Eldrazi Skyspawner

Legality

Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Tokens

Eldrazi Skyspawner

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

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Eldrazi Skyspawner Discussion

Podkomorka on Pauper EDH Deck Compendium

2 months ago

Attention Everyone!

There are new decks to discuss up in the "Decks to Debate" section. Please take a look and give your thoughts.

@rumpy Thanks again for the deck, I think it has many good cards, in fact, I took a couple that I liked such as Pounce and Ambuscade. Although my deck is geared towards casual play I feel it has a more solid game plan. My deck consistently can abuse creatures that Rampant Growth when they ETB as this is the strongest ramp effect on a creature compared to something like Gatecreeper Vine that doesn't ramp. My deck then can deal with problems via my creatures like AEther Adept (very powerful effect to abuse, have as many as possible) and my other interaction spells like Lignify (the removal I liked from your list is soon to be worked in). After establishing myself I proceed to play huge creatures which were carefully chosen to give me a bit of a toolbox depending on the best way to get in for damage (Rancor is an auto-include as it turns your commander into a 2-shot kill with trample). The Peregrine Drake combo fits perfectly well into the deck as a fallback win condition, easily abusing any of my ETB creatures like Elvish Visionary to simply draw my deck or Eyeless Watcher to flood the board. I include a strong ratio of good draw spells and ramp spells as I calculate what those ratios should be for each of my decks. I pack good recursion to get back those beaters. Overall my deck is extremely resilient and has a strong gameplan.

Looking at your deck I can see you are trying to attack with Species Gorger which I don't think is a bad idea as it is decently big. We share a good amount of cards but our paths diverge when you include cards that dont ramp like Gatecreeper Vine and Sylvan Ranger. I feel tutoring lands into play is a much for reliable and resilient option. I'm not particularly a fan of how many token producers you have that only net you one token like Eldrazi Skyspawner and Nest Invader as that isn't particularly a strong effect. I also see some cards that I don't think are effective such as Leonin Bola, Explorer's Scope, Scion Summoner (along with the others that make just one token), Multani's Acolyte, Seal of Primordium (use creature based art/enchant removal since you can abuse it), all could be replaced with better cards.

Even with different game plans I'm still able to critique your list (which I'm very willing to talk more about and help out. I love working with people). Hopefully I've explained how I do in fact have a very solid game plan in my deck. (and thanks for bringing some neat cards to the table for me)

elgosu1337 on Eldrazi Ninja Scroll

2 months ago

Thanks for the suggestions JuQ. Eldrazi Skyspawner is high on the list of considerations for this deck. But I think there are just about enough early attackers for now, and this deck plays more like a midrange/control deck, so having too many cheap small creatures would mean having less big powerful plays.

Vela's intimidate is quite reliably makes the ninjas unblockable, except in those rare cases where all my opponents are UBx.

There is a good amount of ramp now, but Palladium Myr, Hedron Archive, and Gilded Lotus do have potential for this deck.

JuQ on Eldrazi Ninja Scroll

2 months ago

Hey! I like the idea of the deck and your introduction.

If the point of the deck is making colorless creatures unblockable (except by artifact creatures) to enable ninjustsu, wouldn't you need some cheap eldrazis or artifact creatures to spend as little mana as possible each time and start producing value earlier? Maybe with some kind of evasion of their own just in case.
These creatures could do the job: Eldrazi Skyspawner, Bearer of Silence, Dimensional Infiltrator, Fathom Feeder, Hovermyr, Gust-Skimmer, Mist Intruder, Slaughter Drone, Ferropede, Mindmelter, Pilgrim's Eye.

What's the plan to make the ninjas unblockables the turns after they ninjaed onto the battlefield? Other than Deepfathom Skulker there is nothing else to help them. Key to the City, Whispersilk Cloak or Thassa, God of the Sea are good options for that task.

The costs of the deck are quite high, I'd advise more mana rocks/dorks that add two or more mana to help you reach those costs Worn Powerstone, Palladium Myr, Hedron Archive, Gilded Lotus or Pyramid of the Pantheon and the Temple of the False God.

Austin_Smith_of_Cards on Spooky Eldrazi Ramp

5 months ago

I would probably consider Eldrazi Skyspawner. It has a decent evasive body for its cost, and leaves behind a Scion that can be popped for mana.

Falcon_Galeo on blue/black eldrazi

5 months ago

Eldrazi Skyspawner is a must have in a blue eldrazi deck, even not in pauper

Kingmarke on Inalla meets Roon

5 months ago

I would recomend Eldrazi Scion/Spawn producing creatures for an endles Combo with hasty tokens.

Eldrazi Skyspawner Drowner of HopeEmrakul's HatcherDread Drone

chadsansing on Eldrazi Rock

6 months ago

I like the creature suite a lot. So much power!

Have you ever tested with Eldrazi Displacer, Eldrazi Skyspawner, and Drowner of Hope? That Bant list includes a Birds of Paradise and 4 Noble Hierarch for just a bit of ramp since your curve goes down and you can use the Displacer to loop Scion tokens.

That list also depends on Path to Exile and maybe a Blessed Alliance from the sideboard for removal, with other slots reserved to hate out the local meta. Mainboard Nissa, Steward of Elements and sideboard Dromoka's Command are nice with that list, too.

If you want to stay B/G, maybe some cards like Blisterpod, Carrier Thrall, and Catacomb Sifter would give you Scion ramp and a tiny bit of card selection while lowering your curve. I think you can win quick games with Thought-Knot Seer and Reality Smasher.

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