@chumpstick: Hey thank you so much for the awesome advice! My interest is definitely just to mill and not beatdown, so I'll be following your second example.
Two questions though:
My original intention for Jace's Phantasm and Wight of Precinct Six was for early game defense, so If I take out Death's Approach, what would you recommend for early game removal or control? I feel like the playset of Vapor Snag might not be enough.
My second question was about Curse of the Bloody Tome and Codex Shredder. They seem very slow so I was wondering if it were better to support the 4 Jace's Erasure to put in card draw like Vision Skeins or Visions of Beyond?
I love the deck because it's mostly Blue Mill with Black splash, but it's a little hard to see where your engine Is your engine, milling the opponent for the sake of buffing creatures and taking out their life? Or is it pure mill with some creatures thrown in for the hell of it/sake of defense? Either way I have some (hopefully budget-respecting) suggestions:
Offensive Mill (Buffing Creatures Through Milling)
Hedron Crab is too defensive and not worth putting two in - they become dead cards unless you draw them early. Wight of Precinct should be your main card in the offensive set, so run four. Pilfered Plans and Mind Sculpt, in my opinion, should always be four - if not Pilfered Plans then definitely Mind Sculpt. I would absolutely suggest these three cards; Consuming Aberration, Lazav, Dimir Mastermind, and Circu, Dimir Lobotomist. You would only run one of each Legendary, minimum two of the Consuming Aberration.
Defensive Mill (Winning Through Milling)
This would be a more full straight-mill deck with these cards. You would have to cut out any excess cards to fit 60, but that's easy. I would necessarily say cut out Wight of Precinct and Mirko Vosk, because those are still good cards that are good for blocking/pressuring. Maybe take a look at Curse of the Bloody Tome and Codex Shredder? Those are very good cards, but if you don't want to run them, I would run a full four Jace's Erasure.
Hope this helped haha :)
I can't help but feel that the deck needs a little more focus. I see this in all of your deckbuilding, though.For example, I'm not exactly sure what the Lich Lord of Unx is doing in there. It mills, and causes loss of life. The goal of the deck is supposed to be to make a difficult amount of zombies and discard out their options, right?
Cards I like in this deck:
Diregraf Captain (on your sideboard)
Discordant Dirge (on your sideboard)
Larceny (on your sideboard)
Liliana's Caress (on your sideboard)
Cards I'd like to see in the deck:
Cards I don't like much in the deck:
Aqueous Form (yes, it's good, but it doesn't do anything for the deck)
Whispering Madness (I feel like this will only end up discarding your hand and drawing the opponents cards)
Diregraf Ghoul (There are better Zombies, even for 1B)
Siren of the Silent Song (I'm worried about it having to tap in order to untap. If they have anything to do about it, it's worthless other than a flying chump. There are better flying chumps, though.)
Polluted Delta (You know my thoughts on double land.)
Overall I like where the deck is going. I feel like unless you get more cards like Waste Not to benefit when the opponent discards, you should focus more on emptying their hand and punishing what little they have left.
Nightveil Specter , Phenax, God of Deception , Glimpse the Unthinkable in place of Mind Sculpt , Mind Funeral , and my absolute FAVORITE mill card, Hedron Crab (no joke, this thing wrecks face as a turn 1 drop, and combos with Karoo lands like Dimir Aqueduct ) Also, I would tweak the counter/removal part of your mainboard to favor countering and use wider/faster removal.
I would suggest: -2 Grisly Spectacle -3 Death's Approach -1 Psychic Strike These spells all have good synergy with mill, but there are more effective versions that are faster or cost less.+3 Countersquall +3 Murder (or Hero's Downfall , if you want to spend money)
Get rid of Devouring Light , Ephemeral Shields , Feat of Resistance , Gods Willing , Lightning Strike , Murder , Pillar of Light , and Ulcerate . Crippling Blight , Death's Approach , Gift of Immortality , and Oppressive Rays must also go. Add more angel's demons and dragons that give you constant effects (control effects are best; like Angelic Arbiter ), Gilded Lotus is great. Mortify is good spot removal, add Underworld Connections or Phyrexian Arena for draw power (Read the Bones is also nice). More tutors will help you get what you need. Amulet of Vigor and Strionic Resonator also will help get you better effects with Kaalia. Definitely add Master of Cruelties , if they don't block you win. Drop in some board wipes and land wipes(if they have no mana to remove Kaalia you are the only one with stuff to win). Add a Defense Grid and a Chaos Warp . These are all suggestions, so feel free to do whatever you want, but I think the deck will perform better with all these additions.
I can't believe I overlooked Death's Approach in my mill deck....Add Mirko Vosk, Mind Drinker and Extirpate /Surgical Extraction to sideboard imoExtirpate/Surgical Extraction will counter graveyard play decksMirko Vosk is quite the mill king, and with Consuming Aberration out it will be hilarious
If you want some control over more mill ignore my Mirko Vosk suggestion and go Circu, Dimir Lobotomist
happyman379 i do agree that Death's Presence perhaps should have a place in the deck, not so sure about Death's Approach , tbh i dont really get why its so good with varolz, i think its fits a lot better in a mill deck or something. Thanks alot for the tips though! :D
|0.02 TIX||0.02 TIX|
|Avg. draft pick||7.78|
|Avg. cube pick||3.43|
|Commander / EDH||Legal|