Collateral Damage

Collateral Damage


As an additional cost to cast Collateral Damage, sacrifice a creature.

Collateral Damage deals 3 damage to target creature, player or planeswalker.

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Printings View all

Set Rarity
Jumpstart (JMP) Common
Fate Reforged (FRF) Common

Combos Browse all


Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pauper Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Pauper EDH Legal
Block Constructed Legal
Legacy Legal

Latest Decks as Commander

Collateral Damage Discussion

zapyourtumor on Budget Modern Sacrifice

1 month ago

Unfortunately, Artillerize is just trash. Collateral Damage is basically a bolt but still much better than a 4 mana 5 damage. Fiery Conclusion is also decent but can't target players. If you want more acceleration, I suggest Infernal Plunge, since it's basically a red Dark Ritual.

Hope this helps!

Higin317 on I'm a Sacman! (Scatman Remix!)

1 month ago

Thank you- I was unaware of the printing of Village Rites.

Collateral Damage, in this setup won out over Lightning Bolt because we're looking at 4-5dage for 1 Mana, versus 3 for 1.

The cat oven combo might be fun. But what would be reasonable to take out for the combo?

The priest is interesting - I literally had an entire paragraph written as to why it's not used, but the more I think it over... Lol for Gravecrawler I only point out that there are not zombies here to fuel the reanimation.

GoblinElectromancer on I'm a Sacman! (Scatman Remix!)

1 month ago

I would really like there to be a Rakdos Aristocrats deck in modern

Village Rites is strictly better than Altar's Reap. Lightning Bolt is strictly better than Collateral Damage. Priest of Forgotten Gods works as a great sacrifice outlet for creatures. Maybe use the Cauldron Familiar+Witch's Oven combo? Gravecrawler is an endless sac outlet if you have a zombie. Call of the Death-Dweller is good for reanimating.

Good Luck!

TheSurgeon on Krenko's Kamikaze Posse

3 months ago

Phostration- That's a good question that deserves an in-depth answer. I admit, Krenko, Tin Street Kingpin sounds good at first glance; and I admittedly, ran 2x of Kingpin in this in a prototyoe version. I took him out for several reasons.

First, the speed of the deck rarely allows for more than 3-4 goblins at a time. Goblin Grenade, Collateral Damage, Skirk Prospector, and the unavoidable dogpile-style blocking, keep the number of multiply-able targets rather low.

Second, the archetype. This is more of a burn style deck, and doesn't allow room for necessary pump cards. Therefore, the value from aggro, and (most importantly) the survivability of Kingpin are minimalized. Making this 3-cost goblin without Haste, an ill fit for this particular Tribal-goblin, burn build.

Hope that clears it up for ya! Thanks for the upvote and a great question!! Play on!

5dollarMTG on $5 Steal 'n Sac

5 months ago

Thanks DBCooper! I had playtested Heartfire and found that the 2cmc was too much in the early game; but Thud isn't ideal either since it's at sorcery speed. I'll put in the Collateral Damage right away.

DBCooper on $5 Steal 'n Sac

5 months ago

Collateral Damage may be a prudent consideration. As always, I love your deck. Great work.

DBCooper on Goblins sac

5 months ago

Collateral Damage, Boggart Shenanigans, and Goblin Arsonist may be worth considering.

I have a modern deck that has a similar aim which you may like taking a look at here: Exploding Goblins - $40 Budget Build

Overall Great deck +1

Gomoomog on Goblin Tokens Burn

6 months ago

Collateral Damage and Artillerize are good burn spells for tokens. Goblin Arsonist and Mudbutton Torchrunner are good targets for sacrifice spells as well.

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