtheme of energy counters from Kaladesh, but you only have a couple of ways to spend energy. You also have no artifacts, so I'd get rid of things like Tidy Conclusion that are only good if you have artifacts. If you want energy counters and control as the foci of your deck, then build around those things.

Best of luck! Feel free to check out any decks on my page -- I don't have any UB control but maybe it can get you thinking about spell/land ratios and things like that. Also let me know if I can clarify my post at all. Great start at deckbuilding. Cheers!

tlud27 on Build Your Own Dragon (Pauper Exhume)

4 years ago

Hi there!

I think I have to disagree so far as the Dragon enchantments are concerned. The most important one to me is the Dragon Breath, granting haste. Giving an early game Crusher haste gives them that much less time to react and that much less resources to react with.

Aside from that, I'm torn on the Red issue. I love Faithless Looting. True, I have Careful Study and Ideas Unbound in blue, but the flashback that the Looting offers remains valuable throughout the entire game, at less of a color requirement than Ideas. I'll test it both ways and consider it further.

Raven's Crime slipped my mind. That is an excellent option for this deck I think, if at the very least on the sideboard. I forgot that it was target player, so can make me pitch my own targets.

Jordanalessi- The best choice for hexproof at common would be Benthic Giant. The value of Angler is that I can cast it with a low number of lands in play, and the power of a hasted Crusher is such that I'm willing to risk his removal. I might consider one or two of them on the side for a heavier removal matchup, but I'm iffy that it deserves mainboard status at the moment. Only playtesting will tell!