Crack the Earth


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Crack the Earth

Sorcery — Arcane

Each player sacrifices a permanent.

Crack the Earth Discussion

Cloudchaser.Kestrel on Feather Redeems Boros in EDH [Primer]

2 months ago

Awesome primer! As I've been going through Feather decks for ideas I've been noticing a lot of interesting repeats (they all have Teferi's Protection despite it only working once? How odd) now I understand why.

Just want to add my two cents here on a different direction you can go. Arcane spells - feather sees spliced spells as targeting even if the original spell does not, and it's a great way to get extra effects in there.

For instance Zada, Hedron Grinder + Desperate Ritual spliced onto something that targets. Makes insane amounts of mana.

Crack the Earth + Spiritual Visit + a targeting arcane spell, say Blessed Breath + Zada or Mirrorwing Dragon = annihilator x where x is the number of creatures you control, for 3 mana.

I haven't completely tuned it yet, but just want to throw out some alternative ideas if people want to take a look.

Feather the arcane

Commander / EDH Cloudchaser.Kestrel


Alkadron on Reap and Sow PDH

2 months ago

Hello! I'm a huge fan of Mayhem Devil.

Some thoughts:

1) I feel like cards that only generate bursts of mana will typically disappoint you. The Devil generally ends up in more of a control position than aggro, so spending entire cards on a burst of mana typically won't put you far ahead.

2) Giving the Devil Deathtouch is absurd. Consider Bladebrand and Touch of Moonglove to give yourself blowout turns, or Maze Abomination and Aspect of Gorgon if you want something more permanent.

3) Sacrificing your own creatures for value is good... but have you considered sacrificing other people's stuff? Crack the Earth and Tremble are insane with the devil. Act of Treason effects like Wrangle and Traitorous Blood are also great: steal a creature, beat someone with it, then sacrifice it instead of giving it back. Fun for the whole family.

Funkydiscogod on BR Rack

3 months ago

Just brainstorming here, but when you're on the play (which is guaranteed to happen in a best of three, if you lose a game) if they begin with a leyline, you play Mountain and Crack the Earth . It's a rough trade, and it only works on the play to counter the turn 0 Leyline of Sanctity , but it might be worth considering.

heckproof on Primer ••• “Weird Ponza” (Competitive-ish)

3 months ago

First off, this deck is pretty sweet. I have a mono-red Hatebears list that also runs Crack the Earth . (It’s not a very good list in and of itself, but its good starts are insane.) The main thing I’d suggest is to replace Shock in the sideboard. It’s just strictly worse than a ton of other cards. If you need cheap spot removal like Lightning Bolt , you could try Burst Lightning , which is like Shock except that it hits a whole lot more in the late game. If you want a spicier option for the removal slot in the side, try Sudden Shock . While it is a 2-mana variant of Shock , it has a huge advantage in that there’s really no way to stop it: Split Second makes the Spell uncounterable, and not even activated abilities or pump spells can save the targeted creature. In other words, Sudden Shock dunks on Infect.

Just some things to consider!

cobbledcube on Rotten Eggs

3 months ago

Thank's for your suggestions tumamaenmondongo. I actually have tried a number of the implements (in what is now the flask slot) and been a bit underwhelmed with them. I kind of want my artifacts to draw on ETB rather than death, since it helps me draw deeper for the key combo pieces. Likewise, despite not drawing a card, Lotus Petal lets me go up to three mana for Workshop Assistant mid combo turn, as well as play a lighter land count.

As for your other suggestions, Crack the Earth seems really cool, and I might try it in the sideboard against aggressive mach ups. But for Reckless Fireweaver and Firebrand Archer , you'll notice that I'm not even playing a full playset of disciples, and going up payloads means going down fuel for the combo, which this deck can't really afford. Thank's again though, I appreciate the feedback!

tumamaenmondongo on Rotten Eggs

3 months ago

You should try Implement of Combustion , Implement of Improvement and friends instead of flask, petal, vial and some number of Prophetic prism since they replace themselves when sacrificed, and they can sac themselves as well. Then some other suggestions are Scrapyard Salvo as a finisher (don't expect it to deal 20 dmg at once, but 7/8 dmg it's still good for 3cmc), Crack the Earth which is specially good in turns 1/2 since the opponents mostly have to sac lands or creatures when you sac a self replacing egg, Galvanic Blast , Reckless Fireweaver as your disciples 5-8 or even Firebrand Archer .

PepsiAddicted on London Arkbow Ponza

3 months ago

Love modern LD, so underrated. have u considered spirit guide & crack the earth as 2offs? on the draw discard Simian Spirit Guide into Crack the Earth , then play ur land for turn. feed on his tears

lagotripha on Turbo Hand

4 months ago

I like this idea- I've been testing Changeling Outcast / Basal Sliver / Haakon, Stromgald Scourge and it looks decent- brood birthing into hand is an interesting backup combo that already uses pieces I'm playing. Red offers Skirk Prospector and green Utopia Mycon for backup pieces. Sacrificing tokens lets me stack gravestorm triggers for disruption, which might be amazing in combo matchups.

If you are looking to stay in mono-red, there is enough filtering with Faithless Looting / Cathartic Reunion / Magmatic Insight etc to set up a combo, the only quesion is what to cast with it. Anihilator one turn one is enough to cut people off lands in a lot of situations, so I'd look at Crack the Earth / Boom to shut your opponent off lands.

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