Ornithopter

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Uncommon
Masterpiece Series: Kaladesh Inventions Mythic Rare
Magic 2015 Common
2011 Core Set Uncommon
2010 Core Set Uncommon
Tenth Edition Uncommon
Ninth Edition Uncommon
Mirrodin Uncommon
Classic Sixth Edition Uncommon
Fifth Edition Uncommon
Fourth Edition Uncommon
Revised Edition Uncommon
Antiquities Common

Combos Browse all

Ornithopter

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach)

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Ornithopter Discussion

tacshtson on Non-Dredge Dredge

6 hours ago

Hey whyundead3, thanks for the feedback. I agree in making it as competitive as possible, casual or not. Winning fast is winning fun, right?

The usefulness of Rally the Ancestors I'd overlooked. Rule 603.7C was something I had missed, so from here on out please consider mentions of Rally the Ancestors and Immortal Servitude to be one and the same unless otherwise specified. The same is true for Blood Artist and Zulaport Cutthroat, although I was aware of the former, merely passing over it.

I do agree that the deck does nothing until Immortal Servitude goes off. It is stalling until that point when it goes off and hopefully wins. Adding in Augur of Bolas and/or Screeching Skaab gives it board presence before then, which is something I had been considering. There's not much to do about this, short of changing the game plan away from Immortal Servitude, which I should have gone into.

This is actually the third iteration of the deck I've looked at. The first version was a RBW setup that looked to power out and up a Quest for the Gravelord or Mortician Beetle as fast as possible. This is similar to your thoughts on Carrion Feeder. When I was looking at that setup I'd considered either using the same sacrifice outlets you listed, or one-drop self-sacrificing creatures like the Mogg Fanatic still in the MaybeBoard. I settled on the latter as it was more difficult to disrupt via removal and could get some additional speed through Kuldotha Rebirth and Infernal Plunge, as both sacrifice setups work best feeding on Ornithopter and Memnite.This was great in concept, except in researching it I found an identical setup that could power out a T2 win through different means https://www.mtggoldfish.com/articles/budget-magic-68-10-tix-modern-turn-2-tokens . No point using the same setup for two different decks.

I like some of the options you've brought up, namely the Doomed Traveler, as it gives me another target for Qarsi Sadist immediately, a repeat chump-blocker, or could power another scheme for damage like you're thinking. Pawn of Ulamog also plays nicely into this. The under-performing Inquisitor Exarch does stand to be replaced by something more useful.

Thanks for the catch on Enclave Cryptologist. I was under the impression he entered as Level 1, not having used that sort of card before. Merfolk Looter has been swapped in.

The alternatives to Taigam's Scheming I am not sold on however. While it is true that they don't actually do anything to the game, like put cards in hand, they do optimize Pieces of the Puzzle, which is wonderful. My main thing is simply that, as a two-drop, I can put 5 + 1 cards into the graveyard. I don't think anything else beats this ratio short of a good Mind Funeral somehow cast on myself. If there's a faster method you're aware of, by all means. I didn't look greatly into targeting myself with mill cards, only ones that give me some control over what remains in my library/goes to my hand.

I do like Forbidden Alchemy, but for my purposes it's a worse version of Pieces of the Puzzle, albeit a worse copy 5 - 8 of the card. Thought Scour is in a similar situation when compared to Screeching Skaab, as the reduced mana cost and self-replacing nature just doesn't suit my needs as well as a 2/1 body. It's a good card, just not for my needs. Fact or Fiction is just too expensive. Two castings of Taigam's Scheming fills the graveyard far better and doesn't give my opponent any influence.

We're in the same line of thought with Taigam's Scheming just not doing as much as it could. I'd looked at building this in Green using Gather the Pack, Commune with the Gods, and Satyr Wayfinder, but that setup just works better with the typical Dredge creature suite of Bloodghast, Narcomoeba, Prized Amalgam, etc. These cards have the benefit of refilling my hand, but I'm just not using the right creature strategy to make this deck work in Green.

