Faerie Miscreant


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common

Combos Browse all

Faerie Miscreant

Creature — Faerie Rogue

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

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Faerie Miscreant Discussion

K_Train on Familiar's Ruse : Why Isn't ...

3 weeks ago

Ive found it to be good in my Faerie/Ninja deck: Blue Ninja

In this deck I tend to use Familiar's Ruse as a hard counter a little later in the game, allowing me to re-use a Spellstutter Sprite,Faerie Miscreant, or either of my ninjas.

But Im wondering if there could be a deck utilizing a one-drop like Sage of Epityr, as well as Snapcaster Mage to generate value. Archaeomancer seems a little slow though

xyr0s on Familiar's Ruse : Why Isn't ...

3 weeks ago

The problem is casting ruse the first time (when there's no snapcaster in play). For that to be any good, you need to find a 1 cmc creature with a decent ETB-ability. If you have to bounce an otherwise perfectly good creature, you lose a card on the table, as well your opponent did. And there aren't that many 1 cmc creatures with good enough abilities (if there are any).

But maybe less than the full 4 ruse could be okay... you could bounce Ninja of the Deep Hours, and get to replay it, or something else like that. Faerie Miscreant as 1-drop, then bounce that for ninja, then bounce ninja for ruse, and countinue into snapcaster country. Just an idea.

APPLE01DOJ on Mono Blue Δggro

3 weeks ago

Yea, Jace's Phantasm is pretty much always a 1/1. I'm testing things out right now on untap with only 18 lands and 2 opts. Seems to still function smoothly. Ill test with Faerie Miscreant as well. Good suggestion.

K_Train on Mono Blue Δggro

3 weeks ago

Hmm, good question. Opt or Serum Visions (which I prefer, since it digs much deeper) would both be good filler options until you find something else you want. It could even be a couple copies of Vault Skirge to provide another body for Ensoul Artifact to enchant, plus random lifegain can sometimes be relevant.

Also, I feel like this deck is too fast for Jace's Phantasm. Unless you're randomly playing against a dredge deck (or if that's your meta), It won't be anything more than a 1/1 flier. I might suggest Faerie Miscreant, which can generate card advantage if you draw multiples!

Mandalorian on Faerie / Rogue

1 month ago

Faerie Miscreant is a pretty cheap flyer that can draw cards.

Mana base could use some upgrades, cheap additions could be-

Sunken Hollow

Choked Estuary

Jwar Isle Refuge

sylvannos on Core of Faeries

1 month ago

If you're Mono-Blue Fae, you go with Scion of Oona, Mistbind Clique, Vendilion Clique, Spellstutter Sprite, Pestermite, and Faerie Miscreant, with a few Snapcaster Mages and Ninja of the Deep Hours.

If you're in U/B, you start running out of room to play creatures because you have so many other good cards (Inquisition of Kozilek, Thoughtseize, Fatal Push). It becomes much easier to only play creatures with flash and tempo your opponent out of the game.

I'm also curious about why we don't see more Elder Deep-Fiends in Faerie lists. When you have a Mistbind Clique, Elder Deep-Fiend actually costs less than playing a second Mistbind Clique. But more importantly, it's like having 8 Mistbind Cliques, giving you the ability to TimeWarp at instant speed 8 times in your deck.

Mimicrymimicry on Ninja/Faerie Bouncers (Budget-ish)

1 month ago

ChaosJester Not really. Ornithopter is great because it has flying. That's the key,as damage will almost always get through. I stronly STRONGLY agree with you however, that I have too many creatures. I'm lost at what to do.

If I remove ninjas then...I just have a weak Faerie deck. If I remove Faeries, then which ones? I have Faerie Impostor to bounce back ninjas. And I have Faerie Miscreant for another cheap one drop for allowing Ninjutsu on turn 2 as well as the added ETB effect.

I'm thinking of removing faeries and allowing for other ways to get damage through with Ninjas and finding ways to bounce them back if they cant' get damage through. Maybe I add Aqueous Form for damage? However bouncing it back kills the enchantment.

Or perhaps I could try out Trusted Advisor, but I have to be able to swing with cheap creatures fast to allow for Ninjas to continually be on the field. I think Walker of Secret Ways serves me better then because I can unsummon at my own pace.

The issue I'm clearly having is what I should play my ninjutsu around. I'm just so stuck lol

LeaPlath on D's - Modern Rogues

2 months ago

Cost reduction in a deck with a low cost isn't really gonna do much. You are getting 2 mana 1/1s and casting 2 mana spells. Your curve is basically 1-2.

Royal Assassin is just bad. It is slow, and they just kill it.

Unholy Strength is just asking for removal, really. Its buff isn't huge and its pay off it kinda eh. More cloak and dagger if anything.

You can have 4 copies of a card, you know? I also think some of your rogues are a bit eh. Slither Blade could be Faerie Miscreant who is basically unblockable anyway and cantrips later. Metallic Mimic is another way to have a lord effect. Glint-Sleeve Siphoner is a card draw engine with evasion. Looter il-Kor rogue who is unblockable and loots you.

For spells, you have a weird split. Mana Leak or Spell Pierce or even Remand over the current spells you have. You want to win or exhaust their resources early, so they don't get into a late game where they can pay for their spells/recast them.

For killspells, Victim of the night kills basically everything in the format besides some rarely played tech out of Jund.

For disruption Inquisition of Kozilek is your best bet, as you just want to exhaust resources until you take over the game.

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