Jace's Mindseeker

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs Vraska (DDM) Rare
Magic 2014 (M14) Rare

Combos Browse all

Jace's Mindseeker

Creature — Fish

FlyingWhen Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.

Price & Acquistion Set Price Alerts

DDM

M14

Ebay

Recent Decks

Load more

Jace's Mindseeker Discussion

TehDooder on Brago King of Annoying

1 week ago

Sun Titan Holy crap he is a must in this deck.

I'm just spit-balling here:

Felidar Guardian

Geralf's Mindcrusher or Jace's Mindseeker would be cool to go infinite with

Great Whale or Palinchron more bang for your buck (plus its nice to have options)

Knight of the White Orchid is a better Kor Cartographer

Phyrexian Ingester I'm not too sure about the interaction of repeated flashes, but it could work.

Murk Strider or better yet Ulamog's Reclaimer

HAHAHA I am definitely going to go and make a FLICKER DECK IM SO EXCITED. Thanks for the idea, man. I spent so much time looking these cars up I just can't not make my own deck! +10000

Profet93 on Issa Thassa

1 month ago

Pal00ka

Thank you for your suggestions. I wanted this deck to be a mix of the clone/steal flavor theme, as well as some decent chance of winning. As such, I had to take out a lot of cards I wanted to put in, in order to make the deck run more smoothly.

Talent of the Telepath - Very cool card I've always wanted to run but I only have 10 instants/sorcerries so spell mastery would rarely apply. Moreover, I am trying to make the deck creature based (helps Equilibrium A LOT).

Diluvian Primordial was in the initial iteration of the deck. I LOVE HIM. Such a great underrated card. I will probably add him back as I playtest the deck more.

Spelljack is a fun card, but I have to hold 6 mana open, he would be better in my talrand deck.

Jace's Mindseeker is a worse Diluvian Primordial because I'd rather pay 1 more, know I'm getting good spells, and more of them.

Spelltwine is really fun and I need to add that to the maybeboard for testing. I'm trying to keep this mostly creature based, but it seems like a very fun card.

Stolen Goods was in the initial iteration of the deck as well. It's kind of a fun random card I might want to work it's way back in as well.

Arcane Lighthouse was overlooked, I must get one and add it in. Thank you!

Strip Mine is a MUST ADD for that reason which I am aware of, but I'm trying to keep this deck "budget", which is anything under $500. I will add it in once I get money. I just bought a bunch of reserved list cards for my mono black EDH deck The Descent Into Darkness. As such, I will get it once funds are available.

My draw is based on Bident of Thassa and Coastal Piracy, basically combat damage. Moreover, my commander's scry ability helps me "thin my deck" so to speak so I can get lands when I need them and nonland cards when I don't. Arcanis the Omnipotent also helps, especially with Minamo, School at Water's Edge

Lastly regarding counters, I have a mono blue control deck called Tisk Tisk Talrand in which I oppress the hell out of someone. I made this deck to have little or no counters, despite it being blue's strongpoint because people COMPLAIN SO MUCH in my meta for one counter spell. Sad, but true.

I appreciate all of your suggestions. Once I get the money and playtest some of the cards you mentioned, I will be sure to put them in.

Pal00ka on Issa Thassa

1 month ago

Willbreaker + Thassa would be fun! Roil Elemental fits the bill nicely too.

You have a big emphasis on stealing/cloning opponents' creatures but what about their spells? Talent of the Telepath, Diluvian Primordial, Spelljack, Jace's Mindseeker, Spelltwine, Stolen Goods, and Knowledge Exploitation (perfect w Thada!) do just that.

Arcane Lighthouse is a good hedge against hexproof/shroud, Strip Mine, etc. in case Homeward Path makes an appearance.

I don't see much draw at all; I'd put in instants so you always have a full grip. Blue Sun's Zenith, Pull from Tomorrow, Inspiration, Dig Through Time, etc.

While counters can be seen as "un-fun," in blue you gotta run a few. I like the ones that counter and replace themselves, plus they hopefully mitigate someone getting too salty. Arcane Denial, Dream Fracture, and Interdict (can delay a combo for a turn to let politics do its work).

An interesting and fun take on clone aggro, +1!

Backinthefrey on Nice deck you had there

1 month ago

Mandalorian Oh wow,that's an effective combo, a turn one mill 13 would be pretty helpful. I also recently thought of a Fraying Sanity+Traumatize combo, allowing for a turn 5 game ender. I'm also probably removing Jace's Mindseeker due to the high Mana cost, and the fact that there's no guarantee of a playable card showing up.

Force_of_Willb on Talrand, The Master Polymorphist

2 months ago

I feel like some of your fatties should take advantage and come into play casting another free spell combos with your general.

Opponents Spells: Diluvian Primordial, Jace's Mindseeker Chancellor of the Spires

Own Spell: Torrential Gearhulk - perfect with Expropriate, Clone Legion, or Rite of Replication

Cmasa435 on Baby, Come Back - Brago $40 Budget Blink

4 months ago

Glowing Anemone can be an absolute pain when blinked multiple times, Darksteel Mutation can get around an opponents hexproof or shroud creature if blinked, Tsabo's Web draws and hates on utility lands. While it is above your $2 limit, I strongly suggest making an exception for Savor the Moment, an extra turn for whose downside Isn't even a downside for this deck. Others that i like are Kor Hookmaster, Jace's Mindseeker, Riftwing Cloudskate, and Clone.

MagicalHacker on To the locker wit' ye!

4 months ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

xyr0s on Jace Control

5 months ago

4 Hedron Crabs is reasonable. Great card for milling. In a deck with 20 lands, and none of them fetches? Not really worth it. And now we are at it with the lands: For this deck, you have way too few. You have quite a lot of spells at 4+ cmc, and no way of reducing cost. Without mana, you can't play them.

Overall, I'm not really sold on this version of mill. You can't mill with mana you hold back for counterspells, and counterspells that cost 3 (like Dissolve are not good enough in modern (except for Cryptic Command, but that is also more than just counter).

Cards, and good reasons to remove them.

  • Echo Mage: 3 mana to cast, 2 level-ups before it does anything. And in response to the second level-up, a Lightning Bolt (which is one of the most played cards in modern) and that was 7 mana wasted.

  • Vanishment, Griptide, and Sweep Away: Exchange for Vapor Snag, for the reasons others have given you.

  • Jace's Mindseeker, Undead Alchemist, and Mindshrieker: too expensive for what they do.

  • Blood Clock: You don't threaten to kill anyone on life. so they'll take their two damage (or recast their snapcaster mage) and you'll have to find something on your board, that doesn't hurt too much to take back in hand. Reality Acid is good here, but you only have 1 of each.

Darth_Savage suggested to splash white for Narset Transcendent. I think it would be a great idea also for a full set of Supreme Verdict. but more likely, black is a better splash, as the good mill cards are UB.

Load more