Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Magic 2014 (M14) Uncommon
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Antiquities (ATQ) Uncommon

Combos Browse all



, : Target player puts the top two cards of his or her library into his or her graveyard.

Price & Acquistion Set Price Alerts





Recent Decks

Millstone Discussion

StoryArcher on Orcstone II (non-budget)

1 day ago

mitzy, The deck originally featured Millstone but based on the advice offered above, I'm trying it out with Grindclock instead for a while.

mitzy on Orcstone II (non-budget)

1 day ago

you put Millstone in your discription but it isnt in your deck.

Funkydiscogod on Orcstone II (non-budget)

2 weeks ago

Use Grindclock instead of Millstone, because it doesn't take mana to use it, and if you don't need to mill you can just add a charge counter for future turns to speed up the kill.

Madblind Mountain can be a way for you to reset your library if you spy yourself and don't like what's on top. Also Lantern of Insight can be a nice backup to the Orcish Spy.

What's your opinion on Thoughts of Ruin?

StoryArcher on Mono-Red Land Destruction

2 weeks ago


I know that G/R is the most popular land destruction format and that there's a good reason why - ramp is beautiful - but I find the following factors come into play:

1) Mixed land bases will slow you down by a turn as often as they speed you up by a turn. I can't build decks off of ideal draws, and mono-red not only allows for an easy mana-curve but also lets me put in more sources of colorless mana like Darksteel Citadel and Field of Ruin.

2) Reliance on creature-mana makes me more vulnerable to hurting myself with board wipes which I generally prefer to have as an option.

3) Filling up the deck with ramp leaves a lot less room for removal and actual land-destruction, so you can start off like gang-busters and then suddenly peter out with an empty hand. I really enjoy the effectiveness of Orcish Spy + Millstone, but that's 8 more cards I'd need to find room for to go with the ramp, removal and land destruction.

Having said all that, I'm actually experimenting with mono-green land destruction as well (see Mwonvuli Takeover) and so far it's been a lot of fun.

StoryArcher on Mono Red Land Destruction as it was supposed to be

2 weeks ago

In the current meta of players sacrificing land and injuring themselves to dig more lands out of their deck, I feel like this kind of deck has tremendous potential. I'll be testing out my own in a competitive environment very soon, using an old land-filtering trick developed during my Ice Age days - Orcish Spy + Millstone. Have a look at my deck to get a few more ideas - I've linked the budget version below, though obviously including Chandra, Torch of Defiance, Koth of the Hammer and Blood Moon are all excellent adds.


Modern StoryArcher


FSims81 on Artifactually Speaking

1 month ago

After looking at your suggestions I'm thinking of removing the mill focused stuff Diligent Excavator, Millstone, Psychic Corrosion, the Fountain of Renewal and 2 Unwind. In their place I added 2 Blink of an Eye, 2 Explosive Apparatus, 2 Voltaic Servant, and 2 Artificer's Assistant.

My thought being the 2 Assistants are 1 to cast flyers I can pop turn one and Scry. Apparatus, and BoaE help control the board. Lastly Servant replaces Excavator as a 2 to cast 1/3 but I can untap and artifact which adds blockers.

Murphy77 on M19M Mill

2 months ago

Thanks for your feedback CharlesChinigan

Agreed, Scavenger Grounds adds value to the deck.

Yeah, for all that Millstone and Arcane Encyclopedia have low cmc's, in this deck they are very much midrange or late game cards.

Getting the balance right, for me, usually involves playing the deck at a few FNM's and testing options. At this point my main M19 deck is Duplicity of M19M Elves, so it might take a while to further refine this deck. But - everyone must admit - it is fun to play a mill deck once in a while.

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