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Creature — Human Cleric Mercenary
(Black), Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Doomed Necromancer Discussion
1 week ago
I run a black oath deck as my pet mono-black deck, he's a great commander with a lot of versatility. Here's a couple cards that might be worthwhile. I like Bloodghast but personally I run Endless Cockroaches just because it's way cheaper and kinda funny. Consuming Vapors is a pretty good way to weed out the board and gain life in the process. Behold the Beyond is a pretty good tutor despite it's cost, and Diabolic Revelation can be a win-con depending on how hard you ramp. I would cut Cellar Door because it's too expensive and unreliable. Stronghold Assassin is a cheaper option in comparison to Attrition and Murder might do you a bit better than Premature Burial. Anowan, the Ruin Sage is good for group sac as is Magus of the Abyss. Archfiend of Depravity helps keep your opponent's board state low. I like Corpse Harvester and Corpse Augur as well. Personally, I'd cut Bloodline Keeper Flip because for his price he isn't worth it because this isn't a vampire tribal deck. Hell's Caretaker and Doomed Necromancer are good for recursion. Fleshbag Marauder is worthwhile too I think for group sac. I'm also a big fan of Palace Siege and Oversold Cemetery for passive recursion. Flesh Carver has also won me a lot of games, the intimidate is very powerful. I'd consider running Westvale Abbey Flip as well, potentially a win-con. Shade's Form and Pestilence are also pretty good enchantments. I would substitute Sorin Markov for Torgaar, Famine Incarnate, he's a sac outlet as well as a big body and you can recur his effect and even use it to bring yourself back up to 20 life. Infernal Offering is also a pretty useful card in my experience. Maybe consider Alhammarret's Archive too if you want to make your card draw and life gain more impactful. Those are just a few suggestion, hope it's helpful!! Mono-black is my passion haha
1 week ago
Couple of notes up front (might just be due to ongoing edits):
- You have 2 copies of Victory Chimes in the list
- You only have 96 cards in the list (including the duplicate above) instead of 100
Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):
With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.
- Keening Stone to close out a player with mill
- Necrotic Ooze to take advantage of any opponents' powerful abilities
- Consuming Aberration and Lord of Extinction seem quite good
- Psychosis Crawler takes advantage of the multiple windfall effects you are running but otherwise isn't too synergistic
- Splinterfright is a cheaper Lhurgoyf with better keywording and a synergistic 'tax' that works in your favor. Terravore might be worth considering too.
Discard Group Slug
I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.
Other solid cards that support this archetype:
- Scythe Specter, Hypnotic Specter, Liliana's Specter
- Cabal Conditioning
- Words of Waste
- Necrogen Mists
- Bloodhusk Ritualist
- Bottomless Pit
- Sword of Feast and Famine (yeah, expensive though)
- Painful Quandary
- Archfiend of Ifnir
Graveyard Theft or Pure Recursion
This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.
Theft on Sticks examples
- Chainer, Dementia Master
- Dance of the Dead
- Scion of Darkness
- Chancellor of the Spires can both jump-start your mill value and borrow a winner from someone's yard. Sam has one.
2 months ago
Apprentice Necromancer, Doomed Necromancer, Molten Primordial, Sepulchral Primordial, Diluvian Primordial, Wrexial, the Risen Deep, Telemin Performance, Jace's Mindseeker, Mindclaw Shaman, Consuming Aberration, Geth, Lord of the Vault, Infernal Offering, Sheoldred, Whispering One, Sphinx of Uthuun, Civilized Scholar Flip, Dack Fayden, Sword of Body and Mind, Nemesis of Reason, Phyrexian Metamorph
3 months ago
So I've been kicking around the idea of making a semi-competitive Reanimator deck in . I'm looking for cards that can dump specific creatures from deck to graveyard. I know about Dredge (come back soon, Golgari Grave-Troll!), but I want something a little less indiscriminate.
Corpse Connoisseur: Unearth is good with Dredge, but expensive for the effect.
Is there another way to do this quickly and effectively?
3 months ago
Alright then! We can start working on improving the aspects you want. The suggestions will be easy to make, but be warned after all of this is said and done you will find yourself in the tough spot of making cuts to fit the 100-card limit. As a start, I would suggest cutting all proliferate effects in the deck, as this is not a dedicated -1/-1 counter deck. You are better off dealing with indestructible threats through other means.
Protecting your threats is not as easy as in abzan colors but jund offers some good cards to help you with that. Golgari Charm offers regeneration and added utility in removing enchantments. Heroic Intervention is an all-star in protecting your board. Asceticism is a terrible pain if it's not removed. Wail of the Nim is not as good as the other choices here but it gets the job done.
Recovering cards/threats from your graveyard are easy as well. A pet card of mine is Oversold Cemetery. Then you have cards like Victimize, Doomed Necromancer, Pit Keeper, and others already mentioned before.
I'll post some more suggestions for ramp and more after finishing work. :)
3 months ago
@Panas - You hit a big concern I've been having dead on. Yeah I have too many things going on and I should start focusing things more. Thanks for the advice.
@luther - I was meaning to get Grave Pact. Dictate of Erebos was just cheaper and at the time I just wanted to buy the bulk of my deck. I definitely agree with you on recursion and wanted to expand that part of my deck. Meren and Sheoldred are two I was planning on acquiring soon, but Doomed Necromancer, Apprentice Necromancer, and Hell's Caretaker are new options to me. Thanks for letting me know about them.
3 months ago
In my opinion, what a deck that forces people to sac wants is a)tokens b)cheap cantrip creatures c)recursion. A) Ophiomancer, Endrek Sahr, Master Breeder, Awakening Zone. B) Solemn Simulacrum, Elvish Visionary, Wall of Blossoms, Grim Haruspex, Phyrexian Rager. C) Meren of Clan Nel Toth, Sheoldred, Whispering One, Golgari Thug, Doomed Necromancer, Apprentice Necromancer, Hell's Caretaker.
Like the others said, you also NEED some ramp up in this. I would also say to consider cutting some of your higher cmc creatures in favor of cheaper cards or stronger cards (i.e. sheoldred)
I also see that you have a dictate and no Grave Pact. Sure, the BBB1 can be hard to pay, but with proper ramp and mana fixing it isn't a big deal.
4 months ago
Well, Midnight Scavengers isn't a great card, a Doomed Necromancer would be better. Grim Flayer may be a better card for graveyard filling, and might take the place of Baloth Null and Decimator Beetle because of it's CMC. Your removal package need's to be upgraded to see competitive play.