|Commander / EDH||Legal|
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|Duel Decks: Divine vs. Demonic||Common|
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Creature — Horror
When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature.
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Abyssal Gatekeeper Discussion
1 month ago
Abyssal Gatekeeper and Call to the Grave both force opponents to sac creatures. Also Fauna Shaman is another greater creature tutor and allows you to dump creatures in your graveyard for Meren to bring back
2 months ago
Erebos, God of the Dead should be in the list. Anytime life loss is a thing you need to stop the life gain decks or they'll have an unfair table advantage.
2 months ago
Cut -- Abyssal Gatekeeper (unlike Fleshbag and Co, this can hurt more than it helps since it isn't around to feed itself) Bloodghast (no real advantage with Shirei, and is inconsistent as redundancy), Bloodthrone Vampire (doesn't offer you anything for feeding it), Coffin Queen (better with high cost ETBs), Crypt Rats (doesn't function with your commander), Deathgreeter (life gain is pointless), Disciple of Phenax, Falkenrath Noble, Hell's Caretaker (too grindy).
Also consider, Dance of the Dead, Mindslicer (you only need to sac this once with a draw engine and you've basically won), Toxic Deluge, Mesmeric Orb (most efficient yard filler ever), and Ad Nauseam.
You could also safely cut some of the 0 mana creatures since they don't really do anything, Liliana, Heretical Healer Flip, and Dark Prophecy (you already have a lot of draw, and this can actually kill you if you have a slow or unclear path to victory).
Some additional lands to consider: Inventors' Fair, you have enough artifacts to satisfy it, and it tutors some of your most needed cards; Westvale Abbey Flip can get you out of a jam if you pay too much life; and Wasteland/Tectonic Edge/Dust Bowl help you play a little more into Crucible of Worlds.
3 months ago
I didn't know about Perplex really cool counter with transmute- its going in mine. Another option counter you may like is Grip of Amnesia- this choice won't be so hard for some decks but if they're doing graveyard stuff it should make them really think.
Cards in your colors that I've found to be strong choices-
Rhystic Study- a 1 mana tax that will help you draw alot
Phyrexian Tyranny- good way to drain the table but beware it draws a lot of table hate to you.
Painful Quandary- table hate galore but strong in the late game
Vile Consumption- generally less hated than mogis or tyranny but the 1 life adds up.
Abyssal Gatekeeper- a good way to deter attackers as they'll lose a creature as will everyone else.
Noxious Vapors- screws over artifact heavy decks and mono colored decks.
Infernal Offering- political edict that also reanimates. Make a few friends or enemies.
Custody Battle- this card is amazing on commanders unless you have a global sac choice in play. they are forced to give their commander away and once its under an opponent control everyone can just pass the commander around away from the owner.
3 months ago
If I am playing edh reanimator, the Skullclamp is an autoinclude for me, because as previously mentioned, with 40 life it's hard to win with one dude, so playing a reanimator engine for shenanigans is a really good way to go. Try things like Grim Haruspex,Apprentice Necromancer,Gift of Immortality,Sun Titan,Panharmonicon,Eternal Witness,Unearth,Adarkar Valkyrie,Golgari Germination,Dictate of Erebos,Ashnod's Altar,Phyrexian Altar,Abyssal Gatekeeper,Sepulchral Primordial,Champion of Stray Souls,Nath of the Gilt-Leaf,Sadistic Hypnotist,Tortured Existence,Sylvan Safekeeper,Dryad Arbor,Demon of Dark SchemesThe list goes on, but even just with these you are hitting infinite Mana, discard, creature tokens, opponent sacrifice, card draw not to mention the fact even before you add more cards this list will be quite resilient to disruption. I would add another 50 cards to this list but I think you see where I am going with it already.
4 months ago
5 months ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
8 months ago
Phyrexian Plaguelord is not nearly as recurrable -- but is a great removal engine once you have effectively almost won the game. It also costs 5. It's only really comparable because it self sacrifices (with some effort). Even then, disruption forces you to put your resources into saving the plaguelord, whereas you could be using those sacrificed creatures for other things.
Nezumi Bone-Reader is not comparable -- and I don't run it -- rather, I run creatures that force discard on every turn, but that need to die or enter the battlefield to do so -- Disciple of Phenax, Mesmeric Fiend, Black Cat, Noxious Toad, Corrupt Court Official. This is 2-4 times more triggers compared to sorcery speed. That's not even to mention that you need a ton of Black mana to use Nezumi, which isn't viable at all under resource denial. Run Sadistic Hypnotist before him. It's not nothing, it's an engine piece that is redundant with Viscera Seer, hard to remove, and cheap to play. It's not vital and doesn't need to be -- quintessential INUS condition for establishing an insurmountable board state. The faster you can get rolling, the better (and more redundant pieces = faster).
You could do the same thing on non-active turns with corpse blockade (one of the few free creature sac outlets). The only distinct disadvantage is that is costs 1 more, and the only distinct advantage is that you have a deathtouch blocker on non-active turns. The cost is a big deal for me, since my games are necessarily heavy in resource denial tactics. The blocking is less important for me because I both have plenty of ways to kill creatures and rarely face aggro or voltron strategies that are not well controlled with resource denial. I guess it's a matter of preference here, but for me, it's the active turn that makes the difference. So, you get to sacrifice all your creatures on every turn that is not yours and thus sweep away possible blockers with Attrition, Grave Pact, Big Game Hunter, Bone Shredder, and Abyssal Gatekeeper, amongst other means. Now, at least one of your opponents has an empty board and you have 5 - 10 creatures to sacrifice (or more) -- all of which you can pump into vampire (for real this time) and attack for 10 - 20 damage. This is a clean finisher for grinding games (i.e. my games). In order to blow up the vampire, they would have had to hold onto removal that would otherwise have been directed at some far more threatening card.