Willbreaker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Willbreaker

Creature — Human Wizard

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Willbreaker Discussion

bushido_man96 on Fuck You Blues

1 month ago

If Willbreaker is a big part of what you want your deck to do, then you'll need to protect her. Diplomatic Immunity , Swiftfoot Boots , Lightning Greaves , and Mask of Avacyn are all good ways to do this. More card draw appears to be a must here. Rhystic Study is a blue staple, and Coastal Piracy will fit your theme of running unblockable creatures.

multimedia on Fuck You Blues

1 month ago

Hey, saw your forum topic asking for help. If one of your first Commander decks well done.

Consider more cards that can help blue devotion, give you value when your creatures are unblockable or be upgrades for cards here? Budget cards ($4 or less each) to consider adding:

If you like some of these suggestions I offer more help to make cuts. Good luck with your deck.

DerektheRed on Adeliz Arcane adaptation

1 month ago

Joe_Ken_ sorry if this is redundant, but you can do what rolfMTG did above to correct card links with this formatting: (brackets) card:card name (close brackets). You don't usually need to specify since the double bracket defaults to cards, but it's helpful in these cases.

For the deck, I second most of the above except I'd choose Willbreaker over Beguiler of Wills - especially if you add Serendib and maybe one more non-destructive instant like Turn to Frog . You can already target creatures with Niv, Will Kenrith, Rite of Replication, Izzet Charm and a few others. Great with Strionic Resonator effects.

Oh and fwiw, I like Nameless One even more in a token deck. :)

Supersaulty on Willbreaker and The Wanderer

1 month ago

This really has nothing to do with the Willbreaker . The only reason i included it in the question is so you all know why i would want to do this... Can i target a creature with less than 4 cmc with the The Wanderer ?

Rhadamanthus on Does ink trader nephilim trigger ...

1 month ago

Yes, that works. "Becomes the target" means something goes from not being a target to being a target. Since that's what's happening here with the copies created by Ink-Treader Nephilim , Willbreaker and Wild Defiance will trigger appropriately for each creature that becomes a target of one of the copies.

Chickens_are_awesome on Does ink trader nephilim trigger ...

1 month ago

If you cast a spell with one target targeting Ink-Treader Nephilim with a card like Willbreaker or Wild Defiance in play, would the Willbreaker or Wild Defiance trigger?

multimedia on Steal Yo Ttile

1 month ago

Hey, Roil Elemental and Willbreaker can be repeatable ways to steal your opponents creatures. Protect them with Swiftfoot Boots . Use Mirage Mirror with Willbreaker to repeatedly steal your opponents creatures for mana while also becoming a copy of a creature you steal until EoT.

Demon of Dark Schemes is an underrated budget casual card in Commander and it can steal your opponents creatures from their graveyards. With Curse of the Swine you can exile the creatures you steal and get pigs in return :)

Darkwater Catacombs , Tainted Isle , Fetid Pools , Underground River , Ash Barrens , Grixis Panorama , Esper Panorama are budget lands to consider adding.

thesilentpyro on Colorful Footprints

2 months ago

I haven't fleshed out the description for the new list yet, but the general gist is it takes the ideas from this list and trims down the CMC (TappedOut doesn't do CMC for split cards correctly, so the number it reports is wrong), adds protection effects, efficient standalone token producers, efficient targeted clone spells, and tries to go instant speed where it can, and it removes the slow, narrow, and situational cards. In general, it's faster and more resilient with fewer dead cards and more potential to win out of nowhere.

Notable removals from this deck:

  • Mentor effects: Talrand, Sky Summoner , Docent of Perfection  Flip, Metallurgic Summonings : Mentor effects are slow, removal magnets, and generally not as good as efficient standalone token producers (the same four mana for Talrand gets you five creatures immediately off Hunted Troll ) or clone spells. These three were cut because they're the most expensive, plus Talrand and Summonings don't have the same synergy with the added clone effects.
  • Targeted token makers: Adverse Conditions , AEther Mutation , Supplant Form : Expensive, replaced by cheaper clones like Quasiduplicate . Clones have additional synergy with Hunted creatures and the few ETB utility dudes ( Eternal Witness , Imperial Recruiter , Spellseeker ).
  • Wincons: Berserk , Confront the Unknown , Fiery Gambit , Willbreaker : Berserk and Confront have been replaced by Appeal / Authority , though Confront might still be better. Gambit is a 3-mana wincon that's annoying to resolve and still doesn't win through infinite life like LabMan does. It's been replaced by Kari Zev's Expertise , which is a wincon, untap/haste effect for Earthcraft, Cryptolith Rite, and Natural Affinity, and also has the insane ability to cast a spell from your hand for free for each creature, and each of those spells then gets copied as well. Willbreaker is painfully slow, requires you to cast another spell to actually do anything, and doesn't even give the haste/untap from red threaten effects. If the deck needs to pass the turn after it tries to go off, Willbreaker's likely going to get removed anyway.
  • Synergy: Isochron Scepter and Unsubstantiate : Too slow, and your cheap instants are redundant enough that you don't really need to be able to repeat a specific one. Plus, most of the time you'd want to put a cantrip on it, and Scepter actually increases the cost of those. These are slow win-more cards that look clever but don't actually end up doing much in practice because the deck is already plenty redundant.
  • Hexproof equipment: Swiftfoot Boots and Champion's Helm : Cut for Lightning Greaves . Shroud looks anti-synergistic, but the zero equip cost means you can move it over to a token on your turn when you're ready to do things and it can be used to give a mana army haste for Cryptolith Rite or Natural Affinity. If you need to protect Ink-Treader while actually going off, shroud is worse than hexproof, but generally you'll just wait to go off until you have a protection spell ready.
  • Cantrip: Shadow Rift : This was actually the hardest cut. Instant-speed targeted cantrips are what makes the deck tick, and for a while I had Refocus in. I eventually decided that the difference between 10 and 11 1-mana cantrips was negligible, and Shadow Rift is the worst one (it does literally nothing; everything having shadow is the same as nothing having shadow). All of the others have at least some utility or synergy.

There's actually an infinite combo in the deck with Spellseeker + Earthcraft/Cryptolith Rite: With one of the rampchantments and Inktreader in play plus some mana to start, cast Spellseeker into Twinflame . Twinflame (radiated) copies Spellseeker and gets more hasty dudes to tap for mana. New Seeker gets Regrowth , which gets Twinflame back. Twinflame again gets you even more dudes, plus two new Spellseekers. One of those seekers gets Eladamri's Call into Eternal Witness , which gets Twinflame back, the other seeker getting a cantrip. The next Twinflame not only gets you four more seeker-tutors, it also gives you another Witness, which can get back Twinflame again, and further Twinning makes multiple Witnesses so you can get back your graveyard, all while drawing your deck through the cantrips you've seeker'd up and getting an infinite army of hasty dudes for attacking and mana (you're tapping two for Twinflame mana every iteration, but each cast doubles your army size).

The most exciting single new card by far is Electrodominance . For a long time I had Savage Summoning in the list because instant speed is so important for combo decks, and this just replaced it. Dominance has the downside of not being able to cast Ink-Treader from the command zone, but it works on all spell types instead of just creatures, can be used as removal in a pinch, AND it's targeted, which means it has the Kari Zev's Expertise effect of casting a free spell for each creature on the field that then also get radiated. We play targeted indestructible effects for protection and Pongify anyways, so you're likely to not even reduce the creature count from the Dominance damage. EOT radiated Electrodominance for X=3 is generally game.

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Willbreaker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%