|Commander / EDH||Legal|
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|Dragons of Tarkir||Common|
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Creature — Human Cleric
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
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Qarsi Sadist Discussion
1 month ago
If exploiting a creature is sacrificing it, can I use that sacrifice to pay the price of another ability?To be more specific, I have a creature with exploit, Qarsi Sadist, and a card with an ability that has a cost of sacrificing a creature, Vampiric Rites. Can I summon Qarsi Sadist, exploit a creature, and then, as that exploit resolves, activate the ability of Vampiric Rites, and sacrifice the same creature, essentially using one sacrifice to pay the price of both abilities?
5 months ago
First of all, with this high CMC you need 24 lands.
While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.
Here are some lower cost creatures that could be good:
Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null
Skirsdag High Priest Isn't this amazing?
5 months ago
5 months ago
Hey whyundead3, thanks for the feedback. I agree in making it as competitive as possible, casual or not. Winning fast is winning fun, right?
The usefulness of Rally the Ancestors I'd overlooked. Rule 603.7C was something I had missed, so from here on out please consider mentions of Rally the Ancestors and Immortal Servitude to be one and the same unless otherwise specified. The same is true for Blood Artist and Zulaport Cutthroat, although I was aware of the former, merely passing over it.
I do agree that the deck does nothing until Immortal Servitude goes off. It is stalling until that point when it goes off and hopefully wins. Adding in Augur of Bolas and/or Screeching Skaab gives it board presence before then, which is something I had been considering. There's not much to do about this, short of changing the game plan away from Immortal Servitude, which I should have gone into.
This is actually the third iteration of the deck I've looked at. The first version was a RBW setup that looked to power out and up a Quest for the Gravelord or Mortician Beetle as fast as possible. This is similar to your thoughts on Carrion Feeder. When I was looking at that setup I'd considered either using the same sacrifice outlets you listed, or one-drop self-sacrificing creatures like the Mogg Fanatic still in the MaybeBoard. I settled on the latter as it was more difficult to disrupt via removal and could get some additional speed through Kuldotha Rebirth and Infernal Plunge, as both sacrifice setups work best feeding on Ornithopter and Memnite.This was great in concept, except in researching it I found an identical setup that could power out a T2 win through different means
I like some of the options you've brought up, namely the Doomed Traveler, as it gives me another target for Qarsi Sadist immediately, a repeat chump-blocker, or could power another scheme for damage like you're thinking. Pawn of Ulamog also plays nicely into this. The under-performing Inquisitor Exarch does stand to be replaced by something more useful.
The alternatives to Taigam's Scheming I am not sold on however. While it is true that they don't actually do anything to the game, like put cards in hand, they do optimize Pieces of the Puzzle, which is wonderful. My main thing is simply that, as a two-drop, I can put 5 + 1 cards into the graveyard. I don't think anything else beats this ratio short of a good Mind Funeral somehow cast on myself. If there's a faster method you're aware of, by all means. I didn't look greatly into targeting myself with mill cards, only ones that give me some control over what remains in my library/goes to my hand.
I do like Forbidden Alchemy, but for my purposes it's a worse version of Pieces of the Puzzle, albeit a worse copy 5 - 8 of the card. Thought Scour is in a similar situation when compared to Screeching Skaab, as the reduced mana cost and self-replacing nature just doesn't suit my needs as well as a 2/1 body. It's a good card, just not for my needs. Fact or Fiction is just too expensive. Two castings of Taigam's Scheming fills the graveyard far better and doesn't give my opponent any influence.
We're in the same line of thought with Taigam's Scheming just not doing as much as it could. I'd looked at building this in Green using Gather the Pack, Commune with the Gods, and Satyr Wayfinder, but that setup just works better with the typical Dredge creature suite of Bloodghast, Narcomoeba, Prized Amalgam, etc. These cards have the benefit of refilling my hand, but I'm just not using the right creature strategy to make this deck work in Green.
As for Black mana sources, I definitely agree. Even in this current build I have no reason not to split my Plains and go 50:50 with Swamps.
Overall, I appreciate the input. I have been sitting on a playset of Dark Prophecy, Deathgreeter, Lingering Souls, and Teysa, Orzhov Scion that play nicely with some of the ideas you've dropped here, even if that wasn't the intent. Plus you caught some critical mistakes I'd made in this deck.Cheers.
