Crack the Earth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Crack the Earth

Sorcery — Arcane

Each player sacrifices a permanent.

Crack the Earth Discussion

lagotripha on Turbo Hand

1 week ago

I like this idea- I've been testing Changeling Outcast / Basal Sliver / Haakon, Stromgald Scourge and it looks decent- brood birthing into hand is an interesting backup combo that already uses pieces I'm playing. Red offers Skirk Prospector and green Utopia Mycon for backup pieces. Sacrificing tokens lets me stack gravestorm triggers for disruption, which might be amazing in combo matchups.

If you are looking to stay in mono-red, there is enough filtering with Faithless Looting / Cathartic Reunion / Magmatic Insight etc to set up a combo, the only quesion is what to cast with it. Anihilator one turn one is enough to cut people off lands in a lot of situations, so I'd look at Crack the Earth / Boom to shut your opponent off lands.

Phyras on Feather Redeems Boros in EDH [Primer]

1 month ago

What do you think about arcane spells ? I get it won't enter in your list since it require a lot of slot but melting Blessed Breath onto Crack the Earth or Lava Spike would open new roads for a Feather - arcane spell.

VaalVanir on The Pie Raker's Army

1 month ago

TwinStags Here are the cards you want opinions: Oblation Stuffy Doll Silverclad Ferocidons Crack the Earth Misguided Rage ( Phalanx Leader Anax and Cymede tokens with Young Pyromancer Launch the Fleet Monastery Mentor Akroan Crusader Vanguard of Brimaz ) Goblinslide Tenth District Legionnaire Burning Prophet and I'll give you my opinions.

Oblation : This is a great card! For 2 and a White you exile a token and get TWO LANDS!! VALUE!! Until you run out of basic lands to fetch. Then you're getting rid of 1 creature threat at a cost of giving two lands to only ONE of your opponents. ChibiNature's explanation for getting rid of Oblation is higher up on this thread. But Oblation only does so much for 3 CMC. Compare to other spells that is in this deck, that is also 3 CMC, Oblation is a clear choice to cut. BUT, if you are going the TOKEN route for your EDH deck then this is good. Not great, only good.

Stuffy Doll Silverclad Ferocidons : These two are basically the same effect, hurt them and they hurt our opponent. So the question becomes 'How many 'Direct Damage' spells are we going to run? The answer: Not enough. These two cards do not justify the amount of direct damage spells we need to run to kill our opponents.

Crack the Earth Misguided Rage : These cards have no synergy with Feather, the Redeemed , there is no value because we can't replay these cards unless we do graveyard recursion which is a host of other cards that is NOT in Boros colors.

Phalanx Leader Anax and Cymede tokens with Young Pyromancer Launch the Fleet Monastery Mentor Akroan Crusader Vanguard of Brimaz ) Goblinslide : This is actually a good idea, make a bunch of tokens and just spew all over our opponents faces. This is probably the 2nd best way to play Feather, the Redeemed . It does need a lot of setup and luck in drawing your creatures and spells. I can see an aggro deck that snowballs very fast. You'll be enemy #1 very fast. But can you bounce back after a boardwipe? How many turns will it take for you to rebuild your army of tokens? What about the balance of number of creatures to number of pump spells? How are you going to protect your tokens from being wiped?

Tenth District Legionnaire Burning Prophet : Scrying is nice. Drawing is better. For example you cast a spell onto Tenth District Legionnaire and you scry and decide to keep that card on the top. What happens to the next spell you cast onto Tenth District Legionnaire . If it is a pump spell, then it's better to cast it onto Zada, Hedron Grinder and pump ALL your tokens instead of only Tenth District Legionnaire . The same argument goes for Burning Prophet as well. My opinion is that Burning Prophet is better than Tenth District Legionnaire

You are missing two other ways to play Feather, the Redeemed . Have you looked into Flicker playstyle using Cloudshift and Otherworldly Journey ? Have you seen Zealous Conscripts and Stonehorn Dignitary ? Imagine casting Cloudshift onto Stoneforge Mystic ! ProTip: Use Zealous Conscripts to grab an enemy creature, then cast Cloudshift onto the creature you stole... that creature is now yours until it dies, not until end of turn!

