|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
Slip Through Space
Devoid (This card has no colour.)
Target creature can't be blocked this turn.
Draw a card.
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Slip Through Space Discussion
4 days ago
Hey, thanks for the reply and support! I will eventually use something like Distortion Strike, Slip Through Space, Artful Dodge or Spirit Mantle to make Yavimaya Enchantress unblockable. I just have to see what to sub out and how my first rounds with this deck go. I had very good results with the Selesnya version of this deck, but I feel this one has better synergy and reliability.
As with my other decks, I'll be constantly updating it every time I find a more successful way of doing things.
Thanks again for the comment!
5 days ago
Hey there! Cool deck you have here! Have you considered Lightning Bolt as a very efficient removal spell, or perhaps Assault Strobe in place of Armed / Dangerous? I also prefer Slip Through Space to Artful Dodge, and I'm a big fan of using Serum Visions to smooth your draws. Also, Mana Leak and Remand are two of the best counterspells in Modern, due to their efficiency. Good luck!
6 days ago
I confused this with being a Standard deck.
If you're going for evasion you might also want to include:
6 days ago
And in regards to the number of copies, Kukitan, Ive been playtesting and it seems that one copy works best. More than one can, and usually does, jeopardize my storm count. Ill keep experimenting with which cards I sub it in for, though, maybe cutting counters out of the mainboard would be good.
1 week ago
For flavour and more birds from Dovescape you could use Taigam’s Strike instead.
1 week ago
I'd suggest putting in Temur Battle Rage in stead of Rush of Adrenaline. double Strike is vital for the deck and a second card that grant it along with trample is really helpful . I'm also a bigger fan of Slip Through Space than Distortion Strike since it draws you a card.You also might want to considere replacing Serum Visions with Opt, the instant speed gives you access to some combat tricks. The coice between these two is mostly up to the player though.
2 weeks ago
Thanks everyone for all the suggestions everyone!
ThrunTheTroll628: I already make use of the Weirds, via Slip Through Space, and swinging for 15 unblockable. The Grapeshot is there because its difficult to counter, so Im hesitant to take it out. Likewise, Peek, instead of alerting me to removal, actually is more for removal, so that I know whether to hold a Shoal in hand and swing for barely lethal or discard it to go for the maximum damage.
OperaGhost thats exactly why lol, darn those dumb modern players XD
SpookyToe: You know that brings up a dilemma Ive been facing with this deck.
So, I pose a question for everyone that may read this: Should I sideboard Annul, Spell Pierce, Swan Song, or Stubborn Denial? They all have their ups and downs, but in playtesting they each come in handy in different situations. If anyone has any reasons why I should use one over the others, Id particularly appreciate that input.
Thanks again to everyone who has contributed so far!
3 weeks ago
I currently do not have this build exactly. I took out the fetch lands and more expensive cards like Disrupting Shoal and Visions of Beyond. I need some time before I can get those. However, play testing it on untap.in had great results with your build exactly. Irl, it was harder to get the combo off because my group has plenty of control. Substituting in for those expensive cards though I put in cards like Crash Through and Assault Strobe. I wanted ways to deal damage with the Weird even if I didnt have the combo. The Assault Strobe comes in clutch because Double Strike and unblockable with Slip Through Space means only 10 instant/sorcery cards to kill. I usually dont go overboard with the damage when I play :p 20 damage to kill em is enough for me.
Also note that this is casual play. No competitive games. A really fun and surprising deck for sure when I just kept drawing and playing cards XD
One fun note, I was able to pull out 2 Weirds with the Mantels attached and I would tap them both for mana while only pay 1 mana for many enchantments. So by the end of all the drawing and playing all the instants, I was already hitting a with 2, 12/12 Weirds, with double strike, trample and unblockable. Talk about overkill! And since I had 2 taping for mana for mostly 1 cm cards, I had like 8 mana in my pool before I attacked. It was hilarious!