Creature — Human Wizard

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

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Have (1) DudeMan1031
Want (2) Jonbons , aloeliger

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Set Rarity
Magic Origins (ORI) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Willbreaker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Willbreaker Discussion

beets on Marchesa - Steal Shit and Stuff

1 month ago

oh i forgot that marchesa doesn't bring them back until the end step, my bad. i gave a lot of experience with undying but marchesa is new to me lol.

anyway about Dolmen Gate, my opinion is that it's probably not that worth it for your deck. the scenario i am imagining is that it is turn 10, you have 8 or so creatures. marchesa is out so your creatures are relatively safe. is this the card that you want to draw? again this is my opinion, so maybe the answer is yes! but try to look for cards that you are okay with playing on any turn with a variety of scenarios.

and going back to Willbreaker again, it technically combos with a bunch of cards in your deck. look at all of your targeted thief spells. with willbreaker on the field, those spells no longer wear off on end of turn.

hope this helps, and i hope you enjoy this deck! :)

zenia on Marchesa - Steal Shit and Stuff

1 month ago

Hi beets,

I think you are right - Spark Double does not fit into the concept.

About your suggestions. I like Geralf's Messenger. But I think the inpact is not big enough. It dies, comes back because of undying, dies again and comes back at the beginning of the endstep. If it could somehow combo off, but that way it just drains 4 life each turn. Which is good, but not inpactful enough - or am I missing something? I do really like Willbreaker, but a strictly one card synergy does not do the cut for me.

What do you think about Dolmen Gate? I aim to be rather aggressive and attack lot, not taking damage from attacking can be a plus. On the other hand, I am getting the creatures back if Marchesa, the Black Rose is on the board. It looks good, but does not seem like top 100 good, does it?

beets on Marchesa - Steal Shit and Stuff

1 month ago

is kiki jikki just there to go infinite with zealous conscript? you could easily do the same in a more marchesa-reliant manner with Geralf's Messenger and a sac outlet.

i love undying and Mikaeus, the Unhallowed is like, my favorite card. but do note that he works AGAINST your strategy of trying to steal your opponents cards permanently. if you rely on mikaeus to give undying to your opponents creatures then they will return to your opponents, stronger.

also he doesn't work on marchesa so that is a huge blow imo.

i'm not sure how Spark Double helps with your strategy. maybe consider for the cut? i know copy effects are cool but i just don't see the synergy here.

also no Willbreaker? with Unspeakable Symbol you're just stealing things for 3 life. it's expensive and only works with like, that one card i guess but it's cool nonetheless.

CaptCreek on Kenrith's Campaign

1 month ago


Thanks! I like that Cowardice is really flexible, being able to either deal with my opponents' creatures or protect my own depending on the situation. Willbreaker can also be used politically to take away a creature that's potentially giving the rest of the table a hard time.

Same goes for the Spore Frog effects since I can also use them to protect my allies if need be.

Can't wait to try the deck out, it really looks like a blast to play.

ThousandOaks on Kenrith's Campaign

1 month ago

I love the build. It's really creative to generate more value off of Kenrith's ability. Cowardice and Willbreaker, along with the Plaguecrafter and Spore Frog effects will turn this into a nice control hugs deck.

multimedia on

1 month ago

Hey, unfortunately Sundial of the Infinite doesn't work with Yasova since the wording of Yasova is until end of turn. https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/790532-yasova-dragonclaw-and-sundial-of-the-infinite

"Until end of turn" means the cleanup step and that's where Sundail takes you when you activate it to end the turn. For Sundail to work with Yasova then she needs to trigger at your end step, but she doesn't. The wording would have to be "at the beginning of your end step" instead of "until end of turn".

With Thassa, Deep-Dwelling at your end step you can blink the creature you steal with Yasova before it's returned to your opponent at the cleanup step. When that creature returns from exile you gain control of it and don't lose control. Any other cards that can blink the creature you steal with Yasova also do this such as Ghostly Flicker.

Agent of Treachery is good with Yasova and Thassa as a way to benefit from gaining control of your opponents permanents and Agent can be blinked by Thassa to gain control of a permanent. Thassa's activated ability is also a repeatable way to target a creature your opponent controls to gain control of it with Willbreaker.

Good luck with your deck.

Kogarashi on What is the timing of ...

3 months ago

Both the cumulative upkeep of Sheltering Ancient and the ability of Erhnam Djinn trigger at the beginning of your upkeep. You control both triggers, so you can choose in which order to put them on the stack.

However, targets must be chosen for the Djinn's ability when you put it on the stack, while you do not choose which creature you'll be giving counters to until the Ancient's ability resolves. Willbreaker will trigger when you target your opponent's creature with the Djinn ability, and that trigger will go on the stack at the top and resolve first. You will gain control of the creature, and then when you resolve the Ancient's ability, you won't be able to put counters on that creature anymore because it's no longer your opponent's creature.

Caerwyn on What is the timing of ...

3 months ago

To actually answer the timing question, the counters are all put on simultaneously. You are free to put said counters on one singular creature or spread across multiple creatures. Again, none of this will trigger Willbreaker, but figured I should answer the timing and choice questions as well.

Card Ruling:

You may choose a different creature to put each counter on, but you can also choose the same creature multiple times. The creatures don’t have to be controlled by the same opponent.

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