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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Benthic Giant
Creature — Giant
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Optimator on Giant's Deck
3 years ago
Some more giants that are worth considering:
Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.
Realm-Cloaked Giant - this card is mandatory.
Quarry Colossus - this one is passable.
Grasping Giant - I love this one--just put it in my Giant deck
Oathsworn Giant - Good utility if you are wanting to swing out every turn
Swathcutter Giant - I actually kinda like this one a lot.
Sentinel of the Eternal Watch -
Taurean Mauler - one of the best giants, sadly
Bonecrusher Giant - pretend you're terrorizing Standard!
Arbiter of Knollridge - gimmicky but fun.
Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.
Siegebreaker Giant - Pretty good for 5 mana IMO
Non-Boros Giants Show
One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.
T_Dog345 on T_Dog345
4 years ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
XYMystral on
5 years ago
Add:
Llanowar Elves
Explosive Vegetation
Harmonize
Nissa's Pilgrimage
Rampant Growth
Simic Signet
Sol Ring
Thran Dynamo
Beast Within
Krosan Grip
Burgeoning
Command Tower
Reliquary Tower
Temple of the False God
Sylvan Caryatid
Opal Palace
Farseek
Skyshroud Claim
Chromatic Lantern
Birds of Paradise
Courser of Kruphix
Sakura-Tribe Elder
Yavimaya Elder
Remove:
Arbor Elf
Beetleform Mage
Benthic Giant
Boreal Druid
Civic Wayfinder
Eldrazi Devastator
Gatecreeper Vine
Golden Hind
Mindscour Dragon
Primordial Sage
Ruin Processor
Simic Ragworm
Snapping Gnarlid
Tangle Asp
Territorial Baloth
Voyaging Satyr
Jace, Memory Adept
Cancel
Cerulean Wisps
Gigadrowse
Natural Connection
Spell Blast
Stubborn Denial
Sundering Vitae
Syncopate
Titanic Growth
Twiddle
Unnatural Aggression
Wear Away
Abundant Growth
Karametra's Favor
Nylea's Presence
Puca's Mischief
Verdant Haven
Wild Growth
Urban Evolution
Prophetic Prism
Ice Floe
Maybe:
Life's Legacy
Nature's Lore
Soul's Majesty
Momentous Fall
Arcane Lighthouse
Oran-Rief, the Vastwood
Cryptolith Rite
Will361405 on The Value Package
7 years ago
While tutoring for an emerge creature or Benthic Giant is good I feel like this deck can draw them easily but I will definitely try them put in the deck! Thanks!
landofMordor on My First BU Control Deck
7 years ago
Okay, so it seems to me like you've got a bunch of useful cards and you're not sure what to do with them. To start, I'd even reduce your lands down to 24 (start by taking out basic lands first). Typical deck size is 36 spells and 24 lands. Then, I'd consider making an advanced search on the deck builder that narrows the the decks by hub: Dimir and Casual and Control, probably. Look at some decks to figure out what kinds of things work well for other players.
The first spells I'd take out would be anything that didn't fit my goal of control. Benthic Giant, Desecration Demon, Morkrut Necropod, the Eldrazi. It also seems like you're gunning for a subtheme of energy counters from Kaladesh, but you only have a couple of ways to spend energy. You also have no artifacts, so I'd get rid of things like Tidy Conclusion that are only good if you have artifacts. If you want energy counters and control as the foci of your deck, then build around those things.
Best of luck! Feel free to check out any decks on my page -- I don't have any UB control but maybe it can get you thinking about spell/land ratios and things like that. Also let me know if I can clarify my post at all. Great start at deckbuilding. Cheers!
tlud27 on Build Your Own Dragon (Pauper Exhume)
8 years ago
Hi there!
I think I have to disagree so far as the Dragon enchantments are concerned. The most important one to me is the Dragon Breath, granting haste. Giving an early game Crusher haste gives them that much less time to react and that much less resources to react with.
Aside from that, I'm torn on the Red issue. I love Faithless Looting. True, I have Careful Study and Ideas Unbound in blue, but the flashback that the Looting offers remains valuable throughout the entire game, at less of a color requirement than Ideas. I'll test it both ways and consider it further.
Raven's Crime slipped my mind. That is an excellent option for this deck I think, if at the very least on the sideboard. I forgot that it was target player, so can make me pitch my own targets.
Jordanalessi- The best choice for hexproof at common would be Benthic Giant. The value of Angler is that I can cast it with a low number of lands in play, and the power of a hasted Crusher is such that I'm willing to risk his removal. I might consider one or two of them on the side for a heavier removal matchup, but I'm iffy that it deserves mainboard status at the moment. Only playtesting will tell!
Have (2) | SunshineDynamo , ajmcnulty |
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