Faerie Miscreant

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common

Combos Browse all

Faerie Miscreant

Creature — Faerie Rogue

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

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Faerie Miscreant Discussion

pigsilo on Smooth Criminal

2 weeks ago

Mave Does this look better? I replaced Merfolk Looter with Blighted Agent, removed Earwig Squad, 2 Swamps, and Undercity Informer, and added 1 Thieves' Fortune, 2 Pestermites, 2 Marsh Flitters and a playset of Faerie Miscreant.

Mave on Smooth Criminal

2 weeks ago

Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.

Merfolk Looter & Undercity Informer is something you should also keep out of your deck. You rather want to go fast with Rogues and Mill isn't something your deck want's to do.

Neurok Commando & Sygg, River Cutthroat are certainly good because of their cardadvantage.

If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.

I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)

captainamerica on UnBlockable Cipher

3 weeks ago

I would play Counterspell, Ninja of the Deep Hours, Faerie Miscreant, Latchkey Faerie, Diabolic Edict, Disfigure, and Vapor Snag to start.

I have a very similar deck that you may be able to make use of. The link is here. This is a UB Deep Hours Aggro list, and it wins often.

The best part of magic is having fun, so nothing I have said is a command.

Agahdaur on Rogue One

3 weeks ago

Thx FipsusRex,

I already considered Slither Blade but at the turn 4-5 Faerie Miscreant seems more useful because I can draw or block flying. About Sygg, River Cutthroat idk what slot I should use, do u have any ideia?

ArchonBlue on #1 Faerie

4 weeks ago

I really don't think you need green at all for Faeries, mono blue is fine for a budget build which I think is what you are going for. I'd make a list that looks like this:

4x Mistbind Clique

4x Scion of Oona

4x Faerie Miscreant

4x Spellstutter Sprite

4x Pestermite

4x Vendilion Clique

2x Mana Leak

2x Spell Snare

2x Logic Knot

4x Spreading Seas

4x Favorable Winds

4x Faerie Conclave

4x Field of Ruin

14x Island

I think you'll be pretty happy with that list and it won't break the bank. Good luck! :)

hardhitta71194 on Deep-Fiend Faeries

2 months ago

Sweet deck, nice to see Faerie Miscreant getting some love, its an awesome card.

Have you considered any amount of Cryptic Command? It can work similar to Deep Fiend but more flexible. I know that the u/b Faerie decks play it.

Grubbernaut on Mono-G Tron

2 months ago

Scattershot Archer is almost always better than Matsu-Tribe Sniper, unless you have a fat flyer-heavy meta. Killing all Spellstutter Sprites, Faerie Miscreants, etc

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