Collateral Damage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Collateral Damage

Instant

As an additional cost to cast Collateral Damage, sacrifice a creature.

Collateral Damage deals 3 damage to target creature or player.

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Collateral Damage Discussion

Wiggyman on All Your Creatures are Mine/Dead

1 month ago

Villain17:I've thought about Fling but Bone Splinters and Collateral Damage do pretty much the same thing for cheaper. Maybe as another win condition?

Cabaye21: Almost every turn, you gain control of and then kill one of your opponents' creatures. A 3/2 flier with deathtouch for 1 is pretty darn good.

Von.Banamaor on

1 month ago

The problem with adding black is that it will significantly slow down the deck and I am a big fan of speed and consistency. I just don't feel like it is adding more than it subtracts. Perhaps I'll try it later, but for now I'd like to see how far I can get with red alone.

The big issue with Fling and Rite of Consumption is that you need a powerful creature to make them effective and there are a lot of decks that don't play anything much bigger than a 2/2. Collateral Damage give me 3 damage guaranteed and combines with Wrangle to give a great play with only three land.

Also, if the opponent's deck doesn't play creatures you need Mogg War Marshal for the deck to function. Getting three 1/1's from a single 2 casting cost creature gives you all you need plus some chump-blockers.

I've been on the fence with both Flame Jab and Needle Drop. So far, Needle Drop isn't really doing it for me and I think I'll ramp up to 3 Searing Blaze.

You are 100% correct about Electrickery.

I feel like I can either play Searing Blaze or Flame Jab and wanted to playtest both. So far, I like Searing Blaze better because it also gives me the option to play one or two Fireblast main or sideboard. So, I'm with you on that.

I've updated the maybe board for some other options too.

nerdolfo on

1 month ago

Fair enough (excuse my english, but it's not my first language). Love the idea behind this deck, so here are some impressions.

B splash is a must. You'll gain Rite of Consumption and some Chainer's effects (on SB, for those damn Auras). I would take out that lonely Flame Jab (you just run 19 lands), 1x Fling and 2x Searing Blaze (you don't want to remove your opponents creatures that way, at least no the first game). You also can will replace that Needle Drop with some Costly Plunder.

Not too sure about Collateral Damage, but I have nothing on my sight at this moment to suggest a replacement. Same about creatures, specially Mogg War Marshal.

SB suggestions: 3 - 4x Electrickery, perhaps one in main (big fan of the card) and 4x Chainer's Edict or Diabolic Edict.

I'll take this to MOL tomorrow and will come back with new comments.

greatdevourer on Watch the World Burn

1 month ago

Here are some suggestions off the top of my head. You are at 63 cards. And I'm fairly sure we've had the 60 card discussion before. :D

Consider the following changes:
-1 Bomber Corps
-1 Lightning Strike
-1 Thunderous Wrath
That drops you to 60 without any major changes to the the deck.

Here are some other cards I want you to consider:
Crash Through and Faithless Looting for card draw.
You are going to need a sideboard for more competitive environments. And the sideboard also works for testing maybe cards. Take a look at Legion Loyalist, Stonewright, Tormod's Crypt, Electrostatic Bolt, Smelt, Shattering Spree, Shattering Blow, Monastery Swiftspear, Skullcrack, Collateral Damage, Barrage of Expendables, Pyrite Spellbomb and Searing Blood as either main or sideboard cards.

Sideboard suggestion:
3 Tormod's Crypt
3 Smelt
2 Searing Blood
2 Slagstorm
2 Shattering Blow
3 ???, not sure on this one.

Let me know what you think.

Chopwood on Gobby Gob Gob

2 months ago

Wynasty84 How fun, welcome to the game! I may not be the best player there is, but if you ever have any questions, feel free to ask me!

One other goblin suggestions that you should consider is Goblin King, he's great against red decks so he makes good SB material. I would decrease your Krenkos to 2x, since you won't be able to have more than one of him in play at the same time, and tempo is really important in a goblin deck! You should aim to win at turn 4, everything later than that and your opponent will have the upper hand and your only way to win past that will be to draw a Goblin Grenade or have som other burn. I would replace Collateral Damage entirely with Lightning Bolts!, since they won't sacrifice your poor little Gobbos. If you need more burn than that i would recommend Skullcrack or Searing Blood. I would probably cut Hordeling Outburst since turn 3 you like something that attacks directly or gives a boost to the rest of your goblins. I had Krenko's Command in my goblin deck earlier, but replaced it with Mogg War Marshal, since it's a bit more resilient against sweepers and if you cast it at turn 3 or later it's a perfect target for the grenade. I would probably cut Reverberate, too since it's a card that doesn't do anything on it's own, which can be problematic if you're playing a fast deck.

Please tell me how Contested War Zone works in the deck! I've been thinking about adding it to my goblin deck, but I'm afraid that the colorless mana will be a prolem, so I'm interested in knowing if it's good :)

franjimen421 on Jund Sacrifice

2 months ago

first of all:

modern is a fast format. 5 and 4 mana spells or abilities that are 3 colored, like you have, are not likely to even hit the battlefield because you'll die before it even happens (in most cases). if those 5 & 4 drops are not important to you, i suggest removing them from the deck, and putting creatures like Bile Urchin, Bloodbriar, Bloodflow Connoisseur, Bontu the Glorified, Child of Thorns , Corpse Hauler, Doomed Necromancer, Frostling, Mortician Beetle

spells like Altar's Reap, Bone Splinters, Collateral Damage, Crack the Earth, Eldritch Evolution, Fling, Footsteps of the Goryo, Infernal Plunge, Plunge into Darkness

noncreature permanents like Demonic Appetite, Evolutionary Leap, Quest for the Gravelord

and sideboarding Boggart Forager

i'll keep searching for you tomorrow, hope this helps for now

Funkydiscogod on zuberazuberazuberazuberazubera

3 months ago

Ok, I think I have found the perfect sacrifice outlet for this deck: Evolutionary Leap. When powered by the green Zubera, you could pull out every creature in your library. The green one replaces every Zubera sacrificed that turn with a token critter who can also be sacrificed to get more Zubera. When powered by the blue one, you'll draw a card to replace every Zubera sacrificed, in addition to getting a guaranteed Zubera to replace it.

Imagine one of each Green and Blue, and sacrificing the tokens made by the green one. You'd draw 2 random cards, and put the next 4 Zubera from your library into your hand.

It occurs to me that your deck is missing any kind of removal. You could either put in any of the gold standards of removal (this would be my recommendation for a non-budget build), especially since you are mostly in those colors. Or, you could go with something themed more around your deck like Collateral Damage, Bone Splinters, Flesh Allergy, Angelic Purge, or Dusk / Dawn.

ellie-is on Ellie's Elementals

4 months ago

@brewtzar: I do agree every red deck should run 4x Lightning Bolt if possible! Right now the choice to run only two is mostly a budget thing. I got my set ofCollateral Damage almost for free, but Lightning Bolt is pretty expensive right now - I still haven't even gotten these two :( Considering running Magma Jet instead for a while.

That said, to add the remaining 2x Bolts, I probably wouldn't remove Collateral Damage - I might have to say goodbye to Hell's Thunder, which is a good card, but not always a game winner and its Unearth doesn't often get used because at five mana, I'd usually rather play one of the big beaters or fling a Ball Lightning. Plus, 3 damage for beats 4 damage for three mana.

Thanks for the comment!

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