Faerie Miscreant

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common

Combos Browse all

Faerie Miscreant

Creature — Faerie Rogue

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

Faerie Miscreant Discussion

sergiodelrio on Mono-Blue Kung-Fu

15 hours ago

Faerie Miscreant could be cool in your deck

kamarupa on Sand Flies

2 days ago

Thanks a bunch for the solid suggestion and +1, TheRoaringRegisaur! I'm considering Chart a Course . I will point out that there is some draw card built into the deck with Faerie Miscreant (which can even recur with Immortal Servitude !) and pseudo draw card with Squadron Hawks. The Squadron is very powerful here, keeping at least one new creature hitting the battlefield for up to three more turns. There's also Dovin, Grand Arbiter 's ultimate, which isn't particularly difficult to achieve.

multimedia on Edric EDH

1 month ago

Hey, saw your forum topic asking for help.

Consider expanding on the strategy of little creatures with evasion especially flying and adding extra turn spells? All my card suggestions will be budget ($5 or less each).

Cards to consider adding:

Can add all these cards for about $30.


Cards to consider cutting:

  • 4x Island
  • 3x Forest
  • Archetype of Imagination
  • Jhessian Infiltrator
  • Skyrider Patrol
  • Terastodon
  • Tishana, Voice of Thunder
  • Counsel of the Soratami
  • Concentrate
  • Desert Twister
  • Divination
  • Explosive Vegetation
  • Harmonize
  • Spellbook
  • Venser's Journal
  • Curiosity
  • Curious Obsession
  • Curse of Verbosity
  • Gaea's Anthem
  • Kodama's Reach

40 lands is a lot of lands when playing so many one drops. Most of these possible cuts are draw spells. These spells are fine, but I don't think you need all of them because you have Edric. They can be replaced with more low CMC creatures to make Edric better. I also think extra turn spells give you more than these draw spells as well as other high CMC cards. Having an extra turn to attack thus draw again is very good with the strategy of attacking and drawing with Edric.

Good luck with your deck.

Boza on Competitive pauper deck in t1 ...

2 months ago

The list overall feels weak. In order to make it, you are eschewing what makes a Delve(r) deck in Modern good, while also being unable to include what makes the same deck good in Pauper. So, it ends up not being made for any format.

You are more likely to have success with a UR build. You can leverage the 8 faerie package of Faerie Miscreant and Spellstutter Sprite , while also including burn options, including the new Skewer the Critics since flying fae enable it easily. You have the same options, but there are many powerful commons in red. Heck, if you have the money for it, you can even run Skred and snow basics too.

I now realize I forgot to add Daze to the above list, and I also forgot the Chainer's Edict from black that is also unavailable.

hungry000 on Night Prowlers

3 months ago

You need more one-drops. All you have right now is Faerie Miscreant, and Hidden Strings, Morsel Theft, Noggin Whack, and Stinkdrinker Bandit all get better when they can be consistently played on turn 2 (Stinkdrinker and Noggin Whack in particular). Without a solid one-drop suite most of the time you'll only be playing those cards on turn 3, which is too slow against many decks. I recommend you play at least 10 one-drops, more if possible. Slither Blade is the best one available, Triton Shorestalker is the worse version of it and Vampire Cutthroat can give some life gain.

Also, fill out the rest of the playset of Stinkdrinker Bandit; it's your best card. I'd drop a Oona's Prowler, Latchkey Faerie, or a Tetsuko for the last copy.

hungry000 on The Tempo Menace

3 months ago

No Mausoleum Wanderer? It's better than Judge's Familiar. Some other 1-drops you could play: Faerie Miscreant, Jace's Phantasm (incidentally hates on graveyard decks)

Have you ever tried playing Psionic Blast? Nobody expects burn in mono blue.

Talonisnthavingit on Bruna, Light of Alabaster Commander

4 months ago

Taigam's Scheming and/or Contingency Plan: put some auras in your graveyard for Bruna while still keeping the cards you want on top of your library.

Nightveil Spectre?: Continuous surveil triggers to get auras in your graveyard.

Dream Eater: A Large surveil, some control and then a 4/3 flier afterwards. Flash is also nice.

Octopus Umbra: An extra totem armor. Plus, it basically gives Bruna +3/+3 and allows her to tap any flying creatures your opponent(s) may have.

Danitha Capashen, Paragon: Easier to cast auras and equipment. Also, a 2/2 first strike vigilance lifelink is pretty nice.

Maybe Fumble To steal your opponents auras and equipments, as well as for control.

Cards to remove: - Faerie Miscreant for obvious reasons. Perhaps add nightveil or Danitha in it's place. - Pull from Tomorrow if you add Contingency Plan/Taigam's Scheming - Angelic Edict: bit too costly.

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Faerie Miscreant occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%