Benthic Giant


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Theros (THS) Common

Combos Browse all

Benthic Giant

Creature — Giant

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Browse Alters

Benthic Giant Discussion

Will361405 on The Value Package

2 years ago

While tutoring for an emerge creature or Benthic Giant is good I feel like this deck can draw them easily but I will definitely try them put in the deck! Thanks!

landofMordor on My First BU Control Deck

2 years ago

Okay, so it seems to me like you've got a bunch of useful cards and you're not sure what to do with them. To start, I'd even reduce your lands down to 24 (start by taking out basic lands first). Typical deck size is 36 spells and 24 lands. Then, I'd consider making an advanced search on the deck builder that narrows the the decks by hub: Dimir and Casual and Control, probably. Look at some decks to figure out what kinds of things work well for other players.

The first spells I'd take out would be anything that didn't fit my goal of control. Benthic Giant, Desecration Demon, Morkrut Necropod, the Eldrazi. It also seems like you're gunning for a subtheme of energy counters from Kaladesh, but you only have a couple of ways to spend energy. You also have no artifacts, so I'd get rid of things like Tidy Conclusion that are only good if you have artifacts. If you want energy counters and control as the foci of your deck, then build around those things.

Best of luck! Feel free to check out any decks on my page -- I don't have any UB control but maybe it can get you thinking about spell/land ratios and things like that. Also let me know if I can clarify my post at all. Great start at deckbuilding. Cheers!

tlud27 on Build Your Own Dragon (Pauper Exhume)

3 years ago

Hi there!

I think I have to disagree so far as the Dragon enchantments are concerned. The most important one to me is the Dragon Breath, granting haste. Giving an early game Crusher haste gives them that much less time to react and that much less resources to react with.

Aside from that, I'm torn on the Red issue. I love Faithless Looting. True, I have Careful Study and Ideas Unbound in blue, but the flashback that the Looting offers remains valuable throughout the entire game, at less of a color requirement than Ideas. I'll test it both ways and consider it further.

Raven's Crime slipped my mind. That is an excellent option for this deck I think, if at the very least on the sideboard. I forgot that it was target player, so can make me pitch my own targets.

Jordanalessi- The best choice for hexproof at common would be Benthic Giant. The value of Angler is that I can cast it with a low number of lands in play, and the power of a hasted Crusher is such that I'm willing to risk his removal. I might consider one or two of them on the side for a heavier removal matchup, but I'm iffy that it deserves mainboard status at the moment. Only playtesting will tell!

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