|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Common|
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As an additional cost to cast Collateral Damage, sacrifice a creature.
Collateral Damage deals 3 damage to target creature or player.
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Collateral Damage Discussion
1 day ago
Several interesting options from M19 for the red deck.
The new art on Guttersnipe is excellent (was also in iconic Masters). However, the deck isn't a typical red burn deck, and has several slots dedicated to either the Collateral Damage theme or the Kiln Fiend theme. The deck does not have a 3 drop however, and an argument could be made to trade in the Goblin Arsonist for the guttersnipe. Might be worth some trial runs.
Goblin Motivator could fit well, but most of our creatures have haste already.
1 day ago
Hey, you look familiar! =P
I've been obsessed with Brian for a couple months now, lol. The most important thing I learned in all my testing though, was this: don't mix cards that sac themselves (like Mogg Fanatic) with cards that need you to sac something else (like Collateral Damage). Maybe that's obvious to you, but it took me a couple go-rounds before I picked up on that.
As stated above, black is extra good at sacrificing things, so Golgari is a safe bet.
4 weeks ago
FUL: Hmmm. Yeah, that all sounds pretty good, thanks a lot!
Lol, I took Rancor out just because it's so "trope," but you're right, I should have left it.
However, Wildsize and Ixalli's Keeper are my only Trample. Without trample (or another form of evasion) Bloodbriar can just be blocked for days. Since a lot of these creatures sac' themselves, I'm thinking some Collateral Damages and Reckless Abandons should probably get the cut instead. Hmmm.
3 months ago
The list looks fun and affordable!
5 months ago
how about exchange one or 2 Browbeat for one or 2 Collateral Damage is usefull when using the Ball Lightning or the Spark Elemental all of then dies in the end of turn insted of onily sacrifices it you can do more damage.
7 months ago
Sword is broken with krenko, especially like I said with the altar. Krenko with sword +any goblin and the altar creates an infinite combo for infinite 1/1 goblins. You could theoretically win turn 3 with it. Also cards I'd suggest tossing.Sparkmage Apprentice Doesn't help Krenko and the one damage it does when it comes in is inconsequential.Ornithopter It's a free flying blocker at best, but it doesn't offer you any real benefits other than a potential few extra life points that shouldn't matter since you should be faster than anyone else anyway.Forgotten Cave Cycling is awesome, don't get me wrong but you've got much better options than this, Look into a Wheel or something instead.Sure Strike The spell isn't bad, for most decks I'd usually say go for it, but goblins are a swarm tribe. You're looking for lots of tiny bits of damage, one guy doing an extra 3 doesn't do much for you.Collateral Damage There is no reason to run this over Lightning BoltTrial of Zeal You aren't running any Cartouches, this is basically an expensive lightning bolt.There's a few others I think are sub-optimal, but those are the big changes I'd consider making personally. As for ideas on what would be better in their place...Purphoros, God of the Forge costs some $$$, but you'll be dumping goblins all over the place so he can win the game for you on his own, definitely worth the investmentFervor Haste is gonna be important for your goblins, you have some creatures that do it, having something a little harder to get rid of that gives haste is definitely welcome.In the Web of War More haste and now all your goblins are 3/1 when they drop. Definitely a game changerRummaging Goblin Draw is important, and while discard is a pain, goblins have the best discard option ever, Squee, Goblin Nabob he can be a permanent way for you to grow your hand without ever having to actually lose anything important.Goblin Recruiter Red doesn't have a lot of tutors, this guy is great for that AND he's got the ability to pull as many as you want, gotta play him smart though.Goblin Assassin He might hurt you too, but with krenko pumping out buttloads of tokens, it's essentially a boardwipe for everyone except you.
9 months ago
Cabaye21: Almost every turn, you gain control of and then kill one of your opponents' creatures. A 3/2 flier with deathtouch for 1 is pretty darn good.
9 months ago
The problem with adding black is that it will significantly slow down the deck and I am a big fan of speed and consistency. I just don't feel like it is adding more than it subtracts. Perhaps I'll try it later, but for now I'd like to see how far I can get with red alone.
The big issue with Fling and Rite of Consumption is that you need a powerful creature to make them effective and there are a lot of decks that don't play anything much bigger than a 2/2. Collateral Damage give me 3 damage guaranteed and combines with Wrangle to give a great play with only three land.
Also, if the opponent's deck doesn't play creatures you need Mogg War Marshal for the deck to function. Getting three 1/1's from a single 2 casting cost creature gives you all you need plus some chump-blockers.
You are 100% correct about Electrickery.
I feel like I can either play Searing Blaze or Flame Jab and wanted to playtest both. So far, I like Searing Blaze better because it also gives me the option to play one or two Fireblast main or sideboard. So, I'm with you on that.
I've updated the maybe board for some other options too.