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Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
First you need to fix your mana curve and get more copies of some cards. If you are going to still trying to play mill stile or something like that Death's Approach it's a ok removal. Totally Lost , Grisly Spectacle , Undercity Plague cost too much for the use they have. Bane Alley Broker it's cool, it makes you cicling fast and use the cards you want. Win for milling in standar it's not possible (in competitive) so, use more creatures like Wight of Precinct Six (4 copies might be work very well)
Hey there I have a mill deck as well check it out Controlled Destruction I think you could get some idea's from it. I play tested this deck vs a R/W deck of mine and mine went 2-0.
Next I would pull out Coerced Confession I mean it is nice to draw cards's but this deck isn't about draw power. I would put in some Pilfered Plans (I know I said draw power is not what you are after but 3 mana for drawing 2 and the enemy discarding two is awesome).
Now we have Nightveil Specter it is a great card but it is a card that goes the opposite direction of mill. If this was my deck I would take it out and add in some Siren of the Silent Song this card's ability is more tuned for mill then the one you have.
As always this is just my perspective and my suggestions. But I think some of these changes could help this deck be a little more in tune with what you are trying to do. +1 from me!
This deck isn't bad but it can be improved. Definitely would replace the Jace, Architect of Thought with more Jace, Memory Adept . Also, Consuming Aberration is a must in any mill deck. Not only is he a potential win-con but he completely changes the game and gives all your other spells extra value. I'd also replace Dissolve with Psychic Strike . Removal wise consider running Death's Approach it's only one mana and it deals with indestructible creatures. Dimir Charm is another card to consider (acts as removal, controls their draws, and can counter sorcery spells). Finally, Traumatize is pretty much a must in a mill deck. Also, +1 for mill.
Can't afford to max out on the expensive lands, as much as I'd love to. As it is, many of the more expensive cards were given to me or were opened in booster packs. The only ones I bought outright are the $8 Jace, and a single one of the $7 Phenax cards. Everything above that is beyond my price range.
Still, Pithing Needle and Thassa's Rebuff are great cards to consider. I've been looking at getting a few Pithing Needle s for a while, but haven't done it yet. Thassa's Rebuff is a card I'm sure I've seen in the BNG image gallery, but I may have just forgotten about it. I also already own one Death's Approach , so it's possible that I might put it in, but most of the people where I go for FNM have very few creatures in their decks.
I sideboarded the Nighthowler and Wight cards for use against those creature-filled decks, but since they only work with creatures in the graveyard, and I have almost no mill-sorceries, they suffer from the same problem as Death's Approach . So I suppose I can take them out.
Literally was about to start building a deck like this, when I saw yours so kudos! I like the idea.
Some things I might recommend (if you can afford them, of course) is Death's Approach for those pesky indestructibles, Pithing Needle SB (I use this card so much, it's ridiculous how good it is for it's cost), Jace, Architect of Thought SB, Thassa's Rebuff , and of course maxed Temple of Deceit and Watery Grave .
Wouldn't worry about Wight and Night howler, would focus more on control options and synergy.
Very nicely done. I love how you actually made a deck around milling. Let me know how this works for you. Here are my suggestions:
1. Inaction Injunction is quite a poor card. If you want better synergy with Phenax, while stopping early threats and/or attracting removal, try Omenspeaker . As a bonus she also helps with scry, getting rid of dead early draws.
2. Death's Approach is a lonely removal spell here. If you want to resist the early onslaught go ahead and bring in some Drown in Sorrow . I would trade one Pilfered Plans for it (you already have 3 Read the Bones , and 7 draw spells is a bit much).
3. Pithing Needle is a must have in sideboard. Second game your opponent will surely stick in Elixir of Immortality which kind of kills your strategy once it hits the board.
4. Jace's Phantasm is no longer in standard. You can replace her with another graveyard fueled creatures. Either Wight of Precinct Six or Nighthowler will do just fine. Or try to get your hands on Ashiok, Nightmare Weaver . He does a nice (though slow) job in decks like this one.
5. Sideboard Breaking for particularly slow decks so you can mill them for a bunch early game.
I'd run Wight of Precinct Six way before I'd run Consuming Aberration . The same goes for Traumatize , cut it for 2x Jace, Memory Adept . The cards have a lot of flavor, but the truth is, you'd be happier with milling 10 every turn from t5 and having a 5/5+ on t2. You also have absolutely no kill spells, so think of working in Devour Flesh , Death's Approach or Doom Blade . Hero's Downfall if you want to spend some extra money.Don't forget that the new set introduces some nifty board-wipe for black in Drown in Sorrow . You may want to pick up Hidden Strings as well, so that you can swing hard in a very consistent way. Consider adding a splash of white for Detention Sphere or Supreme Verdict but don't run a lot since you're not playing control.
|Avg. draft pick||8.30|
|Avg. cube pick||3.20|
|Commander / EDH||Legal|