Countermand

Countermand

Instant

Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Journey into Nyx (JOU) Common

Combos Browse all

Legality

Format Legality
Legacy Legal
Quest Magic Legal
Casual Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Commander / EDH Legal
Leviathan Legal
Pioneer Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Unformat Legal
1v1 Commander Legal
Limited Legal
Tiny Leaders Legal
Quest Magic RPG Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Highlander Legal
Pauper Legal

Latest Decks as Commander

Countermand Discussion

T_Dog345 on T_Dog345

7 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Ziusdra on Card creation challenge

1 year ago

Domri, Force of Unrestrained Vengeance

Legendary Planeswalker - Domri

Creatures you control enter the battlefield with haste and +1/-1 until end of turn.

+1 Exile the top two cards of your library. You may put one of those cards into your hand. If you do, pay life equal to its converted mana cost.

-3 Destroy target creature or artifact. If that creature or artifact was a token, you may destroy another token that shares a name with it.

-7 Exile the top three cards of your graveyard, then return all cards you own in exile to your hand. Until the end of your next turn, you have no maximum hand size.

4


Yeah he's mad. At everyone. I want to play this with Risk Factor and other jump-start cards that get themselves exiled while doing damage. (I still think Risk Factor is underestimated) He is also friendly with Rakdos-flavored Delve.

I'm a fan of counterspells that have additional effects, such as the dimir Psychic Strike and the simic Plasm Capture and the azorius Absorb . We even have some mill counterspells ( Thought Collapse and Countermand ). They're not as efficient as a good ol' Counterspell , which may never get reprinted into standard (thank the stars), but they do let us fit counterspells into decks that we want to do other things with (like I put Absorb into my standard deck with Resplendent Angel in order to help protect it and trigger its ability on my opponent's end step). So the next challenge is to create for me a counterspell that has an additional ability, made for a specific deck archetype, the way mill is made for mill and Plasm Capture is made for ramping up to big sick simic things.

Kjartan on Common Mill

1 year ago

I think Countermand and Think Twice are about the only suggestions I can think of.

Darkshadow327 on Baral Ultra Budget Hate

1 year ago

Mana Leak, Last Word, Wizard's Retort, Overwhelming Denial, Devious Cover-Up, Desertion, Countervailing Winds, Bone to Ash, and Countermand are all some counterspells you don't have in here if you want more counters.

Pieguy396 on Miller Walls

2 years ago

Even with your mill theme, Counterspell seems much better than Countermand. I'd also recommend playing removal of some sort, like Chainer's Edict, Disfigure, etc.

SamSepiol on Jace, weakness of the mind

2 years ago

Out:

Bone to Ash

Jace's Ingenuity

Jace, the Living Guildpact

The Chain Veil

Psychic Rebuttal

Syncopate

In:

Exclude

Countermand

Broken Ambitions

Mystic Confluence

Remand

Cyclonic Rift

I really wonder how is this deck supposed to be competitive, as it just seems like a random bunch of cards thrown together.

Kayne117 on wrexial mill

2 years ago

I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.

For card draw, I recommend:

  1. Staff of Nin
  2. The Immortal Sun
  3. Arch of Orazca
  4. Phyrexian Arena
  5. Underworld Connections
  6. Disciple of Bolas
  7. Kumena's Awakening

If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:

  1. Temple Bell
  2. Jace Beleren
  3. Howling Mine

For removal/answers, I recommend:

  1. Sever the Bloodline
  2. Curtains' Call
  3. Go for the Throat
  4. Murderous Cut
  5. Victim of Night
  6. Rewind
  7. Dissolve
  8. Dismiss
  9. Countermand
  10. Desertion

There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.

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