Curse of the Bloody Tome


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common
Promo Set (000) Rare

Combos Browse all

Curse of the Bloody Tome

Enchantment — Aura Curse

Enchant PlayerAt the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

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Curse of the Bloody Tome Discussion

Easybr0wnies343 on Mono Blue Control

1 week ago

If you're going for a slow grindy mill you could throw in some Curse of the Bloody Tomes and/or Hedron Crabs

hjaycee on No cards for you!!

1 week ago

I do not see any reason to run Waterknot. Perhaps run Curse of the Bloody Tome in its stead?

Power_Armor on Just your run of the MILL deck

1 month ago

I would recommend adding some Curse of the Bloody Tome, and adding a little bit of a sideboard with a couple of copies of Profane Memento, for playing against decks with lots of creatures.

merrowMania on Dimir teachings

1 month ago

The control matchup is determined by fighting over Curse of the Bloody Tome. In the Teachings mirror, you fight over Curse and Capsize, as countermagic and removal keep all other threats down.

Because most of your non-control opponents board out their removal, efficient threats like Gurmag Angler are better than sticky threats like Riverwinder. Most of the removal that can even deal with a 5/5 are things like O-Ring and Journey to Nowhere, from which Capsize protects your threats.

Also, you only have 59 cards in your main deck.

DanteVael on Best mill deck ever created. Prove me wrong.

1 month ago

Not bad. I would suggest Sphinx's Tutelage, and Mirko Vosk, Mind Drinker. Dreadwaters is pretty good late game, and Curse of the Bloody Tome and Paradox Haze work very nicely.

Joumba on Zur, Brutal Controller

1 month ago

In a Zur deck, I always find that a good Nevermore or a Runed Halo can screw your opponent's commander, or general game if their deck is, like yours, based on their commander!

Also, Winds of Rath can become the end of many foes, but not your sweet sweet Zur. Need more protection on him? Diplomatic Immunity is for you! You plan to win with only zur attacking? Cathedral of War !

Now, here's what I think you should cut out ; Curse of the Bloody Tome, you don't play in graveyard and you have no milling win-con, so it's pretty meh. Since you just tuor anything anyway, I don't think you need a Dictate of Kruphix which can just help your opponent get back up. Playing both both Curse of Inertia and Ghostly Touch while you have a Aqueous Form is a waste of card slot, In my huble opinion.

Well, thats all, have a nice day and good luck mate!

thattallguy on Blue Defender-Mill

1 month ago

I would suggest going down to about 20 lands, most pauper decks dont use more than that, unless theyre stompy or eldrazi tron sometimes.

Chronic Flooding is a great fit here. I'd go with a playset. They basicly have to pay 1 to not be milled each turn for each chronic flooding.

Tidewater Minion might combo well with Doorkeeper, or attack if you need it to. 1 of should be fine, maybe drop a Mnemonic for it?

Drift of Phantasms is okay i guess, but since it can only grab Curse of the Bloody Tome its almost dead weight, Maybe replace it with Wall of Kelp since it makes defenders.

sylvannos on Mill help, and suggestions needed.

3 months ago

One of the important things to remember when playing mill is that your opponent basically starts the game with 53 life instead of 20, since that's how many cards will be in their library to start with.

As such, you want your mill cards to be as cost-effective as possible. Otherwise, you're just playing a really bad version of Burn. One Lightning Bolt is equal to 15% of a person's starting life total (3 out of 20). That's 15% for one mana. Your mill cards should be in the same ballpark.

Curse of the Bloody Tome, on the other hand, is rather inefficient. You're spending three mana to chip away less than 4% of your opponent's "life total" each turn. Curse of the Pierced Heart already does 5% of your opponent's life each turn, for less mana! Nevermind something like Lava Spike doing 4 turns of damage that a Curse of the Bloody Tome would do. Glimpse the Unthinkable is the most cost-effective mill card, so you'll definitely want to splash black.

Archive Trap and Hedron Crab, etc. are great win conditions. But keep in mind--they're win conditions. You still have to pay attention to board state and keep your opponent under control with countermagic and disruption. Otherwise, they'll just race you before you can mill them out.

Since you're in Mono-Blue for the time being, I would build around Sphinx's Tutelage and Elixir of Immortality. Essentially, you're looking to play Sphinx's Tutelage as soon as you can protect it, then spend the rest of the game playing draw-go while keeping your hand full via Visions of Beyond, Opt/Serum Visions (or both), and Thought Scour.

There's 2 examples you should look into that can be built for less than $100:

I'd also look into various Mono-Blue Turns deck lists because they have similar issues and themes Mill runs into:

Because you aren't playing the more cost effective mill cards that let you play like a Burn deck, you basically have to stall your opponent out until they die to Sphinx's Tutelage/Jace's Erasure. Exhaustion, Gigadrowse, Mana Leak, Remand, Vapor Snag, Boomerang, and so on are going to be your key pieces. You'll probably want Tormod's Crypt/Ravenous Trap/Relic of Progenitus in your sideboard to deal with Emrakul, the Aeons Torn (and the other Eldrazi titans), along with Dredge and Goryo's Vengeance.

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