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Spellweaver Eternal Discussion
2 days ago
There is also at 3 cmc Githu Journeymage
which is basically a 3/2 wizard with shock to the opponent
and then there is...
My point for this comment is..
maybe Ghitu Lavarunner can be in some kind of B/R wizard aggro deck with...
5 days ago
I'd go down at least one Naru Meha, Master Wizard for another Adeliz, the Cinder Wind and down the Baral, Chief of Compliance for Spellweaver Eternal as a lot of your spells don't cost generic manna esp' with a wizard out. Also I'd swap out mainboard Negate for Spell Pierce. Silent Gravestone is good against The Scarab God, Liliana, Death's Majesty and Refurbish for God-Pharaoh's Gift but if I was boarding it in I'd probably just use Sorcerous Spyglass instead as it lets you see their hand + still does the same for SG and LDM (although not both in the same game) and also Gate to the Afterlife which is currently the preferred way to get it out over Refurbish.
1 week ago
1 week ago
This looks like a pretty solid list. I don't have insult on mine, but definitely going to try it.
One card I have really liked in my list that you don't run is Spellweaver Eternal. I originally didn't have it, but through testing, made t a a 4 of. I think you should at least consider it.
In terms of sideboard, I have been having similar issues. Any changes you make just slow the deck down pretty much so it's really hard to have a sideboard for this. I do really like Nimble Obstructionist. Wizard's retort and baral probably aren't bad in the sideboard either, but I agree definitely not mainboard, and I can easily see it not in the sideboard either.
3 weeks ago
This is an interesting deck you have here. I think you may want to cut Repeating Barrage and Torment of Venom in favor of Lightning Strike or Abrade. You may even want to use Shock, Magma Spray, or Fatal Push so you have some 1 mana option to play.
The reasoning for Repeating Barrage is that you are heavy on sorcery spells, your mana curve is a bit high, and I think the instant speed removal will help out more for combat tricks (especially with Spellweaver Eternal).
Why I suggest removing Torment of Venom is purely because its mana cost to function. While I like the torment style cards flavor, the card is unfortunately cumbersome to play most of the time as it is a 4 mana removal spell that doesn't always kill its target. Cutting this for some earlier removal should help with how fast a lot of decks are running or allow you to disrupt your opponent easier on their turn.
I would also Suggest removing Hazoret's Undying Fury in general as it is a very expensive gamble card. Any lands exiled with it are just wasted cards and you could accidentally hit Nicol Bolas, God-Pharaoh or Never (mana cost seen as both halves) and not be able to cast either. This is a steep price to pay for not being able to untap next turn also. I know you have tricks to play the card for free through Wildfire Eternal or get extra mana from Neheb, the Eternal, but this is still a gamble card that can bite you hard if not careful.
I really like the zombie theme you went with this and how well that should support The Scarab God . Best of luck with the deck.
4 weeks ago
Drop the remaining two Wildfires and replace them with Ammit Eternals (or Spellweaver Eternals or Warkite Marauders or Siren Stormtamers). I like the above creatures more than the Dusk Legion Zealot, too. He's just a chump blocker...
And then you're mana curve is so low, that you don't actually need so much land anymore. You should be able to go down to 23 or lower now and replace those with more of cheap sorceries, instants, and creatures.
1 month ago
I think the deck looks pretty good, I am just confused as to how you summon The Scarab God though, since I don't see any blue sources?
It is not necessarily a good idea to run a deck with only one blue manna symbol. It may not be a terrible idea to run more blue, playing esper instead of just black-white. Although running a second The Scarab God may be quite expensive, running a few blue creatures may not be a terrible idea, Spellweaver Eternal is a pretty good monster, and prowess is a fantastic mechanic.
Also, for what it does, Dark Nourishment is not really worth its high manna cost, it would almost be better to have a decent draw spell, either in black (Costly Plunder, which is also a great way to trigger Festering Mummy's effect); or in blue (Opt is a great/cheap draw spell, Hieroglyphic Illumination is a card that can be played early game for 1 or late game for four for the extra card draw).
I hope your deck building continues to go well, this is a pretty good list-- especially for your second deck!