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Creature — Human Cleric Mercenary
(Black), Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Doomed Necromancer Discussion
6 days ago
Doomed Necromancer seems stupidly slow. Is there something I'm missing here?
2 weeks ago
This deck looks pretty good for a first attempt M.O.B.785! One of my first things would be to take out Grenzo, Dungeon Warden. I play Alesha myself and he was in my first draft of this deck. Unless you have a Crucible of Worlds lying around, I feel like Grenzo is lackluster in this list. I frequently found myself putting land cards in the graveyard and I couldn't get them back. Alesha is a surprisingly mana hungry lady. In place of Grenzo, look at Doomed Necromancer he has some fun interaction with Sun Titan, especially if you add in a haste enabler like Anger. Anger is also great to have if you are able to pull off an infinite loop with Priest of the Blood Rite so you can automatically swing with a whole bunch of 5/5 fliers. I'd also suggest putting in Utter End and Anguished Unmaking in place of Mortify and Terminate. I suggest this because having the ability to exile a permanent instead of destroying a creature is a much better option in this format.
I'd be curious about how well the deck is operating currently. Especially all of hand interaction you have.
1 month ago
This is why I like talking to other players, I had not thought about that interaction with Sun Titan and Doomed Necromancer, thanks Rikente! My digs with Buried Alive may look much different, we'll see. I'll have to figure out the most strategic way to get those pieces. My normal targets in a casual game are Anarchist, Solemn Simulacrum, and a sacrifice outlet. What do yours normally look like in a casual setting? Obviously in a competitive setting I'll either go for an infinite loop or a Master of Cruelties, depending on the board state.
1 month ago
Thanks for the response UnleashedHavok!
After reading your explanation of Doomed Necromancer I could definitely see it being a powerhouse in your deck. I picture activating it to return Sun Titan which brings your Necromancer back, then activating it again (because Anger is in your graveyard) to return literally anything, then attacking with Sun Titan and bringing him back again. That sounds incredible.
I'll probably evaluate my list to see if I think Feldon is worth it. There are a few changes that are in the works right now, so after that maybe I'll sneak him in.
Good call on Gray Merchant of Asphodel. It's probably a little too cute for my deck outside of combos, but I don't need another infinite damage combo piece. I'd rather have a toolbox of options instead of that redundancy. I've been toying with the idea of a life drain style list with things like Pontiff of Blight, Ayli, Eternal Pilgrim, and Karlov of the Ghost Council. Gary would probably find his way in that list, but not my current one.
I've been thinking about Stingscourger for a while now. My roommate has an Ephara, God of the Polis deck that uses Reflector Mage to great effect and it always has me thinking about the tempo you gain by bouncing someone's general or another key creature. Seems like it'd be worth a shot.
Thalia, Guardian of Thraben seems like it would be better in a list with a more dedicated tax strategy than either of ours. Throw in things like Vryn Wingmare, Leonin Arbiter, and similar guys and you've got yourself a deck. I think that just throwing one or two in the list makes it a little clunky. My list kind of likes the idea though, because I regularly find myself not playing spells at all, but using all of my mana on various abilities. I'll think about it a bit more.
If I had more ways to recur cards (mostly Crucible of Worlds) I would probably run Grenzo, Dungeon Warden. However, as it is I don't want to risk losing something that I can't get back like Cabal Coffers.
1 month ago
You are most welcome Rikente! I really like Alesha, and love talking with other people who play her.
I feel like my list is different from most others I have seen in that I have several big creatures (I also play a ton of control). Enter Doomed Necromancer. I like him because he does not check for power/toughness, so I can cheat in my titans, my Rune-Scarred Demon, or if I really want to be a dick my Sheoldred, Whispering One. And I normally have Anger in the graveyard. So assuming I have the mana for it, I can play him and cheat out a fatty with a big effect same turn.
I actually did not think that Feldon of the Third Path was a good card when I first started playing Alesha. Man has my tune changed! He is an absolute rockstar in this list, especially since I run such an ETB heavy list. I think two of my favorite targets for him are my Rune-Scarred Demon, and Solemn Simulacrum......mmmmhhhhhh value town! With the demon I get a card, swing for 6 flying at their face, and he goes back to the yard just to do it again next turn. And for Solemn, I get a land and a draw in the same turn. Those are just my favorite two examples. Feldon runs amok in this kind of build, he's so powerful.
