|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
Combos Browse all
, : Target player puts the top two cards of his or her library into his or her graveyard.
Price & Acquistion Set Price Alerts
|Have (9)||ironax , webdokkeren , Wolfebladeelite , ChainerDragon65 , Joblaska , silvereh , Laertesss , Swamy , orzhov_is_relatively_okay819|
1 day ago
1 day ago
you put Millstone in your discription but it isnt in your deck.
2 weeks ago
What's your opinion on Thoughts of Ruin?
2 weeks ago
I know that G/R is the most popular land destruction format and that there's a good reason why - ramp is beautiful - but I find the following factors come into play:
1) Mixed land bases will slow you down by a turn as often as they speed you up by a turn. I can't build decks off of ideal draws, and mono-red not only allows for an easy mana-curve but also lets me put in more sources of colorless mana like Darksteel Citadel and Field of Ruin.
2) Reliance on creature-mana makes me more vulnerable to hurting myself with board wipes which I generally prefer to have as an option.
3) Filling up the deck with ramp leaves a lot less room for removal and actual land-destruction, so you can start off like gang-busters and then suddenly peter out with an empty hand. I really enjoy the effectiveness of Orcish Spy + Millstone, but that's 8 more cards I'd need to find room for to go with the ramp, removal and land destruction.
Having said all that, I'm actually experimenting with mono-green land destruction as well (see Mwonvuli Takeover) and so far it's been a lot of fun.
2 weeks ago
In the current meta of players sacrificing land and injuring themselves to dig more lands out of their deck, I feel like this kind of deck has tremendous potential. I'll be testing out my own in a competitive environment very soon, using an old land-filtering trick developed during my Ice Age days - Orcish Spy + Millstone. Have a look at my deck to get a few more ideas - I've linked the budget version below, though obviously including Chandra, Torch of Defiance, Koth of the Hammer and Blood Moon are all excellent adds.
3 COMMENTS | 520 VIEWS | IN 1 FOLDER
1 month ago
After looking at your suggestions I'm thinking of removing the mill focused stuff Diligent Excavator, Millstone, Psychic Corrosion, the Fountain of Renewal and 2 Unwind. In their place I added 2 Blink of an Eye, 2 Explosive Apparatus, 2 Voltaic Servant, and 2 Artificer's Assistant.
My thought being the 2 Assistants are 1 to cast flyers I can pop turn one and Scry. Apparatus, and BoaE help control the board. Lastly Servant replaces Excavator as a 2 to cast 1/3 but I can untap and artifact which adds blockers.
2 months ago
Thanks for your feedback CharlesChinigan
Agreed, Scavenger Grounds adds value to the deck.
Getting the balance right, for me, usually involves playing the deck at a few FNM's and testing options. At this point my main M19 deck is Duplicity of M19M Elves, so it might take a while to further refine this deck. But - everyone must admit - it is fun to play a mill deck once in a while.