Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Dragons of Tarkir (DTK)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Gravepurge occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
1 week ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
3 weeks ago
Sounds like a job for Insurrection.
It also kinda looks like you're trying to build a combo deck, what with the Congregation at Dawn and specific 3 creatures you want out, in which case Genesis Wave, Genesis Hydra, Lurking Predators, Kamahl's Druidic Vow, Vaevictis Asmadi, the Dire, See the Unwritten, Atla Palani, Nest Tender, Aid from the Cowl, Warp World, Divergent Transformations, Indomitable Creativity, Reality Scramble, and Genesis Storm are your options for cheating out multiple creatures off the top of your deck. You'd then want to shore up your tutors (not having blue hurts here, but black is king) to be able to consistently grab Congregation at Dawn.
The other option (or perhaps in addition to) is to go reanimator. Buried Alive+Balthor the Defiled, Champion of Stray Souls, All Hallow's Eve, Immortal Servitude, Pyrrhic Revival, or Rise of the Dark Realms.
Tutors can serve each plan equally, and it keeps the deck from doing the same thing every time, which is good for casual play. Also, if you throw in Footbottom Feast, Gravepurge, Forever Young, and/or Bone Harvest, Buried Alive interacts with Genesis Wave and friends.
4 weeks ago
1 month ago
Legendary Planeswalker - Neheb
Escape - Exile three other cards from your graveyard.
+1 Target creature gets +X/+1 and first strike until end of turn, where X is the number of cards that left your graveyard this turn.
-3 Each creature gets -2/-2 until end of turn.
-5 Return up to two other cards from your graveyard to your hand, then return up to two cards from exile to your graveyard.
Death won't keep him out of battle. He begs to be partnered with Syr Konrad, the Grim. Escape him, then +1, to give a creature at least +3/+1 and first strike, if not more if you have other ways of moving cards out of your graveyard (a la Witch's Cottage, Gravepurge, Forever Young, Cauldron Familiar, etc.). OR, out of the gate, open with a -3 and wipe the board of puny creatures. If he looks weak to you, especially his +1 ability, don't underestimate how persistent he will be with an escape cost of 2 and three cards exiled. The -5 is pure tech and card advantage, hoping to keep your graveyard relevant in am age where graveyard hate is cheap and everywhere.
Carnival Toll Booth
Legendary Land - Gate
~ enters the battlefield tapped.
: Add or .
: Each player loses 1 life. If you lost four or more life this turn, each player loses 2 life instead.
A way to activate Spectacle from Ravnica Allegiance and a mana sink for ending games if you have infinite mana and aren't dismally low on life.
4 months ago
I see you want cut ideas based on your comment on my wall. As such....
Gnat Miser - Weak static effect and doesn't do much other than being a tekashi69 (a rat :P)
Sinuous Vermin - Being or not being a monsterous, it is weak. Not worth a slot.
Swarm of Rats - Potentially big dude with no trample, you already have 1 or 2 of these, redundancy is not needed. I don't even think the others are. They seem win-more.
Typhoid Rats - Is cute, but 1/1 deathtouch with no way to abuse is ripe for cutting.
Bad Moon - Definition of win-more. Anthem helps opponents too, weak static effect. Not worth it at all.
Gravepurge - Eh, there is much better recursion in black if you are so inclined.
You could add in some more relentless rats or some of the suggestions I recommended.
Coffers is the primary card you should add if you can, SO much ramp. But I'm biased because I have a deck based on it. Nykthos, Shrine to Nyx would help you ramp out alot too!
Reply here instead of on my wall so I can keep track of everything :)
5 months ago
So, Some cute tricks, I did a playtest and really enjoyed morality shift, swapping my deck and burning opponents for 26. Not quite enough to get me there. I had hoped to flashback dread return off the zombies I had made, but I found out too late it wasn't in the deck. So I recommend Dread Return and Sutured Ghoul . That should win the game pretty easily. I would also suggest Gravepurge over return from extinction. and since you have the option, I've always liked Empty the Pits as a finisher, but in this deck it could kill without even attacking with the zombies.
7 months ago
Thank you for your question Wicker.
I'm lucky enough to have no one playing Elesh norn in my playgroup. Toxic deluge could be a problem too for any aggro deck.
Honestly, the only way to overcome this would be counterspells, a Teferi's Protection or maybe a good pump.
multimedia on RATS!
1 year ago
Hey, can't get much better than Rats and Angels :) Consider more Rat Colony? 20 seems good, haha.
Cards to consider adding:
- Mogis's Marauder : there will be lots of black devotion with Rats, this guy can give all your Rats haste and you choose which ones get haste. Win from out of nowhere.
- Crypt Ghast : pretty much a staple when playing so many Swamps. Extort is some extra opponent life lose and life gain for you when casting Rats.
- Thrumming Stone : expensive price card, ripple 4 is amazing with Rat Colony.
- Living Death and Patriarch's Bidding : reanimate all Rats.
- Mikaeus, the Unhallowed : anthem and give all Rats undying. When you sac a Rat it's reanimated.
- Basilisk Collar : equip to Crypt Rats, kill all your opponents and not yourself.
- Dark Prophecy : draw when you sac Rats, works with tokens.
- Jet Medallion : make all Rat Colony only cost one mana.
- Diabolic Intent
- Insidious Dreams : discard your hand to tutor for and setup the top of your library with all Rat Colony.