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Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Death's Approach Discussion
11 months ago
Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon
I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness
1 year ago
darksilver, thanks for the input man!!! Mill has kinda been my guilty pleasure since I started playing, so I do want to include it here as much as possible. I'm thinking about scavenging some more from my (Built) Lazav EDH deck, haven't looked into yet, but maybe some of the artifacts, and convert that mainly to control/shapeshifter. I should probably tell you, budget is a big thing, lol, otherwise Font of Fertility and Font of Fortunes wouldn't be making an appearance, the money cards are just ones I've picked up along the way. I actually picked up two Ravenous Chupacabra tonight, and one of them definitely made the switch you were suggesting. I am going to be switching Ramunap Excavator from my (Built) Jarad EDH deck to this for sure, and throw in Burgeoning as well (what are your thoughts on that?). I like Llanowar Scout because it does let me play extra lands, but are you thinking I have too many of these instances? Like with Courser of Kruphix? Or is scout just too weak for that still? The reason I am playing Courser is twofold, he is an enchantment creature, and I tried to get as many permanents with multiple types in here so I would always be able to maximize my commander's ability, and he lets me play stuff out of my library just like Vizier of the Menagerie (which really gives me 3 places to play all told). Speaking of multiple types on permanents, that's the same logic behind Etherium Sculptor and Kruphix, God of Horizons, although secondary to multiple types is that the sculptor can make some of my artifacts free (and I think I will be adding more now, like Horn of Greed which I just got, and whatever milling I decide to do) and Kruphix can net me a lot of mana over time, which man, I know I have an artifact that has X mill in it... But... what do you think of those two still? I guess let me find the other stuff and then see... I need to get a few Perpetual Timepiece for like three or four decks, but as of now I don't have any. On that note, I think I might take out Mirror-Mad Phantasm because you are right about him milling me out, I just wanted to use him so bad; what do you think? I kinda like Death's Approach in here because more targeted removal without qualifiers is nice, it gets around indestructible, only costs one mana, and it's an enchantment so it gives me more options there. That all being said I think I am going to put in Fleshbag Marauder since I pulled him from a pack tonight (literally no shop has had a version of him the past week), and after that are you still not liking approach? Also, no Shriekmaw has I sadly. Your comment about lack of instant speed interaction does strike a chord within me... might look into throwing in Alchemist's Refuge, though my Kumena deck will be sorry to see it go, lol. I do believe I am going to find a way to fit in Secrets of the Dead, because my hand needs to have cards as well, probably, and that's so awesome I wish I had thought of it before. As for Cyclonic Rift, and Beast Within... I really didn't want to move away from the permanent theme (also... I do not own a Rift, please do not doubt my seriousness as a commander player, lol), but I might actually be adding something I picked up today in the $.50 bin, Realms Uncharted. After looking over this again with your words, and some new thoughts, in my mind these are the cards I'm for sure going to be pulling: Villainous Wealth and Shambling Shell, those are just the for sure ones though. I think I might invest more into the creatures... sigh, part of me wants to bring over my Lord of Extinction, but it makes Jarad really. Thanks again though!!! And have I changed your mind any? I do know you may want to wait until I have made more chnages, but seeing it through your eyes has helped a lot already.
1 year ago
Okay, I just noticed how many mill cards you are running, and if your plan was to use Dictate of Karametra to Mind Grind for about a million, then obviously you should keep it, and maybe Wight of Precinct Six, but Death's Approach is still questionable at best. I would run Shriekmaw (1 more mana, but is also a creature, and doesn't depend on you having milled them), or Beast Within (Lacks the recursion, but you have few ways to deal with things at instant speed.
Cyclonic Rift is a commander All-star, and is definitely worth running, especially because you don't have very many (or any at all) sweepers.
1 year ago
Just a couple of suggestions:Ravenous Chupacabra is basically a strictly better Nekrataal.Wight of Precinct Six, and Death's Approach are both based off of creatures in your opponent's graveyards, which doesn't do much in your deck. You do seem to have a bit of a mill-theme with cards like Sphinx's Tutelage, but unless you really want to mill someone out, I recommend running a card like Secrets of the Dead.I'm a little confused as to the purpose of Etherium Sculptor. You do have a fair number of artifacts, but they are predominately cards that cost 1-3 mana, and the discount is barely relevant in the late game where this deck wants to build towards.You have Llanowar Scout and Courser of Kruphix, and while it is important to play Muldrotha, the Gravetide ahead of curve, Courser of Kruphix doesn't actually ramp you, and Llanowar Scout is pretty weak, as it has very few mid-late game applications, and is often a worse Rampant Growth. IDK about your budget, but if you want to platy a lot of lands, Ramunap Excavator + Azusa, Lost but Seeking is a good way to play a lot.Dictate of Karametra is good, but you don't really have much for it to ramp you into. I would run another way to mill cards, like Hermit Druid (You don't need to be playing combo for him to be good), or Perpetual Timepiece.Kruphix, God of Horizons, Like Dictate of Karametra, doesn't really ramp you into much. I have been having a lot of fun with Emrakul, the Promised End in this deck, as it usually costs about .Mirror-Mad Phantasm. This card is super sweet, I had totally forgotten about it, but it has the potential to mill your entire deck, which is pretty bad without Laboratory Maniac.
1 year ago
Wow, this looks really nice! I am liking how you can go a few different ways with Muldrotha. My build is a bit more budget, lol ( Muldrotha Prime EDH ), might like Death's Approach though for a recurring removal? Idk, your deck is kinda above my pay-grade, lol. If you have any suggestions for mine that would be awesome too! I need to get more of my collection on here...
1 year ago
The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.
Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.
It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?
For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.
For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.
If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here
1 year ago
Looks like your having problems with the early game. Riddlekeeper and Death's Approach could get your friends, maybe pilfered plans for card draw. And I would suggest you to stay at ~60 cards for more reliability.If you want to throw away your money, Glimpse the Unthinkable is a good moneydump, Mind Sculpt is the budget Version.
Destroy the Evidence is too expensive and too weak.
2 years ago
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