, : Target player puts the top two cards of his or her library into his or her graveyard.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
1 month ago
No, no Millstone. I do love it and thought about putting it in, but it is too slow.
2 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
5 months ago
Thanks a ton for the feedback: there's some really great suggestions in there!
Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence
Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)
Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence
Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)
Vedalken AEthermage - already got 'em (he's just in a small "Search" section)
Disciple of Bolas also really great, need to get him
Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).
Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better
Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already
Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender
Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board
So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D
8 months ago
Things to remove and why:
Worry Beads - too slow Endless ranks of the dead- dead if you don't have other zombies out
From Under the Floorboards - no way to activate madness which is what makes it good
Unbreathing Horde - you can keep if you want, but it only helps if you self mill and you just don't have that many creatures
Dark Salvation - keep it only if you can fix your mana generation issues. If you can consistently get 10+ mana a game then keep it.
Exsanguinate - it's just a worse Torment of hailfire, and again you don't generate 20+ mana consistently.
Butcher of Malakir - Costs too much mana, and when you need to wipe the board you have boardwipes to do that anyways.
Things to add:
Altar of Dementia swap that one out for Ashnod's, it's better in this deck
Grindclock , it's slow but it gets a lot better with Unwinding clock, and if you can land it early it'll do some serious work over the course of a game.
Helm of Obedience is a pricey card but definitely would do work here
Millstone if you took that one out
9 months ago
In order to handle the problem with milling your lands, it might be worth running, Elixir of Immortality
10 months ago
Nava will show you the cards I recommended removing. Some good keywords to look for if these don't tickle your fancy are Delirium, Flashback, and Threshold. Here are some cards you could add to it instead: Chill of Foreboding , Circular Logic , Countervailing Winds , Cryptic Serpent , Dakra Mystic , Detritivore , Diluvian Primordial , Dreamborn Muse , Fascination , Fraying Sanity , Gibbering Fiend , Magnivore , Manic Scribe , Ore-Scale Guardian , Rakshasa's Disdain , Rise from the Tides , Runehorn Hellkite , Stitcher Geralf , Stream of Thought , Treasure Cruise , Howling Golem , Millstone
11 months ago
I can see it having a keyword, but likely not "mill" - the original card, Millstone might be the origin of the term, but the imagery clashes with the mechanic. I'd argue "Dementia X" or "Amnesia X" as the keyword would be more likely to be accepted.
That said, totally on board with it, and I've been saying so for a while. Wizards has a bad habbit of making new keywords for sets that don't need to exist.
Etwine, Escalate, Replicate, Overload, and Buyback are all fundamentally Kicker or Multikicker effects, except with a different keyword. Heck, if you errataed them as such, it would only alter some 5 cards or so that cared about the specific key word.
Flashback, Jump start, Recover, and Retrace are 4 flavors of the same mechanic, although one could argue Cypher fit here too.
Heck, "undergrowth" has cares about how many creatures you have in your graveyard, but doesn't have a consistant effect based on the resulting number.
Sunburst, Convergance, and Domain are 3 different mechanics that all care about how many colors you have.
Infect wouldn't have been a problem if they had kept it as Wither and Poisonous:X, but by combining the two they made pump spells = more poison.
On a similar vein, what about:
Grow: X as "put X +1/+1 counter(s) on (specificed) creature".
Example: Sengir Vampire would have "when a creature damaged by this card dies, Grow 1"
Decay: X as "put X -1/-1 counter(s) on (specificed) creature".
Example: Aboroth would read "Cumulative upkeep: Decay 1"
(not sure what to call this one): X as "enters the battlefield with X +1/+1 counters".
was thinking "emergance", but that's too close to "emerge" (which realistically, is just "creature offering" at sorcery speed)
granted, it wouldn't save that much space on most cards due to reminder text, but for rares it make for a load of condensed text.