|Commander / EDH||Legal|
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|Duel Decks: Divine vs. Demonic (DDC)||Common|
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Creature — Horror
When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature.
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Abyssal Gatekeeper Discussion
1 week ago
In your sideboard, I would use Doom Blade or Victim of Night. They are good options for hard removal (versus deck with creatures higher than 3 toughness). If you face an army of 1/1, you should look for Blazing Volley (1 mana), Electrickery(instant) or Shrivel(-1/-1 for your creatures too). Finally, Duress is always interresting versus heavy spell decks.
Also, something to protect your noble would be amazing, but I have NO idea what could be used there.
Overal, nice deck idea. I like it a lot!
1 week ago
Hey, for a first Commander deck this looks very good.
I suggest expanding on the make every player sac something strategy:
- Fleshbag Marauder
- Innocent Blood
- Tribute to the Wild
- Barter in Blood
- Death Cloud
- Abyssal Gatekeeper
- Call to the Grave
- Desecration Demon
Deathreap Ritual seems very good here potentially drawing you a lot of cards since it triggers for every player's end step. Tireless Tracker can make clues which can be a continuous amount of permanents to sac for draw and counters and she has counters interaction.
Some sac lands to consider are:
Good luck with your deck.
3 months ago
Relentless Dead and Weatherseed Treefolk(though treefolk sadly doesn't trigger aluren) give you alternatives to Endless Cockroaches or just more redundancy to get that effect out(and has a nice effect on relentless of letting you bring back Carrion Feeder
Love Aluren shenanigans! :D
3 months ago
I'm also fond of interactions between opponent's cards with my own. Nothing quite satisfies like casting a Dissension in the Ranks on a pair of deathtouchers. Or a situation like, I'm swinging with a 3/3 first strike and a 2/2, they get blocked by say, a 4/4 and a 3/3 respectively, Dissension kills off the 3/3 and leaves the 4/4 low enough for first strike to finish it. I just love cards like that in general.
6 months ago
7 months ago
This is definitely the best Marchesa deck I've seen on the site (besides my own, of course, hehehe). I think a low-curve deck is the best way to play Marchesa and you've clearly got that here. I'm just gonna shotgun some suggestions from my personal experience with the deck.
First off, you have no graft creatures, and I strongly urge you to try them. At least replace Olivia, Mobilized for War with Vigean Graftmage, which does the same thing without having to discard cards, and has crazy upside. Assemble a sac outlet, a value creature, Marchesa, and a grafter, and you can sac the grafter and value creature on your turn, return them on end step, then repeat the process on each opponent's turn. With your amount of tutors, Vedalken Graftmage should probably be good enough since it's the lowest CMC grafter, but Cytoplast Manipulator or Helium Squirter might be worth trying as well.
Trinket Mage is a house, and he comes with plenty of options. You even own a Mana Crypt, so I feel as though you have no excuse. I understand the 3 drop slot is crowded but Trinket Mage for Mana Crypt is a net 1 mana play, and he can also find Skullclamp and Sensei's Divining Top. Basically, recurring it will quickly leave you with a ton of mana and cards. I also play Heap Doll and Arcbound Worker which look poor but the Doll can recur itself alongside Marchesa without a sac outlet and you currently lack grave hate, and the Worker can recur a value artifact creature on each player's turn like a graft creature would.
Dark Confidant and Grenzo, Dungeon Warden are strong 2drops that also synergize pretty well with Marchesa. I'd rather play a Confidant on 2 than a Signet, that's for sure. On that note, I've tried most of the 2drops you're currently playing, and been disappointed with Lightning Mauler, Signets, Lightning Greaves, Nightscape Familiar, and Blood Artist. The mana cards are nice but if you have another 2drop it's usually better to play that and then the rocks are not great for the rest of the game. Meanwhile, haste enablers are basically just inferior graft creatures, and while they're nice for curving out, I think playing a value creature or sac outlet on 2 is far better and worth going all in on.
Necropotence feels a little unnecessary when you can just draw a billion cards anyway by assembling the Marchesa engine. Though it is a damn good card, and nice to have when the Marchesa thing gets broken up.
Big Game Hunter is probably the best removal guy. I like drawing a zillion cards then casting him for B in my cleanup step. Fulminator Mage is another utility 3 that can really come in handy, and it recurs itself alongside Marchesa without the need for a sac outlet.
Play Mindslicer. It's a great way to beat combo and battlecruiser alike. You'll rebuild from it better than anybody else. Well, sometimes the graveyard decks will get you, but they might not be well set up enough by turn 4 to do anything.
I feel like the wheels sorta come off here when you get above 3 cmc. Murderous Redcap does combo but is a dead draw too often otherwise, and the same is true of Kiki-Jiki, Mirror Breaker. Kiki is trying to do what your deck already does, and does it slower. Kiki can recur an ETB once per turn cycle while a graft creature usually gives you 4 (1 for each player in the game). Treasonous Ogre is cool but red mana isn't terribly useful and Ashnod's Altar is more efficient ramp. Definitely consider Ashnod's Altar and Phyrexian Altar, they're more explosive sac outlets than Yahenni and Bloodthrone Vampire (though admittedly somewhat more vulnerable). River Kelpie is too much to pay for a Grim Haruspex effect, Grimgrin is quite slow and it sucks having to wait turns and then pay so much for a sac outlet, and Zealous Conscripts is strong but I've often found I'd much rather cast Treachery or Act of Aggression (which is also instant speed removal). Time Warp is great but feels rather out of place and I like to be flashy and go for the big Temporal Trespass. Getting a value creature on board and having a 3 mana time walk is pretty nice when trying to recover from getting your field picked apart.
Mikaeus, the Unhallowed actually sucks because of the "non-Human" clause. Double recurring is sweet value but graft creatures also let you recur your creatures a ton while also protecting themselves AND marchesa.Also, I've found that you don't really need a combo finisher. Just getting your engine online is usually enough, and when it isn't, kill them all with Flayer of the Hatebound damage. Then again, I understand if your local meta makes a combo finish necessary.
Lastly, Abyssal Gatekeeper is nice for similar reasons to Nevermaker, since it can be instant-speed removal on board when needed. However, I just cut it from my build, because you just can't cast it until you have everything else in place because people love to 2 for 1 you by killing it which will kill anything else you've played, so I recommend against it.
I feel like this is the most well-built Marchesa deck I've seen so far and you have a good understanding of how best to use the commander, and that understanding will advance once you cast a Vigean Graftmage.
9 months ago
Abyssal Gatekeeper and Call to the Grave both force opponents to sac creatures. Also Fauna Shaman is another greater creature tutor and allows you to dump creatures in your graveyard for Meren to bring back
9 months ago
Erebos, God of the Dead should be in the list. Anytime life loss is a thing you need to stop the life gain decks or they'll have an unfair table advantage.