Mirari

Legendary Artifact

Whenever you play an instant or sorcery spell, you may pay (3). If you do, copy that spell. You may choose new targets for the copy.

Price & Acquistion

Ebay

Recent Decks

Mirari Discussion

tamurai on Monk Tribe with Narset

2 days ago

Have you ever considered putting in Mirari or Djinn Illuminatus?

Madcookie on Jeleven'it (or kess) edh

4 weeks ago

pquam Yes Echo Mage in this case turns out to be much better than the Mirari. Djinn Illuminatus can work too (btw thanks for reminding me/finding use for the djinn + infinite mana, I've had one copy back from the prerelease in 2006 and it was just sitting in the binder, gathering dust)

Also what do you think about Isochron Scepter + something that works with cast triggers like Aetherflux Reservoir or Dynavolt Tower

Regoober on John Stuart Mill

4 weeks ago

Pretty Cool Deck! I'm guessing you've already discussed with your playgroup playing a non-legendary commander so I'll move right into suggestions.

First off, Phenax, God of Deception and your commander? Woof. (It could even be a sub-in commander if someone gives you a hard time about having a non-legendary commander.) Additionally, Szadek, Lord of Secrets can be a potent swinger, but may be a little two high CMC to be competitive.

How about ways to get bonus value off of your big-buster spells like Traumatize? Primal Amulet  Flip Flipped, Mirari both get you cheap, repeatable copies of spells... You're currently running a LOT of creatures and a few Instants/Sorceries, so maybe not great to slot yet, but I feel like you'll be moving away from hard-line rogues when you're not hitting as well as you'd want. Not saying I don't like the tribal, I just think you want more interaction.

Since you have a lot of permanents, Altar of the Brood is an Auto-include, IMO. it starts doing work from turn one and adds mill to your land-drops. Also, since you're tribal rogues, Notorious Throng is the #1 best Prowl card out there. Also works nicely with Altar of the Brood and your commander.

I like to test Strionic Resonator in any deck I run with a commander w/ triggered abilities. For {2}, you get a second instance of mill. It may not be good enough for that reason, but it's a versatile enabler for ETB triggers, too, like Gonti, Lord of Luxury.

Let's get more value from your opponent's graveyards. Both Diluvian Primordial and Sepulchral Primordial get you value from EACH of your opponents' graveyards which make them great cards in this multiplayer free-for-all format. Wrexial, the Risen Deep also nets you free casts which trigger your commander. Spelltwine is cool because you get one of theirs and one of yours.

Finally, your commander is Lethal and FAST. You're going to want to protect that. Whispersilk Cloak at the MINIMUM needs to be in because it gives you evasion, too. In addition, Swiftfoot Boots and/or Lightning Greaves to make sure it sticks around and can swing for that juicy 21+ commander. Other Evasion-type cards: Aqueous Form, Artful Dodge, etc. may get you through the chump blockers, too.

I hope that helps!

Regoober on Invincible Under the Sun 天下無双

1 month ago

Oh My god. While Researching Urborg's History, I found Urborg Justice!! 2-black payback for killing one of your creatures (and you might get more than one Toshi trigger off one spell!). Maybe it's bad in your meta but in mine, there's a fist full of Ulamogs and Swiftfoot Boots that make targeted removal sometimes nullified. It's possible with your targeted exile, Edict, and Geth's, this is just redundancy, but I saw the card and thought of you :P

Also, Mirari might be considered "meh," but could add value in surplus mana times. (Also Pictured in Cabal Coffers for flavor wins)

lance4224130 on Firesong and Sunspeaker

1 month ago

ShreddedByCrows, so, here we go. I am swapping the following for the suggested, with playtest in mind. Banefire for Scroll Rack. Then, Mirari for Mistveil Plains. Followed by,Charmbreaker Devils for Madblind Mountain, as well as,Forbidden Orchard for Incendiary Command. Take note that this fixes the mana curve and land shortage. Finally, Repercussion comes back in replacing Warleader's Helix.

ShreddedByCrows, You were absolutely correct on Subterranean Tremors, however, as you put it, it does consume my artifacts. What I found out playtesting is this deck tends to durdle around looking for the right moments to play things. Unfortunately, this makes for casting the commander and keeping her safe extremely hard. In one situation a UG deck too card advantage and board state presence control with Roil Elemental. In this case, I barely won by Blasphemous Act copied by the Goggles.

Essentially, the deck has a lot of opportunity for improvement. One such is that it has a hard time dealing damage to flying creatures. The multiple Wheel of Fortune effects helps quite a bit. On my duties for this deck now include calculating the target worth of Sunforger. If there are less than five targets, I find that the card is an expensive tutor that attracts a lot of board hate. I have it in mind that the future replacement may well be a Lightning Greaves.

ShreddedByCrows on Firesong and Sunspeaker

1 month ago

lance4224130 Nice to hear it is working out! Maybe you could consider playing ore more land as your version is a bit more controlish than midrange, but it's something you have to decide after quite a few games I think. Anyway, I also recommend you Scroll Rack if you're running Land Tax. They synergize beautifully together.

For lands, good additions (as you play all the good fetchlands) would be Mistveil Plains for a plain (amazing card with the Sunforger here) and Madblind Mountain for a mountain. As they etb tapped, I don't know if it will slow too much your deck playing both of them, but it seems good. In my midrangy Boros EDH, also playing the Sunforger, I decided only to run the Mistveil, but in your version I kinda like the Madblind as well.Another crazy land for your deck strategy, a land that you will always love to have, is the Forbidden Orchard. It literally does insane things alongside your commander.

About the cards you changed now >> I wasn't a fan of all your enchantment removals, I think it's a bit too situational to run so many, the decklist feels a lot better in the actual statement. The infinite loop with the copy of the doll, the doll itself and the repercussion is quite crazy. I would have laughed so much. x)I think Repercussion is still a great card for this deck, I will keep it on the mainboard.

Some cards you could cut (that I personally don't like) are the Charmbreaker Devils (you pay 6 mana for a bad body with no immediate impact... meh, it's just too slow if you want to stay active >> I understand the argument that it could be good just after a board-clear when your opponents resources are diminishing, but it makes it just too situational and even in those rare situations he's far from being game-breaker), the Banefire (it only target one player - even if you duplicate it with the Mirari or something else, it's still meh.), the Incendiary Command (versatile but weak and slow, feels just bad), the Warleader's Helix (yeh, it can be good with the Sunforger, but otherwise it's a card I won't appreciate to see in my hand), the Mirari (it's slow and you already seem to have enough duplicating spells... not that I dislike it, it's a good card, but I think it's a bit overkill there seeing the rest of your decklist) and the Deflecting Palm (too situationnal in my opinion).

Here are a few suggestions :

Hyrs on Help My Narset Deck

1 month ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

mtgApprentice21 on

2 months ago

Have you tried Omnath, Locus of Mana or Oath of Lim-Dul? How about Mirari or Mirari's Wake? Zuran Orb would work well with your Crucible of Worlds. I like the Ad Nauseam btw. The land-to-nonland ratio in this deck makes it funny as hell. Finally, Reliquary Tower, Venser's Journal, and Library of Leng might be of some use here. Having no maximum hand size is going to help you a LOT in this deck. You may even consider Jin-Gitaxias, Core Augur, just for some extra draw/anti-control.

Load more