6 months ago
From a casual, janky deck point of view I love it. Your deck seems to be doing some pretty cool things with cards that are generally considered pretty bad and unplayable outside of limited.
But from a more competitive, critical point of view I'd love to give you some tips. (I know your deck is posted as casual so feel free not to even read this)
From what it looks like you're using cards like Taigam's Scheming and Taigam's Scheming 2.0 to fill up your graveyard then playing Immortal Servitude to return back all of your creatures of that cmc, stacking the damage to deal a ton. Sounds like a solid plan.
But from what it looks like your deck seems like when it goes off it goes but up until then it just spends most of its time durdling. Why cards like Taigam's Scheming never see play is because.. well.. they don't really do anything. Yeah you get to set up your next few draws and/or fill your graveyard but what else? When people play cards they expect them to to help them win the game. Scheming doesn't actually win games, it just helps other cards do. (In a weird sense it's kinda like straight life gain). If the card said draw a card at the end or even loot (draw then discard) I can assure you it would see insane amounts of play. But it doesn't. Better replacements might be Fact or Fiction, Forbidden Alchemy, and Thought Scour.
From your post it seems like you've considered Rally the Ancestors but decided to remove it. In my opinion I think is can potentially be much more powerful than Immortal Servitude. For starters it's 1 mana cheaper. But it also says with cmc X OR LESS. That can get everything rather than just your 1 or 2 drops. And the down side of exile at next upkeep? If you sac them all they don't exile. Meaning you can play Rally, sac all your creatures (preferably with a sac outlet). Then next turn play another Rally. (Rally does exile itself sadly) To top it all off Rally the Ancestors is instant speed. (That's a HUGE upside)
Lastly the creatures. If you were to play Rally I'd recommend a sacrifice outlet, luckily for you you have access to many good ones. Viscera Seer and Carrion Feeder come to mind.In my opinion Enclave Cryptologist is too slow at what it does. You have to put an additional 2 mana into the card for it to actually do something and then hope someone doesn't kill it. Recommended upgrades Merfolk Looter, Magus of the Bazaar, Bonded Fetch, or Jace, Vryn's Prodigy Flip if you like to spend money.
Zulaport Cutthroat is a good card, I like it. But depending up what type of games you play more there might be a better option. In free for all I think Zula wins but in a 1v1 match Blood Artist definitely wins. See unlike Zula the Artist says if ANY creature dies, yours, mine, any. But the Artist also only says for one player to lose a life, rather than Zula which is each opponent. Heck you could always just run both. Double the fun.
From there I don't think you'd even need to play either Inquisitor Exarch or Qarsi Sadist. (And Death Cultist) Like they're okay. But if you're already playing the life loosers and you already have sac outlets coming back it might just be more beneficial to play creature makers instead. (Depending upon how many life loosers you have the numbers could be much higher) Recommend Doomed Traveler, Blisterpod, Carrier Thrall. Sengir Autocrat (Just remember sac the Serfs first). These guys could be insane too Pawn of Ulamog and Grim Haruspex (Depending upon how many token makers you end up actually playing) and Xathrid Necromancer. (Depending upon how many humans you actually play from the ones I've listed.)
Last thing, I'd also recommend you play lands that tap for black. As there's a lot of black on the list. I know ideally you want to resurrect them and not actually play them from hand. But sometimes things don't go as planned and it's good to have back up options.
From your description it seems like you have a mind for understanding your deck. That's a good skill. One a lot of the pro's don't even have. Look forward to what you might make in the future.
apxl on nogginwhack
8 months ago
Question, so say I bring back Qarsi Sadist on end step with Shirei, Shizo's Caretaker and I sack the Sadist to itself. Since it's still the end step, does the Sadist come back and create an infinite? Thanks man.
