Abyssal Gatekeeper


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Divine vs. Demonic Common
Weatherlight Common

Combos Browse all

Abyssal Gatekeeper

Creature — Horror

When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.07 TIX $0.03 Foil

Isle of Cards

$0.47 Paper


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Abyssal Gatekeeper Discussion

Ink-Fusion on Hmmm I'm going to need you to sac that for me

1 month ago

Abyssal Gatekeeper and Call to the Grave both force opponents to sac creatures. Also Fauna Shaman is another greater creature tutor and allows you to dump creatures in your graveyard for Meren to bring back

trixster87 on Maralen challenge

2 months ago

Erebos, God of the Dead should be in the list. Anytime life loss is a thing you need to stop the life gain decks or they'll have an unfair table advantage.

Abyssal Gatekeeper, Curse of the Cabal, Painful Quandary Psychogenic Probe, Bloodchief Ascension, Mindcrank

sonnet666 on Shirei is Love, Shirei is Life

2 months ago


Cut -- Abyssal Gatekeeper (unlike Fleshbag and Co, this can hurt more than it helps since it isn't around to feed itself) Bloodghast (no real advantage with Shirei, and is inconsistent as redundancy), Bloodthrone Vampire (doesn't offer you anything for feeding it), Coffin Queen (better with high cost ETBs), Crypt Rats (doesn't function with your commander), Deathgreeter (life gain is pointless), Disciple of Phenax, Falkenrath Noble, Hell's Caretaker (too grindy).

Add --, Mikaeus, the Unhallowed, Triskelion, Reanimate, Necropotence, Animate Dead, Grim Tutor, Imperial Seal, Vampiric Rites, Infernal Darkness.

Also consider, Dance of the Dead, Mindslicer (you only need to sac this once with a draw engine and you've basically won), Toxic Deluge, Mesmeric Orb (most efficient yard filler ever), and Ad Nauseam.

You could also safely cut some of the 0 mana creatures since they don't really do anything, Liliana, Heretical Healer  Flip, and Dark Prophecy (you already have a lot of draw, and this can actually kill you if you have a slow or unclear path to victory).

Some additional lands to consider: Inventors' Fair, you have enough artifacts to satisfy it, and it tutors some of your most needed cards; Westvale Abbey  Flip can get you out of a jam if you pay too much life; and Wasteland/Tectonic Edge/Dust Bowl help you play a little more into Crucible of Worlds.

trixster87 on Choices EDH

3 months ago

I didn't know about Perplex really cool counter with transmute- its going in mine. Another option counter you may like is Grip of Amnesia- this choice won't be so hard for some decks but if they're doing graveyard stuff it should make them really think.

Cards in your colors that I've found to be strong choices-
Rhystic Study- a 1 mana tax that will help you draw alot
Phyrexian Tyranny- good way to drain the table but beware it draws a lot of table hate to you.
Painful Quandary- table hate galore but strong in the late game
Vile Consumption- generally less hated than mogis or tyranny but the 1 life adds up.
Abyssal Gatekeeper- a good way to deter attackers as they'll lose a creature as will everyone else.
Noxious Vapors- screws over artifact heavy decks and mono colored decks.
Infernal Offering- political edict that also reanimates. Make a few friends or enemies.

Custody Battle- this card is amazing on commanders unless you have a global sac choice in play. they are forced to give their commander away and once its under an opponent control everyone can just pass the commander around away from the owner.

Pikarus on Reanimator in Commander?

3 months ago

If I am playing edh reanimator, the Skullclamp is an autoinclude for me, because as previously mentioned, with 40 life it's hard to win with one dude, so playing a reanimator engine for shenanigans is a really good way to go. Try things like Grim Haruspex,Apprentice Necromancer,Gift of Immortality,Sun Titan,Panharmonicon,Eternal Witness,Unearth,Adarkar Valkyrie,Golgari Germination,Dictate of Erebos,Ashnod's Altar,Phyrexian Altar,Abyssal Gatekeeper,Sepulchral Primordial,Champion of Stray Souls,Nath of the Gilt-Leaf,Sadistic Hypnotist,Tortured Existence,Sylvan Safekeeper,Dryad Arbor,Demon of Dark SchemesThe list goes on, but even just with these you are hitting infinite Mana, discard, creature tokens, opponent sacrifice, card draw not to mention the fact even before you add more cards this list will be quite resilient to disruption. I would add another 50 cards to this list but I think you see where I am going with it already.

ThatGuy4242 on Graveyard Smash

5 months ago

I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.

illumfolly on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

8 months ago

Phyrexian Plaguelord is not nearly as recurrable -- but is a great removal engine once you have effectively almost won the game. It also costs 5. It's only really comparable because it self sacrifices (with some effort). Even then, disruption forces you to put your resources into saving the plaguelord, whereas you could be using those sacrificed creatures for other things.

Nezumi Bone-Reader is not comparable -- and I don't run it -- rather, I run creatures that force discard on every turn, but that need to die or enter the battlefield to do so -- Disciple of Phenax, Mesmeric Fiend, Black Cat, Noxious Toad, Corrupt Court Official. This is 2-4 times more triggers compared to sorcery speed. That's not even to mention that you need a ton of Black mana to use Nezumi, which isn't viable at all under resource denial. Run Sadistic Hypnotist before him. It's not nothing, it's an engine piece that is redundant with Viscera Seer, hard to remove, and cheap to play. It's not vital and doesn't need to be -- quintessential INUS condition for establishing an insurmountable board state. The faster you can get rolling, the better (and more redundant pieces = faster).

You could do the same thing on non-active turns with corpse blockade (one of the few free creature sac outlets). The only distinct disadvantage is that is costs 1 more, and the only distinct advantage is that you have a deathtouch blocker on non-active turns. The cost is a big deal for me, since my games are necessarily heavy in resource denial tactics. The blocking is less important for me because I both have plenty of ways to kill creatures and rarely face aggro or voltron strategies that are not well controlled with resource denial. I guess it's a matter of preference here, but for me, it's the active turn that makes the difference. So, you get to sacrifice all your creatures on every turn that is not yours and thus sweep away possible blockers with Attrition, Grave Pact, Big Game Hunter, Bone Shredder, and Abyssal Gatekeeper, amongst other means. Now, at least one of your opponents has an empty board and you have 5 - 10 creatures to sacrifice (or more) -- all of which you can pump into vampire (for real this time) and attack for 10 - 20 damage. This is a clean finisher for grinding games (i.e. my games). In order to blow up the vampire, they would have had to hold onto removal that would otherwise have been directed at some far more threatening card.

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