Curse of the Bloody Tome

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Curse of the Bloody Tome

Enchantment — Aura Curse

Enchant Player At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

Balaam__ on Power cut at the source

4 months ago

If I were to chime in and offer any advice, it would be to double down on refining this into 100% pure mill. The archetype is most viable when literally every non-land card contributes toward milling out your opponent in some way.

For instance, a card like Profane Memento might seem good on paper but ultimately doesn’t push you any closer to a win. Then there’s the simple fact that some cards are better than others—Curse of the Bloody Tome is very poor compared to something, like, Tasha's Hideous Laughter.

Take all of the above with a grain of salt, since you did tag this build as Casual. I don’t know how your playgroup functions, maybe the ‘quick decisive win’ isn’t what you’re after for maximum fun. In any case, there are many people on this site more than willing to offer suggestions for improvement (this was a great help to me when I built my own Modern mill deck).

DarkKiridon on A Little Off The Top

5 months ago

Drowned Catacomb or better. No guildgates. Merfolk Windrobber, Hedron Crab Could use fetch lands with this. Mind Sculpt, Shadowmage Infiltrator ? Curse of the Bloody Tome or Drowned Secrets, Psychic Drain ? Psychic Strike for countering possibly.

Honestly think you have too many 5 drops. So many better and cheaper options.

thegreatgodloki on Draw me, mill you copy

1 year ago

Have you thought about Jace's Erasure or Curse of the Bloody Tome? Maybe over Vessel of Paramnesia and Rousing Read?

If you're looking for a decent draw Fascination maybe?

Folio of Fancies plays well into your draw and mill theme.

wallisface on

1 year ago

Some thoughts:

  • Mill decks don’t really want to be playing any creatures at all, except for Ruin Crab and Hedron Crab. The reason for this is that there is no point in attacking your opponents life total - it just means you’re doing 2 things at once badly, and will fail to accomplish either. Focus on milling and ditch all those non-crab creatures.

  • Shared Trauma feels really bad because for 3 mana you’re only milling 2 cards. This is possibly the weakest mill card there is.

  • I’d suggest ditching all of your enchants. Chronic Flooding is slow and too easy to play-around. Curse of the Bloody Tome is super slow. Fraying Sanity sounds good in-text, but in practice is almost always not worth it.

  • Archive Trap is great and you should prolly be running the playset - but you should get Field of Ruin to play alongside it to force the search (as well as help the crabs).

  • You currently have no interaction, which is a really bad place to be as Mill can’t reliably race faster decks. I’d suggest finding room for Fatal Push, Drown in the Loch, Surgical Extraction.

To help with your brewing, an example of my competitive mill deck is here

Cheiromancer on Economic cycle-mill Pezzent! (10/12 Euro/$)

1 year ago

Nice deck, Saccox! Once there are several copies of Mystic Redaction and/or Teferi's Tutelage on the board, each cycled card really cuts into the opponent's library. I would suggest Fractured Sanity for one of the other 3 drops, although maybe that would push the average price up too much. Curse of the Bloody Tome and Vizier of Tumbling Sands don't seem to pull their weight.

Drake Haven might be worth including; the extra blockers might help you survive an extra turn or two. Censor might also slow down your opponent's game - if not, cycle it.

MrMortifex145 on Dimir Control - 2021

2 years ago

Grubbernaut thanks for the upvote! Generally what you said is true, but for this deck I beg to differ. Think Twice is always card advantage while Frantic Inventory , which draws more cards if you can cast all four, has to be drawn at multiple times to get the advantage. Plus if you have to discard Think Twice to Forbidden Alchemy you can still flashback it, plus having one in the gy you can do cool stuff like play Mortuary Mire a Mulldrifter and get it back by flashbacking Think Twice it if you have the mana, or get back a Gurmag Angler . This deck is mostly a "draw, land, go" kind of deck so the flashback cost isn't an issue. Curse of the Bloody Tome is a bad card generally, but it works in this deck because, as I said, many turns are just waiting for stuff to counter and having a passive wincon is cool. Plus you can discard it to Forbidden Alchemy . On MTGO it also has the advantage that if you play it on the first round by turn three, people will scoop because they aren't ready for a mill deck, side out removal for enchantment hate, and get stomped by Gurmag Angler . Cast Down I agree, but until they ban Chatterstorm you need ways to sweep by turn two. Plus against boros you can sweep First Day of Class buffed birds which is nice, and two Suffocating Fumes is necessary to survive against elves.

keksoe666 on Mill Modern V2

3 years ago

This is an interesting list although I personally would suggest a few changes: Since you're running a playset of Hedron Crab I would suggest playing fetches, even cheap fetches such as Evolving Wilds andTerramorphic Expanse would be additions your deck could greatly benefit from due to the double Landfall-triggers and the way you'd thin out your deck (also, since your running the crabs I would suggest playing more lands in general, about 24 or so) Keening Stone and Traumatize are two other cards I would suggest replacing, if possible with Fraying Sanity and Archive Trap. Both would be cheaper, faster and over-all more efficient, I think. I'm also not too sure about the Nemesis of Reason... I think it might be too expensive and too easily removed I'm quite conflicted about Mind Sculpt and Tome Scour... I don't really think they work as well as they might seem in Modern, compare it to burn: if you're playing mill you have an enemy reserve of 60 to deal with, rather than 20 and while taking 5 cards out of a deck for 1 Mana might seem a lot, I don't think it really does much since you only hit once and that's that, once once scour has been used it's empty. I would suggest replacing them with permanents such as Curse of the Bloody Tome, Sphinx's Tutelage or, heck Jace's Erasure. That way you would only pay once and still mill every round.

Afflicti on Error 404 Library not found

3 years ago

@curiousplaces: First, Our playgroup have custom banlist, but it's basiclly combination of EDH and Leviathan banlist. So Sol Ring is banned.

Second, I know my mana rocks are just bad.... But I included them because I already got them at home. I was thinking about upgrading them, because ramping is crucial and there are not a lot of manaramp options in monoblue.

Last, I really like Terrain Generator. I've never seen that card before, but it definitely looks cool. And you are absolutlly right Curse of the Bloody Tome, I was also looking for replacement for this card. I somehow forgot about Altar of the Brood, so thanks for reminder.

Thanks for all your suggestions :)

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