|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
Slip Through Space
Devoid (This card has no colour.)
Target creature can't be blocked this turn.
Draw a card.
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Slip Through Space Discussion
3 days ago
Voidmage Husher, Artful Dodge, Slip Through Space, Taigam’s Strike, Swiftfoot Boots, Search for Azcanta Flip, Disciple of the Ring, Mystic Remora, Ojutai Exemplars, Acquire, Baral's Expertise, Fractured Identity, Mystic Confluence, Blatant Thievery, Clone Legion
1 week ago
2 weeks ago
With Zedruu you could make a really fun group hug deck, or have a sneaky control deck with some harsh backbiting. For example, the C11 vows (eg Vow of Duty) are a really cool way to screw everyone else. Cumulative upkeep costs are an interesting way of abusing things as well.
Ruhan could also be interesting in group hug, or maybe... I have a vision for him. I want to make him a spellslinger voltron thing. With Monastery Mentors and Slip Through Spaces and maybe Zada, Hedron Grinder. Seems like it could be cool.
Exhibit C, however, is something no one has mentioned yet, not even you. It's a totally ridiculous idea. Ishai, Ojutai Dragonspeaker and Kraum, Ludevic's Opus. A deck that punishes opponents for casting spells.
2 weeks ago
Is this budget or casual, because cards like Spirit Mantle, Nimbus Maze, and Glacial Fortress just don't belong in competitive, and there are major omissions like maxing out Serum Visions and Path to Exile? Don't just take my word for it, look at your casual/competitive meter ;)
The lands should be 4 Flooded Strand, 4 Windswept Heath, 2 Polluted Delta, 2 Hallowed Fountain, 4 Seachrome Coast, 3 Plains, 2 Island. Compared to your mana base which only has 16 white and 10 blue sources, this gives 19 white and 18 blue. Flooded Strand is by far the best land; it's much much better than basics because it can be Plains or Island (to dodge Blood Moon) OR Hallowed Fountain for the negligible cost of 1 life. If nothing else, add the Strands. Seachrome Coast is strictly better than Glacial Fortress and Nimbus Maze; since your curve ends at CMC = 3, it's always untapped when you need it.
Distortion Strike and Spirit Mantle are unplayable outside of fragile creature combos. Your creatures are huge and persistent; the only thing they're afraid of is removal. Since the average top Modern deck has 8 removal (as many as you have creatures), you don't have to worry about unblockable because your creatures won't survive that long ;)
Just play more removal of your own, which clear the path AND aren't useless if you don't have creatures. Or cards like Apostle's Blessing which make your creatures unblockable AND protect them from removal. Or at least cards that cycle like Slip Through Space and Cartouche of Knowledge. All of these options are strictly better. You might also consider Kira, Great Glass-Spinner to block removal.
Ghostly Prison seems out of place. Why would a combo deck (the fastest deck type) need delay tactics when you can use that card slot to just assemble your combo faster (e.g. Serum Visions, Jace, Vryn's Prodigy Flip, Opt, Sleight of Hand)?
Wrath of God also seems out of place, but if you have to, at least play Supreme Verdict instead.
4 weeks ago
Eye of the Storm would fit here very well I think.
Have you considered additional ways to protect your commander? He has to attack to get the benefits. Trailblazer's Boots, Reconnaissance, Maze of Ith, Aqueous Form, Slip Through Space for an sorcery/card draw effect.