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|Duel Decks: Divine vs. Demonic (DDC)||Common|
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Creature — Horror
When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature.
Abyssal Gatekeeper Discussion
3 months ago
Strangelove, Thanks for the compliment! I'll be sure to check your deck out too! I ran Flayer of the Hatebound when I was testing the deck out to see if I wanted to put any money into it. I like how it performs, but the mana cost is pretty steep. It also only counts if the creatures come from my graveyard, whereas Marchesa, the Black Rose usually takes creatures from my opponents' graveyards. Similar deal with Geralf's Mindcrusher . Really cool card, but the cost is a little too steep for the effect. Think I might need to add that one to my The Scarab God deck though, so thanks for the recommendation.
Brine Shaman is pretty cool, but I dislike the fact that I have to tap it to sac a creature. I try to keep my sac outlets repeatable, in case I need to evacuate my field for whatever reason.
Molten Primordial was alright when I first played the deck, but the cost wasn't worth the effect. More often than not, only one or two players have creatures worth stealing. Tried Mob Rule and wasn't a fan of the performance it gave. Maybe I was using it wrong.
Abyssal Gatekeeper , Fleshbag Marauder & Co. are great for keeping opponents' fields empty, but that isn't necessarily what I want. I steal my opponent's Sun Titan (or whatever) using Portent of Betrayal (or another stealing card), swing at the opponent with the highest life total to trigger Marchesa, the Black Rose 's Dethrone ability, sac Sun Titan to the Phyrexian Altar , Ashnod's Altar , etc., and then the Sun Titan is mine for keeps! I do make thorough use of the Abyssal Gatekeeper , Fleshbag Marauder , etc. in my Meren of Clan Nel Toth deck, and they're absolutely great in that one! Just not too sure if they fit the theme here.
Graft seems like a neat idea, but I'm not sure if it'd fit in with the rest of the deck too well. Cytoplast Manipulator would be the only Graft card I might consider. It seems pretty fragile, to be honest.
Thanks so much for all of the suggestions! I'll be sure to check out your deck and see if I can make any recommendations as well.
4 months ago
On the lower end of the curve Abyssal Gatekeeper makes them sac two creatures when you sac it.
There are a few inspired cards that make enchantment creatures for you to abuse as well. Forlorn Pseudamma has some evasion which might make it easier to tap. I personally love Felhide Spiritbinder because... well, I once copied a Blightsteel Colossus ... so maybe I have a bias.
I like your method of making clues to sac for card, or sometimes to clear the board of pesty artifacts. If you find you need more card draw look into Viridian Revel , there are always artifacts around.
You seem to be building a swarm style deck. Look into some swarm pump effects Beastmaster Ascension comes to mind.
4 months ago
Here's a version I made for under $30: Black Rose [Budget]
It's a got a huge pool in the maybeboard, check it out.
No one mentioned Flayer of the Hatebound . Auto-include, imo. With a sac engine, it does at least 9 damage at the end of each turn (36+ damage by your next upkeep)!
Geralf's Mindcrusher similarly mills 10-40.
Brine Shaman is cool.
Graft: I feel like Graft + Sac Engine + Marchesa is very strong. The only way your opponents can clear this combo is to waste a ton of removal (3+ to remove Marchesa), or wait for your Graft trigger (if you overextend your combo). Vigean Graftmage protects Marchesa immediately on turn 4. They're also good fodder, like anything with Undying, to feed things like Altar of Dementia once each turn.
5 months ago
Hey, for a first or second deck well done :)
Here's some clarification about Teysa's ability. For a card to trigger her ability the card has to say dies, goes to the graveyard or put into a graveyard. A sacrifice activated ability doesn't trigger Teysa.
In the first comment suggested Burnished Hart will not trigger Teysa, you will only get two lands when Hart is sacrificed. Sacrifice in this case is an activated ability it's not a dies ability. You still need sacrifice (sac outlets) to sac creatures to trigger die abilities, but the act of sacrificing and what ever happens with the sac outlet after doing it doesn't trigger Teysa.
Budget cards (each $5 or less) that give you value (most are repeatable) when they or other cards die to consider adding:
- Pawn of Ulamog
- Pitiless Plunderer : works with tokens.
