|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Gift of Tusks
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
Gift of Tusks Discussion
1 month ago
2 months ago
You can activate the Xathrid Gorgon in response to the evoke, but it won't do anything that maters, because evoke is not an activated ability, but both static and triggered one. It is static when the card isn't in play and works similar to Cyclonic Rift meaning you get to choose to cast it for printed mana cost or evoke cost. However once evoke is paid and the creature enters the battlefield the other part of evoke triggers and puts a "sacrifice this permanent" trigger on the stack.
At this point the only way to prevent Reveillark 's sacrifice or subsequent leave-the-battlefield trigger is either to Stifle either the sacrifice or LTB trigger, or use an effect similar to Gift of Tusks on it before it dies, to stop the LTB effect from going off. (note Gift of Tusks won't stop the sacrifice from evoke)
1 year ago
Does Phoebe, Head of S.N.E.A.K.'s ability to steal abilities change any instances of the card's name to her name? For example, if you stole Modular Monstrosity's ability, would it change who get's the keyword, or would Modular Monstrosity still get the new keywords? Also, could you reuse the same keyword it already has if you stole Modular Monstrosity from an opponent?
Also, does Phoebe lose any abilities she's stolen when she changes zones?
1 year ago
Hello, nice deck.But I have a question. How you deal wiht exile one of your Gates or Maze's End?Cars like a Strip Mine, Wasteland or Beast Within with exile cards like a Bojuka Bog and more? Do you rely on Disallow and Voidslime ?And what do you thing about replacement of Gift of Tusks for Sudden Spoiling? It can help you against hexproof generals like a Urin and Narset and also can safe your ass, if you are playing against mass token decks, like a Lotus God. + split second is badass on that.
1 year ago
Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.
- Comparative Analysis
- Dive Down
- Gift of Tusks
- Hail Storm
- Hindering Touch
- Mizzium Skin
- Scatter Arc
- Storm Seeker
- Hands of Binding
- Hidden Strings
- Last Thoughts
- Needle Storm
- Open Into Wonder
- Pirate's Prize
- Storm Front
- Anvil of Bogardan
- Edric, Spymaster of Trest
- Graceful Adept
- Gudul Lurker
- Siren Stormtamer
- Slither Blade
- Triton Shorestalker
In any case, good luck! Feel free to let me know if you want some more suggestions!
2 years ago
OK, here we go. I've got a lot of feedback for this deck.
First of all, it's REALLY fun to play.
I've always loved mucking around with
Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.
You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.
I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra
It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.
It works really well with Bristling Hydra
I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.
Here is a suggested upgrade:
This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.
I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.
Against a Control deck running Torrential Gearhulk it is next to useless.
You'll have to playtest any changes to see how they work.
If you update the deck tag me in these Comments and I'll take another look at it.
2 years ago
Cybersix I think it would make more sense to maybe run 1 or 2 "this creature loses all abilities until end of turn" spells because not only can I run them at instant speed, but it solves way more issues than just indestructibility. They're often cheaper too, like Gift of Tusks and Ovinize. I can also run something like Polymorphist's Jest that can affect every creature thus dodging an Asceticism.
Already in the deck is Capsize, which in most cases fixes my problems. If you have not used this card before it is incredibly versatile. In my playgroup is an Avacyn, Angel of Hope and normally I capsize their commander in response to a child trigger, and they lose their board. Something to exile their graveyard should soon be put in order afterwards because they're playing white. But then they only have avacyn, and avacyn by herself isn't very scary.
I'm definitely going to have to consider this! thank you for bringing it up!
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