Slip Through Space


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Oath of the Gatewatch Common

Combos Browse all

Slip Through Space


Devoid (This card has no colour.)

Target creature can't be blocked this turn.

Draw a card.

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Slip Through Space Discussion

shagg on Simic Pummeler

1 day ago

I keep forgetting how much people recommend Slip Through Space in these decks too.

shagg on G/U pummeler/control

2 days ago

Updates:Key to the City swapped out for Haunted Cloak (can fetch with Trophy Mage)

Slip Through Space is tempting, but I opted for Haunted Cloak instead. STS is nice for a 1 cmc, but the cloak I can tutor for. Both will cost me 1 mana the turn I use them, but the Cloak has the added bonus of Haste, so I can drop my Pummeler, equip the cloak and go if I have the mana for it.

Zelpoke on Meek Mill's New Album: Dimir Money (Modern Mill)

3 days ago

mrsora00 Thx so much for the suggestions but which cards should I replace for Slip Through Space plz tell me thx don't forget to upvote!

mrsora00 on Meek Mill's New Album: Dimir Money (Modern Mill)

3 days ago

I'd replace the Tome Scours with Dream Twists for instant speed mill, and you may want to look into adding more cantrips like Slip Through Space to keep your hand loaded

Crazydude391 on Super Robot Bros!!

1 week ago

I don't like Shielded Aether Thief in such an aggressive build. Maybe Slip Through Space, like goblinoid said, or some removal like Harnessed Lightning or Incendiary Flow. I like lightning because 1) It's amazing, and 2) it has energy subthemes, and I like flow because it can go to the face. Nice list, +1!

acedev on Artifact Aggro R/U

1 week ago

Remove 1 Assault Strobe and consider adding cards like Slip Through Space for crazy powerful attackers that are unblockable with the added bonus of drawing a card.

goblinoid on Super Robot Bros!!

1 week ago

with the blue, a one of Slip Through Space could be nice. i like the inclusion of Shielded Aether Thief, maybe consider Aether Meltdown as well

shagg on G/U/R Pummeler

1 week ago

I'm on the fence over whether of not the red splash is worth it. Built to Smash is nice and all, and I guess between Aether Hub and all the dual lands, you won't get screwed .... usually. Personally, while trample is nice, I would rather use something to prevent blocking rather than trying to get Trample on Electrostatic Pummeler. Key to the City is perfect for this, and it's reusable so you can abort and save your instant speed buffs and energy if your opponent does something unexpected.

I also feel Empyreal Voyager won't be producing much energy for you, and you're mostly creatures already. I'd consider switching them out for some Glimmer of Genius, instant speed card draw and energy has a lot of good uses in this kind of deck. Also, a couple Inventors' Fair are great for tutoring for Electrostatic Pummeler, whether you haven't drawn one yet or just need the energy. Also consider the fact that you're going to be storing up energy and most likely using 6+ energy at a time. In my opinion, this makes Greenbelt Rampager fairly ineffective as it's really only good for that first energy counter. And if all goes well, you shouldn't go back down to 0 energy without killing your opponent.

Basically, I feel these decks are better off committing to 1 speed and running with it, either sorcery speed w/ trample, or instant speed and Key to the City or Slip Through Space or even Pacification Array. You also need some protection from removal and counterspells. Blossoming Defense works great against removal, but I'd mainboard Negate too so you have a chance against counterspells.

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