Collateral Damage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Collateral Damage

Instant

As an additional cost to cast Collateral Damage, sacrifice a creature.

Collateral Damage deals 3 damage to target creature, player or planeswalker.

wallisface on Mono Red Burnt Goblins

1 month ago

jsimp18 I think the combination of Collateral Damage and Goblin Blast-Runner is fine - but it relies on having both cards. As it stands Collateral Damage is straight-up garbage if you haven’t drawn a Goblin Blast-Runner (and even then you need another creature to sac). Likewise Goblin Blast-Runner is only ever good if you have a sac outlet - and while you have a few options there, it’s by no-means reliable, so the card only becomes situationally good.

Ideally you want cards that are good almost-every time you draw them, instead of requiring a bunch of conditions to get value.

jsimp18 on Mono Red Burnt Goblins

1 month ago

wallisface holy shit thank you so much for all the feedback (once again).

I appreciate it all, it seems like I'm getting closer...those decks will be great inspo, I really appreciate you linking them!!

Would Collateral Damage and Goblin Blast-Runner not work well together? I guess I'm not making enough goblin tokens for it to be as reliable.

Yeah, my adjustments to my mana curve have made Goblin Anarchomancer a bit obsolete...I'll probably change that one out for another token generator.

Might just switch it all to mono red goblins with some sac+burn? I lean more into the burn, using goblins as fuel has been my focus, but I might change that too.

wallisface on Mono Red Burnt Goblins

1 month ago

Some thoughts on the 2.0 version:

  • for Grapeshot to be useful, you need to be reliably casting at least 5 spells a turn - I don’t see you reliably getting close to that and i’d suggest ditching it.

  • Collateral Damage reads like a worse Rift Bolt.

  • while Goblin Anarchomancer is good at spell-slinging, you currently don’t have enough density of cards to make use of it imo (remember it only reduces the cost of the non-coloured spell costs).

  • Goblin Blast-Runner seems interesting, but it’s likely to only be useful for a single turn of the game, as without a sacrifice happening it’s not remotely threatening.

I think at the moment your deck feels like its trying to do too many things at once (aggro goblins, burn, storm), and you need to try and narrow down what you’re wanting it to be. Below are some example lists of established archetypes which have similarities to what your deck is emulating - it might give you some inspiration as to which direction/focus you want to take the deck.

And also some more janky/budget builds:

Boyables on Goblin Chucker (40$ Goblin Burn)

3 months ago

play Collateral Damage instead of thud

Icbrgr on Burning Treason - $40 budget + sideboard swap

7 months ago

Love the deck idea here! Would Collateral Damage be a good fit in here?

TogbusPrime on Mola Ram’s Black Mass

1 year ago

Seems like a lotta fun, yeah. Reminds me of a very similar deck I ran on Arena. Immediate thought, though: why not more sac lands? Given this's Modern and not Historic, you have Prismatic Vista as opposed to Fabled Passage and I'd definitely prefer the former to the Pathways. I'd also suggest more reanimation like Call of the Death-Dweller, since deathtouch + MD is awesome, or creatures that rez themselves like Reassembling Skeleton given how understandably sac happy this is and experimenting with Collateral Damage or similar spells over the Bolts. If you DO opt for the skelly, Priest of Forgotten Gods synergizes wonderfully~

I also agree you should have Fulminator Mage in the side since you care a fair amount about your own lands and I see the Moon hurting more than helping

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