11 months ago
The most interesting change here is dropping the dragons for Sheoldred, Whispering One and Grave Betrayal as bombs. While certainly both exciting, it's worth remembering that you only want as many high cmc cards as you need to win. Having too many gives you a lot of dead draws and poor opening hands. This idea is compounded when those big drops are also redundant. Since Sheoldred is a legendary creature, you can't have more than 1 out at a time, so you really don't want to draw another unless the first has been removed. The Betrayal can be played in multiples, but this will not net you any additional effect. Typically, I'd recommend 3 Sheoldred and 2 Betrayal, but this deck already has a solid tutor option in Sidisi, Undead Vizier. By upping him to 3 or 4 copies, I don't think it would be hard to play just 2 Sheoldred and 1 Betrayal. Having tutors opens you up to a more toolbox style deck with 1 or 2 copies of a couple of powerhouse cards. Some other big guys that could find a place in the current theme are Massacre Wurm and Harvester of Souls. Maybe even Ob Nixilis Reignited has a home here.
To support bombs, you're also going to need to have reliable plays on the early turns of the game. Whether those plays are controlling reactions to your opponents' plays (ex: Gitaxian Probe, Mana Leak) or the construction of your own defensive board state (Ex: Sage of Epityr, Dark Confidant), control still needs to establish some presence to make it to the end of the match.
It's probably worth noting that exploit works best with more exploiters than exploited since exploiters can exploit exploiters but exploited can't exploit exploited (which is totally not confusing at all, I'm sure XD). With that in mind, some other cheap exploiters are Qarsi Sadist, Sidisi's Faithful, Silumgar Sorcerer, and Minister of Pain.
So while you don't want to include all of the above, you could choose some to replace some or all copies of the more expensive cards that don't offer as much value (ex: Jace's Ingenuity). Some cards can also just act as better replacements (ex: Mana Leak over Nullify), and some more might even fit in place of lands that could be removed if the mana curve shifts more to the left.
I apologize if these suggestions are too sweeping. I just want to make sure you don't feel pressured into making a deck you're not passionate about. If your play group uses slow casual decks to have longer games or if you find value in making lesser known cards shine, then that's absolutely what you should build for. The final call always has to be yours.
11 months ago
Ok. I imagine you're trying to keep this cheap, so I'll do my best to help you out some.
From the looks of this deck, you are building from the cards you pulled from packs. That's not really a viable way to build decks. You need to buy singles; you can get excellent rates and deliveries from locations like tcgplayer.
Right now, this is a highly unfocused pile of cards. You can turn it around, but it needs to get playsets of the right cards, and it will take some money. I'm guessing you're building on a budget, so I'll refrain from offering suggestions like Tarmogoyf. I'm suggesting such a major overhaul because you will lose every game with your deck as it is now. I say this not to be harsh but to help you avoid being disappointed. Cut most of these cards, and you can still play something similar, but perhaps with a chance of winning sometimes.
Your deck has a bit in common with A) delver decks, and B) dredge decks. Exploit also suggests a potential to build aristocrats style. Do some research.Look at them as models. Most of your cards are not modern viable, but there are things you can do to make this somewhat competitive for not too much money. Thought Scour would be ideal. Round out your playset of Gnarlwood Dryad. Grim Flayer is likely a good option. Eventually you will want Polluted Delta, as putting lands in your graveyard helps with delirium, and fetch lands are ubiquitous in modern. You can eat doubles of cards with delve creatures while keeping delirium active: Hooting Mandrills, Gurmag Angler, and Tasigur, the Golden Fang will make an excellent compliment, though no more than 3 or 4 cards total. Strength from the Fallen has potential, though 4x is required. You can capitalize on the constellation business and filter lands from your dredging by playing Courser of Kruphix. Stinkweed Imp is a good choice to help fuel your graveyard action. Bloodsoaked Champion is good, and meshes well with any explot creatures you may want. Sidisi's Faithful and Qarsi Sadist are some of the best. If you really want to focus on that sacrificing aspect of things, Young Wolf or Murderous Redcap can be nice. Hangarback Walker is nice as it helps with delirium.
Cut white. It hurts your consistency and gives you little. You also will need to change up your landbase. A modern landbase generally involves fetchlands like Polluted Delta and shocklands like Overgrown Tomb. They are a bit expensive, so you can operate alright for the time being with checklands like Hinterland Harbor or painlands like Llanowar Wastes.
Basic deckbuilding tip: get down to 60 cards. Having more hurts consistency. It is never, NEVER, worth while to go over 60. All pro players have 60.