Doomed Necromancer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Onslaught (ONS) Rare

Combos Browse all

Doomed Necromancer

Creature — Human Cleric Mercenary

(Black), Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

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Doomed Necromancer Discussion

chadsansing on IntruZur Alarm | Zur EDH

4 days ago

Very novel approach to Zur - I dig it a lot.

Lots of quality feedback above, so I will be brief here. I agree with lower curve + more removal (or exile effects) + more tutors. Maybe War Tax for that triple-fort feel.

  • Have you tested with builds that emphasize themes like wizard tribal or mill? This is a pretty unique list, so I'd encourage playing around with your themes and sub-themes to test for optimal creature builds along different lines that work with Intruder Alarm.
  • A little bit of recursion, in addition to counter-magic, might help bring back combo pieces you lose to counters and removal. Phyrexian Reclamation is a cool piece that Zur can fetch. Doomed Necromancer might be fun. Liliana, Death's Majesty and Liliana, the Last Hope can both bring back creatures or give you a zombie per turn.
  • You might tighten up your land-base. This is something I learned to do better here. It seems like you can make more B and U than you need, but may not always have enough access to W. Perhaps consider cutting some UB lands for UW ones and cutting some clunky multi-color tap-lands for more Plains. The color pie on the side should have its inner and outer rings closely (though maybe not perfectly) aligned. You could begin by going to 2 Island, 2 Swamp, and 4 Plains, as well, to see what happens. You might also replace deserts and other cycling taplands with Plains and then find room for Pull from Tomorrow and Sphinx's Revelation in the deck.

I hope some of that made sense and might help.

Happy brewing!

chadsansing on You will bow or you will die

5 days ago

Cool list!

Cabal Coffers might be a good land to include. Have you ever tested with it?

Do you feel like you have enough sac outlets? Ashnod's Altar, Bone Splinters, Doomed Necromancer, Fleshbag Marauder, Phyrexian Altar, Reprocess, Sidisi, Undead Vizier, and Viscera Seer might be of use there.

Phyrexian Reclamation and Whip of Erebos are good ways to bring back good sac creatures, as well.

Have fun brewing!

chadsansing on You Get a Counter and You Get A Counter

1 week ago

You can combine sac outlets and sacrifice-based removal with other effects that make your opponents sacrifice creatures, as well, gaining counters for your creatures that survive.

Some popular sac outlets/triggers in these colors include:

Then you can also play creatures and effects that cause opponents to sac or give you bonus counters with Marizek.

Then you can bring those creatures back into play or into your hand to sac again and again with recursive cards.

Meren of Clan Nel Toth is a popular commander for these kinds of decks, as well.

My other ideas are either in Mazirek Counters or its maybeboard. Let me know if I can be of more help :)

Sakuma on Jarad Ooze Combo

2 months ago

Updated 07-Oct-17.

Made changes mostly to fit in the Protean Hulk combo line. Also got rid of lands that came into play tapped (thank you for pointing those out imarockyou).

Out: Doomed Necromancer, Nyx Weaver, Corpse Connoisseur, Void Winnower, Murderous Cut, Hissing Quagmire, Forest, Temple of Malady

In: Protean Hulk, Apprentice Necromancer, Ifnir Deadlands, Twilight Mire, High Market, Massacre Wurm, Carrion Feeder, Walking Ballista

bushido_man96 on Meren's Grave Shenanigans

2 months ago

Always love to see Meren builds. I like Doomed Necromancer, and I think its one I'll add to my list, so thanks for that!

+1!

franjimen421 on Jund Sacrifice

3 months ago

first of all:

modern is a fast format. 5 and 4 mana spells or abilities that are 3 colored, like you have, are not likely to even hit the battlefield because you'll die before it even happens (in most cases). if those 5 & 4 drops are not important to you, i suggest removing them from the deck, and putting creatures like Bile Urchin, Bloodbriar, Bloodflow Connoisseur, Bontu the Glorified, Child of Thorns , Corpse Hauler, Doomed Necromancer, Frostling, Mortician Beetle

spells like Altar's Reap, Bone Splinters, Collateral Damage, Crack the Earth, Eldritch Evolution, Fling, Footsteps of the Goryo, Infernal Plunge, Plunge into Darkness

noncreature permanents like Demonic Appetite, Evolutionary Leap, Quest for the Gravelord

and sideboarding Boggart Forager

i'll keep searching for you tomorrow, hope this helps for now

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