Spellweaver Eternal


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Spellweaver Eternal



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Spellweaver Eternal Discussion

Minihorror227 on Babby's First Zombie Deck

2 days ago


Haha woops. I overlooked that. Thanks for telling me.he also had Tormenting Voice there and i suggested that as well.

As for the minotaur, i would suggest replacing the Marauding Boneslasher or it would be possible to replace with either more Tormenting Voice or early game removal.

Early game could be Fatal Push, 2 more of Spellweaver Eternal, counters such as Essence Scatter, Negate, or if waiting till the new set, Spell Pierce or Walk the Plank wouldnt be bad replacements for the boneslasher as well.

Thats my bad on naming cards you already had in the deck. I hope i cleared it up at least a little

Argy on Babby's First Zombie Deck

2 days ago

Minihorror227 the deck already has Spellweaver Eternal in it.

I agree with the advice to cut back on the 3 drops, so suggesting Cursed Minotaur probably isn't going to help, unless you explain what to take out for it.

Minihorror227 on Babby's First Zombie Deck

2 days ago


First off, what type of deck are you wanting? You said you wanted to build around nicol bolas. Do you want to stay a zombie deck as well? If so, i will give you some suggestions

  • you need to drop the 3 costs down. Spellweaver Eternal is a decent 2 drop thatcan become bigger when casting noncreature spells.

  • Cursed Minotaur is good when your lords are already out. He becomes big and can already have menace without havig to tap a lord.

  • i've personally not liked The Scorpion God so my opinion on him is a but biased. That said i dont know how it would work in this deck. I would personally add in card draw effects or burn in red such as Tormenting Voice, Abrade, Magma Spray, or Shock

  • lastly, you could wait until Ixalan is released for Duress, Lightning Strike, Arguel's Blood Fast, or possibly others and turn the deck into more of a control deck

Just suggestions, i like the idea of the deck either way as i planned on building zombies awhile ago but never got around to it.

Argy on Babby's First Zombie Deck

2 days ago

I can see right away that you have way too many Creatures in your 3 drop ie. 3CMC (= 3 Converted Mana Cost) slot.

Decks can overrun you if you don't have some strong 1 and 2 drop Creatures.

I feel that Dread Wanderer and Earthshaker Khenra might work well for you. I would put 3 of each of those in, and take out 4x Marauding Boneslasher, and 2x Spellweaver Eternal for a start.

Also remove 3 of each basic land, plus one more Swamp, for 4x Unclaimed Territory. Choose "Zombie", when you play it.

You will need lots more dual lands so that you will be able to cast your early Creatures, no matter what colour they are.

I'd put in 4x Drowned Catacomb and 4x Dragonskull Summit, and playtest that to see how they work.

Qolorful on black and blue zombie deck

3 weeks ago

hey there! I used to have an esper deck with scarab god, and he's a pretty crazy card in action. I like that you are using him in an actual zombie list, as that makes him even stronger than how I used him, which was with cards like Archangel Avacyn  Flip, who's ETB effects were really strong paired with the ability to flash them from the graveyard at instant speed.

In any case, here's a few ways to increase its competitive play.

  1. Non-rotation proof- this method will be better, but... will rotate.. so you might not like it. Relentless Dead, Prized Amalgam, and Gisa and Geralf are strong options for any zombies deck, as they increase the strength of your recursion, which is a lot of what makes zombies good. Spellweaver Eternal is probably the weakest card in your list, as it isn't a prowess list, so that is the first to replace no matter what suggestions you decide to take. Also, there are better spells than the ones you are running. Black is renown for its removal, so you want to consider using it. You have cards like Grasp of Darkness and Fatal Push to clear a path for the zombies. Also, Kalitas, Traitor of Ghet is a bomb.

  2. Non-rotation proof esper. Adding white to all the prior statements is pretty strong because of access to even more removal, like Anguished Unmaking, Time to Reflect, and Declaration in Stone, as well as the all-star zombie Wayward Servant, which will double up on the drain effect of scarab god. It also gives you access to the mummies if you'd like to play them. I don't know how it plays in constructed, but when I played it in draft Unraveling Mummy was a killer card, so it is worth trying out!

  3. Rotation proof- without using card from eldritch moon(which is my favorite block so I'm sad it's going), you are much more limited with what you can do, but there are still ways to improve the deck. Fatal push is still open to use, and cards like Hieroglyphic Illumination which was really hard for me to spell, will speed up your deck. If you want to go rotation proof, I'd recommend esper though, or even orzhov. Time to Reflect and Wayward Servant are just soooo good in zombie tribal. It's hard to justify not using them. Also, access to embalm and eternalize is important to remember. Champion of Wits and other good ones like Adorned Pouncer are worth considering, just in case you don't have scarab god to reanimate them.

Hope this helped a bit, if you have any questions, let me know!

Pieguy396 on Mono Blue Aggro Standard

1 month ago

Hey there! I just have a quick suggestion:

Proven Combatant isn't that good of a card - a 1/1 for 1 doesn't really do anything, and the ability to become a 4/4 for 6 in the late game doesn't add much value. Even with no other Spirits, Mausoleum Wanderer would most likely be a much better card. If you're concerned about losing value at rotation, you can replace them with 2 Spellweaver Eternal and 2 Unsummon or something like that.

Hyperalgialysis on The scarab god 2.0

1 month ago

The mono red aggro will beat you consistently. Too fast and you would have to run Magma Spray Fatal Push and Essence Scatter at minimum in playsets to slow it down. Do you play at fnm? Your sideboard is determined by your meta(the decks being played at your local game store lgs) and what your deck lacks to beat them. Your deck may have trouble with mardu vehicles and golgari counters as well since they are very fast. Grixis usually runs control and you have some of the necessary pieces but not enough. You should probably use Never / Return as a sideboard piece. Given the high number of instants/sorceries you are playing you may want to drop Spellweaver Eternal for Enigma Drake since it has the potential to hit harder and survives Abrade and a host of other threats. Drop a mountain, 24 is plenty of lands. I think come down 2 copies on Neheb, the Eternal he is legendary and a 5 drop, I am sure 2 would be good enough. In it's place another pair of Ammit Eternal might be good or Magmaroth. Reduce / Rubble is pretty strong too.

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