Mirari

Mirari

Legendary Artifact

Whenever you play an instant or sorcery spell, you may pay (3). If you do, copy that spell. You may choose new targets for the copy.

Latest Decks as Commander

Mirari Discussion

Lanzo493 on Can Drannith Magistrate’s effect mess …

1 month ago

Short answer, no. Here's why.

Rule 706.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated

Just for the sake of discussion, if you wanted to make an extra copy of an epic spell, Mirari wouldn't work because a spell isn't cast so it won't trigger, but Lithoform Engine would work.

ChickenBoy13 on Card creation challenge

1 month ago

Mirari, Reborn 7

Legendary Artifact

Whenever you tap a land for mana, add one mana of any color to your mana pool.

At the beginning of your upkeep, draw a card.

Creatures you control get +1/+1.

Whenever you cast a spell, you gain 1 life.

~ can be your commander.

At last, Mirari has returned.

--

Make a card that's a cross between Ink-Eyes, Servant of Oni and Okaun, Eye of Chaos.

enpc on Lithoform Enginge: Not Broken, Definitely …

1 month ago

DragonSliver9001: Your comment was short so I'll reference it directly:

"it does do things well actually."

Without any context or evidence to back up this claim, the comment is basically "the card is good and I should know". The issue with that kind of discussion here is that your evidence is effectively you staking your credibility on the card's value. This means that any discussion in disagreement may come across as a personal attack on you, becuase that's the only available talking point you've given. I would highly recommend against using this kind argument, as it will typically lead to popele feeling/getting attacked.

"Your reasoning that "its bad" doesn't even fit with what the op said about going in every deck"

I didn't ever say the card was bad. I called it win-more, underwhelming, a multitool, bulky and that it falls short. While it might sound like I'm splitting hairs here, the distiction is important. The card is perfectly fine in a vacuum. It copies a bunch of stuff and who doesn't like free copies.

The problem though lies in the fact that it tries to do too many things. There are already cards that do each of these things, for abilities we have Strionic Resonator and Rings of Brighthearth, for copying spells we have Mirari or stright up, cards liek Thousand-Year Storm and for creatures we have cards like Flameshadow Conjuring and Bramble Sovereign. While some of these are not colourless, they are all much more efficient at what they do because they focus on one specific thing.

But for Lithoform Engine, because it tries to do everything, you end up with it costing a decent amount of mana to play (Aetherflux Reservoir does the same and can actually just end the game) and then also costs a fair amount to activate, considering that you have to tap it. And the fact that they are all tap abilities is what I was trying to illustrate before - since you can only use it once per turn, it fits into an awkward space where you want to use it on good spells/abilities but if you're using it on spells/abilites which would win the game by themselves then it just becomes win-more anyway.

So for a casual deck, the card is fine, but cards like this have a tendancy to get cut pretty quickly once poeple start refining their decks as it lacks focus.

As for not aligning with OP's comments, the comment was made that most EDH decks will want to run this. I then stated that I'm sure there will be a bunch of decks that will want to run this becuase they think it's awesome but it ends up not really doing much. I then expanded on my comment. I fail to see how this doesn't align with what OP was talking about.

defamagraphy1 on Lithoform Enginge: Not Broken, Definitely …

1 month ago

I remember cracking a Mirari and Rings of Brighthearth back in the day and this feels kinda eh in comparison. I feel like this card MAY see some constructed play, but it's also going to be pushed to the side, unless it makes a ground breaking Modern performance which is highly doubtful. I feels like a very very over hyped mythic, but you never know though.

It has some decent potential being played alongside Zirda, the Dawnwaker and can be played Splinter Twin style alongside the all the untap creatures, it can be a very over costed Isochron Scepter as well with Dramatic Reversal on the stack. Otherwise. Eh.

Caerwyn on Spark Reflector

2 months ago

I think that looks good, barring a slight semantic change. The semicolon after the and the comma after "ability" should both be periods:

Whenever you activate a loyalty ability of a planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy.

(See both Mirari and Chandra's Regulator).

Caerwyn on Spark Reflector

2 months ago

I would not add the life-gaining ability. Looking at this from a card advantage perspective, Mirari only triggers once per card--one instant/sorcery card gives you one instance of Mirari triggert.

Planeswalkers, on the other hand, can trigger each turn. You are going to get at least one Spark Reflector trigger per Planeswalker card, but are quite likely to get multiple triggers per card.

I do not think that distinction is so big that the casting cost or the trigger cost would need to be changed; but I do think it is a sufficient distinction that the card should not get another ability.

DemonDragonJ on Spark Reflector

2 months ago

There are some cards that allow players to copy planeswalker abilities, but those cards are few in number and limited in scope, so I am designing a card that can copy any planeswalker ability without restriction, and here is the result of my effort:

Spark Reflector Show

This card is modeled after Mirari, but I decreased its initial cost, because I feel that Mirari is too expensive, by today's standards. I also added the life-gaining ability from Interplanar Beacon, except that I changed the conditions under which it triggers, so that a player is not forced to hard cast a planeswalker.

What does everyone else say about this card? Do you like it? Is too low of a cost for it?

Xoct on Witch

3 months ago

@ dichia

By the way, I have appreciated your help and recommendations. I like the idea of Alchemist's Refuge.

I did consider looking into the food sub-theme before. Now that I got a better feel for how the deck runs, I may just make that into another deck of it's own. But I'm definitely open to seeing how the cards you mentioned can work in this deck.

I'm also a long time edh player, so I assumed Prophet of Kruphix was banned in modern too, thankfully it's not. I love the idea of this card.

Early Harvest untaps all basic lands Regrowth to bring Early Harvest back to your hand. Early Harvest a second time, play your second Regrowth Pay 3 for Mirari to copy Regrowth Regrowth two targets will be Early Harvest and one copy of Regrowth

Rinse and repeat cycle to gain infinite mana. Regrowth brings the second copy of Regrowth and refreshes mana with Early Harvest.

I realize this infinite combo would not work with Bubbling Cauldron since all that mana goes away when the turn is over, and Bubbling Cauldron wouldn't untap until the next upkeep with Unwinding Clock. Also I forgot Early Harvest only untaps basic lands. (This is why the combo was removed).

To be honest, I don't know. At the multiplayer table, I found that Bubbling Cauldron is a huge target for removal. So I could only imagine how a single player would use their resources to stop that particular card. In multiplayer, it's easier to let someone else be a threat, wait till a lot of counter spells were used, then feel safer to play key cards.
Only way I'm able to sacrifice multiple newts in one turn is by having multiple copies of Bubbling Cauldron.

The way I intended to sacrifice newts outside my turn was through Unwinding Clock, only needing one copy of Bubbling Cauldron.

So it's a bit misleading of me infer a single cauldron could be used multiple times on my current turn. I have yet to find a combo that will enable this.

First idea that came to mind is Intruder Alarm and either Mycosynth Lattice or March of the Machines. Problem is i'd still need a way to get Festering Newt to etb from the graveyard, which Havengul Lich can do, but it costs 2 mana per cast, and 1 mana per cauldron ability. Really mana expensive.

However this combo COULD would work better with Cauldron Familiar and Witch's Oven, wouldn't need Havengul Lich either. Eliminating the need to spend mana.

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