- Dark Prophecy : works with tokens.
- Grim Haruspex
- Zulaport Cutthroat : works with tokens.
- Blood Artist : works with tokens.
- Doomed Traveler : one drop who combos with Teysa and Skullclamp to draw 12 cards for three mana, three separate equips.
- Hunted Witness : same as Traveler.
- Solemn Simulacrum
- Reveillark : if Lark leaves the battlefield as a result of dying then it will trigger Teysa.
- Abyssal Gatekeeper
Low mana cost creatures (one and two drops) with 1 toughness who give you value when they die are at a premium here because Teysa is busted with Skullclamp and 1 toughness creatures is what you want with Skullclamp. Of course with a sac outlet you can sac any creature that's equipped with Skullclamp, but 1 toughness lets the creature die without needing a sac outlet and that's helpful because you won't always have a sac outlet.
Other cards to consider:
- Caves of Koilos
- Isolated Chapel
- High Market : sac outlet.
- Vault of the Archangel
- Diabolic Intent : powerful budget tutor.
- Open the Armory : tutor for Skullclamp or Deathmantle. Just being able to get Skullclamp is worth it.
- Viscera Seer : sac outlet that helps what you draw.
- Ashnod's Altar : sac outlet that makes mana.
- Ayli, Eternal Pilgrim : sac outlet, repeatable life gain and exile.
- Carrion Feeder : sac outlet.
- Karmic Guide : reanimation and combos with Reveillark.
- Anguished Unmaking
- Mirror Entity : pumps all tokens and creatures until EOT.
- Sun Titan : reanimation.
Cards to consider cutting:
- Archetype of Courage
- Archetype of Finality
- Butcher of Malakir
- Demon of Wailing Agonies
- Geist-Honored Monk
- High Priest of Penance
- Jazal Goldmane
- Ministrant of Obligation
- Orzhov Enforcer
- Skirsdag High Priest
- Teysa, Envoy of Ghosts
- Vizkopa Vampire
- Vampire Nighthawk
- Edge of the Divinity
- Increasing Devotion
- Necromantic Selection
- Promise of Power
- Banishing Light
- Whip of Erebos
Good luck with your deck.
5 months ago
Useful death triggers: Blood Artist , Kalastria Healer , and Zulaport Cutthroat are basically Falkenrath Noble . Vindictive Vampire is another similar effect that may work for you. Deathgreeter , Grim Haruspex , Abyssal Gatekeeper , and Midnight Reaper also have nice interactions with all the death triggers.
Wake the Dead is an instant speed mass graveyard recursion that allows you to abuse all those death triggers again.
5 months ago
You could use Adarkar Valkyrie to immediately returned a creature that just pulled double triggers to play to sac again for more 'fun'.
If your creatures are dying you will probably want Dictate of Erebos and/or Grave Pact to make your opponents lose creatures too. If you're saccing Abyssal Gatekeeper then they'll really have a hard time keeping peeps on the board.
Archon of Justice exiles its target on death so removing 2 problematic creatures must be even better plus gives you some oomph in the air to close out the game. Ashen Rider will get any target, coming or going but watch that CMC.
Merciless Eviction exiles so can be good or bad [anything affected isn't 'dying']...you will profit more if your boardwipes are destroy effects so maybe Austere Command is a better substitute.
5 months ago
I like this primer, and I appreciate that you understand some of the stronger Marchesa interactions like the applications of the graft creatures and Mimic. I hope you'll check out my Marchesa list. I think we have a similar outlook though I favor low cost cards for curveouts and I think you might find some of my cards to be "do-nothings." Anyway here are some of my suggestions and thoughts:
Dusk Legion Zealot , Baleful Strix , Alchemist's Apprentice , Seekers' Squire , Preordain , Sage of Epityr , Rix Maadi Reveler : The first three are a slam dunk while the rest are a bit of a harder sell, but all of these cards get cast earlier than Mulldrifter/Disciple of Bolas so they help you hit land drops and find your missing pieces. And something like Apprentice can curve right into a counter enabler and draw 4 cards on turn 4 before you'd even cast the more expensive draw spells. Preordain and some amount of the other cantrips are always worth consideration too, since you're trying to put together specific things to bring a powerful Marchesa engine online.
