|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Common|
Combos Browse all
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
4 days ago
Domri, Force of Unrestrained Vengeance
Legendary Planeswalker - Domri
Creatures you control enter the battlefield with haste and +1/-1 until end of turn.
+1 Exile the top two cards of your library. You may put one of those cards into your hand. If you do, pay life equal to its converted mana cost.
-3 Destroy target creature or artifact. If that creature or artifact was a token, you may destroy another token that shares a name with it.
-7 Exile the top three cards of your graveyard, then return all cards you own in exile to your hand. Until the end of your next turn, you have no maximum hand size.
Yeah he's mad. At everyone. I want to play this with Risk Factor and other jump-start cards that get themselves exiled while doing damage. (I still think Risk Factor is underestimated) He is also friendly with Rakdos-flavored Delve.
I'm a fan of counterspells that have additional effects, such as the dimir Psychic Strike and the simic Plasm Capture and the azorius Absorb . We even have some mill counterspells ( Thought Collapse and Countermand ). They're not as efficient as a good ol' Counterspell , which may never get reprinted into standard (thank the stars), but they do let us fit counterspells into decks that we want to do other things with (like I put Absorb into my standard deck with Resplendent Angel in order to help protect it and trigger its ability on my opponent's end step). So the next challenge is to create for me a counterspell that has an additional ability, made for a specific deck archetype, the way mill is made for mill and Plasm Capture is made for ramping up to big sick simic things.
7 months ago
8 months ago
Mana Leak, Last Word, Wizard's Retort, Overwhelming Denial, Devious Cover-Up, Desertion, Countervailing Winds, Bone to Ash, and Countermand are all some counterspells you don't have in here if you want more counters.
on Miller Walls
11 months ago
1 year ago
I really wonder how is this deck supposed to be competitive, as it just seems like a random bunch of cards thrown together.
1 year ago
I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.
For card draw, I recommend:
- Staff of Nin
- The Immortal Sun
- Arch of Orazca
- Phyrexian Arena
- Underworld Connections
- Disciple of Bolas
- Kumena's Awakening
If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:
For removal/answers, I recommend:
- Sever the Bloodline
- Curtains' Call
- Go for the Throat
- Murderous Cut
- Victim of Night
There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.
1 year ago
unless summary dismissal is a meta choice than you can try Countermand.
2nd suggestion is adding black - which allows Glimpse the Unthinkable, Mind Funeral, Pilfered Plans, Psychic Strike, and Induce Paranoia which adds more efficient milling spells and some control and card draw.
The key to winning mill is the same as burn - SPEED, but unlike burn you have to do it 3x faster since libraries are 60 cards instead of 20 life. I play a "mono blue" with the win cons of Archive Trap+Sanity Grinding, but my deck takes advantage of using the Shadowmore/Eventide Avatars Overbeing of Myth, Godhead of Awe, Dominus of Fealty and lots of UU/UUU spells (Counterspell, Cryptic Command, Wistful Selkie, Plumeveil. Usually when I hit on turn 3 it is for 20 - 26 cards and can finish up by turn 4 or 5.
Maybe drop the Sphinx of the Final Word, Doorkeeper + defender package, and most of your spells. I like the Manic Scribe + Archaeomancer + Displace as a causal combo in multiplayer, but its too slow for Modern.
No data for this card yet.