Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach)

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Arena Cards (ARENA) Common
Aether Revolt (AER) Uncommon
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Magic 2015 (M15) Common
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Mirrodin (MRD) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Antiquities (ATQ) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pauper EDH Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
Historic Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Oldschool 93/94 Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Ornithopter occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.02%

Ornithopter Discussion

rdean14 on Card creation challenge

1 day ago

I'd like to see a nontoken 1/1 Servo.

For reference, nontoken Thopters include Snare Thopter, Skyscanner, Pilgrim's Eye, Ornithopter!!, Hope of Ghirapur, and Drill-Skimmer.

Mike94 on Alela The Queen of Faerie's

1 week ago

Your artifact ramp could be more optimized.

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Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.

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I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta  Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.

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Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.

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If you don't like to go infinite you could also play Coat of Arms making your faeries lethal on the spot or Magister Sphinx to mess with someone specifically.

GoblinElectromancer on BUDGET Tempered Artifacts

2 weeks ago

No because Cranial Plating is probably the best card in the deck. Usually you'l win from swinging with a huge Ornithopter, Signal Pest or Gingerbrute. And it's super scary when you get plating on Vault Skirge because of how much life you gain. I would cut one Tempered Steel because Steel Overseer will make all of your artifacts bigger and it's one less mana. If you don't want to cut Tempered Steel maybe cut a Galvanic Blast or just play an extra card.

Joe_Ken_ on Jhoira artifact

4 weeks ago

I would maybe up lands to 35, but that's just me since it is the lowest I'm normally comfortable with going for lands.

Riddlesmith can help you dig through your deck faster when you cast artifact spells. Vedalken Archmage is also in the same boat with this.

Using cards like Rebuild and Retract with a lot of mana artifacts like Welding Jar , Paradise Mantle , Zuran Orb , Ornithopter , etc. will make a pretty insane near storm levels of card draw combo to just go digging through your entire deck. Other low or cmc artifacts can be used as well like Alchemist's Vial and other 'egg' cards.

Magnanimous on Thoughts on Mutate?

1 month ago

Gleeock idk, I think you're looking at this wrong. If you have cheap creatures in a deck already, then mutating them for cheap gives you a cheap threat that comes with some sort of valuable ability. In a deck that runs enough mutate creatures, you could also make the choice to mutate onto an already mutated creatures for those lovely triggers at the cost of additional pressure.

A spell heavy deck that plays cheap creatures like Ornithopter or Krenko's Command with Sea-Dasher Octopus and Lore Drakkis could work nicely. Another angle in the same vein is Faeries. You play Bitterblossom, Spellstutter Sprite, Faerie Miscreant and then ninja in the mutate creatures. Also a B/W midrange deck with Bitterblossom, Lingering Souls, and Necropanther would be cool, and you could even go Esper to get access to the other mutate creatures. Think of an Abzan deck with Sawtusk Demolisher and tokens. That's a 4 CMC 6/6 Trampler AND a Beast Within.

Darth_Savage on Sneaky Shadow Warriors

1 month ago

Thoughtseize is probably the best discard spell available in modern, but the two life is a big deal in a deck like this. Drill Bit isn't bad since there are a lot of cheap evasive creatures in the deck, add to this that it's a 3cmc spell for Sickening Shoal and it isn't the worst thing in the world. I think if I was playing with Ornithopter and my copies of Thoughtseize weren't in use within another deck, I might play it, though I'd still often prefer to play a creature turn 1... For now Drill Bit has worked surprisingly well.

Tyrant's Scorn is in the deck rather than Fatal Push for similar reasons, it works with both the Shoals, but also answers most creatures in Modern...

My sideboard at the moment is admittedly a mess

Artatras on The Many-Faced God - [Primer]

1 month ago

Hey!

It's ok to be a little confused because those interactions are quite tricky, but you actually got them right.

At any time during combat, as long as you have priority, you can transform Lazav into Wall of Blood. You will do this after the declare attackers step once you have already attacked with the base 1/3 Lazav, because walls cannot attack. After the declare blockers step, you can activate the Wall's ability as many times as you like by paying life (generally, 20 is enough as Banehound is a 1 power creature). It's important to note that this +20/+20 buff will last until the end of turn, as Wall's rules text states. This means that you are then free to shift form as many times as you like without loosing your investment. Holding priority, you pay to turn Lazav into the Banehound. At the end of the day, you will have a 21/21 Lazav/Banehound with lifelink ready to deal lethal amount of damage during the combat damage step. This is just the base scenario, with Lazav not affected by summoning sickness and the opponent not having any blockers. If you have any specific need (e.g. you need to give Lazav haste or evasion), you can work with your commander's ability accordingly. If you need haste, pay to turn Lazav into the Banehound before the beginning of combat step, then do the rest (pay and 20 life for the Wall, then again for the Hound). If you need evasion, pay for Invisible Stalker before the declare blockers step, and so on and so forth.

The Construct + Ornithopter combo works exactly the same way, the only thing is that we have way more triggers to put on the stack (but it doesn't matter, as they are free in terms of mana). Pay to turn Lazav into Crackdown Construct. Then, pay to turn him into the Ornithopter. The Construct's ability will trigger, giving Lazav +1/+1 until the end of turn. In response, pay again for the Ornithopter and keep doing this as many times as you like. Once you have finished, Lazav will eventually become a 0/2 Ornithopter with flying but retaining all the buffs from its previous form until the end of turn.

This is a little convoluted because it requires some knowledge of how the combat phase works and how to use the stack, but I've tried my best to explain it in a -hopefully- comprehensive way.

WhaleProfessor on The Many-Faced God - [Primer]

1 month ago

Hello there! The deck looks great and with a lot of tricks to master to be effective at the table, which is something I really like.

That said I'm a bit confused about some of the interactions tho: for example when you talk about the Wall of Blood + Banehound tech to get your life back with Lifelink how do you do it exactly? Because in my mind when you transform into the Wall in the damage step put on the stack 21 Wall triggers and then, on top of that, the ability to change into Banehound so you become a 22/22 Lazav/Banehound, but I don't know if I got it right.

Also in the Crackdown Construct + Ornithopter how should I stack all the effects?

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