As for Gray Merchant of Asphodel, he is really just here as a combo piece if I run into someone that is doing those shenanigans. I cannot think of a game I have played where I dropped Gary for a large amount of life loss/gain for the win in one turn. My devotion to black is never that large. You do have a good amount of black creatures, but unless you are wanting to use him as a combo kill, I don't think you would be pleased to see him in your list.
I like Stingscourger. At the beginning of the game, he is a huge nuisance bouncing an opponent's creature back to their hand. He then kindly kills himself so you can keep denying your friends of that creature they want to play, forcing them to use mana they may want for something else. I'm really happy to see him in my opening hand. Then in the late game, you could use him to combo off sending all the opponent creatures back to hands although at that point in the game I would probably be going for the throat.
I actually used to run both Thalia, Guardian of Thraben and Grenzo, Dungeon Warden and wound up swapping them out for other cards. I feel like they are both good cards, but too low impact in a format where; the game draws out so your opponent will have enough mana that paying one more will not really affect them, and you are banking on the bottom card of your library being a creature. I was also running into an issue where Grenzo was putting my removal spells into my yard, I did not like that. They are good, fun cards but I feel that Thalia is better in another format and Grenzo would be better in a different type of deck.
1 month ago
Thank you so much for your feedback UnleashedHavok and for reading through my primer! I'm glad you enjoyed it. I appreciate the link to the Marchesa list, it seems pretty cool. If I ever take my lady Alesha apart (unlikely!) I will probably end up building a similar list to this one.
So with regards to your first question, I make a ton of questionable decisions when I build decks. My meta isn't super competitive so I can usually get away with running a few goofy cards. Squee originally was one of those decisions, but he has put in so much work that now he's one of my favorite cards to see. He makes Alesha unblockable every turn with Key to the City, returns key creatures with Tortured Existence, and provides one-sided advantage with Liliana, Heretical Healer Flip. It's a very innocuous card that provides a ton of value if left unchecked.
Grim Haruspex is another all-star. With Karmic Guide, Reveillark, and a sacrifice outlet, you draw your entire deck, but infinite combos are boring. More interesting are protracted synergies like Grim Haruspex + Golgari Thug + Phyrexian Altar. With both creatures on the field, you sacrifice Golgari Thug and put a different creature from your graveyard on top of your library, then replace the draw trigger with dredge. This puts the Thug into your hand and effectively mills you by three. Now you have one mana floating due to the Phyrexian Altar, so you only need one more to recast the Golgari Thug and do it all again. This lets you mill cards until you run out of mana or find a creature that you want to actually draw/reanimate, which is incredibly powerful. On top of this interaction, creatures die all the time in this deck and we are more than happy to draw for their trouble.
Your assessment on Sunforger is spot on. The effect is incredibly powerful but costs way too much mana. As I mentioned before, my meta isn't too competitive, so I don't feel bad running a fun card like this. It's been on the chopping block before and will probably be removed soon, but for now I'm content leaving it.
That's enough about my deck though. I've been looking through yours and I have a few questions for you. How have Doomed Necromancer, Feldon of the Third Path, Gray Merchant of Asphodel, and Stingscourger worked for you? I've considered all of these cards in the past but have yet to take them out for a spin. As a fellow Alesha player, have you considered Thalia, Guardian of Thraben or Grenzo, Dungeon Warden? If so I'd love to hear your take on them!
Thanks again for looking through my list, I hope I provided some useful insight :)
1 month ago
I am experimenting in reducing mana costs in creatures abilitie as the deck tends to be mana hungry. Also, I have tried to shift closer to having it as cleric heavy as possible. True Conviction was put in as a secondary target for Academy Rector and general bad news for opponents. I will also be looking to reduce the amount of colorless in the decks lands to help speed it up.
1 month ago
I adjusted the tutors in the deck to better synergize with it, namely attaching bodies to the tutors or lowering their costs. I am hoping to get more value out of them with Lifeline, Volrath's Stronghold and Doomed Necromancer.