Slip Through Space
Devoid (This card has no colour.)
Target creature can't be blocked this turn.
Draw a card.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
|Commander / EDH||Legal|
Slip Through Space occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Slip Through Space Discussion
2 weeks ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
2 months ago
I feel like 20 creatures for a prowess deck is a little bit too much. Maybe take out Sanguinary Mage? It doesn't have haste or any other really special abilities except for prowess. Like I've said, you have plenty of creatures and the card is just not necessary. Slip Through Space is much much better since it works well with prowess, draws you a card and is amazing at finishing games.
2 months ago
2 months ago
I don't know if you are trying for budget, but Breeding Pool would be another ramp spell you might want to look into. Slip Through Space can be worthwhile if you need one big turn of damage, and the card draw isn't too bad even if you don't need anything unblockable.
3 months ago
Nevinyrral_Mayor_of_Urborg Teferi's Veil and Vanishing are extremely underappreciated cards you can throw on commanders or valuable creatures and keep them alive; Aether Tunnel and Aqueous Form are cheap and reliable ways to ensure combat damage while things like Distortion Strike Artful Dodge and Slip Through Space all allow someone to sneak in for a huge hit of damage and provides a small boost to a couple of your creatures by being in the yard. And Trailblazer's Boots pretty much read unblockable in most EDH games.
3 months ago
3 months ago
Slip Through Space draws a card and gives unblock able!