TwinStags on The Pie Raker's Army

1 month ago

Also, thoughts on sacrifice in general?: Silverclad Ferocidons , Crack the Earth , Misguided Rage

leflesh on Sack of Feathers

1 month ago

Consider Blessed Breath , Spiritual Visit , Ethereal Haze , Terashi's Grasp , and Crack the Earth for repeatable Protection, (non-flying)spirit token generation, Fog, Disenchant, and 1 Counter Smokestack

Into the Fray and Hundred-Talon Strike are two additional ways to make the previously mentioned Arcane spells gain a friendly target for Feather to trigger.

hungry000 on Burning Land Goblins

2 months ago

If you play fetchlands, you can target them with Boom then fetch while the spell is on the stack, letting you keep your land. Since you're playing Chalice, I recommend you go for a Red Deck Wins approach and play Simian Spirit Guide s so you can play a turn 1 Chalice on one. It's also worth playing at least a few Blood Moon s in the main since you can really hose some decks with it (especially on turn 2 with Simian Spirit Guide). I'd cut some or all of the Crack the Earth /Purphoros to make room.

Stardragon on Looking for Win cons and ...

3 months ago

All the cards pskinn01 says are great here are some more

Mission Briefing - basically give you a Scry 2 (in a different form) and flashback for any instant or sorcery

Turn to Frog - Great way to get rid of those annoying 10 power or 12 toughness creatures or those that are indestructible. Plus just being able to things into frogs are fun

Deep Freeze - Similar to Turn to Frog but it becomes a 0/4 wall instread of a 0/1 frog however it until the aura leaves the creature instead of until the end of the turn

The Mirari Conjecture Ik its not an instant or sorcery but it really good two flashback and a copyinstant or sorcery spell as actually won me games

Summary Dismissal - Board wipe for Blue

Mystic Confluence - Great Utility

Sinister Sabotage - Counterspell with Scry 1 (in a different form) sure why not?

Cryptic Command - Again Nice Utility

Frantic Search - A free draw power card

Disallow - An extremely powerful counter spell

Kira, Great Glass-Spinner - Not a instant, sorcery or wizard but free counter once each turn per creature yes please.

Aether Gale - a different version of Cyclonic Rift many forgot about this card

Rewind - A free counter spell

Counterspell -Every blue deck has it

Mana Drain -If you have it or can afford/willing to buy cough up the money for it.

Pull from Tomorrow -My favorite draw spell

As Foretold - A slower Omniscience actually wont draw you as much aggro as fast

Omniscience - Play whatever you want for free with no drawbacks other than the big target your painting on your back

Starstorm , Star of Extinction , Anger of the Gods or Hour of Devastation - All great Red board wipes

Burn from Within - Deals with pesky indestructible

Keranos, God of Storms - Again not a Instant, Sorcery or wizard but a potentially free Lightning Bolt each turn why not?

Thousand-Year Storm - same as the last effect of The Mirari Conjecture only it stays around

Blastfire Bolt - 5 damage and equipment destruction

Chemister's Trick - Could save your life if backed into a corner or could back your opponent in one.

Countervailing Winds - If you have a lot of cheap cards that makes this card super nice but i would save this card for the opponents big play as the opponent either loses the card or has to waste the rest of their to save it leaving you able to counter attack next if you survive.

Fissure and Crush -Red kills spells

Firemind's Foresight - Search spell for instants or sorcery spells

Hornswoggle and Spell Swindle - Counterspells that give you one time mana dorks yes

Apex of Power a Free cast cards from exile card

Banefire damage that can't be prevented sure

Bonfire of the Damned , Burn at the Stake and Devil's Play -Personal favorites of mine

By Force - a great artifact kill spell

Crack the Earth - well you get hit as well is a quick way to get rid of a pesky card

Rekindled Flame - A burn spell that can potentially come back over ad over again

Reforge the Soul - Need a new hand?

And many more but i don't want this to get to bloated (maybe to late for that.) so i'll end it here. hope these help

Mave on Copious Copies - Pauper EDH

4 months ago

Eye of Nowhere is a second combo with Desperate Ritual it won't win the game but it can bounce the whole field of each opponent which is hard to recover from (it can bounce lands).

Crack the Earth would be possible as well but I don't really suggest it unless one can generate a lot of tokens (more permanents on the field than your opponents).

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