As for Black mana sources, I definitely agree. Even in this current build I have no reason not to split my Plains and go 50:50 with Swamps.

Overall, I appreciate the input. I have been sitting on a playset of Dark Prophecy, Deathgreeter, Lingering Souls, and Teysa, Orzhov Scion that play nicely with some of the ideas you've dropped here, even if that wasn't the intent. Plus you caught some critical mistakes I'd made in this deck.Cheers.

NicholsGT on Izzet Improvise

16 hours ago

Big update!

So this last weekend was a very busy one! I played both a FNM and a PPTQ! And have learned a lot and feel I need to make big changes to the deck.

First.. FNM (2/17/2017)

FNM was very cruel to me not because I didn't do well but because I did lol. This FNM I went 2-1 and ended in the top 4 which is fantastic and learned my U/B Improvise was very good against control (death by Zamboni! @BigBo811) thanks in large to Bastion Inventor. And also learned that I can go toe to toe with Mardu Vehicles and G/B +1 Counters thanks to Battle at the Bridge but it was still a hell of a fight and still had a chance of losing :( but I can win. At the end of the night I felt maybe, just maybe my deck has a chance at this PPTQ.

Sunday February 19, 2017 the PPTQ at Tapped Out was upon us and the $25 paid it was time to kick ass and take names or so I hoped.

Round 1: U/G/R Aetherworks Marvel

I started the PPTQ with pretty strong start of 2-0 which was sweet and unexpected. I felt I won this round thanks to my deck being much more aggressive than my opponent's and my opponent often missing his Ulamog, the Ceaseless Hunger with Marvel (no complaints here). Funny enough I won the last game of this with a Gearseeker Serpent unblockable only at 2 power....haha.

Round 2: Fucking Cat Lady Combo

Well I'm sure you guessed it, I got my ass handed to me and went 0-2. Despite my sideboard hate (and seeing it) my opponent was easily able to play around it and before I knew it I was eye balls deep in goat cats taking turns pounding my ass like it was there freaking job so yeah :(. Negate didn't do it nor did Rebuke thanks to Elder Deep-Fiend locking me out a turn.

Round 3: U/B Tower Control (Not BigBo811)

I went 2-1 in this matchup. My opponent managed to sneak in a win but basically if I resolved a Bastion Inventor it was GG. But funny enough he did play a Lost Legacy and couldn't remember the name Bastion Inventor to save his life lol. Weed is a hell of drug lol.

Round 4: G/B Counters

Well in the game of Magic lady luck can be a bitch. My opponent won 2-0 and despite my sideboard and seeing it, my win cons never came sealing my doom in game two. But my wonderful Ornithopter put up a hell of a fight and almost got there with 2 equipped Bone Saws getting my opponent down to 8 before it meet its demise, well done Ornithopter well done.

Round 5: Mono U Aetherflux Reservoir

Not to be rude or mean to my opponent but I pretty quickly hammered out a 2-0 win thanks to Tezzeret's Touch and well timed Metallic Rebukes. Sorry dude better luck next time.

Round 6: Infinite Energy/Thopters

I lost this one 1-2. My win was thanks to Bastion Inventor coming out on time with Cathar's Shield and some early (turn one and two) Metallic Rebukes but ultimately I felt I sideboard poorly against this opponent and should have put more counters in the main but lesson learned and better luck next time.

Round 7(yes you read that right): Mardu Vehicles

So there I was round 7 hoping to go 4-3 at this PPTQ but then....I got my ass handed to me by Heart of Kiran in Mardu vehicles. So I lost 0-2 to this deck mostly due to my deck just not aggroing out like I hoped and my Battle at the Bridge can only hold them off so long I guess better luck next time.

So overall I went 3-4 and fell short of getting over 50% and placing 36th out of 76. What I have learned is that the old version lacked some focus. Meaning that some games it was very agro but others not so much, so I decided to drop black and add red to go with a lower to the ground agro approach and see if the additional focus helps net some more wins.

I also must add that some ideas where borrowed from Wino and RumAndCoke and to those guys thanks for the ideas and let me know what you think of the new deck.

