Enchantment — AuraEnchant creatureEnchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
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Death's Approach Discussion
1 week ago
I think you'll seldom have mana open for Broken Ambitions because of your sorceries, I would swap it with black removal or some sort of counterspell that doesn't have X in it like Mana Leak or Remand. I think you should take out Thoughtseize or Inquisition (one of the two) because the idea of hand disruption in a mill deck is great, but at the same time dabbling too much in this other category can ruin the main plan. Also, I dont like relying on the two creatures for Memory Sluice as the normal amount of mill, 4, is rather underwhelming. I would put in Breaking and/or Glimpse the Unthinkable. Also, it seems you may run out of gas at some point in a game, so I would put in Jace, Memory Adept and/or Visions of Beyond. Secret sideboard tech, Crypt Incursion for decks with even just a decent amount of creatures. Death's Approach is also a really good card against decks with creatures.
About your lands...try 3 different playsets of duals first. I really really doubt you'll ever be mana screwed with that fixing.
But yeah, nice deck, and ty for the TF2 reference. :)
2 months ago
Tazwink Thank you! Death's Approach was the card I was looking for but forgot the name! (*FACEPALM)As for Aqueous Form and Mirko Vosk, Mind Drinker, the cards are perfect for this deck and replacing 2 Vampire Nighthawks with Mirko Vosk, Mind Drinker may increase the mana-curve but is definitely helpful.Aqueous Form may be replaced Negate. Thank you for your very helpful suggestion!
2 months ago
4 months ago
4 months ago
5 months ago
@chumpstick: Hey thank you so much for the awesome advice! My interest is definitely just to mill and not beatdown, so I'll be following your second example.
Two questions though:
My original intention for Jace's Phantasm and Wight of Precinct Six was for early game defense, so If I take out Death's Approach, what would you recommend for early game removal or control? I feel like the playset of Vapor Snag might not be enough.
My second question was about Curse of the Bloody Tome and Codex Shredder. They seem very slow so I was wondering if it were better to support the 4 Jace's Erasure to put in card draw like Vision Skeins or Visions of Beyond?
5 months ago
I love the deck because it's mostly Blue Mill with Black splash, but it's a little hard to see where your engine Is your engine, milling the opponent for the sake of buffing creatures and taking out their life? Or is it pure mill with some creatures thrown in for the hell of it/sake of defense? Either way I have some (hopefully budget-respecting) suggestions:
Offensive Mill (Buffing Creatures Through Milling)
Hedron Crab is too defensive and not worth putting two in - they become dead cards unless you draw them early. Wight of Precinct should be your main card in the offensive set, so run four. Pilfered Plans and Mind Sculpt, in my opinion, should always be four - if not Pilfered Plans then definitely Mind Sculpt. I would absolutely suggest these three cards; Consuming Aberration, Lazav, Dimir Mastermind, and Circu, Dimir Lobotomist. You would only run one of each Legendary, minimum two of the Consuming Aberration.
Defensive Mill (Winning Through Milling)
This would be a more full straight-mill deck with these cards. You would have to cut out any excess cards to fit 60, but that's easy. I would necessarily say cut out Wight of Precinct and Mirko Vosk, because those are still good cards that are good for blocking/pressuring. Maybe take a look at Curse of the Bloody Tome and Codex Shredder? Those are very good cards, but if you don't want to run them, I would run a full four Jace's Erasure.
Hope this helped haha :)
5 months ago
I can't help but feel that the deck needs a little more focus. I see this in all of your deckbuilding, though.For example, I'm not exactly sure what the Lich Lord of Unx is doing in there. It mills, and causes loss of life. The goal of the deck is supposed to be to make a difficult amount of zombies and discard out their options, right?
Cards I like in this deck:
Diregraf Captain (on your sideboard)
Discordant Dirge (on your sideboard)
Larceny (on your sideboard)
Liliana's Caress (on your sideboard)
Cards I'd like to see in the deck:
Cards I don't like much in the deck:
Aqueous Form (yes, it's good, but it doesn't do anything for the deck)
Whispering Madness (I feel like this will only end up discarding your hand and drawing the opponents cards)
Diregraf Ghoul (There are better Zombies, even for 1B)
Siren of the Silent Song (I'm worried about it having to tap in order to untap. If they have anything to do about it, it's worthless other than a flying chump. There are better flying chumps, though.)
Polluted Delta (You know my thoughts on double land.)
Overall I like where the deck is going. I feel like unless you get more cards like Waste Not to benefit when the opponent discards, you should focus more on emptying their hand and punishing what little they have left.