Altar of Dementia , Spawning Pit , Bloodthrone Vampire , Dross Hopper : A critical mass of sac outlets is important and though the creatures listed aren't exciting they're a lot better for rebuilding if your first boardstate gets broken up. Deploy on turn 2 into value creature on turn 3 to recur on turn 4, or deploy alongside 3-drop on turn 5 to try to rebuild. I dislike using my whole turn to play Grimgrin or Falkenrath which I consider to be pretty mediocre standalones in EDH (Grimgrin is probably fine actually though a little finnicky) and Yahenni not being able to sac itself is a problem for me.
Goblin Cratermaker , Heap Doll , Mausoleum Wanderer , Goblin Trashmaster , Abyssal Gatekeeper , Nevermaker : Personally only run the first three but have included all of these at some point or another. They're all creature-based interaction that Marchesa can recur, but at instant speed. For example, I much prefer Heap Doll to Agent of Erebos since you can stop something like entomb-reanimate or Survival discarding Kiki to find Karmic Guide. The downside to cards like these is that they're rare and not usually efficiently-costed, but they're definitely worth considering. Boompile , Oblivion Stone , Engineered Explosives : Grixis' best enchantment removal. I'd go with these over the Grave Pacts for multiple reasons. First, destroying all nonlands and being left with Marchesa is a bigger power play. Second, it's nice to be able to remove Rest in Peace and other generally pesky enchantments. Third, these cards aren't reliant on your engines being in place to do their job, so they're better for coming back from behind. In the same line of thought:
Sower of Temptation , Grenzo, Dungeon Warden , Hostage Taker , The Eldest Reborn , Demon of Dark Schemes : My topend may look odd to you but each of these cards is strong interaction on its own, and becomes an army-builder alongside Marchesa. Stealing creatures is great for ramping and killing enchantments, or winning with Primeval Titan. Bribery and Phantasmal Image are more cards in this vein, as well as the Puppeteer Clique and Gonti you're already playing. I prefer these to Flayer, Herald of Secret Streams, etc since they help you come from behind when Marchesa isn't out, and having "finishers" that rely on your engine being all in place isn't all that effectively different from just running some combo (Metallic Mimic / Murderous Redcap is the most efficient one for Marchesa imo if you wanted to go the route). Of course, Flayer does act as removal, and is also very fun, but I hope you'll consider cutting Herald, Merchant, and Kokusho. Mikaeus is actually nice as a "backup commander" with great synergy with Marchesa but he's not in my build because I run too many Humans. Luckily we have Grenzo who is an absolutely insane engine card.
Awaken the Erstwhile , Mindslicer : Marchesa can dominate the board but is weak to combo, hate enchantments, the whole table targeting all your stuff with removal, and brick hands. These cards take care of the first three. Landing them early with your value engines already online is like a more reliable sort of "land destruction win" since in either case they can't cast their spells. Trinket Mage , Spellseeker , Phyrexian Metamorph , Mindclaw Shaman , Entomber Exarch , Trophy Mage , Ixidron , Sparring Construct : Miscellaneous other value ETBs. Trinket Mage is the best one, I highly suggest you include him. Construct will surprise you with how strong it is. The baseline is on-board protection for Marchesa the turn you cast her, but the upside is acting like a limited Graft creature by giving each new creature you play a counter.
I think that's just about it for suggestions, maybe consider Spell Pierce , Stubborn Denial , and Fire Covenant , but overall, great primer, very well-written, and I think you'll set people in the right direction when it comes to building Marchesa.
5 months ago
His ability is pretty unique and opens a whole new array of deck tactics and shenanigans!
When I saw this beauty spoiled I had so many thoughts running through my mind. In no particular order:
- Abyssal Gatekeeper : Double saccy, double whammy!
- Revel in Riches : Board wide removal gets a whole new meaning!
- Deathrender : Pure value when combined with a sac outlet.
- Massacre Wurm : 'Hey you token player'. Time to get me a drink!
- Disciple of Bolas : Yummi!
- Harvester of Souls : More yummi!
Many I see already back in your list. I think they possibilities are widespread and exploring them will lead to more hidden gems!
Best of luck and enjoy the treasure hunt.
Abyssal Gatekeeper occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%