Until next time.

enpc on The Gathering Storm: Animar EDH

1 day ago

I think you have too many filler cards like Eldrazi Mimic or Ornithopter while not having enough haste effects. Cards like Fires of Yavimaya are really good. Basically lets you cantrip each dork into the next.

ticked-off-squirrel on Slag Cannon (Budget Artifact Landfall Burn)

3 days ago

well as an expert on artifacts and burns I suggest to add into your artifact cannon the following cards (reasons are in parentheses) (this symbol (+) means for Pauper. this symbol (-) means for standard) : Vulshok Replica+ (by sacking it it will shoot the opponent for a bit of damage and with cards that shoot when it comes out that is 4 damage right there) Ornithopter+- (is a free creature that is a nice chump blocker.) Spidersilk Net+/Cathar's Shield+-/Kite Shield+ (same reason for Ornithopter) Goblin Fireslinger+ (after a turn of summoning sickness can start tapping to shoot small amounts while you get your cannon ready) Tamiyo's Journal- (getting a free artifact every turn will greatly help with the artifact drop burns. and those same artifacts can help you "reload" your hand.) Tunneling Geopede- (it works the same as Reckless Fireweaver but with lands instead of artifacts) Shock+- (self explanatory) Devils' Playground- (you will get a few chump blockers that will self-destruct when they die) hopefully I have given you a few ideas.

Obial on Improvised Angels!

4 days ago

If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.

Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.

I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice  Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.

To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.

I would also consider Thopter Arrest, Disallow, Dispel, and Negate as additional sideboard cards.

Hope that helps :]

Icbrgr on Ninja gaiden: mtg edition

6 days ago

+1 From me! Well done! looks to be well put together. My strongest suggestions is Baleful Strix over Invisible Stalker. If running U/B that flying deathtouch card draw is too good to pass up.

my other suggestion is to honestly cut a few Aqueous Form/Distortion Strike and make room for a 4x Ornithopter... between the evasion of flyers/fear and Triton Shorestalker and such MOST situations you should be able to get through without being unblockable. I originally ran 4x Aqueous Form/Distortion Strike and found it being redundant/needing more creatures/other utility. From my experience anyway.

I have a primer on my page called Unbreakable Determination (also tribute to Ninja Gaiden :p ) there are other ideas within my exploring other options tab.

NicholsGT on Improvise One's Anguish

1 week ago

I dig the control flavor of improvise. I to am brewing a improvise deck(U/B Improvise) and I found the Herald to be strong but a removal rod for sure have you tried Bastion Inventor? He can be a lot easier to get out and doesn't require as much "protection" thanks to hexproof. Also I see you're running Cathar's Shield have you considered also running Stitcher's Graft? The graft can help with improvise thanks to it being a 1 drop and the Shield takes away its down side, allowing you to make even Ornithopter a serious beater. Anyway I like the brew good job.

TheVectornaut on Big Friends

1 week ago

As with a lot of the green decks I see, I think focusing on either an aggressive stompy strategy or a heavy-hitting ramp strategy could be useful.

For ramp, I'd try to up the green symbol count to make Karametra's Acolyte shine. Devotion also gives access to Nykthos, Shrine to Nyx, Nylea's Disciple, and potentially Aspect of Hydra. Aside from mana dorks, Elvish Piper and Quicksilver Amulet are some cool tools to bring in the bombs. Some other big guys that I've messed around with before are Liege of the Tangle, Engulfing Slagwurm, and Primordial Hydra.

A stompy plan sticks closer to the low end of the curve. Experiment One, Avatar of the Resolute, Strangleroot Geist, and Leatherback Baloth are some possible curve plays. You probably can't afford to play anything much bigger than an Obstinate Baloth or Thragtusk without dipping back into ramp though.

In either case, I don't think the artifacts are adding much here that green cards couldn't do better. At the very least, I'd cut the Ornithopter, Bonded Construct, and Juggernaut to bring the deck down to an even 60.

I think I have too much time on my hands. XD

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